/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*
* Penumbra Overture is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Penumbra Overture is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Penumbra Overture. If not, see .
*/
#ifndef GAME_DEMO_END_TEXT_H
#define GAME_DEMO_END_TEXT_H
#include "StdAfx.h"
#include "GameTypes.h"
using namespace hpl;
class cInit;
//-------------------------------------------------
class cDemoEndText : public iUpdateable
{
public:
cDemoEndText(cInit *apInit);
~cDemoEndText();
void Reset();
void OnPostSceneDraw();
void OnDraw();
void Update(float afTimeStep);
void OnMouseDown(eMButton aButton);
void OnButtonDown();
void SetActive(bool abX);
bool IsActive(){ return mbActive;}
void OnExit();
private:
cInit *mpInit;
cGraphicsDrawer *mpDrawer;
iFontData *mpFont;
bool mbActive;
float mfAlpha;
float mfAlphaAdd;
int mlCurrentImage;
std::vector mvTextures;
};
//---------------------------------------------
#endif // GAME_DEMO_END_TEXT_H