/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*
* Penumbra Overture is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Penumbra Overture is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Penumbra Overture. If not, see .
*/
#include "StdAfx.h"
#include "GameSaveArea.h"
#include "Init.h"
#include "MapHandler.h"
#include "Player.h"
#include "EffectHandler.h"
#include "GlobalInit.h"
//////////////////////////////////////////////////////////////////////////
// LOADER
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cAreaLoader_GameSaveArea::cAreaLoader_GameSaveArea(const tString &asName, cInit *apInit)
: iArea3DLoader(asName)
{
mpInit = apInit;
}
cAreaLoader_GameSaveArea::~cAreaLoader_GameSaveArea()
{
}
//-----------------------------------------------------------------------
iEntity3D* cAreaLoader_GameSaveArea::Load(const tString &asName, const cVector3f &avSize,
const cMatrixf &a_mtxTransform,cWorld3D *apWorld)
{
cGameSaveArea *pLink = hplNew( cGameSaveArea, (mpInit,asName) );
pLink->m_mtxOnLoadTransform = a_mtxTransform;
//Create physics data
iPhysicsWorld *pPhysicsWorld = apWorld->GetPhysicsWorld();
iCollideShape* pShape = pPhysicsWorld->CreateBoxShape(avSize,NULL);
std::vector vBodies;
vBodies.push_back(pPhysicsWorld->CreateBody(asName,pShape));
vBodies[0]->SetCollide(false);
vBodies[0]->SetCollideCharacter(false);
vBodies[0]->SetMatrix(a_mtxTransform);
vBodies[0]->SetUserData(pLink);
pLink->SetBodies(vBodies);
mpInit->mpMapHandler->AddGameEntity(pLink);
return NULL;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cGameSaveArea::cGameSaveArea(cInit *apInit,const tString& asName) : iGameEntity(apInit,asName)
{
mType = eGameEntityType_SaveArea;
msDescription = kTranslate("Save", "DefaultDesc");
msMessageCat = "";
msMessageEntry = "";
msSound = "";
mbHasBeenUsed = false;
}
//-----------------------------------------------------------------------
cGameSaveArea::~cGameSaveArea(void)
{
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cGameSaveArea::OnPlayerPick()
{
if(mpInit->mpPlayer->GetPickedDist() <= 2.1)
{
mpInit->mpPlayer->SetCrossHairState(eCrossHairState_Active);
}
}
void cGameSaveArea::OnPlayerInteract()
{
if(mpInit->mpPlayer->GetPickedDist() <= 2.1)
{
mpInit->mpEffectHandler->GetSaveEffect()->NormalSave(mvBodies[0]->GetWorldPosition(),this);
}
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// SAVE OBJECT STUFF
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
kBeginSerialize(cGameSaveArea_SaveData,iGameEntity_SaveData)
kSerializeVar(mvSize,eSerializeType_Vector3f)
kSerializeVar(msMessageCat, eSerializeType_String)
kSerializeVar(msMessageEntry, eSerializeType_String)
kSerializeVar(msSound, eSerializeType_String)
kSerializeVar(mbHasBeenUsed, eSerializeType_Bool)
kEndSerialize()
//-----------------------------------------------------------------------
iGameEntity* cGameSaveArea_SaveData::CreateEntity()
{
return NULL;
}
//-----------------------------------------------------------------------
iGameEntity_SaveData* cGameSaveArea::CreateSaveData()
{
return hplNew( cGameSaveArea_SaveData, () );
}
//-----------------------------------------------------------------------
void cGameSaveArea::SaveToSaveData(iGameEntity_SaveData *apSaveData)
{
__super::SaveToSaveData(apSaveData);
cGameSaveArea_SaveData *pData = static_cast(apSaveData);
pData->mvSize = mvBodies[0]->GetShape()->GetSize();
kCopyToVar(pData,msMessageCat);
kCopyToVar(pData,msMessageEntry);
kCopyToVar(pData,msSound);
kCopyToVar(pData,mbHasBeenUsed);
}
//-----------------------------------------------------------------------
void cGameSaveArea::LoadFromSaveData(iGameEntity_SaveData *apSaveData)
{
__super::LoadFromSaveData(apSaveData);
cGameSaveArea_SaveData *pData = static_cast(apSaveData);
kCopyFromVar(pData,msMessageCat);
kCopyFromVar(pData,msMessageEntry);
kCopyFromVar(pData,msSound);
kCopyFromVar(pData,mbHasBeenUsed);
}
//-----------------------------------------------------------------------