///////////////////////////////////////////////////////////////////////////////// // This file is designed to help in the implementation of logic tables. // Please update this as needed. Thanks! (This summarized aivars.cpp) ///////////////////////////////////////////////////////////////////////////////// // Last Updated: 05/27/97 ///////////////////////////////////////////////////////////////////////////////// GET_ACTION / SET_ACTION = {"Guard","Advance","Retreat","Engage","Popout","Run&Shoot","Hide" } TARGET_DIST = { "VeryClose", "Close", "Medium", "Far", "OffScreen" } POPOUT_AVAIL = { "false", "true" } RUNSHOOT_AVAIL = { "false", "true" } SAFETY_AVAIL = { "false", "true" } PYLON_AVAIL = { "none", "popout", "runshoot", "safety" } MY_HEALTH = { "low", "med", "high" } DUDE_HEALTH = {" dead", "low", "med", "high" } IS_TRIGGERED = { "false", "true" } USER1 = { "default" } RECENTLY_SHOT = { "false", "true" }