//*************************************************************************** // // dobjclass.h -- File contains the Basic Game Object Class definitions // // MechCommander 2 // //---------------------------------------------------------------------------// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// #ifndef DOBJCLASS_H #define DOBJCLASS_H enum ObjectClass { INVALID = -1, BASEOBJECT = 0, TERRN, BATTLEMECH, GROUNDVEHICLE, ELEMENTAL, EXPLOSION, //was EXPLODE FIRE, ARTILLERY, MOVER, GAMEOBJECT, BIGGAMEOBJECT, COMPONENT, WEAPON, PROJECTILE, LASERWEAPON, PPC, BUILDING, SMOKE, BULLET, DEBRIS, MAP_ICON, TREE, TERRAINOBJECT, MINE, BRIDGE, JET, PROJLASER, TREEBUILDING, CAMERADRONE, TRAINCAR, TURRET, GATE, KLIEG_LIGHT, WEAPONBOLT }; //*************************************************************************** #endif