/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ //=========================================================================== // // Name: cfg.h // Function: // Programmer: Mr Elusive (MrElusive@demigod.demon.nl) // Last update: 1997-12-04 // Tab Size: 3 //=========================================================================== #define BBOXFL_GROUNDED 1 //bounding box only valid when on ground #define BBOXFL_NOTGROUNDED 2 //bounding box only valid when NOT on ground typedef struct cfg_s { int numbboxes; //number of bounding boxes aas_bbox_t bboxes[AAS_MAX_BBOXES]; //all the bounding boxes int allpresencetypes; //or of all presence types // aas settings vec3_t phys_gravitydirection; float phys_friction; float phys_stopspeed; float phys_gravity; float phys_waterfriction; float phys_watergravity; float phys_maxvelocity; float phys_maxwalkvelocity; float phys_maxcrouchvelocity; float phys_maxswimvelocity; float phys_walkaccelerate; float phys_airaccelerate; float phys_swimaccelerate; float phys_maxstep; float phys_maxsteepness; float phys_maxwaterjump; float phys_maxbarrier; float phys_jumpvel; float phys_falldelta5; float phys_falldelta10; float rs_waterjump; float rs_teleport; float rs_barrierjump; float rs_startcrouch; float rs_startgrapple; float rs_startwalkoffledge; float rs_startjump; float rs_rocketjump; float rs_bfgjump; float rs_jumppad; float rs_aircontrolledjumppad; float rs_funcbob; float rs_startelevator; float rs_falldamage5; float rs_falldamage10; float rs_maxjumpfallheight; } cfg_t; extern cfg_t cfg; void DefaultCfg( void ); int LoadCfgFile( char *filename );