//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #include "MLRHeaders.hpp" #if defined(TRACE_ENABLED) && defined(MLR_TRACE) BitTrace *MLR_I_C_TMesh_Clip; #endif //############################################################################# //###### MLRIndexedTriMesh with color but no lighting one texture layer ###### //############################################################################# MLR_I_C_TMesh::ClassData* MLR_I_C_TMesh::DefaultData = NULL; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_C_TMesh::InitializeClass() { Verify(!DefaultData); Verify(gos_GetCurrentHeap() == StaticHeap); DefaultData = new ClassData( MLR_I_C_TMeshClassID, "MidLevelRenderer::MLR_I_C_TMesh", MLR_I_TMesh::DefaultData, (MLRPrimitiveBase::Factory)&Make ); Register_Object(DefaultData); #if defined(TRACE_ENABLED) && defined(MLR_TRACE) MLR_I_C_TMesh_Clip = new BitTrace("MLR_I_C_TMesh_Clip"); Register_Object(MLR_I_C_TMesh_Clip); #endif } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_C_TMesh::TerminateClass() { Unregister_Object(DefaultData); delete DefaultData; DefaultData = NULL; #if defined(TRACE_ENABLED) && defined(MLR_TRACE) Unregister_Object(MLR_I_C_TMesh_Clip); delete MLR_I_C_TMesh_Clip; #endif } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_C_TMesh::MLR_I_C_TMesh( ClassData *class_data, MemoryStream *stream, int version ): MLR_I_TMesh(class_data, stream, version) { Check_Pointer(this); Check_Pointer(stream); Verify(gos_GetCurrentHeap() == Heap); switch(version) { case 1: case 2: { STOP(("This class got created only after version 2 !")); } break; default: { #if COLOR_AS_DWORD MemoryStreamIO_Read(stream, &colors); #else Stuff::DynamicArrayOf smallColors; MemoryStreamIO_Read(stream, &smallColors); int i, len = smallColors.GetLength(); colors.SetLength(len); DWORD theColor; for(i=0;i>8; colors[i].green = (theColor & 0xff) * One_Over_256; theColor = theColor>>8; colors[i].red = (theColor & 0xff) * One_Over_256; theColor = theColor>>8; colors[i].alpha = (theColor & 0xff) * One_Over_256; } #endif } break; } actualColors = &colors; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_C_TMesh::MLR_I_C_TMesh(ClassData *class_data): MLR_I_TMesh(class_data), colors(0) { Check_Pointer(this); Verify(gos_GetCurrentHeap() == Heap); actualColors = &colors; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_C_TMesh::~MLR_I_C_TMesh() { Check_Object(this); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_C_TMesh* MLR_I_C_TMesh::Make( MemoryStream *stream, int version ) { Check_Object(stream); gos_PushCurrentHeap(Heap); MLR_I_C_TMesh *mesh = new MLR_I_C_TMesh(DefaultData, stream, version); gos_PopCurrentHeap(); return mesh; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_C_TMesh::Save(MemoryStream *stream) { Check_Object(this); Check_Object(stream); MLR_I_TMesh::Save(stream); #if COLOR_AS_DWORD MemoryStreamIO_Write(stream, &colors); #else Stuff::DynamicArrayOf smallColors; int i, len = colors.GetLength(); const Stuff::RGBAColor *data = colors.GetData(); smallColors.SetLength(len); for(i=0;iGetColorData(&_colors, &len); SetColorData(_colors, len); return true; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_C_TMesh::SetColorData( #if COLOR_AS_DWORD const DWORD *data, #else const RGBAColor *data, #endif int dataSize ) { Check_Object(this); Check_Pointer(data); Verify(coords.GetLength() == 0 || dataSize == coords.GetLength()); Verify(texCoords.GetLength() == 0 || dataSize == texCoords.GetLength()); colors.AssignData(data, dataSize); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_C_TMesh::GetColorData( #if COLOR_AS_DWORD DWORD **data, #else RGBAColor **data, #endif int *dataSize ) { Check_Object(this); *data = colors.GetData(); *dataSize = colors.GetLength(); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_C_TMesh::PaintMe( #if COLOR_AS_DWORD const DWORD *paintMe #else const RGBAColor *paintMe #endif ) { Check_Object(this); // original color is lost !!!; int k, len = colors.GetLength(); #if COLOR_AS_DWORD DWORD argb = GOSCopyColor(paintMe); for(k=0;k0) { diff.Subtract(coords[i], painpoint); x = diff*left; y = diff*up; if((x*x + y*y) < sqRadius) { #if COLOR_AS_DWORD colors[i] = 0xff000000; #else colors[i].red = 0.0f; colors[i].green = 0.0f; colors[i].blue = 0.0f; colors[i].alpha = 1.0f; #endif } } } } visibleIndexedVerticesKey = false; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_C_TMesh::TestInstance() const { Verify(IsDerivedFrom(DefaultData)); } extern DWORD gEnableTextureSort, gEnableAlphaSort; #undef I_SAY_YES_TO_DUAL_TEXTURES #define I_SAY_YES_TO_COLOR #undef I_SAY_YES_TO_LIGHTING #define CLASSNAME MLR_I_C_TMesh #if defined(TRACE_ENABLED) && defined(MLR_TRACE) #define SET_MLR_TMESH_CLIP() MLR_I_C_TMesh_Clip->Set() #define CLEAR_MLR_TMESH_CLIP() MLR_I_C_TMesh_Clip->Clear() #else #define SET_MLR_TMESH_CLIP() #define CLEAR_MLR_TMESH_CLIP() #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // This include contains follwing functions: // void MLR_I_C_TMesh::TransformNoClip(Matrix4D*, GOSVertexPool*); // int MLR_I_C_TMesh::Clip(MLRClippingState, GOSVertexPool*); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #include #undef I_SAY_YES_TO_COLOR #undef CLASSNAME //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_C_TMesh* MidLevelRenderer::CreateIndexedTriCube_Color_NoLit( Scalar half, MLRState *state ) { #if 0 gos_PushCurrentHeap(Heap); MLR_I_C_TMesh *ret = new MLR_I_C_TMesh(); Register_Object(ret); Point3D *coords = new Point3D [8]; Register_Object(coords); coords[0] = Point3D( half, -half, half); coords[1] = Point3D(-half, -half, half); coords[2] = Point3D( half, -half, -half); coords[3] = Point3D(-half, -half, -half); coords[4] = Point3D(-half, half, half); coords[5] = Point3D( half, half, half); coords[6] = Point3D( half, half, -half); coords[7] = Point3D(-half, half, -half); unsigned char *lengths = new unsigned char [6]; Register_Pointer(lengths); int i; for(i=0;i<6;i++) { lengths[i] = 4; } ret->SetSubprimitiveLengths(lengths, 6); ret->SetCoordData(coords, 8); unsigned short *index = new unsigned short [6*4]; Register_Pointer(index); index[0] = 0; index[1] = 2; index[2] = 6; index[3] = 5; index[4] = 0; index[5] = 5; index[6] = 4; index[7] = 1; index[8] = 5; index[9] = 6; index[10] = 7; index[11] = 4; index[12] = 2; index[13] = 3; index[14] = 7; index[15] = 6; index[16] = 1; index[17] = 4; index[18] = 7; index[19] = 3; index[20] = 0; index[21] = 1; index[22] = 3; index[23] = 2; ret->SetIndexData(index, 6*4); ret->FindFacePlanes(); Vector2DScalar *texCoords = new Vector2DScalar[8]; Register_Object(texCoords); texCoords[0] = Vector2DScalar(0.0f, 0.0f); texCoords[1] = Vector2DScalar(0.0f, 0.0f); texCoords[2] = Vector2DScalar(0.0f, 0.0f); texCoords[3] = Vector2DScalar(0.0f, 0.0f); texCoords[4] = Vector2DScalar(0.0f, 0.0f); texCoords[5] = Vector2DScalar(0.0f, 0.0f); texCoords[6] = Vector2DScalar(0.0f, 0.0f); texCoords[7] = Vector2DScalar(0.0f, 0.0f); if(state != NULL) { ret->SetReferenceState(*state); if(state->GetTextureHandle() > 0) { texCoords[0] = Vector2DScalar(0.0f, 0.0f); texCoords[1] = Vector2DScalar(1.0f, 0.0f); texCoords[2] = Vector2DScalar(0.25f, 0.25f); texCoords[3] = Vector2DScalar(0.75f, 0.25f); texCoords[4] = Vector2DScalar(1.0f, 1.0f); texCoords[5] = Vector2DScalar(0.0f, 1.0f); texCoords[6] = Vector2DScalar(0.25f, 0.75f); texCoords[7] = Vector2DScalar(0.75f, 0.75f); } } ret->SetTexCoordData(texCoords, 8); Unregister_Object(texCoords); delete [] texCoords; Unregister_Pointer(index); delete [] index; Unregister_Pointer(lengths); delete [] lengths; Unregister_Object(coords); delete [] coords; gos_PopCurrentHeap(); return ret; #endif return NULL; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLRShape* MidLevelRenderer::CreateIndexedTriIcosahedron_Color_NoLit( IcoInfo& icoInfo, MLRState *state ) { gos_PushCurrentHeap(Heap); MLRShape *ret = new MLRShape(20); Register_Object(ret); int i, j, k; long nrTri = (long) ceil (icoInfo.all * pow (4.0f, icoInfo.depth)); Point3D v[3]; if(3*nrTri >= Limits::Max_Number_Vertices_Per_Mesh) { nrTri = Limits::Max_Number_Vertices_Per_Mesh/3; } Point3D *coords = new Point3D [nrTri*3]; Register_Pointer(coords); Point3D *collapsedCoords = NULL; if(icoInfo.indexed==true) { collapsedCoords = new Point3D [nrTri*3]; Register_Pointer(collapsedCoords); } unsigned short *index = new unsigned short [nrTri*3]; Register_Pointer(index); Vector2DScalar *texCoords = new Vector2DScalar[nrTri*3]; Register_Pointer(texCoords); RGBAColor *colors = new RGBAColor[nrTri*3]; Register_Pointer(colors); int uniquePoints = 0; for (k=0;k<20;k++) { triDrawn = 0; MLR_I_C_TMesh *mesh = new MLR_I_C_TMesh(); Register_Object(mesh); // setup vertex position information for (j=0;j<3;j++) { v[j].x = vdata[tindices[k][j]][0]; v[j].y = vdata[tindices[k][j]][1]; v[j].z = vdata[tindices[k][j]][2]; } subdivide (coords, v[0], v[1], v[2], icoInfo.depth, nrTri, icoInfo.radius); mesh->SetSubprimitiveLengths(NULL, nrTri); if(icoInfo.indexed==true) { uniquePoints = 1; collapsedCoords[0] = coords[0]; index[0] = 0; for(i=1;i(j); } mesh->SetCoordData(collapsedCoords, uniquePoints); } else { uniquePoints = nrTri*3; for(i=0;i(i); } mesh->SetCoordData(coords, nrTri*3); } mesh->SetIndexData(index, nrTri*3); mesh->FindFacePlanes(); if(state == NULL) { for(i=0;iSetReferenceState(*state); if(state->GetTextureHandle() > 0) { if(icoInfo.indexed==true) { for(i=0;iSetTexCoordData(texCoords, uniquePoints); if(icoInfo.indexed==true) { for(i=0;iSetColorData(colors, uniquePoints); ret->Add(mesh); mesh->DetachReference(); } Unregister_Pointer(colors); delete [] colors; Unregister_Pointer(texCoords); delete [] texCoords; Unregister_Pointer(index); delete [] index; if(icoInfo.indexed==true) { Unregister_Pointer(collapsedCoords); delete [] collapsedCoords; } Unregister_Pointer(coords); delete [] coords; gos_PopCurrentHeap(); return ret; }