//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// //-------------------------------------------------------------------------------------- // // MechCommander 2 // // This header contains the base classes for the GUI // // GUI is now single update driven. An event comes in, the manager decides who its for // and passes the event down. Eveything still know how to draw etc. // // All drawing is done through gos_drawQuad and drawTriangle // // Basic cycle is // call gObject->update with this frame's events. // This will check the events to see if any pertain to me. // Draw anything to the texture plane that needs drawing. // Call any code which the events might have trigged. // call gObject->render with this frame's events. // This draws the object to the screen. // called in order of depth. // //-------------------------------------------------------------------------------------- #ifndef DBASEGUI_H #define DBASEGUI_H //-------------------------------------------------------------------------------------- // Include Files //-------------------------------------------------------------------------------------- #define gtINVALID -1 #define gtBACKGROUND 0 #define gtBUTTON 1 #define gtTEXT 2 #define gtHOTTEXT 3 #define gtEDIT 4 #define gtCHECKBOX 5 #define gtSPINNER 6 #define gtLISTBOX 7 #define gtTABCTRL 8 #define gtDRAGOBJECT 9 #define gtMENU 10 #define gtDIALOG 11 #define aMSG_NOTHING -1 #define aMSG_MOUSE_OVER 0 #define aMSG_BUTTON_DOWN 1 #define aMSG_BUTTON_UP 2 #define aMSG_BUTTON_GRAY 3 #define aMSG_MOUSE_MOVE 4 #define aMSG_SELCHANGE 5 #define aMSG_CANCEL 6 #define aMSG_OK 7 #define aBTN_NEWCAMPAIGN 0 #define aBTN_LOADMISSION 1 #define aBTN_SAVEMISSION 2 #define aBTN_MULTIPLAYER 3 #define aBTN_PREFERENCES 4 #define aBTN_OPENINGCIN 5 #define aBTN_QUIT 6 #define aBTN_RETURNGAME 7 // Status bar interface colors #define SD_YELLOW ((0x00) + (0xff<<8) + (0xff<<16) + (0xff<<24)) #define SD_RED ((0x00) + (0x00<<8) + (0xff<<16) + (0xff<<24)) #define SD_GREEN ((0x00) + (0xff<<8) + (0x00<<16) + (0xff<<24)) #define SD_BLUE ((0xff) + (0x00<<8) + (0x00<<16) + (0xff<<24)) #define SD_ORANGE ((0x00) + (0x7f<<8) + (0xff<<16) + (0xff<<24)) #define SD_WHITE ((0xff) + (0xff<<8) + (0xff<<16) + (0xff<<24)) #define SD_GRAY ((0x3f) + (0x3f<<8) + (0x3f<<16) + (0xff<<24)) #define SD_BLACK ((0x00) + (0x00<<8) + (0x00<<16) + (0xff<<24)) #define SX_WHITE ((0xff) + (0xff<<8) + (0xff<<16) + (0xbf<<24)) #define SX_CYAN ((0xff) + (0xff<<8) + (0x00<<16) + (0xbf<<24)) #define SX_YELLOW ((0x00) + (0xff<<8) + (0xff<<16) + (0xbf<<24)) #define SX_RED ((0x00) + (0x00<<8) + (0xff<<16) + (0xbf<<24)) #define SX_GREEN ((0x00) + (0xff<<8) + (0x00<<16) + (0xbf<<24)) #define SX_BLUE ((0xff) + (0x00<<8) + (0x00<<16) + (0xbf<<24)) #define SX_ORANGE ((0x00) + (0x7f<<8) + (0xff<<16) + (0xbf<<24)) #define SX_GRAY ((0x3f) + (0x3f<<8) + (0x3f<<16) + (0xbf<<24)) #define SX_BLACK ((0x00) + (0x00<<8) + (0x00<<16) + (0xbf<<24)) #define SB_YELLOW ((0x00) + (0xff<<8) + (0xff<<16) + (0x6f<<24)) #define SB_RED ((0x00) + (0x00<<8) + (0xff<<16) + (0x6f<<24)) #define SB_GREEN ((0x00) + (0xff<<8) + (0x00<<16) + (0x6f<<24)) #define SB_BLUE ((0xff) + (0x00<<8) + (0x00<<16) + (0x6f<<24)) #define SB_ORANGE ((0x00) + (0x7f<<8) + (0xff<<16) + (0x6f<<24)) #define SB_WHITE ((0xff) + (0xff<<8) + (0xff<<16) + (0x6f<<24)) #define SB_GRAY ((0x3f) + (0x3f<<8) + (0x3f<<16) + (0x6f<<24)) #define SB_BLACK ((0x00) + (0x00<<8) + (0x00<<16) + (0x6f<<24)) #define XP_YELLOW ((0x00) + (0xff<<8) + (0xff<<16) + (0x3f<<24)) #define XP_RED ((0x00) + (0x00<<8) + (0xff<<16) + (0x3f<<24)) #define XP_GREEN ((0x00) + (0xff<<8) + (0x00<<16) + (0x3f<<24)) #define XP_BLUE ((0xff) + (0x00<<8) + (0x00<<16) + (0x3f<<24)) #define XP_ORANGE ((0x00) + (0x7f<<8) + (0xff<<16) + (0x3f<<24)) #define XP_WHITE ((0xff) + (0xff<<8) + (0xff<<16) + (0x3f<<24)) #define XP_GRAY ((0x3f) + (0x3f<<8) + (0x3f<<16) + (0x3f<<24)) #define XP_BLACK ((0x00) + (0x00<<8) + (0x00<<16) + (0x3f<<24)) //-------------------------------------------------------------------------------------- #endif