//////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 RWS Inc, All Rights Reserved // // This program is free software; you can redistribute it and/or modify // it under the terms of version 2 of the GNU General Public License as published by // the Free Software Foundation // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // // This is a quick include macro to get the user all // headers he needs to work with 3d stuff: // 3d stuff: #include "System.h" #ifdef PATHS_IN_INCLUDES #include "ORANGE/QuickMath/VectorMath.h" #include "GREEN/3D/types3d.h" #include "GREEN/3D/zbuffer.h" #include "GREEN/3D/render.h" #include "GREEN/3D/pipeline.h" #else #include "vectormath.h" #include "types3d.h" #include "zbuffer.h" #include "render.h" #include "pipeline.h" #endif