//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #include "MLRHeaders.hpp" #if defined(TRACE_ENABLED) && defined(MLR_TRACE) BitTrace *MLR_I_DT_PMesh_Clip; #endif //############################################################################# //###### MLRIndexedPolyMesh with no color no lighting two texture layer ###### //############################################################################# MLR_I_DT_PMesh::ClassData* MLR_I_DT_PMesh::DefaultData = NULL; DynamicArrayOf *MLR_I_DT_PMesh::clipExtraTexCoords2; DynamicArrayOf *MLR_I_DT_PMesh::texCoords2; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_DT_PMesh::InitializeClass() { Verify(!DefaultData); Verify(gos_GetCurrentHeap() == StaticHeap); DefaultData = new ClassData( MLR_I_DT_PMeshClassID, "MidLevelRenderer::MLR_I_DT_PMesh", MLR_I_PMesh::DefaultData, (MLRPrimitiveBase::Factory)&Make ); Register_Object(DefaultData); clipExtraTexCoords2 = new DynamicArrayOf; Register_Object(clipExtraTexCoords2); clipExtraTexCoords2->SetLength(Limits::Max_Number_Vertices_Per_Mesh); texCoords2 = new DynamicArrayOf; Register_Object(texCoords2); texCoords2->SetLength(Limits::Max_Number_Vertices_Per_Mesh); #if defined(TRACE_ENABLED) && defined(MLR_TRACE) MLR_I_DT_PMesh_Clip = new BitTrace("MLR_I_DT_PMesh_Clip"); Register_Object(MLR_I_DT_PMesh_Clip); #endif } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_DT_PMesh::TerminateClass() { Unregister_Object(clipExtraTexCoords2); delete clipExtraTexCoords2; Unregister_Object(texCoords2); delete texCoords2; Unregister_Object(DefaultData); delete DefaultData; DefaultData = NULL; #if defined(TRACE_ENABLED) && defined(MLR_TRACE) Unregister_Object(MLR_I_DT_PMesh_Clip); delete MLR_I_DT_PMesh_Clip; #endif } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_DT_PMesh::MLR_I_DT_PMesh( ClassData *class_data, MemoryStream *stream, int version ): MLR_I_PMesh(class_data, stream, version) { Check_Pointer(this); Check_Pointer(stream); Verify(gos_GetCurrentHeap() == Heap); referenceState2.Load(stream, version); referenceState2.SetZBufferWriteOff(); referenceState.SetPriority(MLRState::DefaultPriority); referenceState2.SetPriority(MLRState::DefaultPriority); #if 0 referenceState.SetPriority(MLRState::DefaultPriority+1); referenceState2.SetAlphaMode(MLRState::OneZeroMode); referenceState.SetAlphaMode(MLRState::AlphaInvAlphaMode); #endif passes = 2; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_DT_PMesh::MLR_I_DT_PMesh(ClassData *class_data): MLR_I_PMesh(class_data) { Check_Pointer(this); Verify(gos_GetCurrentHeap() == Heap); passes = 2; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_DT_PMesh::~MLR_I_DT_PMesh() { Check_Object(this); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_DT_PMesh* MLR_I_DT_PMesh::Make( MemoryStream *stream, int version ) { Check_Object(stream); gos_PushCurrentHeap(Heap); MLR_I_DT_PMesh *mesh = new MLR_I_DT_PMesh(DefaultData, stream, version); gos_PopCurrentHeap(); return mesh; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_DT_PMesh::Save(MemoryStream *stream) { Check_Object(this); Check_Object(stream); MLR_I_PMesh::Save(stream); referenceState2.Save(stream); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_DT_PMesh::TestInstance() const { Verify(IsDerivedFrom(DefaultData)); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_DT_PMesh::SetTexCoordData( const Vector2DScalar *data, int dataSize ) { Check_Object(this); Check_Pointer(data); Verify(coords.GetLength() == 0 || dataSize == 2*coords.GetLength()); texCoords.AssignData((Vector2DScalar *)data, dataSize); } #define I_SAY_YES_TO_DUAL_TEXTURES #undef I_SAY_YES_TO_COLOR #undef I_SAY_YES_TO_LIGHTING #define CLASSNAME MLR_I_DT_PMesh #if defined(TRACE_ENABLED) && defined(MLR_TRACE) #define SET_MLR_PMESH_CLIP() MLR_I_DT_PMesh_Clip->Set() #define CLEAR_MLR_PMESH_CLIP() MLR_I_DT_PMesh_Clip->Clear() #else #define SET_MLR_PMESH_CLIP() #define CLEAR_MLR_PMESH_CLIP() #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // This include contains follwing functions: // void MLR_I_DT_PMesh::TransformNoClip(Matrix4D*, GOSVertexPool*); // int MLR_I_DT_PMesh::Clip(MLRClippingState, GOSVertexPool*); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #include #undef I_SAY_YES_TO_DUAL_TEXTURES #undef CLASSNAME //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_DT_PMesh* MidLevelRenderer::CreateIndexedCube_NoColor_NoLit_2Tex( Scalar half, MLRState *state, MLRState *state2 ) { gos_PushCurrentHeap(Heap); MLR_I_DT_PMesh *ret = new MLR_I_DT_PMesh(); Register_Object(ret); Point3D *coords = new Point3D [8]; Register_Object(coords); coords[0] = Point3D( half, -half, half); coords[1] = Point3D(-half, -half, half); coords[2] = Point3D( half, -half, -half); coords[3] = Point3D(-half, -half, -half); coords[4] = Point3D(-half, half, half); coords[5] = Point3D( half, half, half); coords[6] = Point3D( half, half, -half); coords[7] = Point3D(-half, half, -half); unsigned char *lengths = new unsigned char [6]; Register_Pointer(lengths); int i; for(i=0;i<6;i++) { lengths[i] = 4; } ret->SetSubprimitiveLengths(lengths, 6); ret->SetCoordData(coords, 8); unsigned short *index = new unsigned short [6*4]; Register_Pointer(index); index[0] = 0; index[1] = 2; index[2] = 6; index[3] = 5; index[4] = 0; index[5] = 5; index[6] = 4; index[7] = 1; index[8] = 5; index[9] = 6; index[10] = 7; index[11] = 4; index[12] = 2; index[13] = 3; index[14] = 7; index[15] = 6; index[16] = 1; index[17] = 4; index[18] = 7; index[19] = 3; index[20] = 0; index[21] = 1; index[22] = 3; index[23] = 2; ret->SetIndexData(index, 6*4); ret->FindFacePlanes(); Vector2DScalar *texCoords = new Vector2DScalar[16]; Register_Pointer(texCoords); texCoords[0] = Vector2DScalar(0.0f, 0.0f); texCoords[1] = Vector2DScalar(0.0f, 0.0f); texCoords[2] = Vector2DScalar(0.0f, 0.0f); texCoords[3] = Vector2DScalar(0.0f, 0.0f); texCoords[4] = Vector2DScalar(0.0f, 0.0f); texCoords[5] = Vector2DScalar(0.0f, 0.0f); texCoords[6] = Vector2DScalar(0.0f, 0.0f); texCoords[7] = Vector2DScalar(0.0f, 0.0f); texCoords[8] = Vector2DScalar(0.0f, 0.0f); texCoords[9] = Vector2DScalar(0.0f, 0.0f); texCoords[10] = Vector2DScalar(0.0f, 0.0f); texCoords[12] = Vector2DScalar(0.0f, 0.0f); texCoords[13] = Vector2DScalar(0.0f, 0.0f); texCoords[14] = Vector2DScalar(0.0f, 0.0f); texCoords[15] = Vector2DScalar(0.0f, 0.0f); texCoords[16] = Vector2DScalar(0.0f, 0.0f); if(state != NULL) { ret->SetReferenceState(*state); if(state->GetTextureHandle() > 0) { texCoords[0] = Vector2DScalar(0.0f, 0.0f); texCoords[1] = Vector2DScalar(1.0f, 0.0f); texCoords[2] = Vector2DScalar(0.25f, 0.25f); texCoords[3] = Vector2DScalar(0.75f, 0.25f); texCoords[4] = Vector2DScalar(1.0f, 1.0f); texCoords[5] = Vector2DScalar(0.0f, 1.0f); texCoords[6] = Vector2DScalar(0.25f, 0.75f); texCoords[7] = Vector2DScalar(0.75f, 0.75f); } } if(state2 != NULL) { ret->SetReferenceState(*state, 1); if(state2->GetTextureHandle() > 0) { texCoords[8] = Vector2DScalar(0.0f, 0.0f); texCoords[9] = Vector2DScalar(1.0f, 0.0f); texCoords[10] = Vector2DScalar(0.25f, 0.25f); texCoords[11] = Vector2DScalar(0.75f, 0.25f); texCoords[12] = Vector2DScalar(1.0f, 1.0f); texCoords[13] = Vector2DScalar(0.0f, 1.0f); texCoords[14] = Vector2DScalar(0.25f, 0.75f); texCoords[15] = Vector2DScalar(0.75f, 0.75f); } } ret->SetTexCoordData(texCoords, 16); Unregister_Object(texCoords); delete [] texCoords; Unregister_Pointer(index); delete [] index; Unregister_Pointer(lengths); delete [] lengths; Unregister_Object(coords); delete [] coords; gos_PopCurrentHeap(); return ret; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLRShape* MidLevelRenderer::CreateIndexedIcosahedron_NoColor_NoLit_2Tex( IcoInfo& icoInfo, MLRState *state, MLRState *state2 ) { gos_PushCurrentHeap(Heap); MLRShape *ret = new MLRShape(20); Register_Object(ret); int i, j, k; long nrTri = (long) ceil (icoInfo.all * pow (4.0f, icoInfo.depth)); Point3D v[3]; if(3*nrTri >= Limits::Max_Number_Vertices_Per_Mesh) { nrTri = Limits::Max_Number_Vertices_Per_Mesh/3; } unsigned char *lengths = new unsigned char [nrTri]; Register_Pointer(lengths); for(i=0;iSetSubprimitiveLengths(lengths, nrTri); if(icoInfo.indexed==true) { uniquePoints = 1; collapsedCoords[0] = coords[0]; index[0] = 0; for(i=1;i(j); } mesh->SetCoordData(collapsedCoords, uniquePoints); } else { uniquePoints = nrTri*3; for(i=0;i(i); } mesh->SetCoordData(coords, nrTri*3); } mesh->SetIndexData(index, nrTri*3); mesh->FindFacePlanes(); if(state == NULL) { for(i=0;i<2*uniquePoints;i++) { texCoords[i] = Vector2DScalar(0.0f, 0.0f); } } else { mesh->SetReferenceState(*state); if(state->GetTextureHandle() > 0) { if(icoInfo.indexed==true) { for(i=0;iSetTexCoordData(texCoords, 2*uniquePoints); mesh->SetReferenceState(*state2); ret->Add(mesh); mesh->DetachReference(); } Unregister_Pointer(texCoords); delete [] texCoords; Unregister_Pointer(index); delete [] index; if(icoInfo.indexed==true) { Unregister_Pointer(collapsedCoords); delete [] collapsedCoords; } Unregister_Pointer(coords); delete [] coords; Unregister_Pointer(lengths); delete [] lengths; gos_PopCurrentHeap(); return ret; }