//===========================================================================// // File: table.hh // // Contents: Interface specification for Tables // //---------------------------------------------------------------------------// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #pragma once #include "Stuff.hpp" #include "SortedSocket.hpp" #include "MemoryBlock.hpp" namespace Stuff { //~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableEntry ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class Table; class TableEntry: public Link { public: TableEntry( Table *table, Plug *plug ); ~TableEntry(); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableEntryOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ enum {TableEntry_Memoryblock_Allocation=100}; template class TableEntryOf: public TableEntry { public: TableEntryOf( Table *table, Plug *plug, const V &value ); ~TableEntryOf(); void* operator new(size_t); void operator delete(void *where); V GetValue() {return value;} V* GetValuePointer() {return &value;} private: static MemoryBlock *allocatedMemory; static CollectionSize allocationCount; V value; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~ TableEntryOf templates ~~~~~~~~~~~~~~~~~~~~~~~~ template MemoryBlock* TableEntryOf::allocatedMemory = NULL; template CollectionSize TableEntryOf::allocationCount = 0; template TableEntryOf::TableEntryOf( Table *table, Plug *plug, const V &value ): TableEntry(table, plug) { this->value = value; } template TableEntryOf::~TableEntryOf() { } template void* TableEntryOf::operator new(size_t) { Verify(allocationCount >= 0); if (allocationCount++ == 0) { allocatedMemory = new MemoryBlock( sizeof(TableEntryOf), TableEntry_Memoryblock_Allocation, TableEntry_Memoryblock_Allocation, "Stuff::TableEntryOf", Stuff::ConnectionEngineHeap ); Register_Object(allocatedMemory); } Verify(allocationCount < INT_MAX); Check_Object(allocatedMemory); return allocatedMemory->New(); } template void TableEntryOf::operator delete(void *where) { Check_Object(allocatedMemory); allocatedMemory->Delete(where); if (--allocationCount == 0) { Unregister_Object(allocatedMemory); delete allocatedMemory; allocatedMemory = NULL; } Verify(allocationCount >= 0); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ const IteratorPosition TableNullIndex = -1; class Table: public SortedSocket { friend class TableEntry; friend class TableIterator; public: // //-------------------------------------------------------------------- //-------------------------------------------------------------------- // Public interface //-------------------------------------------------------------------- //-------------------------------------------------------------------- // // //-------------------------------------------------------------------- // Constructor, Destructor and testing //-------------------------------------------------------------------- // Table( Node *node, bool has_unique_entries ); ~Table(); void TestInstance(); static bool TestClass(); static bool ProfileClass(); // //----------------------------------------------------------------------- // IsEmpty - Returns true if the socket contains no plugs. //----------------------------------------------------------------------- // bool IsEmpty(); protected: // //-------------------------------------------------------------------- //-------------------------------------------------------------------- // Protected interface //-------------------------------------------------------------------- //-------------------------------------------------------------------- // void AddImplementation(Plug *plug); void AddValueImplementation( Plug *plug, const void *value ); Plug *FindImplementation(const void *value); #if 0 Plug *FindCloseImplementation(const void *value); #endif private: // //-------------------------------------------------------------------- //-------------------------------------------------------------------- // Private interface //-------------------------------------------------------------------- //-------------------------------------------------------------------- // virtual TableEntry *MakeTableEntry( Plug *plug, const void *value ); virtual int CompareTableEntries( TableEntry *entry1, TableEntry *entry2 ); virtual int CompareValueToTableEntry( const void *value, TableEntry *entry ); void AddTableEntry(TableEntry *entry); void SortTableEntries(); IteratorPosition SearchForValue(const void *value); #if 0 IteratorPosition SearchForCloseValue(const void *value); #endif IteratorPosition SearchForTableEntry(TableEntry *entry); void RemoveNthTableEntry(CollectionSize index); // //-------------------------------------------------------------------- // Private data //-------------------------------------------------------------------- // TableEntry **array; CollectionSize numItems, maxItems; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ template class TableOf: public Table { public: // //-------------------------------------------------------------------- //-------------------------------------------------------------------- // Public interface //-------------------------------------------------------------------- //-------------------------------------------------------------------- // TableOf( Node *node, bool has_unique_entries ); ~TableOf(); // //-------------------------------------------------------------------- // Socket methods (see Socket for full listing) //-------------------------------------------------------------------- // void AddValue( T plug, const V &value ) {AddValueImplementation(Cast_Object(Plug*,plug), &value);} void Remove(T plug) {RemovePlug(Cast_Object(Plug*,plug));} T Find(const V &value) {return (T)FindImplementation(&value);} #if 0 T FindClose(const V &value) {return (T)FindCloseImplementation(&value);} #endif private: // //-------------------------------------------------------------------- //-------------------------------------------------------------------- // Private interface //-------------------------------------------------------------------- //-------------------------------------------------------------------- // TableEntry* MakeTableEntry( Plug *plug, const void *value ) { return new TableEntryOf( this, plug, *Cast_Pointer(const V*, value) ); } int CompareTableEntries( TableEntry *entry1, TableEntry *entry2 ); int CompareValueToTableEntry( const void *value, TableEntry *entry ); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~ template TableOf::TableOf( Node *node, bool has_unique_entries ): Table( node, has_unique_entries ) { } template TableOf::~TableOf() { } template int TableOf::CompareTableEntries( TableEntry *entry1, TableEntry *entry2 ) { V *ptr1 = Cast_Object(TableEntryOf*, entry1)->GetValuePointer(); V *ptr2 = Cast_Object(TableEntryOf*, entry2)->GetValuePointer(); Check_Pointer(ptr1); Check_Pointer(ptr2); if (*ptr1 == *ptr2) return 0; else return ((*ptr1 > *ptr2) ? 1 : -1); } template int TableOf::CompareValueToTableEntry( const void *value, TableEntry *link ) { Check_Pointer(value); V *ptr = Cast_Object(TableEntryOf*, link)->GetValuePointer(); Check_Pointer(ptr); if (*Cast_Pointer(const V*, value) == *ptr) return 0; else return (*Cast_Pointer(const V*, value) > *ptr) ? 1 : -1; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableIterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class TableIterator: public SortedIterator { public: // //-------------------------------------------------------------------- //-------------------------------------------------------------------- // Public interface //-------------------------------------------------------------------- //-------------------------------------------------------------------- // // //-------------------------------------------------------------------- // Constructors, Destructor and testing //-------------------------------------------------------------------- // explicit TableIterator(Table *table); ~TableIterator(); void TestInstance(); // //-------------------------------------------------------------------- // Iterator methods (see Iterator for full listing) //-------------------------------------------------------------------- // void First(); void Last(); void Next(); void Previous(); CollectionSize GetSize(); void Remove(); protected: // //-------------------------------------------------------------------- //-------------------------------------------------------------------- // Protected interface //-------------------------------------------------------------------- //-------------------------------------------------------------------- // void* ReadAndNextImplementation(); void* ReadAndPreviousImplementation(); void* GetCurrentImplementation(); void* GetNthImplementation(CollectionSize index); Plug* FindImplementation(const void *value); TableEntry* GetCurrentEntry() {return NthEntry(currentPosition);} private: // //-------------------------------------------------------------------- //-------------------------------------------------------------------- // Private interface //-------------------------------------------------------------------- //-------------------------------------------------------------------- // void ReceiveMemo( IteratorMemo memo, void *content ); TableEntry* NthEntry(CollectionSize index) #if defined(_ARMOR) ; #else {return array[index];} #endif void IncrementPosition() {if (++currentPosition >= numItems) currentPosition = TableNullIndex;} void DecrementPosition() {if (--currentPosition < 0) currentPosition = TableNullIndex;} // //-------------------------------------------------------------------- // Private data //-------------------------------------------------------------------- // TableEntry **array; CollectionSize numItems; IteratorPosition currentPosition; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableIteratorOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ template class TableIteratorOf: public TableIterator { public: // //-------------------------------------------------------------------- //-------------------------------------------------------------------- // Public interface //-------------------------------------------------------------------- //-------------------------------------------------------------------- // // //-------------------------------------------------------------------- // Constructors and Destructor //-------------------------------------------------------------------- // explicit TableIteratorOf(TableOf *table); Iterator* MakeClone(); ~TableIteratorOf(); // //-------------------------------------------------------------------- // Iterator methods (see Iterator for full listing) //-------------------------------------------------------------------- // T ReadAndNext() {return (T)ReadAndNextImplementation();} T ReadAndPrevious() {return (T)ReadAndPreviousImplementation();} T GetCurrent() {return (T)GetCurrentImplementation();} T GetNth(CollectionSize index) {return (T)GetNthImplementation(index);} T Find(const V &value) {return (T)FindImplementation(&value);} V GetValue() {return Cast_Object(TableEntryOf*, GetCurrentEntry())->GetValue();} }; //~~~~~~~~~~~~~~~~~~~~~~~~ TableIteratorOf templates ~~~~~~~~~~~~~~~~~~~~~~~ template TableIteratorOf::TableIteratorOf(TableOf *table): TableIterator(table) { } template Iterator* TableIteratorOf::MakeClone() { return new TableIteratorOf(*this); } template TableIteratorOf::~TableIteratorOf() { } }