/* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of Penumbra Overture. * * Penumbra Overture is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Penumbra Overture is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Penumbra Overture. If not, see . */ #ifndef GAME_HUD_MODEL_THROW_H #define GAME_HUD_MODEL_THROW_H #include "StdAfx.h" #include "GameTypes.h" #include "PlayerHands.h" using namespace hpl; class cInventoryItem; //------------------------------------------- class cHudModel_Throw : public iHudModel { friend class cPlayerHands; public: cHudModel_Throw(); void LoadData(TiXmlElement *apRootElem); void OnStart(); void OnAttackDown(); void OnAttackUp(); bool OnMouseMove(const cVector2f &avMovement); bool UpdatePoseMatrix(cMatrixf& aPoseMtx, float afTimeStep); void SetItem(cInventoryItem *apItem){ mpItem = apItem;} private: void ResetExtraData(); bool mbButtonDown; float mfChargeCount; cHudModelPose mChargePose; float mfChargeTime; float mfMinImpulse; float mfMaxImpulse; float mfReloadTime; cVector3f mvTorque; tString msChargeSound; tString msThrowSound; tString msThrowEntity; cInventoryItem *mpItem; }; //------------------------------------------- #endif // GAME_HUD_MODEL_THROW_H