/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef MAX_MAP_ENTITIES #define MAX_MAP_ENTITIES 2048 #endif typedef struct epair_s { struct epair_s *next; char *key; char *value; } epair_t; typedef struct { vec3_t origin; int firstbrush; int numbrushes; epair_t *epairs; // only valid for func_areaportals int areaportalnum; int portalareas[2]; int modelnum; //for bsp 2 map conversion qboolean wasdetail; //for SIN } entity_t; extern int num_entities; extern entity_t entities[MAX_MAP_ENTITIES]; void StripTrailing( char *e ); void SetKeyValue( entity_t *ent, char *key, char *value ); char *ValueForKey( entity_t *ent, char *key ); // will return "" if not present vec_t FloatForKey( entity_t *ent, char *key ); void GetVectorForKey( entity_t *ent, char *key, vec3_t vec ); qboolean ParseEntity( script_t *script ); epair_t *ParseEpair( script_t *script ); void PrintEntity( entity_t *ent );