/* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of Penumbra Overture. * * Penumbra Overture is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Penumbra Overture is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Penumbra Overture. If not, see . */ #include "GameTypes.h" #include "GameEntity.h" ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cGameCollideScript::cGameCollideScript() { msFuncName[0]=""; msFuncName[1]=""; msFuncName[2]=""; mbCollides = false; mbDeleteMe = false; } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // SERIALIZE ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- kBeginSerializeBase(cGameTimer) kSerializeVar(msName,eSerializeType_String) kSerializeVar(msCallback,eSerializeType_String) kSerializeVar(mbGlobal,eSerializeType_Bool) kSerializeVar(mfTime,eSerializeType_Float32) kSerializeVar(mbDeleteMe,eSerializeType_Bool) kSerializeVar(mbPaused,eSerializeType_Bool) kEndSerialize() //----------------------------------------------------------------------- kBeginSerializeBase(cSaveGame_cGameCollideScript) kSerializeVarArray(msFuncName,eSerializeType_String,3) kSerializeVar(msEntity, eSerializeType_String) kSerializeVar(mbCollides, eSerializeType_Bool) kEndSerialize() //----------------------------------------------------------------------- void cSaveGame_cGameCollideScript::LoadFrom(cGameCollideScript *apScript) { msEntity = apScript->mpEntity->GetName(); mbCollides = apScript->mbCollides; for(int i=0;i<3;++i) msFuncName[i] = apScript->msFuncName[i]; } //----------------------------------------------------------------------- void cSaveGame_cGameCollideScript::SaveTo(cGameCollideScript *apScript) { apScript->mbCollides = mbCollides; for(int i=0;i<3;++i) apScript->msFuncName[i] = msFuncName[i]; } //-----------------------------------------------------------------------