/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /***************************************************************************** * name: l_libvar.h * * desc: botlib vars * * *****************************************************************************/ //library variable typedef struct libvar_s { char *name; char *string; int flags; qboolean modified; // set each time the cvar is changed float value; struct libvar_s *next; } libvar_t; //removes all library variables void LibVarDeAllocAll( void ); //gets the library variable with the given name libvar_t *LibVarGet( char *var_name ); //gets the string of the library variable with the given name char *LibVarGetString( char *var_name ); //gets the value of the library variable with the given name float LibVarGetValue( char *var_name ); //creates the library variable if not existing already and returns it libvar_t *LibVar( char *var_name, char *value ); //creates the library variable if not existing already and returns the value float LibVarValue( char *var_name, char *value ); //creates the library variable if not existing already and returns the value string char *LibVarString( char *var_name, char *value ); //sets the library variable void LibVarSet( char *var_name, char *value ); //returns true if the library variable has been modified qboolean LibVarChanged( char *var_name ); //sets the library variable to unmodified void LibVarSetNotModified( char *var_name );