/* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of Penumbra Overture. * * Penumbra Overture is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Penumbra Overture is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Penumbra Overture. If not, see . */ #ifndef VERSION_H_ #define VERSION_H_ /* * This is the Penumbra EP1 Version Log file * Add a revision history for ever release made (and commit so the magic version # gets updated) */ #define PRODUCT_NAME "Penumbra: Overture" #define PRODUCT_VERSION "$Rev: 3013 $" #define PRODUCT_DATE "$Date: 2010-02-06 22:45:08 +0000 $" /* Revision History */ /* * Linux: 2007-05-28 * * http://frictionalgames.com/forum/showthread.php?tid=1125 * * * No Steam in Refinery * * http://frictionalgames.com/forum/showthread.php?tid=1122 * * * Slowness in Refinery */ /* * Mac: 2007-06-02 * * Workaround for Cg issues (always use ARBVP/FP). Added debugging so "available" profiles will be logged on users systems. * * Fixed all Shaders to use float2 instead of float3 for texture coordinates (apple opengl doesn't like it) */ /* * Mac: 2007-06-15 * * Add in override configs for ARB/FP * * Fixed shaders to use float3 instead of float4 for spotlightUv (tex2Dproj expects float3 not float4) * * make mouse unlock in menu when windowed */ /* * Mac: 2007-10-22 * * Fix Shadows on ATI * * Fix saturated lighting */ /* * Mac: 2007-10-30 * * Fix Motion Blur * * Fix Crash */ /* * Mac: 2007-11-12 * * Fix Multiple Crashes * * Allow Install KEy to be in either game directory OR personal data directory. */ /* * Mac: 2007-11-19 * * Fix more crashes * * Update Skeletal Optimization */ /* * Mac & Linux: 2008-03-06 * * Updated to latest version of the engine * * Many iterator crash fixes fixed * * Fixed them bloody Shaders again */ /* * Mac & Linux: 2008-04-09 * * Final Mac Build * * Initial linux builds */ /** * Mac & Linux: 2009-07-23 * - Include latest ATI fixes */ /** * Mac & Linux: 2010-02-06 * - OpenAL fixes * - map->erase() fixes */ #endif /*VERSION_H_*/