#include "vis.h" int c_chains; int c_portalskip, c_leafskip; int c_vistest, c_mighttest; int active; void CheckStack (leaf_t *leaf, threaddata_t *thread) { pstack_t *p; for (p=thread->pstack_head.next ; p ; p=p->next) if (p->leaf == leaf) Error ("CheckStack: leaf recursion"); } /* ============== ClipToSeperators Source, pass, and target are an ordering of portals. Generates seperating planes canidates by taking two points from source and one point from pass, and clips target by them. If target is totally clipped away, that portal can not be seen through. Normal clip keeps target on the same side as pass, which is correct if the order goes source, pass, target. If the order goes pass, source, target then flipclip should be set. ============== */ winding_t *ClipToSeperators (winding_t *source, winding_t *pass, winding_t *target, qboolean flipclip) { int i, j, k, l; plane_t plane; vec3_t v1, v2; float d; vec_t length; int counts[3]; qboolean fliptest; // check all combinations for (i=0 ; inumpoints ; i++) { l = (i+1)%source->numpoints; VectorSubtract (source->points[l] , source->points[i], v1); // fing a vertex of pass that makes a plane that puts all of the // vertexes of pass on the front side and all of the vertexes of // source on the back side for (j=0 ; jnumpoints ; j++) { VectorSubtract (pass->points[j], source->points[i], v2); plane.normal[0] = v1[1]*v2[2] - v1[2]*v2[1]; plane.normal[1] = v1[2]*v2[0] - v1[0]*v2[2]; plane.normal[2] = v1[0]*v2[1] - v1[1]*v2[0]; // if points don't make a valid plane, skip it length = plane.normal[0] * plane.normal[0] + plane.normal[1] * plane.normal[1] + plane.normal[2] * plane.normal[2]; if (length < ON_EPSILON) continue; length = 1/sqrt(length); plane.normal[0] *= length; plane.normal[1] *= length; plane.normal[2] *= length; plane.dist = DotProduct (pass->points[j], plane.normal); // // find out which side of the generated seperating plane has the // source portal // fliptest = false; for (k=0 ; knumpoints ; k++) { if (k == i || k == l) continue; d = DotProduct (source->points[k], plane.normal) - plane.dist; if (d < -ON_EPSILON) { // source is on the negative side, so we want all // pass and target on the positive side fliptest = false; break; } else if (d > ON_EPSILON) { // source is on the positive side, so we want all // pass and target on the negative side fliptest = true; break; } } if (k == source->numpoints) continue; // planar with source portal // // flip the normal if the source portal is backwards // if (fliptest) { VectorSubtract (vec3_origin, plane.normal, plane.normal); plane.dist = -plane.dist; } // // if all of the pass portal points are now on the positive side, // this is the seperating plane // counts[0] = counts[1] = counts[2] = 0; for (k=0 ; knumpoints ; k++) { if (k==j) continue; d = DotProduct (pass->points[k], plane.normal) - plane.dist; if (d < -ON_EPSILON) break; else if (d > ON_EPSILON) counts[0]++; else counts[2]++; } if (k != pass->numpoints) continue; // points on negative side, not a seperating plane if (!counts[0]) { continue; // planar with seperating plane } // // flip the normal if we want the back side // if (flipclip) { VectorSubtract (vec3_origin, plane.normal, plane.normal); plane.dist = -plane.dist; } // // clip target by the seperating plane // target = ClipWinding (target, &plane, false); if (!target) return NULL; // target is not visible } } return target; } /* ================== RecursiveLeafFlow Flood fill through the leafs If src_portal is NULL, this is the originating leaf ================== */ void RecursiveLeafFlow (int leafnum, threaddata_t *thread, pstack_t *prevstack) { pstack_t stack; portal_t *p; plane_t backplane; winding_t *source, *target; leaf_t *leaf; int i, j; long *test, *might, *vis; qboolean more; c_chains++; leaf = &leafs[leafnum]; CheckStack (leaf, thread); // mark the leaf as visible if (! (thread->leafvis[leafnum>>3] & (1<<(leafnum&7)) ) ) { thread->leafvis[leafnum>>3] |= 1<<(leafnum&7); thread->base->numcansee++; } prevstack->next = &stack; stack.next = NULL; stack.leaf = leaf; stack.portal = NULL; stack.mightsee = malloc(bitbytes); might = (long *)stack.mightsee; vis = (long *)thread->leafvis; // check all portals for flowing into other leafs for (i=0 ; inumportals ; i++) { p = leaf->portals[i]; if ( ! (prevstack->mightsee[p->leaf>>3] & (1<<(p->leaf&7)) ) ) { c_leafskip++; continue; // can't possibly see it } // if the portal can't see anything we haven't allready seen, skip it if (p->status == stat_done) { c_vistest++; test = (long *)p->visbits; } else { c_mighttest++; test = (long *)p->mightsee; } more = false; for (j=0 ; jmightsee)[j] & test[j]; if (might[j] & ~vis[j]) more = true; } if (!more) { // can't see anything new c_portalskip++; continue; } // get plane of portal, point normal into the neighbor leaf stack.portalplane = p->plane; VectorSubtract (vec3_origin, p->plane.normal, backplane.normal); backplane.dist = -p->plane.dist; if (VectorCompare (prevstack->portalplane.normal, backplane.normal) ) continue; // can't go out a coplanar face c_portalcheck++; stack.portal = p; stack.next = NULL; target = ClipWinding (p->winding, &thread->pstack_head.portalplane, false); if (!target) continue; if (!prevstack->pass) { // the second leaf can only be blocked if coplanar stack.source = prevstack->source; stack.pass = target; RecursiveLeafFlow (p->leaf, thread, &stack); FreeWinding (target); continue; } target = ClipWinding (target, &prevstack->portalplane, false); if (!target) continue; source = CopyWinding (prevstack->source); source = ClipWinding (source, &backplane, false); if (!source) { FreeWinding (target); continue; } c_portaltest++; if (testlevel > 0) { target = ClipToSeperators (source, prevstack->pass, target, false); if (!target) { FreeWinding (source); continue; } } if (testlevel > 1) { target = ClipToSeperators (prevstack->pass, source, target, true); if (!target) { FreeWinding (source); continue; } } if (testlevel > 2) { source = ClipToSeperators (target, prevstack->pass, source, false); if (!source) { FreeWinding (target); continue; } } if (testlevel > 3) { source = ClipToSeperators (prevstack->pass, target, source, true); if (!source) { FreeWinding (target); continue; } } stack.source = source; stack.pass = target; c_portalpass++; // flow through it for real RecursiveLeafFlow (p->leaf, thread, &stack); FreeWinding (source); FreeWinding (target); } free (stack.mightsee); } /* =============== PortalFlow =============== */ void PortalFlow (portal_t *p) { threaddata_t data; if (p->status != stat_working) Error ("PortalFlow: reflowed"); p->status = stat_working; p->visbits = malloc (bitbytes); memset (p->visbits, 0, bitbytes); memset (&data, 0, sizeof(data)); data.leafvis = p->visbits; data.base = p; data.pstack_head.portal = p; data.pstack_head.source = p->winding; data.pstack_head.portalplane = p->plane; data.pstack_head.mightsee = p->mightsee; RecursiveLeafFlow (p->leaf, &data, &data.pstack_head); p->status = stat_done; } /* =============================================================================== This is a rough first-order aproximation that is used to trivially reject some of the final calculations. =============================================================================== */ byte portalsee[MAX_PORTALS]; int c_leafsee, c_portalsee; void SimpleFlood (portal_t *srcportal, int leafnum) { int i; leaf_t *leaf; portal_t *p; if (srcportal->mightsee[leafnum>>3] & (1<<(leafnum&7)) ) return; srcportal->mightsee[leafnum>>3] |= (1<<(leafnum&7)); c_leafsee++; leaf = &leafs[leafnum]; for (i=0 ; inumportals ; i++) { p = leaf->portals[i]; if ( !portalsee[ p - portals ] ) continue; SimpleFlood (srcportal, p->leaf); } } /* ============== BasePortalVis ============== */ void BasePortalVis (void) { int i, j, k; portal_t *tp, *p; float d; winding_t *w; for (i=0, p = portals ; imightsee = malloc (bitbytes); memset (p->mightsee, 0, bitbytes); c_portalsee = 0; memset (portalsee, 0, numportals*2); for (j=0, tp = portals ; jwinding; for (k=0 ; knumpoints ; k++) { d = DotProduct (w->points[k], p->plane.normal) - p->plane.dist; if (d > ON_EPSILON) break; } if (k == w->numpoints) continue; // no points on front w = p->winding; for (k=0 ; knumpoints ; k++) { d = DotProduct (w->points[k], tp->plane.normal) - tp->plane.dist; if (d < -ON_EPSILON) break; } if (k == w->numpoints) continue; // no points on front portalsee[j] = 1; c_portalsee++; } c_leafsee = 0; SimpleFlood (p, p->leaf); p->nummightsee = c_leafsee; // printf ("portal:%4i c_leafsee:%4i \n", i, c_leafsee); } }