//===========================================================================// // File: ray.tst // // Contents: Implementation details for the ray class // //---------------------------------------------------------------------------// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #include "StuffHeaders.hpp" bool Ray3D::TestClass() { SPEW((GROUP_STUFF_TEST, "Starting Ray3D test...")); SPEW((GROUP_STUFF_TEST, " Ray3D::TestClass is stubbed out!")); return true; }