/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "qbsp.h" int c_glfaces; int PortalVisibleSides( portal_t *p ) { int fcon, bcon; if ( !p->onnode ) { return 0; // outside } fcon = p->nodes[0]->contents; bcon = p->nodes[1]->contents; // same contents never create a face if ( fcon == bcon ) { return 0; } // FIXME: is this correct now? if ( !fcon ) { return 1; } if ( !bcon ) { return 2; } return 0; } void OutputWinding( winding_t *w, FILE *glview ) { static int level = 128; vec_t light; int i; fprintf( glview, "%i\n", w->numpoints ); level += 28; light = ( level & 255 ) / 255.0; for ( i = 0 ; i < w->numpoints ; i++ ) { fprintf( glview, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f\n", w->p[i][0], w->p[i][1], w->p[i][2], light, light, light ); } fprintf( glview, "\n" ); } /* ============= OutputPortal ============= */ void OutputPortal( portal_t *p, FILE *glview ) { winding_t *w; int sides; sides = PortalVisibleSides( p ); if ( !sides ) { return; } c_glfaces++; w = p->winding; if ( sides == 2 ) { // back side w = ReverseWinding( w ); } OutputWinding( w, glview ); if ( sides == 2 ) { FreeWinding( w ); } } /* ============= WriteGLView_r ============= */ void WriteGLView_r( node_t *node, FILE *glview ) { portal_t *p, *nextp; if ( node->planenum != PLANENUM_LEAF ) { WriteGLView_r( node->children[0], glview ); WriteGLView_r( node->children[1], glview ); return; } // write all the portals for ( p = node->portals ; p ; p = nextp ) { if ( p->nodes[0] == node ) { OutputPortal( p, glview ); nextp = p->next[0]; } else { nextp = p->next[1]; } } } /* ============= WriteGLView ============= */ void WriteGLView( tree_t *tree, char *source ) { char name[1024]; FILE *glview; c_glfaces = 0; sprintf( name, "%s%s.gl",outbase, source ); printf( "Writing %s\n", name ); glview = fopen( name, "w" ); if ( !glview ) { Error( "Couldn't open %s", name ); } WriteGLView_r( tree->headnode, glview ); fclose( glview ); printf( "%5i c_glfaces\n", c_glfaces ); }