"MINI-ZORK" "SUBTITLE ACT1" "SUBTITLE THE WHITE HOUSE" )>)>> ) (ELSE )> )>> ) ( ) (T )> ) ( ) (T )>)>> ) (ELSE )>) ( T) (ELSE )>)>> ) (ELSE )>)>> <==? ,PRSO ,P?WEST>> <==? ,PRSO ,BARROW>>>> >)>> )>> \ > (TC) OBJECT) ) (T )> > ) (.RUG? ) ( ) (ELSE )> T) (<==? .RARG ,M-END> <==? ,PRSI ,TROPHY-CASE>>> >> )>)>> > )> >> )> >>> <==? ,HERE ,LIVING-ROOM>> ) (<==? ,HERE ,CELLAR> >> ) ( >> ) ( )>)>> ) (<==? .RARG ,M-ENTER> >> )>)>> >> ) (>> >> > > )> ) (T )>> ) (T )>) (T )>> ) (ELSE )>) ( ) (ELSE )>) ( ) ( >> )>> \ "SUBTITLE TROLL" ) (ELSE )>> > > ) ( ) (ELSE )> T)>> )) ) (<==? .MODE ,F-FIRST?> T)>) ( <==? ,PRSI ,TROLL>> > ) ( )>) ( ) (> )>)>> \ "SUBTITLE GRATING/MAZE" > > > > > )> <>> ) (T )>) ( T) (ELSE )>) ( > )>> ) ( T)>) ( >> ) (ELSE )>) (ELSE )>) ( ) ( T) ( ) ( ) (ELSE )>) (ELSE )>) ( )>> )>) (<==? .RARG ,M-LOOK> ) (,GRATE-REVEALED )> )>> ) (<==? .RARG ,M-LOOK> ) (,GRUNLOCK ) (ELSE )> )>> <==? ,PRSI ,KEYS>> ) ( "The grating opens.") (T "The grating opens to reveal trees above you.")> "The grating is closed."> > > )> ) (ELSE )>) (ELSE )>)>> \ ) ( > )>> \ "SUBTITLE THE DOME" )>)>> )>)>> > \ "SUBTITLE LAND OF THE DEAD" )>) ( <==? ,PRSO ,BELL>> >) ( <==? ,PRSO ,BOOK> > >) ( > ) (ELSE )>)>)>)>> > > >> >> > > ) (<==? ,PRSI ,GHOST> <>) (<==? ,PRSO ,GHOST> )>> \ "SUBTITLE FLOOD CONTROL DAM #3" > ) (ELSE )> )>)>> T) (ELSE T)>) (ELSE )>) (ELSE )>)>> ) (ELSE )>) (<==? ,PRSO ,BROWN-BUTTON> > ) (<==? ,PRSO ,YELLOW-BUTTON> )>)>> )>> ) ( ) (ELSE )>)>> > ) (ELSE )> )>> )> )>> \ "SUBTITLE WATER, WATER EVERYWHERE..." )) ) ( ) ( )>)> > T)>> (W) OBJECT (PI?) ) ) ( > ) ( ;"fill bottle with water =>" ;"put water in bottle" >) ( <==? ,PRSO ,WATER>> >) ( )> )>)> ) (T )> > > >)> > >>>> ) (>> ) ( > ) (> ) (T )>) ( > ) (T )>) (.PI? ) ( ) (T )>) ( )>> \ "SUBTITLE CYCLOPS" > >) (ELSE )>)>) ( <==? ,PRSI ,CYCLOPS>> > >>)> >) (<==? ,PRSO ,WATER> ) (ELSE <>)>) (<==? ,PRSO ,GARLIC> ) (ELSE )>) ( > )>) ( ) ( ) ( )>> ) (> >) (ELSE 5> > ) (ELSE >) (T >)> 1>> CR>)>)>)>> > ) (,MAGIC-FLAG ) (<0? ,CYCLOWRATH> ) ( ) ( )>) (<==? .RARG ,M-ENTER> >>)>> > \ "SUBTITLE A SEEDY LOOKING GENTLEMAN..." > ;"I-THIEF moved to DEMONS" \ "SUBTITLE THINGS THIEF MIGHT DO" ) ( )>) ( >> ) (ELSE )> )> > > ) (ELSE )> >>> > )> > ) ( 0> )> >> > )> > > > )> )> >> \ "ROBBER-FUNCTION -- more prosaic thiefly occupations" > ) "AUX" (FLG <>) X N) #DECL ((DEM) HACK (FLG) ) > ) ( <==? ,PRSI ,THIEF>> 0> ) (T )>) ( )>) (<==? .MODE ,F-DEAD> > ) (> )>)> >>) (ELSE )> >) (<==? .MODE ,F-FIRST?> > T)>)>> > )> > >)>> >> )>)>> ) TL) #DECL ((FLG) ) <1? ,C-ENABLED?>> > >> ) (T )> )>> > > )> ) (> >> )> >>> > ) ( ) ( ) ( )>> \ "SUBTITLE RANDOM FUNCTIONS" ) ( ) ( )>> )>> \ "SUBTITLE LET THERE BE LIGHT SOURCES" > > ) (ELSE > <>)>) ( > ) (ELSE > <>)>) ( > ) ( ) (ELSE )> )>> .N1) (T .N2)>> ) TICK) #DECL ((OBJ) OBJECT (TBLNAM INTNAM) ATOM (TBL) (TICK) FIX) >>> )> > ) (T CR>)>)> > >)>> \ "SUBTITLE ASSORTED WEAPONS" <==? ,WINNER ,ADVENTURER>> > <>)>> "SUBTITLE COAL MINE" ) FLAME) )>)>> ,WINNER ,HERE> )>) (<==? .RARG ,M-ENTER> ,WINNER ,HERE>> )>)>> )>> > 1> ) (ELSE )>> > T> > ) (ELSE )>) ( ) (ELSE > >>> )> T)>) ( ) ( > )>> ) (ELSE )> )>> ) ( ) (ELSE )>) ( T) (ELSE )>)>)>> ) (ELSE ) (ELSE > ) (ELSE )>> )>)>) (ELSE )>)>> > > ) ( 4> > )> >> ,LIT> )> )>> >> )>> \ "SUBTITLE OLD MAN RIVER, THAT OLD MAN RIVER..." >) (ELSE )>)>> > ) (ELSE )>)>> ) (ELSE )> )>> ) (<==? ,HERE ,END-OF-RAINBOW> ) (T )>) (T )>)>> > ) (<==? ,PRSO ,INFLATED-BOAT> ) ( ) (ELSE )>)>) ( )>> > > > ) > >) (> >>) (T )>> )) #DECL ((RARG) ) <>) (<==? .RARG ,M-BEG> ) (T )>) ( >> ) (T )>)>) ( ) ( ) ( ,INFLATED-BOAT> ) (> ) (ELSE )>)>> > > ) (<==? ,PRSI ,PUMP> > )> > ) (<==? ,PRSI ,LUNGS> ) (ELSE )>)>> <==? ,PRSI ,GROUND>> ) (<==? ,HERE ,SANDY-CAVE> ) ( )>> > > ) (<==? ,BEACH-DIG 3> )>) (T CR>)>)>> > \ "SUBTITLE LURKING GRUES" ) ( ) ( )>> \ <==? ,PRSI ,ME>> ) ( <==? ,PRSO ,ME> ,PRSI > ) ( > ) (T )>) ( ) ( )>> \ > ) (<==? .CAN ,WINNER> )>>> \ "SUBTITLE TOITY POIPLE BOIDS A CHOIPIN' AN' A BOIPIN' ... " ) (<==? .RARG ,M-BEG> > ) (<==? ,PRSO ,EGG> ) (> )>)>) (<==? .RARG ,M-ENTER> >)>> <==? ,PRSO ,EGG>> ) (T )>) ( )>> > > > > ,PATH) (ELSE ,HERE)>>) (T )>)>> >> > >) ( )>> >)>> )>> ) ( ) ( ) ( )>> )>> )>)>> \ "SUBTITLE CHUTES AND LADDERS" > > )>) ( ) (ELSE > >> )> T)>)>) ( > ) (ELSE )>) ( <==? ,HERE ,DOME-ROOM> > ) ( )>)>> >> ) (ELSE )>> <==? ,PRSO ,ME>>> ) ( ) (T )>) (ELSE )>)>> "MORE RANDOMNESS" ;"Pseudo-object routines" ) ( ) ( )>> ) (ELSE )>> )>> )>> ;"REALLY BLOW" ) ( )>> ) ( )>>