/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*
* Penumbra Overture is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Penumbra Overture is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Penumbra Overture. If not, see .
*/
#ifndef GAME_NUMERICAL_PANEL_H
#define GAME_NUMERICAL_PANEL_H
#include "StdAfx.h"
#include "GameTypes.h"
using namespace hpl;
class cInit;
//---------------------------
class cNumericalPanel;
class cNumericalButton
{
public:
cNumericalButton(cInit *apInit, cNumericalPanel* apPanel, cVector2f avPos, cVector2f avSize, int alNum);
~cNumericalButton();
void OnUpdate(float afTimeStep);
void OnDraw();
void OnMouseDown();
void OnMouseUp();
void OnMouseOver(bool abOver);
const cRect2f& GetRect(){return mRect;}
private:
cGfxObject *mpGfxUp;
cGfxObject *mpGfxDown;
float mfAlpha;
bool mbOver;
cInit *mpInit;
cGraphicsDrawer *mpDrawer;
cNumericalPanel *mpPanel;
cVector3f mvPositon;
cRect2f mRect;
int mlNum;
};
typedef std::list tNumericalButtonList;
typedef tNumericalButtonList::iterator tNumericalButtonListIt;
//---------------------------------------------
class cNumericalPanel : public iUpdateable
{
friend class cNumericalButton;
public:
cNumericalPanel(cInit *apInit);
~cNumericalPanel();
void Reset();
void OnDraw();
void Update(float afTimeStep);
void SetMousePos(const cVector2f &avPos);
void AddMousePos(const cVector2f &avRel);
cVector2f GetMousePos(){ return mvMousePos;}
void OnMouseDown(eMButton aButton);
void OnMouseUp(eMButton aButton);
void SetActive(bool abX);
bool IsActive(){ return mbActive;}
void OnExit();
void AddDigit(int alNum);
void SetUp(const tString& asName, const tString& asCallback);
void SetCode(tIntVec &avCode);
private:
cInit *mpInit;
cGraphicsDrawer *mpDrawer;
cGfxObject *mpGfxBackground;
cGfxObject *mpGfxPanel;
bool mbMouseIsDown;
bool mbActive;
float mfAlpha;
cVector2f mvMousePos;
eCrossHairState mLastCrossHairState;
tNumericalButtonList mlstButtons;
tString msName;
tString msCallback;
tIntVec mvDigits;
tIntVec mvCode;
};
//---------------------------------------------
#endif // GAME_NUMERICAL_PANEL_H