//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #include "MLRHeaders.hpp" #if defined(TRACE_ENABLED) && defined(MLR_TRACE) BitTrace *MLR_I_L_PMesh_Clip; #endif //############################################################################# //######## MLRIndexedPolyMesh with color and lighting one texture layer ###### //############################################################################# MLR_I_L_PMesh::ClassData* MLR_I_L_PMesh::DefaultData = NULL; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_L_PMesh::InitializeClass() { Verify(!DefaultData); Verify(gos_GetCurrentHeap() == StaticHeap); DefaultData = new ClassData( MLR_I_L_PMeshClassID, "MidLevelRenderer::MLR_I_L_PMesh", MLR_I_C_PMesh::DefaultData, (MLRPrimitiveBase::Factory)&Make ); Register_Object(DefaultData); #if defined(TRACE_ENABLED) && defined(MLR_TRACE) MLR_I_L_PMesh_Clip = new BitTrace("MLR_I_L_PMesh_Clip"); Register_Object(MLR_I_L_PMesh_Clip); #endif } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_L_PMesh::TerminateClass() { Unregister_Object(DefaultData); delete DefaultData; DefaultData = NULL; #if defined(TRACE_ENABLED) && defined(MLR_TRACE) Unregister_Object(MLR_I_L_PMesh_Clip); delete MLR_I_L_PMesh_Clip; #endif } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_L_PMesh::MLR_I_L_PMesh( ClassData *class_data, MemoryStream *stream, int version ): MLR_I_C_PMesh(DefaultData, stream, version) { Check_Pointer(this); Check_Pointer(stream); Verify(gos_GetCurrentHeap() == Heap); switch(version) { case 1: case 2: { STOP(("This class got created only after version 2 !")); } break; default: { MemoryStreamIO_Read(stream, &normals); } break; } litColors.SetLength(colors.GetLength()); actualColors = &colors; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_L_PMesh::MLR_I_L_PMesh(ClassData *class_data): MLR_I_C_PMesh(class_data), normals(0) { Check_Pointer(this); Verify(gos_GetCurrentHeap() == Heap); actualColors = &colors; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /* void MLR_I_L_PMesh::Copy(MLRIndexedPolyMesh *polyMesh) { Check_Pointer(this); int len; Vector3D *_normals; MLR_I_C_PMesh::Copy(polyMesh); polyMesh->GetNormalData(&_normals, &len); SetNormalData(_normals, len); } */ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_L_PMesh::~MLR_I_L_PMesh() { Check_Object(this); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLR_I_L_PMesh* MLR_I_L_PMesh::Make( MemoryStream *stream, int version ) { Check_Object(stream); gos_PushCurrentHeap(Heap); MLR_I_L_PMesh *mesh = new MLR_I_L_PMesh(DefaultData, stream, version); gos_PopCurrentHeap(); return mesh; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_L_PMesh::Save(MemoryStream *stream) { Check_Object(this); Check_Object(stream); MLR_I_C_PMesh::Save(stream); MemoryStreamIO_Write(stream, &normals); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_L_PMesh::TestInstance() const { Verify(IsDerivedFrom(DefaultData)); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_L_PMesh::SetNormalData( const Vector3D *data, int dataSize ) { Check_Object(this); Check_Pointer(data); Verify(coords.GetLength() == 0 || dataSize == coords.GetLength()); Verify(colors.GetLength() == 0 || dataSize == colors.GetLength()); Verify(texCoords.GetLength() == 0 || dataSize == texCoords.GetLength()); normals.AssignData(data, dataSize); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_L_PMesh::GetNormalData( Vector3D **data, int *dataSize ) { Check_Object(this); *data = normals.GetData(); *dataSize = normals.GetLength(); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_L_PMesh::SetColorData( #if COLOR_AS_DWORD const DWORD *data, #else const RGBAColor *data, #endif int dataSize ) { Check_Object(this); Check_Pointer(data); Verify(gos_GetCurrentHeap() == Heap); Verify(coords.GetLength() == 0 || dataSize == coords.GetLength()); Verify(texCoords.GetLength() == 0 || dataSize == texCoords.GetLength()); litColors.SetLength(dataSize); colors.AssignData(data, dataSize); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MLR_I_L_PMesh::PaintMe( #if COLOR_AS_DWORD const DWORD *paintMe #else const RGBAColor *paintMe #endif ) { Check_Object(this); Verify(gos_GetCurrentHeap() == Heap); #if 0 Verify(colors.GetLength() == litColors.GetLength()); #else if(colors.GetLength() == litColors.GetLength()) { litColors.SetLength(colors.GetLength()); } #endif int k, len = litColors.GetLength(); #if COLOR_AS_DWORD DWORD argb = GOSCopyColor(paintMe); for(k=0;kSet() #define CLEAR_MLR_PMESH_CLIP() MLR_I_L_PMesh_Clip->Clear() #else #define SET_MLR_PMESH_CLIP() #define CLEAR_MLR_PMESH_CLIP() #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // This include contains follwing functions: // void MLR_I_L_PMesh::TransformNoClip(Matrix4D*, GOSVertexPool*); // int MLR_I_L_PMesh::Clip(MLRClippingState, GOSVertexPool*); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #include #undef I_SAY_YES_TO_COLOR #undef I_SAY_YES_TO_LIGHTING //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // This include contains follwing functions: // void Lighting (MLRLight**, int nrLights); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #include #undef CLASSNAME //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MLRShape* MidLevelRenderer::CreateIndexedIcosahedron_Color_Lit( IcoInfo& icoInfo, MLRState *state ) { gos_PushCurrentHeap(Heap); MLRShape *ret = new MLRShape(20); Register_Object(ret); int i, j, k; long nrTri = (long) ceil (icoInfo.all * pow (4.0f, icoInfo.depth)); Point3D v[3]; if(3*nrTri >= Limits::Max_Number_Vertices_Per_Mesh) { nrTri = Limits::Max_Number_Vertices_Per_Mesh/3; } unsigned char *lengths = new unsigned char [nrTri]; Register_Pointer(lengths); for(i=0;iSetSubprimitiveLengths(lengths, nrTri); if(icoInfo.indexed==true) { uniquePoints = 1; collapsedCoords[0] = coords[0]; index[0] = 0; for(i=1;i(j); } mesh->SetCoordData(collapsedCoords, uniquePoints); } else { uniquePoints = nrTri*3; for(i=0;i(i); } mesh->SetCoordData(coords, nrTri*3); } mesh->SetIndexData(index, nrTri*3); mesh->FindFacePlanes(); if(state == NULL) { for(i=0;iSetReferenceState(*state); if(state->GetTextureHandle() > 0) { if(icoInfo.indexed==true) { for(i=0;iSetTexCoordData(texCoords, uniquePoints); if(icoInfo.indexed==true) { for(i=0;iSetColorData(colors, uniquePoints); mesh->SetNormalData(normals, uniquePoints); ret->Add(mesh); mesh->DetachReference(); } Unregister_Pointer(normals); delete [] normals; Unregister_Pointer(colors); delete [] colors; Unregister_Pointer(texCoords); delete [] texCoords; Unregister_Pointer(index); delete [] index; if(icoInfo.indexed==true) { Unregister_Pointer(collapsedCoords); delete [] collapsedCoords; } Unregister_Pointer(coords); delete [] coords; Unregister_Pointer(lengths); delete [] lengths; gos_PopCurrentHeap(); return ret; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /* MLR_I_L_PMesh* MidLevelRenderer::CreateIndexedCube( Scalar half, RGBAColor *eightColors, Vector3D *eightNormals, MLRState *state ) { gos_PushCurrentHeap(Heap); MLR_I_L_PMesh *ret = new MLR_I_L_PMesh; Register_Object(ret); Point3D *coords = new Point3D [8]; Register_Object(coords); coords[0] = Point3D( half, -half, half); coords[1] = Point3D(-half, -half, half); coords[2] = Point3D( half, -half, -half); coords[3] = Point3D(-half, -half, -half); coords[4] = Point3D(-half, half, half); coords[5] = Point3D( half, half, half); coords[6] = Point3D( half, half, -half); coords[7] = Point3D(-half, half, -half); unsigned char *lengths = new unsigned char [6]; Register_Pointer(lengths); int i; for(i=0;i<6;i++) { lengths[i] = 4; } ret->SetPrimitiveLength(lengths, 6); ret->SetCoordData(coords, 8); unsigned short *index = new unsigned short [6*4]; Register_Pointer(index); index[0] = 0; index[1] = 2; index[2] = 6; index[3] = 5; index[4] = 0; index[5] = 5; index[6] = 4; index[7] = 1; index[8] = 5; index[9] = 6; index[10] = 7; index[11] = 4; index[12] = 2; index[13] = 3; index[14] = 7; index[15] = 6; index[16] = 1; index[17] = 4; index[18] = 7; index[19] = 3; index[20] = 0; index[21] = 1; index[22] = 3; index[23] = 2; ret->SetIndexData(index, 6*4); ret->FindFacePlanes(); if(eightColors!=NULL) { #if COLOR_AS_DWORD DWORD *dwColor = new DWORD [8]; Register_Pointer(dwColor); for(i=0;i<8;i++) { dwColor[i] = GOSCopyColor(eightColors+i); } ret->SetColorData(dwColor, 8); Unregister_Pointer(dwColor); delete [] dwColor; #else ret->SetColorData(eightColors, 8); #endif } if(eightNormals!=NULL) { ret->SetNormalData(eightNormals, 8); } Vector2DScalar *texCoords = new Vector2DScalar[8]; Register_Object(texCoords); texCoords[0] = Vector2DScalar(0.0f, 0.0f); texCoords[1] = Vector2DScalar(0.0f, 0.0f); texCoords[2] = Vector2DScalar(0.0f, 0.0f); texCoords[3] = Vector2DScalar(0.0f, 0.0f); texCoords[4] = Vector2DScalar(0.0f, 0.0f); texCoords[5] = Vector2DScalar(0.0f, 0.0f); texCoords[6] = Vector2DScalar(0.0f, 0.0f); texCoords[7] = Vector2DScalar(0.0f, 0.0f); if(state != NULL) { ret->SetReferenceState(*state); if(state->GetTexture() > 0) { texCoords[0] = Vector2DScalar(0.0f, 0.0f); texCoords[1] = Vector2DScalar(1.0f, 0.0f); texCoords[2] = Vector2DScalar(0.25f, 0.25f); texCoords[3] = Vector2DScalar(0.75f, 0.25f); texCoords[4] = Vector2DScalar(1.0f, 1.0f); texCoords[5] = Vector2DScalar(0.0f, 1.0f); texCoords[6] = Vector2DScalar(0.25f, 0.75f); texCoords[7] = Vector2DScalar(0.75f, 0.75f); } } ret->SetTexCoordData(texCoords, 8); Unregister_Object(texCoords); delete [] texCoords; Unregister_Pointer(index); delete [] index; Unregister_Pointer(lengths); delete [] lengths; Unregister_Object(coords); delete [] coords; gos_PopCurrentHeap(); return ret; } */