//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #pragma once #define MLR_MLR_I_L_DT_PMESH_HPP #if !defined(MLR_MLR_HPP) #include #endif #if !defined(MLR_MLR_I_C_DT_PMESH_HPP) #include #endif namespace MidLevelRenderer { //########################################################################## //###### MLRIndexedPolyMesh with color and lighting two texture layer ##### //########################################################################## class MLR_I_L_DT_PMesh: public MLR_I_C_DT_PMesh { //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Initialization // public: static void InitializeClass(); static void TerminateClass(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Constructors/Destructors // protected: MLR_I_L_DT_PMesh( ClassData *class_data, Stuff::MemoryStream *stream, int version ); ~MLR_I_L_DT_PMesh(); public: MLR_I_L_DT_PMesh(ClassData *class_data=MLR_I_L_DT_PMesh::DefaultData); static MLR_I_L_DT_PMesh* Make( Stuff::MemoryStream *stream, int version ); void Save(Stuff::MemoryStream *stream); public: virtual void SetNormalData( const Stuff::Vector3D *array, int point_count ); virtual void GetNormalData( Stuff::Vector3D **array, int *point_count ); #if COLOR_AS_DWORD virtual void SetColorData( const DWORD *array, int point_count ); #else virtual void SetColorData( const Stuff::RGBAColor *array, int point_count ); #endif virtual void Lighting(MLRLight* const*, int nrLights); virtual void #if COLOR_AS_DWORD PaintMe(const DWORD *paintMe); #else PaintMe(const Stuff::RGBAColor *paintMe); #endif virtual int TransformAndClip(Stuff::Matrix4D *, MLRClippingState, GOSVertexPool*,bool=false); virtual void TransformNoClip(Stuff::Matrix4D*, GOSVertexPool*,bool=false); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class Data Support // public: static ClassData *DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Testing // public: void TestInstance() const; virtual int GetSize() { Check_Object(this); int ret = MLR_I_C_DT_PMesh::GetSize(); ret += normals.GetSize(); ret += litColors.GetSize(); return ret; } protected: Stuff::DynamicArrayOf normals; // Base address of normal list #if COLOR_AS_DWORD Stuff::DynamicArrayOf litColors; Stuff::DynamicArrayOf *actualColors; #else Stuff::DynamicArrayOf litColors; Stuff::DynamicArrayOf *actualColors; #endif }; // MLR_I_L_DT_PMesh* // CreateIndexedCube(Stuff::Scalar, Stuff::RGBAColor*, Stuff::Vector3D*, MLRState*); MLRShape* CreateIndexedIcosahedron_Color_Lit_2Tex( IcoInfo&, MLRState*, MLRState* ); }