/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /***************************************************************************** * name: be_aas_reach.h * * desc: AAS * * *****************************************************************************/ #ifdef AASINTERN //initialize calculating the reachabilities void AAS_InitReachability( void ); //continue calculating the reachabilities int AAS_ContinueInitReachability( float time ); // int AAS_BestReachableLinkArea( aas_link_t *areas ); #endif //AASINTERN //returns true if the are has reachabilities to other areas int AAS_AreaReachability( int areanum ); //returns the best reachable area and goal origin for a bounding box at the given origin int AAS_BestReachableArea( vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin ); //returns the next reachability using the given model int AAS_NextModelReachability( int num, int modelnum ); //returns the total area of the ground faces of the given area float AAS_AreaGroundFaceArea( int areanum ); //returns true if the area is crouch only int AAS_AreaCrouch( int areanum ); //returns true if a player can swim in this area int AAS_AreaSwim( int areanum ); //returns true if the area is filled with a liquid int AAS_AreaLiquid( int areanum ); //returns true if the area contains lava int AAS_AreaLava( int areanum ); //returns true if the area contains slime int AAS_AreaSlime( int areanum ); //returns true if the area has one or more ground faces int AAS_AreaGrounded( int areanum ); //returns true if the area has one or more ladder faces int AAS_AreaLadder( int areanum ); //returns true if the area is a jump pad int AAS_AreaJumpPad( int areanum ); //returns true if the area is donotenter int AAS_AreaDoNotEnter( int areanum ); //returns true if the area is donotenterlarge int AAS_AreaDoNotEnterLarge( int areanum );