/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../client/client.h" cvar_t *cl_shownet; // TTimo: win32 dedicated cvar_t *cl_language; void CL_Shutdown( void ) { } void CL_Init( void ) { cl_shownet = Cvar_Get( "cl_shownet", "0", CVAR_TEMP ); // TTimo: localisation, prolly not any use in dedicated / null client cl_language = Cvar_Get( "cl_language", "0", CVAR_ARCHIVE ); } void CL_MouseEvent( int dx, int dy, int time ) { } void Key_WriteBindings( fileHandle_t f ) { } void CL_Frame( int msec ) { } void CL_PacketEvent( netadr_t from, msg_t *msg ) { } void CL_CharEvent( int key ) { } void CL_Disconnect( qboolean showMainMenu ) { } void CL_MapLoading( void ) { } qboolean CL_GameCommand( void ) { return qfalse; // bk001204 - non-void } void CL_KeyEvent( int key, qboolean down, unsigned time ) { } qboolean UI_GameCommand( void ) { return qfalse; } void CL_ForwardCommandToServer( const char *string ) { } void CL_ConsolePrint( char *txt ) { } void CL_JoystickEvent( int axis, int value, int time ) { } void CL_InitKeyCommands( void ) { } void CL_CDDialog( void ) { } void CL_FlushMemory( void ) { } void CL_StartHunkUsers( void ) { } // bk001119 - added new dummy for sv_init.c void CL_ShutdownAll( void ) {}; // bk001208 - added new dummy (RC4) qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; } // TTimo added for win32 dedicated void Key_ClearStates( void ) { }