/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*
* Penumbra Overture is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Penumbra Overture is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Penumbra Overture. If not, see .
*/
#ifndef GAME_TRIGGER_HANDLER_H
#define GAME_TRIGGER_HANDLER_H
#include "StdAfx.h"
#include "GameTypes.h"
using namespace hpl;
class cInit;
class cMapHandler;
//----------------------------------------
class cGameTrigger : public iEntity3D
{
friend class cTriggerHandler;
public:
cGameTrigger();
virtual ~cGameTrigger(){}
int GetPrio(){ return mlPrio;}
float GetTimeCount(){ return mfTimeCount;}
eGameTriggerType GetType(){ return mType;}
float GetRadius(){ return mfRadius;}
void SetRadius(float afX);
cBoundingVolume* GetBoundingVolume(){ return &mBoundingVolume;}
virtual tString GetEntityType(){ return "GameTrigger"; }
protected:
int mlPrio;
float mfTimeCount;
eGameTriggerType mType;
private:
float mfRadius;
};
typedef std::multimap > tGameTriggerMap;
typedef tGameTriggerMap::iterator tGameTriggerMapIt;
//----------------------------------------
class cTriggerHandler : public iUpdateable
{
public:
cTriggerHandler(cInit *apInit);
~cTriggerHandler();
cGameTrigger* Add(cGameTrigger *apTrigger,eGameTriggerType aType , const cVector3f &avLocalPos,
int alPrio, float afTime, float afRadius);
void OnStart();
void Update(float afTimeStep);
void Reset();
private:
cInit *mpInit;
cMapHandler *mpMapHandler;
tGameTriggerMap m_mapTriggers;
};
#endif // GAME_TRIGGER_HANDLER_H