/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /***************************************************************************** * name: be_aas_debug.h * * desc: AAS * * *****************************************************************************/ //clear the shown debug lines void AAS_ClearShownDebugLines( void ); // void AAS_ClearShownPolygons( void ); //show a debug line void AAS_DebugLine( vec3_t start, vec3_t end, int color ); //show a permenent line void AAS_PermanentLine( vec3_t start, vec3_t end, int color ); //show a permanent cross void AAS_DrawPermanentCross( vec3_t origin, float size, int color ); //draw a cross in the plane void AAS_DrawPlaneCross( vec3_t point, vec3_t normal, float dist, int type, int color ); //show a bounding box void AAS_ShowBoundingBox( vec3_t origin, vec3_t mins, vec3_t maxs ); //show a face void AAS_ShowFace( int facenum ); //show an area void AAS_ShowArea( int areanum, int groundfacesonly ); // void AAS_ShowAreaPolygons( int areanum, int color, int groundfacesonly ); //draw a cros void AAS_DrawCross( vec3_t origin, float size, int color ); //print the travel type void AAS_PrintTravelType( int traveltype ); //draw an arrow void AAS_DrawArrow( vec3_t start, vec3_t end, int linecolor, int arrowcolor ); //visualize the given reachability void AAS_ShowReachability( struct aas_reachability_s *reach ); //show the reachable areas from the given area void AAS_ShowReachableAreas( int areanum );