//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #pragma once #define MLR_MLR_I_C_PMESH_HPP #if !defined(MLR_MLR_HPP) #include #endif #if !defined(MLR_MLR_I_PMESH_HPP) #include #endif namespace MidLevelRenderer { //########################################################################## //#### MLRIndexedPolyMesh with color but no lighting one texture layer #### //########################################################################## class MLR_I_C_PMesh: public MLR_I_PMesh { //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Initialization // public: static void InitializeClass(); static void TerminateClass(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Constructors/Destructors // protected: MLR_I_C_PMesh( ClassData *class_data, Stuff::MemoryStream *stream, int version ); ~MLR_I_C_PMesh(); public: MLR_I_C_PMesh(ClassData *class_data=MLR_I_C_PMesh::DefaultData); static MLR_I_C_PMesh* Make( Stuff::MemoryStream *stream, int version ); void Save(Stuff::MemoryStream *stream); public: // void Copy(MLRIndexedPolyMesh*); #if COLOR_AS_DWORD virtual void SetColorData( const DWORD *array, int point_count ); virtual void GetColorData( DWORD **array, int *point_count ); #else virtual void SetColorData( const Stuff::RGBAColor *array, int point_count ); virtual void GetColorData( Stuff::RGBAColor **array, int *point_count ); #endif virtual void #if COLOR_AS_DWORD PaintMe(const DWORD *paintMe); #else PaintMe(const Stuff::RGBAColor *paintMe); #endif virtual int TransformAndClip(Stuff::Matrix4D *, MLRClippingState, GOSVertexPool*,bool=false); virtual void TransformNoClip(Stuff::Matrix4D*, GOSVertexPool*,bool=false); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class Data Support // public: static ClassData *DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Testing // public: void TestInstance() const; virtual int GetSize() { Check_Object(this); int ret = MLR_I_PMesh::GetSize(); ret += colors.GetSize(); return ret; } protected: #if COLOR_AS_DWORD Stuff::DynamicArrayOf colors; // Base address of color list #else Stuff::DynamicArrayOf colors; // Base address of color list #endif }; MLR_I_C_PMesh* CreateIndexedCube_Color_NoLit(Stuff::Scalar, Stuff::RGBAColor*, MLRState*); MLR_I_PMesh* CreateIndexedViewFrustrum_Color_NoLit( Stuff::Scalar near_clip, Stuff::Scalar far_clip, Stuff::Scalar left_clip, Stuff::Scalar right_clip, Stuff::Scalar top_clip, Stuff::Scalar bottom_clip, Stuff::RGBAColor&, MLRState* ); MLRShape* CreateIndexedIcosahedron_Color_NoLit( IcoInfo&, MLRState* ); }