//////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 RWS Inc, All Rights Reserved // // This program is free software; you can redistribute it and/or modify // it under the terms of version 2 of the GNU General Public License as published by // the Free Software Foundation // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // /////////////////////////////////////////////////////////////////////////////// // // "RSPiXUnix.h" // // History: // 06/01/04 RCG Initial implementation. // ////////////////////////////////////////////////////////////////////////////// // // This file #includes all the headers for RSPiX*.lib. // ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // // Try to group by color for easy look up. This may not always be possible, // but it should be b/c the any green headers that require orange headers // should already include them. // // This is a good place to define platform specific macros and such that don't // go into system.h (I'm not sure if there could be any, but...). // ////////////////////////////////////////////////////////////////////////////// #ifndef RSPiX_H #error You must include the platform independent RSPiX.H before RSPiXUnix.h one. #endif // RSPiX_H ////////////////////////////////////////////////////////////////////////////// // Blue headers. ////////////////////////////////////////////////////////////////////////////// #include "BLUE/unix/UnixBlue.h" ////////////////////////////////////////////////////////////////////////////// // Cyan headers. ////////////////////////////////////////////////////////////////////////////// #include "CYAN/Unix/UnixCyan.h" ////////////////////////////////////////////////////////////////////////////// // Green headers. ////////////////////////////////////////////////////////////////////////////// #include "GREEN/BLiT/BLIT.H" #include "GREEN/Hot/hot.h" #include "GREEN/Image/Image.h" #include "GREEN/Mix/mix.h" #include "GREEN/Sample/sample.h" #include "GREEN/Snd/snd.h" #include "GREEN/SndFx/SndFx.h" #include "GREEN/Task/task.h" #include "GREEN/3D/user3d.h" #include "GREEN/BLiT/alphablit.h" ////////////////////////////////////////////////////////////////////////////// // Orange headers. ////////////////////////////////////////////////////////////////////////////// #include "ORANGE/CDT/listbase.h" #include "ORANGE/CDT/List.h" #include "ORANGE/CDT/slist.h" #include "ORANGE/CDT/QUEUE.H" #include "ORANGE/CDT/fqueue.h" #include "ORANGE/CDT/stack.h" #include "ORANGE/CDT/flist.h" #include "ORANGE/DirtRect/DirtRect.h" #include "ORANGE/GameLib/ANIMSPRT.H" #include "ORANGE/GameLib/Region.h" #include "ORANGE/GameLib/Shapes.h" #include "ORANGE/GameLib/SPRITE.H" #include "ORANGE/File/file.h" #include "ORANGE/IFF/iff.h" #include "ORANGE/GUI/dlg.h" #include "ORANGE/GUI/btn.h" #include "ORANGE/GUI/txt.h" #include "ORANGE/GUI/edit.h" #include "ORANGE/GUI/scrollbar.h" #include "ORANGE/GUI/ListBox.h" #include "ORANGE/GUI/PushBtn.h" #include "ORANGE/GUI/MultiBtn.h" #include "ORANGE/Meter/meter.h" #include "ORANGE/MsgBox/MsgBox.h" #include "ORANGE/Attribute/attribute.h" #include "ORANGE/ImageTools/lasso.h" #include "ORANGE/Laymage/laymage.h" #include "ORANGE/MTask/mtask.h" #include "ORANGE/RString/rstring.h" #include "ORANGE/Channel/channel.h" #include "ORANGE/color/colormatch.h" #include "ORANGE/color/dithermatch.h" #include "ORANGE/str/str.h" #include "ORANGE/GUI/ProcessGui.h" ////////////////////////////////////////////////////////////////////////////// // EOF //////////////////////////////////////////////////////////////////////////////