/* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of Penumbra Overture. * * Penumbra Overture is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Penumbra Overture is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Penumbra Overture. If not, see . */ #ifndef GAME_GAME_LINK_H #define GAME_GAME_LINK_H #include "StdAfx.h" #include "GameEntity.h" using namespace hpl; //----------------------------------------- class cGameLink_SaveData : public iGameEntity_SaveData { kSerializableClassInit(cGameLink_SaveData); public: cVector3f mvSize; tString msMapFile; tString msMapPos; tString msStartSound; tString msStopSound; float mfFadeOutTime; float mfFadeInTime; tString msLoadTextCat; tString msLoadTextEntry; iGameEntity* CreateEntity(); }; //------------------------------------------ class cGameLink : public iGameEntity { #ifdef __GNUC__ typedef iGameEntity __super; #endif friend class cAreaLoader_GameLink; public: cGameLink(cInit *apInit,const tString& asName); ~cGameLink(void); void OnPlayerPick(); void OnPlayerInteract(); tString msMapFile; tString msMapPos; tString msStartSound; tString msStopSound; float mfFadeOutTime; float mfFadeInTime; tString msLoadTextCat; tString msLoadTextEntry; //SaveObject implementation iGameEntity_SaveData* CreateSaveData(); void SaveToSaveData(iGameEntity_SaveData *apSaveData); void LoadFromSaveData(iGameEntity_SaveData *apSaveData); }; //-------------------------------------- class cAreaLoader_GameLink : public iArea3DLoader { public: cAreaLoader_GameLink(const tString &asName, cInit *apInit); ~cAreaLoader_GameLink(); iEntity3D* Load(const tString &asName, const cVector3f &avSize, const cMatrixf &a_mtxTransform,cWorld3D *apWorld); private: cInit *mpInit; }; #endif // GAME_GAME_LINK_H