/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "q3files.h" //#include "surfaceflags.h" extern int q3_nummodels; extern q3_dmodel_t *q3_dmodels; //[MAX_MAP_MODELS]; extern int q3_numShaders; extern q3_dshader_t *q3_dshaders; //[Q3_MAX_MAP_SHADERS]; extern int q3_entdatasize; extern char *q3_dentdata; //[Q3_MAX_MAP_ENTSTRING]; extern int q3_numleafs; extern q3_dleaf_t *q3_dleafs; //[Q3_MAX_MAP_LEAFS]; extern int q3_numplanes; extern q3_dplane_t *q3_dplanes; //[Q3_MAX_MAP_PLANES]; extern int q3_numnodes; extern q3_dnode_t *q3_dnodes; //[Q3_MAX_MAP_NODES]; extern int q3_numleafsurfaces; extern int *q3_dleafsurfaces; //[Q3_MAX_MAP_LEAFFACES]; extern int q3_numleafbrushes; extern int *q3_dleafbrushes; //[Q3_MAX_MAP_LEAFBRUSHES]; extern int q3_numbrushes; extern q3_dbrush_t *q3_dbrushes; //[Q3_MAX_MAP_BRUSHES]; extern int q3_numbrushsides; extern q3_dbrushside_t *q3_dbrushsides; //[Q3_MAX_MAP_BRUSHSIDES]; extern int q3_numLightBytes; extern byte *q3_lightBytes; //[Q3_MAX_MAP_LIGHTING]; extern int q3_numGridPoints; extern byte *q3_gridData; //[Q3_MAX_MAP_LIGHTGRID]; extern int q3_numVisBytes; extern byte *q3_visBytes; //[Q3_MAX_MAP_VISIBILITY]; extern int q3_numDrawVerts; extern q3_drawVert_t *q3_drawVerts; //[Q3_MAX_MAP_DRAW_VERTS]; extern int q3_numDrawIndexes; extern int *q3_drawIndexes; //[Q3_MAX_MAP_DRAW_INDEXES]; extern int q3_numDrawSurfaces; extern q3_dsurface_t *q3_drawSurfaces; //[Q3_MAX_MAP_DRAW_SURFS]; extern int q3_numFogs; extern q3_dfog_t *q3_dfogs; //[Q3_MAX_MAP_FOGS]; extern char q3_dbrushsidetextured[Q3_MAX_MAP_BRUSHSIDES]; void Q3_LoadBSPFile( struct quakefile_s *qf ); void Q3_FreeMaxBSP( void ); void Q3_ParseEntities( void );