/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*
* Penumbra Overture is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Penumbra Overture is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Penumbra Overture. If not, see .
*/
#ifndef GAME_RADIO_HANDLER_H
#define GAME_RADIO_HANDLER_H
#include "StdAfx.h"
#include "GameTypes.h"
using namespace hpl;
class cInit;
class cRadioMessage
{
public:
cRadioMessage(const tWString &asText, const tString &asSound);
void Update(float afTimeStep);
tWString msText;
tString msSound;
iSoundChannel *mpChannel;
};
typedef std::list tRadioMessageList;
typedef tRadioMessageList::iterator tRadioMessageListIt;
//---------------------------------------
class cRadioHandler : public iUpdateable
{
public:
cRadioHandler(cInit *apInit);
~cRadioHandler();
void Add(const tWString& asText,const tString& asSound);
void Update(float afTimeStep);
void OnDraw();
void Reset();
void SetOnEndCallback(const tString &asFunc){ msOnEndCallback = asFunc;}
tString GetOnEndCallback(){ return msOnEndCallback;}
bool IsActive();
private:
cInit* mpInit;
cSoundHandler *mpSoundHandler;
iFontData *mpFont;
cRadioMessage *mpCurrentMessage;
tWString msCurrentText;
tWString msPrevText;
tString msOnEndCallback;
float mfAlpha;
tRadioMessageList mlstMessages;
};
#endif // GAME_RADIO_HANDLER_H