//////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 RWS Inc, All Rights Reserved // // This program is free software; you can redistribute it and/or modify // it under the terms of version 2 of the GNU General Public License as published by // the Free Software Foundation // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // // ball.h // Project: Nostril (aka Postal) // // History: // // 01/19/97 JMI Added some initializations to constructor. // // 01/27/97 JMI Added override for EditRect() to make this object clickable. // // 02/02/97 JMI Added EditHotSpot() override. // // 02/07/97 JMI Added members for 3D. // // 02/07/97 JMI Removed m_pipeline and associated members and setup since // the CScene now owns the pipeline. // // 02/13/97 JMI Changing RForm3d to RSop. // // 02/23/97 JMI Brought up to date so we can continue to use this as a // test object. // // 02/26/97 JMI Now sets m_sprite.m_pthing = this on construction. // // 03/13/97 JMI Load now takes a version number. // // 07/21/97 JMI Added GetX(), GetY(), and GetZ(). // //////////////////////////////////////////////////////////////////////////////// #ifndef BALL_H #define BALL_H #include "RSPiX.h" #include "realm.h" // This is a sample game object class CBall : public CThing { //--------------------------------------------------------------------------- // Types, enums, etc. //--------------------------------------------------------------------------- protected: //--------------------------------------------------------------------------- // Variables //--------------------------------------------------------------------------- protected: double m_dX; double m_dY; double m_dZ; double m_dDX; double m_dDY; double m_dDZ; short m_sPrevHeight; short m_sSuspend; long m_lPrevTime; CSprite3 m_sprite; // Container (contains ref's to below). CAnim3D m_anim; // 3D animation. RTransform m_trans; // Current transformation. short m_sCurRadius; // Objects radius (currently fudged). // Tracks file counter so we know when to load/save "common" data static short ms_sFileCount; //--------------------------------------------------------------------------- // Constructor(s) / destructor //--------------------------------------------------------------------------- protected: // Constructor CBall(CRealm* pRealm) : CThing(pRealm, CBallID) { m_sSuspend = 0; m_dDX = 0; m_dDY = 0; m_dDZ = 0; m_sprite.m_pthing = this; } public: // Destructor ~CBall() { // Remove sprite from scene (this is safe even if it was already removed!) m_pRealm->m_scene.RemoveSprite(&m_sprite); // Free resources FreeResources(); } //--------------------------------------------------------------------------- // Required static functions //--------------------------------------------------------------------------- public: // Construct object static short Construct( // Returns 0 if successfull, non-zero otherwise CRealm* pRealm, // In: Pointer to realm this object belongs to CThing** ppNew) // Out: Pointer to new object { short sResult = 0; *ppNew = new CBall(pRealm); if (*ppNew == 0) { sResult = -1; TRACE("CBall::Construct(): Couldn't construct CBall!\n"); } return sResult; } //--------------------------------------------------------------------------- // Required virtual functions (implimenting them as inlines doesn't pay!) //--------------------------------------------------------------------------- public: // Load object (should call base class version!) short Load( // Returns 0 if successfull, non-zero otherwise RFile* pFile, // In: File to load from bool bEditMode, // In: True for edit mode, false otherwise short sFileCount, // In: File count (unique per file, never 0) ULONG ulFileVersion); // In: Version of file format to load. // Save object (should call base class version!) short Save( // Returns 0 if successfull, non-zero otherwise RFile* pFile, // In: File to save to short sFileCount); // In: File count (unique per file, never 0) // Startup object short Startup(void); // Returns 0 if successfull, non-zero otherwise // Shutdown object short Shutdown(void); // Returns 0 if successfull, non-zero otherwise // Suspend object void Suspend(void); // Resume object void Resume(void); // Update object void Update(void); // Render object void Render(void); // Called by editor to init new object at specified position short EditNew( // Returns 0 if successfull, non-zero otherwise short sX, // In: New x coord short sY, // In: New y coord short sZ); // In: New z coord // Called by editor to modify object short EditModify(void); // Returns 0 if successfull, non-zero otherwise // Called by editor to move object to specified position short EditMove( // Returns 0 if successfull, non-zero otherwise short sX, // In: New x coord short sY, // In: New y coord short sZ); // In: New z coord // Called by editor to update object void EditUpdate(void); // Called by editor to render object void EditRender(void); // Called by editor to get the clickable pos/area of an object. virtual // Overridden here. void EditRect( // Returns nothiing. RRect* prc); // Out: Clickable pos/area of object. // Called by editor to get the hotspot of an object in 2D. virtual // Overridden here. void EditHotSpot( // Returns nothiing. short* psX, // Out: X coord of 2D hotspot relative to // EditRect() pos. short* psY); // Out: Y coord of 2D hotspot relative to // EditRect() pos. // Get the coordinates of this thing. virtual // Overriden here. double GetX(void) { return m_dX; } virtual // Overriden here. double GetY(void) { return m_dY; } virtual // Overriden here. double GetZ(void) { return m_dZ; } //--------------------------------------------------------------------------- // Internal functions //--------------------------------------------------------------------------- protected: // Get all required resources short GetResources(void); // Returns 0 if successfull, non-zero otherwise // Free all resources short FreeResources(void); // Returns 0 if successfull, non-zero otherwise }; #endif //BALL_H //////////////////////////////////////////////////////////////////////////////// // EOF ////////////////////////////////////////////////////////////////////////////////