//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// //----------------------------------------------------------------------- // Precompiled header for the mechcommander libraries. // //----------------------------------------------------------------------- #ifndef MCLIB_H #define MCLIB_H //----------------------------------------------------------------------- #ifndef INIFILE_H #include "inifile.h" #endif #ifndef PACKET_H #include "packet.h" #endif #ifndef LZ_H #include "lz.h" #endif #ifndef FASTFILE_H #include "fastfile.h" #endif #ifndef FFILE_H #include "ffile.h" #endif #ifndef BITFLAG_H #include "bitflag.h" #endif #ifndef CIDENT_H #include "cident.h" #endif #ifndef ERR_H #include "err.h" #endif #ifndef HEAP_H #include "heap.h" #endif #ifndef PATHS_H #include "paths.h" #endif #ifndef PQUEUE_H #include "pqueue.h" #endif #ifndef SCALE_H #include "scale.h" #endif #ifndef SORTLIST_H #include "sortlist.h" #endif #ifndef TGAINFO_H #include "tgainfo.h" #endif #ifndef TIMING_H #include "timing.h" #endif #ifndef USERINPUT_H #include "userinput.h" #endif #ifndef VFX_H #include "vfx.h" #endif #ifndef VPORT_H #include "vport.h" #endif #ifndef CELEMENT_H #include "celement.h" #endif #ifndef CELINE_H #include "celine.h" #endif #ifndef CEPANE_H #include "cepane.h" #endif #ifndef CEPOLY_H #include "cepoly.h" #endif #ifndef CEVFX_H #include "cevfx.h" #endif #ifndef ABL_H #include "abl.h" #endif #ifndef ABLERR_H #include "ablerr.h" #endif #ifndef TXMMGR_H #include "txmmgr.h" #endif #ifndef COLOR_H #include "color.h" #endif #ifndef MSL_H #include "msl.h" #endif #ifndef DEBUGGING_H #include "debugging.h" #endif #ifndef TERRAIN_H #include "terrain.h" #endif #ifndef CAMERA_H #include "camera.h" #endif #ifndef APPEAR_H #include "appear.h" #endif #ifndef APPRTYPE_H #include "apprtype.h" #endif #ifndef SOUNDSYS_H #include "soundsys.h" #endif #ifndef SOUNDS_H #include "sounds.h" #endif #ifndef BDACTOR_H #include "bdactor.h" #endif #ifndef GVACTOR_H #include "gvactor.h" #endif #ifndef MECH3D_H #include "mech3d.h" #endif #ifndef DBASEGUI_H #include "dbasegui.h" #endif #ifndef CRATER_H #include "crater.h" #endif #ifndef FLOATHELP_H #include "floathelp.h" #endif #ifndef UTILITIES_H #include "utilities.h" #endif #ifndef MOVE_H #include "move.h" #endif #ifndef CSVFILE_H #include "csvfile.h" #endif #ifndef GENACTOR_H #include "genactor.h" #endif #ifndef WEAPONFX_H #include "weaponfx.h" #endif #include #include #include #include #include //--------------------------------------------------------------------------------------- #endif