/* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of Penumbra Overture. * * Penumbra Overture is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Penumbra Overture is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Penumbra Overture. If not, see . */ #include "NumericalPanel.h" #include "Init.h" #include "Player.h" #include "HapticGameCamera.h" ////////////////////////////////////////////////////////////////////////// // BUTTON ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cNumericalButton::cNumericalButton(cInit *apInit, cNumericalPanel* apPanel, cVector2f avPos, cVector2f avSize, int alNum) { mpInit = apInit; mpPanel = apPanel; mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer(); mvPositon = cVector3f(avPos.x, avPos.y, 40); mRect.x = avPos.x; mRect.y = avPos.y; mRect.w = avSize.x; mRect.h = avSize.y; mpGfxUp = mpDrawer->CreateGfxObject("numpanel_button_up","diffalpha2d"); mpGfxDown = mpDrawer->CreateGfxObject("numpanel_button_down","diffalpha2d"); mlNum = alNum; mfAlpha = 0; mbOver = false; } cNumericalButton::~cNumericalButton() { } //----------------------------------------------------------------------- void cNumericalButton::OnUpdate(float afTimeStep) { if(mbOver) { mfAlpha += 0.8f * afTimeStep; if(mfAlpha > 1)mfAlpha = 1; } else { mfAlpha -= 1.6f * afTimeStep; if(mfAlpha < 0)mfAlpha = 0; } } //----------------------------------------------------------------------- void cNumericalButton::OnDraw() { if(mbOver && mpPanel->mbMouseIsDown) mpDrawer->DrawGfxObject(mpGfxDown,mvPositon,cVector2f(mRect.w,mRect.h),cColor(1,mpPanel->mfAlpha)); else mpDrawer->DrawGfxObject(mpGfxUp,mvPositon,cVector2f(mRect.w,mRect.h),cColor(1,mpPanel->mfAlpha)); cVector3f vFontPos = mvPositon + cVector3f(mRect.w/2,1,1); tWString sChar; if(mlNum==-1) sChar =_W("*"); else if(mlNum==-2) sChar =_W("#"); else sChar = cString::To16Char(cString::ToString(mlNum)); if(mbOver && mpPanel->mbMouseIsDown) { mpInit->mpDefaultFont->Draw(vFontPos + cVector3f(1,1,0), 17, cColor(0,0,0,0.9f * mpPanel->mfAlpha),eFontAlign_Center, sChar.c_str()); } else { mpInit->mpDefaultFont->Draw(vFontPos, 17, cColor(0,0,0,0.9f * mpPanel->mfAlpha),eFontAlign_Center, sChar.c_str()); } } //----------------------------------------------------------------------- void cNumericalButton::OnMouseDown() { mpPanel->AddDigit(mlNum); mpInit->mpGame->GetSound()->GetSoundHandler()->PlayGui("gui_numpanel_button",false,1); } //----------------------------------------------------------------------- void cNumericalButton::OnMouseUp() { } //----------------------------------------------------------------------- void cNumericalButton::OnMouseOver(bool abOver) { mbOver = abOver; } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cNumericalPanel::cNumericalPanel(cInit *apInit) : iUpdateable("NumericalPanel") { mpInit = apInit; mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer(); //Load graphics (use notebook background for now). mpGfxBackground = mpDrawer->CreateGfxObject("notebook_background.bmp","diffalpha2d"); mpGfxPanel = mpDrawer->CreateGfxObject("numpanel_panel.bmp","diffalpha2d"); cVector2f vPos(307, 205); for(int i=1; i<=12; ++i) { int lNum = i; if(i==10) lNum=-1; else if(i==11)lNum=0; else if(i==12) lNum=-2; mlstButtons.push_back(hplNew( cNumericalButton, (mpInit,this,vPos,cVector2f(62,30),lNum)) ); if(i%3 ==0) { vPos.y += (30 + 16); vPos.x = 307; } else { vPos.x += 62 + 16; } } Reset(); } //----------------------------------------------------------------------- cNumericalPanel::~cNumericalPanel(void) { STLDeleteAll(mlstButtons); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cNumericalPanel::Reset() { mbActive = false; mfAlpha =0; mbMouseIsDown = false; } //----------------------------------------------------------------------- void cNumericalPanel::OnDraw() { if(mfAlpha == 0) return; mpDrawer->DrawGfxObject(mpGfxBackground,cVector3f(0,0,0),cVector2f(800,600),cColor(1,mfAlpha)); mpDrawer->DrawGfxObject(mpGfxPanel,cVector3f(280,170,10),cVector2f(270,300),cColor(1,mfAlpha)); //////////////////////////////// // Update buttons tNumericalButtonListIt it = mlstButtons.begin(); for(; it != mlstButtons.end(); ++it) { cNumericalButton *pButton = *it; pButton->OnDraw(); } } //----------------------------------------------------------------------- void cNumericalPanel::Update(float afTimeStep) { //////////////////////////////// // Check active and fade if(mbActive==false) { mfAlpha -=2.5f * afTimeStep; if(mfAlpha < 0)mfAlpha =0; return; } else { //Bad hack fix... owell mpInit->mpPlayer->SetCrossHairState(eCrossHairState_Pointer); mfAlpha += 2.3f * afTimeStep; if(mfAlpha >1)mfAlpha =1; } //////////////////////////////// // Update buttons tNumericalButtonListIt it = mlstButtons.begin(); for(; it != mlstButtons.end(); ++it) { cNumericalButton *pButton = *it; pButton->OnUpdate(afTimeStep); if(cMath::PointBoxCollision(mvMousePos,pButton->GetRect())) { pButton->OnMouseOver(true); } else { pButton->OnMouseOver(false); } } } //----------------------------------------------------------------------- void cNumericalPanel::SetMousePos(const cVector2f &avPos) { mvMousePos = avPos; mpInit->mpPlayer->SetCrossHairPos(mvMousePos); } void cNumericalPanel::AddMousePos(const cVector2f &avRel) { mvMousePos += avRel; if(mvMousePos.x < 0) mvMousePos.x =0; if(mvMousePos.x >= 800) mvMousePos.x =800; if(mvMousePos.y < 0) mvMousePos.y =0; if(mvMousePos.y >= 600) mvMousePos.y =600; mpInit->mpPlayer->SetCrossHairPos(mvMousePos); } //----------------------------------------------------------------------- void cNumericalPanel::OnMouseDown(eMButton aButton) { //////////////////////////////// // Update buttons tNumericalButtonListIt it = mlstButtons.begin(); for(; it != mlstButtons.end(); ++it) { cNumericalButton *pButton = *it; if(cMath::PointBoxCollision(mvMousePos,pButton->GetRect())) { pButton->OnMouseDown(); } } mbMouseIsDown = true; } void cNumericalPanel::OnMouseUp(eMButton aButton) { //////////////////////////////// // Update buttons tNumericalButtonListIt it = mlstButtons.begin(); for(; it != mlstButtons.end(); ++it) { cNumericalButton *pButton = *it; if(cMath::PointBoxCollision(mvMousePos,pButton->GetRect())) { pButton->OnMouseUp(); } } mbMouseIsDown = false; } //----------------------------------------------------------------------- void cNumericalPanel::SetActive(bool abX) { if(mbActive == abX) return; mbActive = abX; if(mbActive) { if(mpInit->mbHasHaptics) mpInit->mpPlayer->GetHapticCamera()->SetActive(false); mpInit->mpGame->GetInput()->BecameTriggerd("RightClick"); mpInit->mpGame->GetInput()->BecameTriggerd("LeftClick"); mLastCrossHairState = mpInit->mpPlayer->GetCrossHairState(); mpInit->mpPlayer->SetCrossHairPos(mvMousePos); mpInit->mpPlayer->SetCrossHairState(eCrossHairState_Pointer); mvDigits.clear(); } else { if(mpInit->mbHasHaptics) mpInit->mpPlayer->GetHapticCamera()->SetActive(true); mpInit->mpPlayer->SetCrossHairState(mLastCrossHairState); mpInit->mpPlayer->SetCrossHairPos(cVector2f(400,300)); } } //----------------------------------------------------------------------- void cNumericalPanel::OnExit() { SetActive(false); } //----------------------------------------------------------------------- void cNumericalPanel::AddDigit(int alNum) { mvDigits.push_back(alNum); if(mvDigits.size() == 4) { bool bCorrect = true; for(int i=0; i<4; ++i) { if(mvCode[i] != mvDigits[i]) { bCorrect = false; break; } } tString sCorrect = bCorrect ? "true" : "false"; tString sCommand = msCallback + "(\""+msName+"\", "+sCorrect+")"; mpInit->RunScriptCommand(sCommand); SetActive(false); } } //----------------------------------------------------------------------- void cNumericalPanel::SetUp(const tString& asName, const tString& asCallback) { msName = asName; msCallback = asCallback; } void cNumericalPanel::SetCode(tIntVec &avCode) { mvCode = avCode; } //-----------------------------------------------------------------------