/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see .
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#if defined( WIN32 ) || defined( _WIN32 )
#include
#endif
#include
#include "l_cmd.h"
#include "l_math.h"
#include "l_poly.h"
#include "l_threads.h"
#include "../botlib/l_script.h"
#include "l_bsp_ent.h"
#include "q2files.h"
#include "l_mem.h"
#include "l_utils.h"
#include "l_log.h"
#include "l_qfiles.h"
//Mr Elusive shit
#define ME
#define DEBUG
#define NODELIST
#define SIN
#define MAX_BRUSH_SIDES 128 //maximum number of sides per brush
#define CLIP_EPSILON 0.1
#define MAX_MAP_BOUNDS 65535
#define BOGUS_RANGE ( MAX_MAP_BOUNDS + 128 ) //somewhere outside the map
#define TEXINFO_NODE -1 //side is allready on a node
#define PLANENUM_LEAF -1 //used for leaf nodes
#define MAXEDGES 20 //maximum number of face edges
#define MAX_NODE_BRUSHES 8 //maximum brushes in a node
//side flags
#define SFL_TESTED 1
#define SFL_VISIBLE 2
#define SFL_BEVEL 4
#define SFL_TEXTURED 8
#define SFL_CURVE 16
//map plane
typedef struct plane_s
{
vec3_t normal;
vec_t dist;
int type;
int signbits;
struct plane_s *hash_chain;
} plane_t;
//brush texture
typedef struct
{
vec_t shift[2];
vec_t rotate;
vec_t scale[2];
char name[32];
int flags;
int value;
} brush_texture_t;
//brush side
typedef struct side_s
{
int planenum; // map plane this side is in
int texinfo; // texture reference
winding_t *winding; // winding of this side
struct side_s *original; // bspbrush_t sides will reference the mapbrush_t sides
int lightinfo; // for SIN only
int contents; // from miptex
int surf; // from miptex
unsigned short flags; // side flags
} side_t; //sizeof(side_t) = 36
//map brush
typedef struct mapbrush_s
{
int entitynum;
int brushnum;
int contents;
#ifdef ME
int expansionbbox; //bbox used for expansion of the brush
int leafnum;
int modelnum;
#endif
vec3_t mins, maxs;
int numsides;
side_t *original_sides;
} mapbrush_t;
//bsp face
typedef struct face_s
{
struct face_s *next; // on node
// the chain of faces off of a node can be merged or split,
// but each face_t along the way will remain in the chain
// until the entire tree is freed
struct face_s *merged; // if set, this face isn't valid anymore
struct face_s *split[2]; // if set, this face isn't valid anymore
struct portal_s *portal;
int texinfo;
#ifdef SIN
int lightinfo;
#endif
int planenum;
int contents; // faces in different contents can't merge
int outputnumber;
winding_t *w;
int numpoints;
qboolean badstartvert; // tjunctions cannot be fixed without a midpoint vertex
int vertexnums[MAXEDGES];
} face_t;
//bsp brush
typedef struct bspbrush_s
{
struct bspbrush_s *next;
vec3_t mins, maxs;
int side, testside; // side of node during construction
mapbrush_t *original;
int numsides;
side_t sides[6]; // variably sized
} bspbrush_t; //sizeof(bspbrush_t) = 44 + numsides * sizeof(side_t)
//bsp node
typedef struct node_s
{
//both leafs and nodes
int planenum; // -1 = leaf node
struct node_s *parent;
vec3_t mins, maxs; // valid after portalization
bspbrush_t *volume; // one for each leaf/node
// nodes only
qboolean detail_seperator; // a detail brush caused the split
side_t *side; // the side that created the node
struct node_s *children[2];
face_t *faces;
// leafs only
bspbrush_t *brushlist; // fragments of all brushes in this leaf
int contents; // OR of all brush contents
int occupied; // 1 or greater can reach entity
entity_t *occupant; // for leak file testing
int cluster; // for portalfile writing
int area; // for areaportals
struct portal_s *portals; // also on nodes during construction
#ifdef NODELIST
struct node_s *next; //next node in the nodelist
#endif
#ifdef ME
int expansionbboxes; //OR of all bboxes used for expansion of the brushes
int modelnum;
#endif
} node_t; //sizeof(node_t) = 80 bytes
//bsp portal
typedef struct portal_s
{
plane_t plane;
node_t *onnode; // NULL = outside box
node_t *nodes[2]; // [0] = front side of plane
struct portal_s *next[2];
winding_t *winding;
qboolean sidefound; // false if ->side hasn't been checked
side_t *side; // NULL = non-visible
face_t *face[2]; // output face in bsp file
#ifdef ME
struct tmp_face_s *tmpface; //pointer to the tmpface created for this portal
int planenum; //number of the map plane used by the portal
#endif
} portal_t;
//bsp tree
typedef struct
{
node_t *headnode;
node_t outside_node;
vec3_t mins, maxs;
} tree_t;
//=============================================================================
// bspc.c
//=============================================================================
extern qboolean noprune;
extern qboolean nodetail;
extern qboolean fulldetail;
extern qboolean nomerge;
extern qboolean nosubdiv;
extern qboolean nowater;
extern qboolean noweld;
extern qboolean noshare;
extern qboolean notjunc;
extern qboolean onlyents;
#ifdef ME
extern qboolean nocsg;
extern qboolean create_aas;
extern qboolean freetree;
extern qboolean lessbrushes;
extern qboolean nobrushmerge;
extern qboolean cancelconversion;
extern qboolean noliquids;
extern qboolean capsule_collision;
#endif //ME
extern float subdivide_size;
extern vec_t microvolume;
extern char outbase[32];
extern char source[1024];
//=============================================================================
// map.c
//=============================================================================
#define MAX_MAPFILE_PLANES 128000
#define MAX_MAPFILE_BRUSHES 65535 //16384
#define MAX_MAPFILE_BRUSHSIDES ( MAX_MAPFILE_BRUSHES * 8 )
#define MAX_MAPFILE_TEXINFO 8192
extern int entity_num;
extern plane_t mapplanes[MAX_MAPFILE_PLANES];
extern int nummapplanes;
extern int mapplaneusers[MAX_MAPFILE_PLANES];
extern int nummapbrushes;
extern mapbrush_t mapbrushes[MAX_MAPFILE_BRUSHES];
extern vec3_t map_mins, map_maxs;
extern int nummapbrushsides;
extern side_t brushsides[MAX_MAPFILE_BRUSHSIDES];
extern brush_texture_t side_brushtextures[MAX_MAPFILE_BRUSHSIDES];
#ifdef ME
typedef struct
{
float vecs[2][4]; // [s/t][xyz offset]
int flags; // miptex flags + overrides
int value;
char texture[64]; // texture name (textures/*.wal)
int nexttexinfo; // for animations, -1 = end of chain
} map_texinfo_t;
extern map_texinfo_t map_texinfo[MAX_MAPFILE_TEXINFO];
extern int map_numtexinfo;
#define NODESTACKSIZE 1024
#define MAPTYPE_QUAKE1 1
#define MAPTYPE_QUAKE2 2
#define MAPTYPE_QUAKE3 3
#define MAPTYPE_HALFLIFE 4
#define MAPTYPE_SIN 5
extern int nodestack[NODESTACKSIZE];
extern int *nodestackptr;
extern int nodestacksize;
extern int brushmodelnumbers[MAX_MAPFILE_BRUSHES];
extern int dbrushleafnums[MAX_MAPFILE_BRUSHES];
extern int dplanes2mapplanes[MAX_MAPFILE_PLANES];
extern int loadedmaptype;
#endif //ME
extern int c_boxbevels;
extern int c_edgebevels;
extern int c_areaportals;
extern int c_clipbrushes;
extern int c_squattbrushes;
//finds a float plane for the given normal and distance
int FindFloatPlane( vec3_t normal, vec_t dist );
//returns the plane type for the given normal
int PlaneTypeForNormal( vec3_t normal );
//returns the plane defined by the three given points
int PlaneFromPoints( int *p0, int *p1, int *p2 );
//add bevels to the map brush
void AddBrushBevels( mapbrush_t *b );
//makes brush side windings for the brush
qboolean MakeBrushWindings( mapbrush_t *ob );
//marks brush bevels of the brush as bevel
void MarkBrushBevels( mapbrush_t *brush );
//returns true if the map brush already exists
int BrushExists( mapbrush_t *brush );
//loads a map from a bsp file
int LoadMapFromBSP( struct quakefile_s *qf );
//resets map loading
void ResetMapLoading( void );
//print some map info
void PrintMapInfo( void );
//writes a map file (type depending on loaded map type)
void WriteMapFile( char *filename );
//=============================================================================
// map_q2.c
//=============================================================================
void Q2_ResetMapLoading( void );
//loads a Quake2 map file
void Q2_LoadMapFile( char *filename );
//loads a map from a Quake2 bsp file
void Q2_LoadMapFromBSP( char *filename, int offset, int length );
//=============================================================================
// map_q1.c
//=============================================================================
void Q1_ResetMapLoading( void );
//loads a Quake2 map file
void Q1_LoadMapFile( char *filename );
//loads a map from a Quake1 bsp file
void Q1_LoadMapFromBSP( char *filename, int offset, int length );
//=============================================================================
// map_q3.c
//=============================================================================
void Q3_ResetMapLoading( void );
//loads a map from a Quake3 bsp file
void Q3_LoadMapFromBSP( struct quakefile_s *qf );
//=============================================================================
// map_sin.c
//=============================================================================
void Sin_ResetMapLoading( void );
//loads a Sin map file
void Sin_LoadMapFile( char *filename );
//loads a map from a Sin bsp file
void Sin_LoadMapFromBSP( char *filename, int offset, int length );
//=============================================================================
// map_hl.c
//=============================================================================
void HL_ResetMapLoading( void );
//loads a Half-Life map file
void HL_LoadMapFile( char *filename );
//loads a map from a Half-Life bsp file
void HL_LoadMapFromBSP( char *filename, int offset, int length );
//=============================================================================
// textures.c
//=============================================================================
typedef struct
{
char name[64];
int flags;
int value;
int contents;
char animname[64];
} textureref_t;
#define MAX_MAP_TEXTURES 1024
extern textureref_t textureref[MAX_MAP_TEXTURES];
int FindMiptex( char *name );
int TexinfoForBrushTexture( plane_t *plane, brush_texture_t *bt, vec3_t origin );
void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
//=============================================================================
// csg
//=============================================================================
bspbrush_t *MakeBspBrushList( int startbrush, int endbrush, vec3_t clipmins, vec3_t clipmaxs );
bspbrush_t *ChopBrushes( bspbrush_t *head );
bspbrush_t *InitialBrushList( bspbrush_t *list );
bspbrush_t *OptimizedBrushList( bspbrush_t *list );
void WriteBrushMap( char *name, bspbrush_t *list );
void CheckBSPBrush( bspbrush_t *brush );
void BSPBrushWindings( bspbrush_t *brush );
bspbrush_t *TryMergeBrushes( bspbrush_t *brush1, bspbrush_t *brush2 );
tree_t *ProcessWorldBrushes( int brush_start, int brush_end );
//=============================================================================
// brushbsp
//=============================================================================
#define PSIDE_FRONT 1
#define PSIDE_BACK 2
#define PSIDE_BOTH ( PSIDE_FRONT | PSIDE_BACK )
#define PSIDE_FACING 4
void WriteBrushList( char *name, bspbrush_t *brush, qboolean onlyvis );
bspbrush_t *CopyBrush( bspbrush_t *brush );
void SplitBrush( bspbrush_t *brush, int planenum, bspbrush_t **front, bspbrush_t **back );
node_t *AllocNode( void );
bspbrush_t *AllocBrush( int numsides );
int CountBrushList( bspbrush_t *brushes );
void FreeBrush( bspbrush_t *brushes );
vec_t BrushVolume( bspbrush_t *brush );
void BoundBrush( bspbrush_t *brush );
void FreeBrushList( bspbrush_t *brushes );
tree_t *BrushBSP( bspbrush_t *brushlist, vec3_t mins, vec3_t maxs );
bspbrush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
int BrushMostlyOnSide( bspbrush_t *brush, plane_t *plane );
qboolean WindingIsHuge( winding_t *w );
qboolean WindingIsTiny( winding_t *w );
void ResetBrushBSP( void );
//=============================================================================
// portals.c
//=============================================================================
int VisibleContents( int contents );
void MakeHeadnodePortals( tree_t *tree );
void MakeNodePortal( node_t *node );
void SplitNodePortals( node_t *node );
qboolean Portal_VisFlood( portal_t *p );
qboolean FloodEntities( tree_t *tree );
void FillOutside( node_t *headnode );
void FloodAreas( tree_t *tree );
void MarkVisibleSides( tree_t *tree, int start, int end );
void FreePortal( portal_t *p );
void EmitAreaPortals( node_t *headnode );
void MakeTreePortals( tree_t *tree );
//=============================================================================
// glfile.c
//=============================================================================
void OutputWinding( winding_t *w, FILE *glview );
void WriteGLView( tree_t *tree, char *source );
//=============================================================================
// gldraw.c
//=============================================================================
extern vec3_t draw_mins, draw_maxs;
extern qboolean drawflag;
void Draw_ClearWindow( void );
void DrawWinding( winding_t *w );
void GLS_BeginScene( void );
void GLS_Winding( winding_t *w, int code );
void GLS_EndScene( void );
//=============================================================================
// leakfile.c
//=============================================================================
void LeakFile( tree_t *tree );
//=============================================================================
// tree.c
//=============================================================================
tree_t *Tree_Alloc( void );
void Tree_Free( tree_t *tree );
void Tree_Free_r( node_t *node );
void Tree_Print_r( node_t *node, int depth );
void Tree_FreePortals_r( node_t *node );
void Tree_PruneNodes_r( node_t *node );
void Tree_PruneNodes( node_t *node );
//=============================================================================
// faces.c
//=============================================================================
face_t *AllocFace( void );
void FreeFace( face_t *f );
void MakeFaces( node_t *headnode );
void FixTjuncs( node_t *headnode );
int GetEdge2( int v1, int v2, face_t *f );
void MergeNodeFaces( node_t *node );