/* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of Penumbra Overture. * * Penumbra Overture is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Penumbra Overture is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Penumbra Overture. If not, see . */ #ifndef GAME_MAP_HANDLER_H #define GAME_MAP_HANDLER_H #include "StdAfx.h" // Linux X11 Defines This #undef DestroyAll using namespace hpl; class cInit; class iGameEntity; class iGameEnemy; class cMapHandler_GlobalSave; class cGameStickArea; class cSavedWorld; class cGameTimer; class cGameItem; typedef std::multimap tGameEntityMap; typedef tGameEntityMap::iterator tGameEntityMapIt; typedef std::vector tGameEntityVec; typedef tGameEntityVec::iterator tGameEntityVecIt; typedef std::list tGameEnemyList; typedef tGameEnemyList::iterator tGameEnemyListIt; typedef std::list tGameItemList; typedef tGameItemList::iterator tGameItemListIt; typedef std::list tGameStickAreaList; typedef tGameStickAreaList::iterator tGameStickAreaListIt; typedef cSTLIterator tGameEnemyIterator; typedef cSTLMapIterator tGameEntityIterator; //----------------------------------------- class cMapChanger { public: bool mbActive; tString msNewMap; tString msPosName; tString msDoneSound; float mfFadeInTime; tString msLoadTextCat; tString msLoadTextEntry; }; //----------------------------------------- class cWorldCache { public: cWorldCache(cInit *apInit); ~cWorldCache(); void AddResources(); void DecResources(); int GetCount(){ return mlCount;} private: cInit *mpInit; cResources *mpResources; int mlCount; tResourceBaseList mlstMaterials; tResourceBaseList mlstMeshes; tResourceBaseList mlstAnimations; }; //----------------------------------------- class cLoadedMap { public: tString msName; double mfTime; }; //----------------------------------------- typedef std::list tGameTimerList; typedef tGameTimerList::iterator tGameTimerListIt; //----------------------------------------- class cEffectLightFlash { public: cEffectLightFlash(cInit *apInit,const cVector3f& avPos,float afRadius, const cColor &aColor, float afAddTime, float afNegTime); ~cEffectLightFlash(); void Update(float afTimeStep); bool IsDead(){return mbDead;} private: cInit *mpInit; iLight3D *mpLight; float mfRadius; float mfNegTime; bool mbIsDying; bool mbDead; }; typedef std::list tEffectLightFlashList; typedef tEffectLightFlashList::iterator tEffectLightFlashListIt; //----------------------------------------- class cMapHandlerSoundCallback : public iSoundEntityGlobalCallback { public: cMapHandlerSoundCallback(cInit *apInit); void OnStart(cSoundEntity *apSoundEntity); private: cInit *mpInit; tStringVec mvEnemyHearableSounds; }; //----------------------------------------- class cMapHandler : public iUpdateable { friend class cMapHandlerSoundCallback; public: cMapHandler(cInit *apInit); ~cMapHandler(); bool Load(const tString &asFile,const tString& asStartPos); bool LoadSimple(const tString &asFile, bool abLoadEntities); void ChangeMap(const tString &asMap, const tString &asPos, const tString &asStartSound, const tString &asStopSound, float afFadeOutTime, float afFadeInTime, tString asLoadTextCat, tString asLoadTextEntry); void AddSaveData(cSavedWorld* apSavedWorld); void LoadSaveData(cSavedWorld* apSavedWorld); void DestroyAll(); void OnWorldLoad(); void OnStart(); void OnPostSceneDraw(); void Update(float afTimeStep); void Reset(); void OnDraw(); cWorldCache* GetWorldCache(){ return mpWorldCache;} cGameTimer * CreateTimer(const tString& asName,float afTime, const tString& asCallback, bool abGlobal); cGameTimer * GetTimer(const tString& asName); void AddLightFlash(const cVector3f& avPos,float afRadius, const cColor &aColor, float afAddTime, float afNegTime); void AddGameEnemy(iGameEnemy *apEnemy); tGameEnemyIterator GetGameEnemyIterator(); void AddGameItem(cGameItem *apItem); void RemoveGameItem(cGameItem *apItem); void AddStickArea(cGameStickArea *apArea); void RemoveStickArea(cGameStickArea *apArea); cGameStickArea* GetBodyStickArea(iPhysicsBody *apBody); void AddGameEntity(iGameEntity *apEntity); void RemoveGameEntity(iGameEntity *apEntity); iGameEntity* GetGameEntity(const tString &asName, bool abErrorMessage=true); tGameEntityIterator GetGameEntityIterator(); iGameEntity* GetLatestEntity(); const tString& GetCurrentMapName(){ return msCurrentMap;} void SetCurrentMapName(const tString& asName){ msCurrentMap= asName;} double GetGameTime(){ return mfGameTime;} bool IsPreUpdating(){ return mbPreUpdating;} void SetMapGameName(const tWString &asName){ msMapGameName = asName;} tWString GetMapGameName(){ return msMapGameName;} bool IsDestroyingAll(){ return mbDestroyingAll;} bool IsChangingMap(){ return mMapChanger.mbActive;} ///////////////////////////////////////// //Saving void SaveToGlobal(cMapHandler_GlobalSave *apSave); void LoadFromGlobal(cMapHandler_GlobalSave *apSave); private: void RenderItemEffect(); void PrintSoundsPlaying(); void PreUpdate(double afTimeSinceVisit); double AddLoadedMap(cWorld3D *apWorld); void UpdateTimers(float afTimeStep); void RemoveLocalTimers(); double mfGameTime; cInit *mpInit; cScene *mpScene; cResources *mpResources; iTexture *mpMapChangeTexture; cMapChanger mMapChanger; cWorldCache *mpWorldCache; iGameEntity* mpLatestEntity; tString msCurrentMap; tWString msMapGameName; std::vector mvLoadedMaps; tGameTimerList mlstTimers; cMapHandlerSoundCallback* mpSoundCallback; tGameEntityMap m_mapGameEntities; tGameEnemyList mlstGameEnemies; tGameItemList mlstGameItems; tEffectLightFlashList mlstLightFlashes; tGameStickAreaList mlstGameStickAreas; bool mbPreUpdating; bool mbDestroyingAll; }; #endif // GAME_MAP_HANDLER_H