/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see .
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
//===========================================================================
//
// Name: Brush CSG
// Function:
// Programmer(s): id Software & Mr Elusive (MrElusive@demigod.demon.nl)
// Last update: 1997-12-04
// Tab Size: 3
// Notes: Microsoft Visual C++ optimizations:
// "global optimization" or "full optimization" results
// in micro brushes??
//===========================================================================
#include "qbsp.h"
/*
tag all brushes with original contents
brushes may contain multiple contents
there will be no brush overlap after csg phase
*/
int minplanenums[3];
int maxplanenums[3];
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void CheckBSPBrush( bspbrush_t *brush ) {
int i, j;
plane_t *plane1, *plane2;
//check if the brush is convex... flipped planes make a brush non-convex
for ( i = 0; i < brush->numsides; i++ )
{
for ( j = 0; j < brush->numsides; j++ )
{
if ( i == j ) {
continue;
}
plane1 = &mapplanes[brush->sides[i].planenum];
plane2 = &mapplanes[brush->sides[j].planenum];
//
if ( WindingsNonConvex( brush->sides[i].winding,
brush->sides[j].winding,
plane1->normal, plane2->normal,
plane1->dist, plane2->dist ) ) {
Log_Print( "non convex brush" );
break;
} //end if
} //end for
} //end for
BoundBrush( brush );
//check for out of bound brushes
for ( i = 0; i < 3; i++ )
{
if ( brush->mins[i] < -MAX_MAP_BOUNDS || brush->maxs[i] > MAX_MAP_BOUNDS ) {
Log_Print( "brush: bounds out of range\n" );
Log_Print( "ob->mins[%d] = %f, ob->maxs[%d] = %f\n", i, brush->mins[i], i, brush->maxs[i] );
break;
} //end if
if ( brush->mins[i] > MAX_MAP_BOUNDS || brush->maxs[i] < -MAX_MAP_BOUNDS ) {
Log_Print( "brush: no visible sides on brush\n" );
Log_Print( "ob->mins[%d] = %f, ob->maxs[%d] = %f\n", i, brush->mins[i], i, brush->maxs[i] );
break;
} //end if
} //end for
} //end of the function CheckBSPBrush
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BSPBrushWindings( bspbrush_t *brush ) {
int i, j;
winding_t *w;
plane_t *plane;
for ( i = 0; i < brush->numsides; i++ )
{
plane = &mapplanes[brush->sides[i].planenum];
w = BaseWindingForPlane( plane->normal, plane->dist );
for ( j = 0; j < brush->numsides && w; j++ )
{
if ( i == j ) {
continue;
}
plane = &mapplanes[brush->sides[j].planenum ^ 1];
ChopWindingInPlace( &w, plane->normal, plane->dist, 0 ); //CLIP_EPSILON);
} //end for
brush->sides[i].winding = w;
} //end for
} //end of the function BSPBrushWindings
//===========================================================================
// NOTE: can't keep brush->original intact
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *TryMergeBrushes( bspbrush_t *brush1, bspbrush_t *brush2 ) {
int i, j, k, n, shared;
side_t *side1, *side2, *cs;
plane_t *plane1, *plane2;
bspbrush_t *newbrush;
//check for bounding box overlapp
for ( i = 0; i < 3; i++ )
{
if ( brush1->mins[i] > brush2->maxs[i] + 2
|| brush1->maxs[i] < brush2->mins[i] - 2 ) {
return NULL;
} //end if
} //end for
//
shared = 0;
//check if the brush is convex... flipped planes make a brush non-convex
for ( i = 0; i < brush1->numsides; i++ )
{
side1 = &brush1->sides[i];
//don't check the "shared" sides
for ( k = 0; k < brush2->numsides; k++ )
{
side2 = &brush2->sides[k];
if ( side1->planenum == ( side2->planenum ^ 1 ) ) {
shared++;
//there may only be ONE shared side
if ( shared > 1 ) {
return NULL;
}
break;
} //end if
} //end for
if ( k < brush2->numsides ) {
continue;
}
//
for ( j = 0; j < brush2->numsides; j++ )
{
side2 = &brush2->sides[j];
//don't check the "shared" sides
for ( n = 0; n < brush1->numsides; n++ )
{
side1 = &brush1->sides[n];
if ( side1->planenum == ( side2->planenum ^ 1 ) ) {
break;
}
} //end for
if ( n < brush1->numsides ) {
continue;
}
//
side1 = &brush1->sides[i];
//if the side is in the same plane
//*
if ( side1->planenum == side2->planenum ) {
if ( side1->texinfo != TEXINFO_NODE &&
side2->texinfo != TEXINFO_NODE &&
side1->texinfo != side2->texinfo ) {
return NULL;
}
continue;
} //end if
//
plane1 = &mapplanes[side1->planenum];
plane2 = &mapplanes[side2->planenum];
//
if ( WindingsNonConvex( side1->winding, side2->winding,
plane1->normal, plane2->normal,
plane1->dist, plane2->dist ) ) {
return NULL;
} //end if
} //end for
} //end for
newbrush = AllocBrush( brush1->numsides + brush2->numsides );
newbrush->original = brush1->original;
newbrush->numsides = 0;
//newbrush->side = brush1->side; //brush contents
//fix texinfos for sides lying in the same plane
for ( i = 0; i < brush1->numsides; i++ )
{
side1 = &brush1->sides[i];
//
for ( n = 0; n < brush2->numsides; n++ )
{
side2 = &brush2->sides[n];
//if both sides are in the same plane get the texinfo right
if ( side1->planenum == side2->planenum ) {
if ( side1->texinfo == TEXINFO_NODE ) {
side1->texinfo = side2->texinfo;
}
if ( side2->texinfo == TEXINFO_NODE ) {
side2->texinfo = side1->texinfo;
}
} //end if
} //end for
} //end for
//
for ( i = 0; i < brush1->numsides; i++ )
{
side1 = &brush1->sides[i];
//don't add the "shared" sides
for ( n = 0; n < brush2->numsides; n++ )
{
side2 = &brush2->sides[n];
if ( side1->planenum == ( side2->planenum ^ 1 ) ) {
break;
}
} //end for
if ( n < brush2->numsides ) {
continue;
}
//
for ( n = 0; n < newbrush->numsides; n++ )
{
cs = &newbrush->sides[n];
if ( cs->planenum == side1->planenum ) {
Log_Print( "brush duplicate plane\n" );
break;
} //end if
} //end if
if ( n < newbrush->numsides ) {
continue;
}
//add this side
cs = &newbrush->sides[newbrush->numsides];
newbrush->numsides++;
*cs = *side1;
} //end for
for ( j = 0; j < brush2->numsides; j++ )
{
side2 = &brush2->sides[j];
for ( n = 0; n < brush1->numsides; n++ )
{
side1 = &brush1->sides[n];
//if the side is in the same plane
if ( side2->planenum == side1->planenum ) {
break;
}
//don't add the "shared" sides
if ( side2->planenum == ( side1->planenum ^ 1 ) ) {
break;
}
} //end for
if ( n < brush1->numsides ) {
continue;
}
//
for ( n = 0; n < newbrush->numsides; n++ )
{
cs = &newbrush->sides[n];
if ( cs->planenum == side2->planenum ) {
Log_Print( "brush duplicate plane\n" );
break;
} //end if
} //end if
if ( n < newbrush->numsides ) {
continue;
}
//add this side
cs = &newbrush->sides[newbrush->numsides];
newbrush->numsides++;
*cs = *side2;
} //end for
BSPBrushWindings( newbrush );
BoundBrush( newbrush );
CheckBSPBrush( newbrush );
return newbrush;
} //end of the function TryMergeBrushes
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *MergeBrushes( bspbrush_t *brushlist ) {
int nummerges, merged;
bspbrush_t *b1, *b2, *tail, *newbrush, *newbrushlist;
bspbrush_t *lastb2;
if ( !brushlist ) {
return NULL;
}
qprintf( "%5d brushes merged", nummerges = 0 );
do
{
for ( tail = brushlist; tail; tail = tail->next )
{
if ( !tail->next ) {
break;
}
} //end for
merged = 0;
newbrushlist = NULL;
for ( b1 = brushlist; b1; b1 = brushlist )
{
lastb2 = b1;
for ( b2 = b1->next; b2; b2 = b2->next )
{
//if the brushes don't have the same contents
if ( b1->original->contents != b2->original->contents ||
b1->original->expansionbbox != b2->original->expansionbbox ) {
newbrush = NULL;
} else { newbrush = TryMergeBrushes( b1, b2 );}
if ( newbrush ) {
tail->next = newbrush;
lastb2->next = b2->next;
brushlist = brushlist->next;
FreeBrush( b1 );
FreeBrush( b2 );
for ( tail = brushlist; tail; tail = tail->next )
{
if ( !tail->next ) {
break;
}
} //end for
merged++;
qprintf( "\r%5d", nummerges++ );
break;
} //end if
lastb2 = b2;
} //end for
//if b1 can't be merged with any of the other brushes
if ( !b2 ) {
brushlist = brushlist->next;
//keep b1
b1->next = newbrushlist;
newbrushlist = b1;
} //end else
} //end for
brushlist = newbrushlist;
} while ( merged );
qprintf( "\n" );
return newbrushlist;
} //end of the function MergeBrushes
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void SplitBrush2( bspbrush_t *brush, int planenum,
bspbrush_t **front, bspbrush_t **back ) {
SplitBrush( brush, planenum, front, back );
#if 0
if ( *front && ( *front )->sides[( *front )->numsides - 1].texinfo == -1 ) {
( *front )->sides[( *front )->numsides - 1].texinfo = ( *front )->sides[0].texinfo; // not -1
}
if ( *back && ( *back )->sides[( *back )->numsides - 1].texinfo == -1 ) {
( *back )->sides[( *back )->numsides - 1].texinfo = ( *back )->sides[0].texinfo; // not -1
}
#endif
} //end of the function SplitBrush2
//===========================================================================
// Returns a list of brushes that remain after B is subtracted from A.
// May by empty if A is contained inside B.
// The originals are undisturbed.
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *SubtractBrush( bspbrush_t *a, bspbrush_t *b ) { // a - b = out (list)
int i;
bspbrush_t *front, *back;
bspbrush_t *out, *in;
in = a;
out = NULL;
for ( i = 0; i < b->numsides && in; i++ )
{
SplitBrush2( in, b->sides[i].planenum, &front, &back );
if ( in != a ) {
FreeBrush( in );
}
if ( front ) { // add to list
front->next = out;
out = front;
} //end if
in = back;
} //end for
if ( in ) {
FreeBrush( in );
} //end if
else
{ // didn't really intersect
FreeBrushList( out );
return a;
} //end else
return out;
} //end of the function SubtractBrush
//===========================================================================
// Returns a single brush made up by the intersection of the
// two provided brushes, or NULL if they are disjoint.
//
// The originals are undisturbed.
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *IntersectBrush( bspbrush_t *a, bspbrush_t *b ) {
int i;
bspbrush_t *front, *back;
bspbrush_t *in;
in = a;
for ( i = 0 ; i < b->numsides && in ; i++ )
{
SplitBrush2( in, b->sides[i].planenum, &front, &back );
if ( in != a ) {
FreeBrush( in );
}
if ( front ) {
FreeBrush( front );
}
in = back;
} //end for
if ( in == a ) {
return NULL;
}
in->next = NULL;
return in;
} //end of the function IntersectBrush
//===========================================================================
// Returns true if the two brushes definately do not intersect.
// There will be false negatives for some non-axial combinations.
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean BrushesDisjoint( bspbrush_t *a, bspbrush_t *b ) {
int i, j;
// check bounding boxes
for ( i = 0 ; i < 3 ; i++ )
if ( a->mins[i] >= b->maxs[i]
|| a->maxs[i] <= b->mins[i] ) {
return true;
} // bounding boxes don't overlap
// check for opposing planes
for ( i = 0 ; i < a->numsides ; i++ )
{
for ( j = 0 ; j < b->numsides ; j++ )
{
if ( a->sides[i].planenum ==
( b->sides[j].planenum ^ 1 ) ) {
return true; // opposite planes, so not touching
}
}
}
return false; // might intersect
} //end of the function BrushesDisjoint
//===========================================================================
// Returns a content word for the intersection of two brushes.
// Some combinations will generate a combination (water + clip),
// but most will be the stronger of the two contents.
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int IntersectionContents( int c1, int c2 ) {
int out;
out = c1 | c2;
if ( out & CONTENTS_SOLID ) {
out = CONTENTS_SOLID;
}
return out;
} //end of the function IntersectionContents
//===========================================================================
// Any planes shared with the box edge will be set to no texinfo
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *ClipBrushToBox( bspbrush_t *brush, vec3_t clipmins, vec3_t clipmaxs ) {
int i, j;
bspbrush_t *front, *back;
int p;
for ( j = 0 ; j < 2 ; j++ )
{
if ( brush->maxs[j] > clipmaxs[j] ) {
SplitBrush( brush, maxplanenums[j], &front, &back );
if ( front ) {
FreeBrush( front );
}
brush = back;
if ( !brush ) {
return NULL;
}
}
if ( brush->mins[j] < clipmins[j] ) {
SplitBrush( brush, minplanenums[j], &front, &back );
if ( back ) {
FreeBrush( back );
}
brush = front;
if ( !brush ) {
return NULL;
}
}
}
// remove any colinear faces
for ( i = 0 ; i < brush->numsides ; i++ )
{
p = brush->sides[i].planenum & ~1;
if ( p == maxplanenums[0] || p == maxplanenums[1]
|| p == minplanenums[0] || p == minplanenums[1] ) {
brush->sides[i].texinfo = TEXINFO_NODE;
brush->sides[i].flags &= ~SFL_VISIBLE;
}
}
return brush;
} //end of the function ClipBrushToBox
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *MakeBspBrushList( int startbrush, int endbrush,
vec3_t clipmins, vec3_t clipmaxs ) {
mapbrush_t *mb;
bspbrush_t *brushlist, *newbrush;
int i, j;
int c_faces;
int c_brushes;
int numsides;
int vis;
vec3_t normal;
float dist;
for ( i = 0 ; i < 2 ; i++ )
{
VectorClear( normal );
normal[i] = 1;
dist = clipmaxs[i];
maxplanenums[i] = FindFloatPlane( normal, dist );
dist = clipmins[i];
minplanenums[i] = FindFloatPlane( normal, dist );
}
brushlist = NULL;
c_faces = 0;
c_brushes = 0;
for ( i = startbrush ; i < endbrush ; i++ )
{
mb = &mapbrushes[i];
numsides = mb->numsides;
if ( !numsides ) {
continue;
}
// make sure the brush has at least one face showing
vis = 0;
for ( j = 0 ; j < numsides ; j++ )
if ( ( mb->original_sides[j].flags & SFL_VISIBLE ) && mb->original_sides[j].winding ) {
vis++;
}
#if 0
if ( !vis ) {
continue; // no faces at all
}
#endif
// if the brush is outside the clip area, skip it
for ( j = 0 ; j < 3 ; j++ )
if ( mb->mins[j] >= clipmaxs[j]
|| mb->maxs[j] <= clipmins[j] ) {
break;
}
if ( j != 3 ) {
continue;
}
//
// make a copy of the brush
//
newbrush = AllocBrush( mb->numsides );
newbrush->original = mb;
newbrush->numsides = mb->numsides;
memcpy( newbrush->sides, mb->original_sides, numsides * sizeof( side_t ) );
for ( j = 0 ; j < numsides ; j++ )
{
if ( newbrush->sides[j].winding ) {
newbrush->sides[j].winding = CopyWinding( newbrush->sides[j].winding );
}
if ( newbrush->sides[j].surf & SURF_HINT ) {
newbrush->sides[j].flags |= SFL_VISIBLE; // hints are always visible
}
}
VectorCopy( mb->mins, newbrush->mins );
VectorCopy( mb->maxs, newbrush->maxs );
//
// carve off anything outside the clip box
//
newbrush = ClipBrushToBox( newbrush, clipmins, clipmaxs );
if ( !newbrush ) {
continue;
}
c_faces += vis;
c_brushes++;
newbrush->next = brushlist;
brushlist = newbrush;
}
return brushlist;
} //end of the function MakeBspBrushList
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *AddBrushListToTail( bspbrush_t *list, bspbrush_t *tail ) {
bspbrush_t *walk, *next;
for ( walk = list ; walk ; walk = next )
{ // add to end of list
next = walk->next;
walk->next = NULL;
tail->next = walk;
tail = walk;
} //end for
return tail;
} //end of the function AddBrushListToTail
//===========================================================================
// Builds a new list that doesn't hold the given brush
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *CullList( bspbrush_t *list, bspbrush_t *skip1 ) {
bspbrush_t *newlist;
bspbrush_t *next;
newlist = NULL;
for ( ; list ; list = next )
{
next = list->next;
if ( list == skip1 ) {
FreeBrush( list );
continue;
}
list->next = newlist;
newlist = list;
}
return newlist;
} //end of the function CullList
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
/*
void WriteBrushMap(char *name, bspbrush_t *list)
{
FILE *f;
side_t *s;
int i;
winding_t *w;
Log_Print("writing %s\n", name);
f = fopen (name, "wb");
if (!f)
Error ("Can't write %s\b", name);
fprintf (f, "{\n\"classname\" \"worldspawn\"\n");
for ( ; list ; list=list->next )
{
fprintf (f, "{\n");
for (i=0,s=list->sides ; inumsides ; i++,s++)
{
w = BaseWindingForPlane (mapplanes[s->planenum].normal, mapplanes[s->planenum].dist);
fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]);
fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]);
fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]);
fprintf (f, "%s 0 0 0 1 1\n", texinfo[s->texinfo].texture);
FreeWinding (w);
}
fprintf (f, "}\n");
}
fprintf (f, "}\n");
fclose (f);
} //end of the function WriteBrushMap
*/
//===========================================================================
// Returns true if b1 is allowed to bite b2
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean BrushGE( bspbrush_t *b1, bspbrush_t *b2 ) {
#ifdef ME
if ( create_aas ) {
if ( b1->original->expansionbbox != b2->original->expansionbbox ) {
return false;
} //end if
//never have something else bite a ladder brush
//never have a ladder brush bite something else
if ( ( b1->original->contents & CONTENTS_LADDER )
&& !( b2->original->contents & CONTENTS_LADDER ) ) {
return false;
} //end if
} //end if
#endif //ME
// detail brushes never bite structural brushes
if ( ( b1->original->contents & CONTENTS_DETAIL )
&& !( b2->original->contents & CONTENTS_DETAIL ) ) {
return false;
} //end if
if ( b1->original->contents & CONTENTS_SOLID ) {
return true;
} //end if
return false;
} //end of the function BrushGE
//===========================================================================
// Carves any intersecting solid brushes into the minimum number
// of non-intersecting brushes.
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *ChopBrushes( bspbrush_t *head ) {
bspbrush_t *b1, *b2, *next;
bspbrush_t *tail;
bspbrush_t *keep;
bspbrush_t *sub, *sub2;
int c1, c2;
int num_csg_iterations;
Log_Print( "-------- Brush CSG ---------\n" );
Log_Print( "%6d original brushes\n", CountBrushList( head ) );
num_csg_iterations = 0;
qprintf( "%6d output brushes", num_csg_iterations );
#if 0
if ( startbrush == 0 ) {
WriteBrushList( "before.gl", head, false );
}
#endif
keep = NULL;
newlist:
// find tail
if ( !head ) {
return NULL;
}
for ( tail = head; tail->next; tail = tail->next )
;
for ( b1 = head ; b1 ; b1 = next )
{
next = b1->next;
//if the conversion is cancelled
if ( cancelconversion ) {
b1->next = keep;
keep = b1;
continue;
} //end if
for ( b2 = b1->next; b2; b2 = b2->next )
{
if ( BrushesDisjoint( b1, b2 ) ) {
continue;
}
sub = NULL;
sub2 = NULL;
c1 = 999999;
c2 = 999999;
if ( BrushGE( b2, b1 ) ) {
sub = SubtractBrush( b1, b2 );
if ( sub == b1 ) {
continue; // didn't really intersect
} //end if
if ( !sub ) { // b1 is swallowed by b2
head = CullList( b1, b1 );
goto newlist;
}
c1 = CountBrushList( sub );
}
if ( BrushGE( b1, b2 ) ) {
sub2 = SubtractBrush( b2, b1 );
if ( sub2 == b2 ) {
continue; // didn't really intersect
}
if ( !sub2 ) { // b2 is swallowed by b1
FreeBrushList( sub );
head = CullList( b1, b2 );
goto newlist;
}
c2 = CountBrushList( sub2 );
}
if ( !sub && !sub2 ) {
continue; // neither one can bite
}
// only accept if it didn't fragment
// (commenting this out allows full fragmentation)
if ( c1 > 1 && c2 > 1 ) {
if ( sub2 ) {
FreeBrushList( sub2 );
}
if ( sub ) {
FreeBrushList( sub );
}
continue;
}
if ( c1 < c2 ) {
if ( sub2 ) {
FreeBrushList( sub2 );
}
tail = AddBrushListToTail( sub, tail );
head = CullList( b1, b1 );
goto newlist;
} //end if
else
{
if ( sub ) {
FreeBrushList( sub );
}
tail = AddBrushListToTail( sub2, tail );
head = CullList( b1, b2 );
goto newlist;
} //end else
} //end for
if ( !b2 ) { // b1 is no longer intersecting anything, so keep it
b1->next = keep;
keep = b1;
} //end if
num_csg_iterations++;
qprintf( "\r%6d", num_csg_iterations );
} //end for
if ( cancelconversion ) {
return keep;
}
//
qprintf( "\n" );
Log_Write( "%6d output brushes\r\n", num_csg_iterations );
#if 0
{
WriteBrushList( "after.gl", keep, false );
WriteBrushMap( "after.map", keep );
}
#endif
return keep;
} //end of the function ChopBrushes
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *InitialBrushList( bspbrush_t *list ) {
bspbrush_t *b;
bspbrush_t *out, *newb;
int i;
// only return brushes that have visible faces
out = NULL;
for ( b = list ; b ; b = b->next )
{
#if 0
for ( i = 0 ; i < b->numsides ; i++ )
if ( b->sides[i].flags & SFL_VISIBLE ) {
break;
}
if ( i == b->numsides ) {
continue;
}
#endif
newb = CopyBrush( b );
newb->next = out;
out = newb;
// clear visible, so it must be set by MarkVisibleFaces_r
// to be used in the optimized list
for ( i = 0 ; i < b->numsides ; i++ )
{
newb->sides[i].original = &b->sides[i];
// newb->sides[i].visible = true;
b->sides[i].flags &= ~SFL_VISIBLE;
}
}
return out;
} //end of the function InitialBrushList
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *OptimizedBrushList( bspbrush_t *list ) {
bspbrush_t *b;
bspbrush_t *out, *newb;
int i;
// only return brushes that have visible faces
out = NULL;
for ( b = list ; b ; b = b->next )
{
for ( i = 0 ; i < b->numsides ; i++ )
if ( b->sides[i].flags & SFL_VISIBLE ) {
break;
}
if ( i == b->numsides ) {
continue;
}
newb = CopyBrush( b );
newb->next = out;
out = newb;
} //end for
// WriteBrushList ("vis.gl", out, true);
return out;
} //end of the function OptimizeBrushList
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
tree_t *ProcessWorldBrushes( int brush_start, int brush_end ) {
bspbrush_t *brushes;
tree_t *tree;
node_t *node;
vec3_t mins, maxs;
//take the whole world
mins[0] = map_mins[0] - 8;
mins[1] = map_mins[1] - 8;
mins[2] = map_mins[2] - 8;
maxs[0] = map_maxs[0] + 8;
maxs[1] = map_maxs[1] + 8;
maxs[2] = map_maxs[2] + 8;
//reset the brush bsp
ResetBrushBSP();
// the makelist and chopbrushes could be cached between the passes...
//create a list with brushes that are within the given mins/maxs
//some brushes will be cut and only the part that falls within the
//mins/maxs will be in the bush list
brushes = MakeBspBrushList( brush_start, brush_end, mins, maxs );
//
if ( !brushes ) {
node = AllocNode();
node->planenum = PLANENUM_LEAF;
node->contents = CONTENTS_SOLID;
tree = Tree_Alloc();
tree->headnode = node;
VectorCopy( mins, tree->mins );
VectorCopy( maxs, tree->maxs );
} //end if
else
{
//Carves any intersecting solid brushes into the minimum number
//of non-intersecting brushes.
if ( !nocsg ) {
brushes = ChopBrushes( brushes );
/*
if (create_aas)
{
brushes = MergeBrushes(brushes);
} //end if*/
} //end if
//if the conversion is cancelled
if ( cancelconversion ) {
FreeBrushList( brushes );
return NULL;
} //end if
//create the actual bsp tree
tree = BrushBSP( brushes, mins, maxs );
} //end else
//return the tree
return tree;
} //end of the function ProcessWorldBrushes