/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* ** QGL.H */ #ifndef __QGL_H__ #define __QGL_H__ #if defined( __LINT__ ) #include #elif defined( _WIN32 ) #pragma warning (disable: 4201) #pragma warning (disable: 4214) #pragma warning (disable: 4514) #pragma warning (disable: 4032) #pragma warning (disable: 4201) #pragma warning (disable: 4214) #include #include #elif defined( MACOS_X ) #include "macosx_glimp.h" #elif defined( __linux__ ) #include #include // bk001129 - from cvs1.17 (mkv) #if defined( __FX__ ) #include #endif #elif defined( __FreeBSD__ ) // rb010123 #include #include #if defined( __FX__ ) #include #endif #else #include #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef WINAPI #define WINAPI #endif //=========================================================================== /* ** multitexture extension definitions */ #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 // TTimo: FIXME // linux needs those prototypes // GL_VERSION_1_2 is defined after #include #if !defined( GL_VERSION_1_2 ) /* || defined(__linux__) */ || defined( MACOS_X ) typedef void ( APIENTRY * PFNGLMULTITEXCOORD1DARBPROC )( GLenum target, GLdouble s ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC )( GLenum target, const GLdouble *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD1FARBPROC )( GLenum target, GLfloat s ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC )( GLenum target, const GLfloat *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD1IARBPROC )( GLenum target, GLint s ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC )( GLenum target, const GLint *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD1SARBPROC )( GLenum target, GLshort s ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC )( GLenum target, const GLshort *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD2DARBPROC )( GLenum target, GLdouble s, GLdouble t ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC )( GLenum target, const GLdouble *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD2FARBPROC )( GLenum target, GLfloat s, GLfloat t ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC )( GLenum target, const GLfloat *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD2IARBPROC )( GLenum target, GLint s, GLint t ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC )( GLenum target, const GLint *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD2SARBPROC )( GLenum target, GLshort s, GLshort t ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC )( GLenum target, const GLshort *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD3DARBPROC )( GLenum target, GLdouble s, GLdouble t, GLdouble r ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC )( GLenum target, const GLdouble *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD3FARBPROC )( GLenum target, GLfloat s, GLfloat t, GLfloat r ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC )( GLenum target, const GLfloat *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD3IARBPROC )( GLenum target, GLint s, GLint t, GLint r ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC )( GLenum target, const GLint *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD3SARBPROC )( GLenum target, GLshort s, GLshort t, GLshort r ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC )( GLenum target, const GLshort *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD4DARBPROC )( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC )( GLenum target, const GLdouble *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD4FARBPROC )( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC )( GLenum target, const GLfloat *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD4IARBPROC )( GLenum target, GLint s, GLint t, GLint r, GLint q ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC )( GLenum target, const GLint *v ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD4SARBPROC )( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); typedef void ( APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC )( GLenum target, const GLshort *v ); typedef void ( APIENTRY * PFNGLACTIVETEXTUREARBPROC )( GLenum target ); typedef void ( APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC )( GLenum target ); #endif /* ** extension constants */ // GL_ATI_pn_triangles #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #ifndef __MACOS__ //DAJ BUGFIX changed the numbers #define GL_PN_TRIANGLES_ATI 0x6090 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x6092 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x6093 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6094 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x6096 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x6097 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x6098 #else #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 #endif typedef void ( APIENTRY * PFNGLPNTRIANGLESIATIPROC )( GLenum pname, GLint param ); typedef void ( APIENTRY * PFNGLPNTRIANGLESFATIPROC )( GLenum pname, GLfloat param ); #endif // for NV fog distance #ifndef GL_NV_fog_distance #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C /* reuse GL_EYE_PLANE */ #endif // S3TC compression constants #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 // GL_EXT_texture_compression_s3tc constants #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 // GL_EXT_texture_filter_anisotropic constants #ifndef GL_EXT_texture_filter_anisotropic #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif // extensions will be function pointers on all platforms extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); extern void ( APIENTRY * qglLockArraysEXT )( GLint, GLint ); extern void ( APIENTRY * qglUnlockArraysEXT )( void ); //----(SA) added extern void ( APIENTRY * qglPNTrianglesiATI )( GLenum pname, GLint param ); extern void ( APIENTRY * qglPNTrianglesfATI )( GLenum pname, GLfloat param ); //----(SA) end //=========================================================================== // non-windows systems will just redefine qgl* to gl* #if !defined( _WIN32 ) && !defined( MACOS_X ) && !defined( __linux__ ) && !defined( __FreeBSD__ ) // rb010123 #include "qgl_linked.h" #elif defined( MACOS_X ) // This includes #ifdefs for optional logging and GL error checking after every GL call as well as #defines to prevent incorrect usage of the non-'qgl' versions of the GL API. #include "macosx_qgl.h" #else // windows systems use a function pointer for each call so we can load minidrivers extern void ( APIENTRY * qglAccum )( GLenum op, GLfloat value ); extern void ( APIENTRY * qglAlphaFunc )( GLenum func, GLclampf ref ); extern GLboolean ( APIENTRY * qglAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences ); extern void ( APIENTRY * qglArrayElement )( GLint i ); extern void ( APIENTRY * qglBegin )( GLenum mode ); extern void ( APIENTRY * qglBindTexture )( GLenum target, GLuint texture ); extern void ( APIENTRY * qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); extern void ( APIENTRY * qglBlendFunc )( GLenum sfactor, GLenum dfactor ); extern void ( APIENTRY * qglCallList )( GLuint list ); extern void ( APIENTRY * qglCallLists )( GLsizei n, GLenum type, const GLvoid *lists ); extern void ( APIENTRY * qglClear )( GLbitfield mask ); extern void ( APIENTRY * qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); extern void ( APIENTRY * qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); extern void ( APIENTRY * qglClearDepth )( GLclampd depth ); extern void ( APIENTRY * qglClearIndex )( GLfloat c ); extern void ( APIENTRY * qglClearStencil )( GLint s ); extern void ( APIENTRY * qglClipPlane )( GLenum plane, const GLdouble *equation ); extern void ( APIENTRY * qglColor3b )( GLbyte red, GLbyte green, GLbyte blue ); extern void ( APIENTRY * qglColor3bv )( const GLbyte *v ); extern void ( APIENTRY * qglColor3d )( GLdouble red, GLdouble green, GLdouble blue ); extern void ( APIENTRY * qglColor3dv )( const GLdouble *v ); extern void ( APIENTRY * qglColor3f )( GLfloat red, GLfloat green, GLfloat blue ); extern void ( APIENTRY * qglColor3fv )( const GLfloat *v ); extern void ( APIENTRY * qglColor3i )( GLint red, GLint green, GLint blue ); extern void ( APIENTRY * qglColor3iv )( const GLint *v ); extern void ( APIENTRY * qglColor3s )( GLshort red, GLshort green, GLshort blue ); extern void ( APIENTRY * qglColor3sv )( const GLshort *v ); extern void ( APIENTRY * qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue ); extern void ( APIENTRY * qglColor3ubv )( const GLubyte *v ); extern void ( APIENTRY * qglColor3ui )( GLuint red, GLuint green, GLuint blue ); extern void ( APIENTRY * qglColor3uiv )( const GLuint *v ); extern void ( APIENTRY * qglColor3us )( GLushort red, GLushort green, GLushort blue ); extern void ( APIENTRY * qglColor3usv )( const GLushort *v ); extern void ( APIENTRY * qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); extern void ( APIENTRY * qglColor4bv )( const GLbyte *v ); extern void ( APIENTRY * qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); extern void ( APIENTRY * qglColor4dv )( const GLdouble *v ); extern void ( APIENTRY * qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); extern void ( APIENTRY * qglColor4fv )( const GLfloat *v ); extern void ( APIENTRY * qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha ); extern void ( APIENTRY * qglColor4iv )( const GLint *v ); extern void ( APIENTRY * qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha ); extern void ( APIENTRY * qglColor4sv )( const GLshort *v ); extern void ( APIENTRY * qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); extern void ( APIENTRY * qglColor4ubv )( const GLubyte *v ); extern void ( APIENTRY * qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha ); extern void ( APIENTRY * qglColor4uiv )( const GLuint *v ); extern void ( APIENTRY * qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha ); extern void ( APIENTRY * qglColor4usv )( const GLushort *v ); extern void ( APIENTRY * qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); extern void ( APIENTRY * qglColorMaterial )( GLenum face, GLenum mode ); extern void ( APIENTRY * qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); extern void ( APIENTRY * qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); extern void ( APIENTRY * qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ); extern void ( APIENTRY * qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); extern void ( APIENTRY * qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); extern void ( APIENTRY * qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); extern void ( APIENTRY * qglCullFace )( GLenum mode ); extern void ( APIENTRY * qglDeleteLists )( GLuint list, GLsizei range ); extern void ( APIENTRY * qglDeleteTextures )( GLsizei n, const GLuint *textures ); extern void ( APIENTRY * qglDepthFunc )( GLenum func ); extern void ( APIENTRY * qglDepthMask )( GLboolean flag ); extern void ( APIENTRY * qglDepthRange )( GLclampd zNear, GLclampd zFar ); extern void ( APIENTRY * qglDisable )( GLenum cap ); extern void ( APIENTRY * qglDisableClientState )( GLenum array ); extern void ( APIENTRY * qglDrawArrays )( GLenum mode, GLint first, GLsizei count ); extern void ( APIENTRY * qglDrawBuffer )( GLenum mode ); extern void ( APIENTRY * qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); extern void ( APIENTRY * qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); extern void ( APIENTRY * qglEdgeFlag )( GLboolean flag ); extern void ( APIENTRY * qglEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer ); extern void ( APIENTRY * qglEdgeFlagv )( const GLboolean *flag ); extern void ( APIENTRY * qglEnable )( GLenum cap ); extern void ( APIENTRY * qglEnableClientState )( GLenum array ); extern void ( APIENTRY * qglEnd )( void ); extern void ( APIENTRY * qglEndList )( void ); extern void ( APIENTRY * qglEvalCoord1d )( GLdouble u ); extern void ( APIENTRY * qglEvalCoord1dv )( const GLdouble *u ); extern void ( APIENTRY * qglEvalCoord1f )( GLfloat u ); extern void ( APIENTRY * qglEvalCoord1fv )( const GLfloat *u ); extern void ( APIENTRY * qglEvalCoord2d )( GLdouble u, GLdouble v ); extern void ( APIENTRY * qglEvalCoord2dv )( const GLdouble *u ); extern void ( APIENTRY * qglEvalCoord2f )( GLfloat u, GLfloat v ); extern void ( APIENTRY * qglEvalCoord2fv )( const GLfloat *u ); extern void ( APIENTRY * qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 ); extern void ( APIENTRY * qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); extern void ( APIENTRY * qglEvalPoint1 )( GLint i ); extern void ( APIENTRY * qglEvalPoint2 )( GLint i, GLint j ); extern void ( APIENTRY * qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer ); extern void ( APIENTRY * qglFinish )( void ); extern void ( APIENTRY * qglFlush )( void ); extern void ( APIENTRY * qglFogf )( GLenum pname, GLfloat param ); extern void ( APIENTRY * qglFogfv )( GLenum pname, const GLfloat *params ); extern void ( APIENTRY * qglFogi )( GLenum pname, GLint param ); extern void ( APIENTRY * qglFogiv )( GLenum pname, const GLint *params ); extern void ( APIENTRY * qglFrontFace )( GLenum mode ); extern void ( APIENTRY * qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); extern GLuint ( APIENTRY * qglGenLists )( GLsizei range ); extern void ( APIENTRY * qglGenTextures )( GLsizei n, GLuint *textures ); extern void ( APIENTRY * qglGetBooleanv )( GLenum pname, GLboolean *params ); extern void ( APIENTRY * qglGetClipPlane )( GLenum plane, GLdouble *equation ); extern void ( APIENTRY * qglGetDoublev )( GLenum pname, GLdouble *params ); extern GLenum ( APIENTRY * qglGetError )( void ); extern void ( APIENTRY * qglGetFloatv )( GLenum pname, GLfloat *params ); extern void ( APIENTRY * qglGetIntegerv )( GLenum pname, GLint *params ); extern void ( APIENTRY * qglGetLightfv )( GLenum light, GLenum pname, GLfloat *params ); extern void ( APIENTRY * qglGetLightiv )( GLenum light, GLenum pname, GLint *params ); extern void ( APIENTRY * qglGetMapdv )( GLenum target, GLenum query, GLdouble *v ); extern void ( APIENTRY * qglGetMapfv )( GLenum target, GLenum query, GLfloat *v ); extern void ( APIENTRY * qglGetMapiv )( GLenum target, GLenum query, GLint *v ); extern void ( APIENTRY * qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params ); extern void ( APIENTRY * qglGetMaterialiv )( GLenum face, GLenum pname, GLint *params ); extern void ( APIENTRY * qglGetPixelMapfv )( GLenum map, GLfloat *values ); extern void ( APIENTRY * qglGetPixelMapuiv )( GLenum map, GLuint *values ); extern void ( APIENTRY * qglGetPixelMapusv )( GLenum map, GLushort *values ); extern void ( APIENTRY * qglGetPointerv )( GLenum pname, GLvoid* *params ); extern void ( APIENTRY * qglGetPolygonStipple )( GLubyte *mask ); extern const GLubyte * ( APIENTRY * qglGetString )(GLenum name); extern void ( APIENTRY * qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params ); extern void ( APIENTRY * qglGetTexEnviv )( GLenum target, GLenum pname, GLint *params ); extern void ( APIENTRY * qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params ); extern void ( APIENTRY * qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params ); extern void ( APIENTRY * qglGetTexGeniv )( GLenum coord, GLenum pname, GLint *params ); extern void ( APIENTRY * qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); extern void ( APIENTRY * qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params ); extern void ( APIENTRY * qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params ); extern void ( APIENTRY * qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params ); extern void ( APIENTRY * qglGetTexParameteriv )( GLenum target, GLenum pname, GLint *params ); extern void ( APIENTRY * qglHint )( GLenum target, GLenum mode ); extern void ( APIENTRY * qglIndexMask )( GLuint mask ); extern void ( APIENTRY * qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); extern void ( APIENTRY * qglIndexd )( GLdouble c ); extern void ( APIENTRY * qglIndexdv )( const GLdouble *c ); extern void ( APIENTRY * qglIndexf )( GLfloat c ); extern void ( APIENTRY * qglIndexfv )( const GLfloat *c ); extern void ( APIENTRY * qglIndexi )( GLint c ); extern void ( APIENTRY * qglIndexiv )( const GLint *c ); extern void ( APIENTRY * qglIndexs )( GLshort c ); extern void ( APIENTRY * qglIndexsv )( const GLshort *c ); extern void ( APIENTRY * qglIndexub )( GLubyte c ); extern void ( APIENTRY * qglIndexubv )( const GLubyte *c ); extern void ( APIENTRY * qglInitNames )( void ); extern void ( APIENTRY * qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer ); extern GLboolean ( APIENTRY * qglIsEnabled )( GLenum cap ); extern GLboolean ( APIENTRY * qglIsList )( GLuint list ); extern GLboolean ( APIENTRY * qglIsTexture )( GLuint texture ); extern void ( APIENTRY * qglLightModelf )( GLenum pname, GLfloat param ); extern void ( APIENTRY * qglLightModelfv )( GLenum pname, const GLfloat *params ); extern void ( APIENTRY * qglLightModeli )( GLenum pname, GLint param ); extern void ( APIENTRY * qglLightModeliv )( GLenum pname, const GLint *params ); extern void ( APIENTRY * qglLightf )( GLenum light, GLenum pname, GLfloat param ); extern void ( APIENTRY * qglLightfv )( GLenum light, GLenum pname, const GLfloat *params ); extern void ( APIENTRY * qglLighti )( GLenum light, GLenum pname, GLint param ); extern void ( APIENTRY * qglLightiv )( GLenum light, GLenum pname, const GLint *params ); extern void ( APIENTRY * qglLineStipple )( GLint factor, GLushort pattern ); extern void ( APIENTRY * qglLineWidth )( GLfloat width ); extern void ( APIENTRY * qglListBase )( GLuint base ); extern void ( APIENTRY * qglLoadIdentity )( void ); extern void ( APIENTRY * qglLoadMatrixd )( const GLdouble *m ); extern void ( APIENTRY * qglLoadMatrixf )( const GLfloat *m ); extern void ( APIENTRY * qglLoadName )( GLuint name ); extern void ( APIENTRY * qglLogicOp )( GLenum opcode ); extern void ( APIENTRY * qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); extern void ( APIENTRY * qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); extern void ( APIENTRY * qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); extern void ( APIENTRY * qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); extern void ( APIENTRY * qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 ); extern void ( APIENTRY * qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 ); extern void ( APIENTRY * qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); extern void ( APIENTRY * qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); extern void ( APIENTRY * qglMaterialf )( GLenum face, GLenum pname, GLfloat param ); extern void ( APIENTRY * qglMaterialfv )( GLenum face, GLenum pname, const GLfloat *params ); extern void ( APIENTRY * qglMateriali )( GLenum face, GLenum pname, GLint param ); extern void ( APIENTRY * qglMaterialiv )( GLenum face, GLenum pname, const GLint *params ); extern void ( APIENTRY * qglMatrixMode )( GLenum mode ); extern void ( APIENTRY * qglMultMatrixd )( const GLdouble *m ); extern void ( APIENTRY * qglMultMatrixf )( const GLfloat *m ); extern void ( APIENTRY * qglNewList )( GLuint list, GLenum mode ); extern void ( APIENTRY * qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz ); extern void ( APIENTRY * qglNormal3bv )( const GLbyte *v ); extern void ( APIENTRY * qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz ); extern void ( APIENTRY * qglNormal3dv )( const GLdouble *v ); extern void ( APIENTRY * qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz ); extern void ( APIENTRY * qglNormal3fv )( const GLfloat *v ); extern void ( APIENTRY * qglNormal3i )( GLint nx, GLint ny, GLint nz ); extern void ( APIENTRY * qglNormal3iv )( const GLint *v ); extern void ( APIENTRY * qglNormal3s )( GLshort nx, GLshort ny, GLshort nz ); extern void ( APIENTRY * qglNormal3sv )( const GLshort *v ); extern void ( APIENTRY * qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); extern void ( APIENTRY * qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); extern void ( APIENTRY * qglPassThrough )( GLfloat token ); extern void ( APIENTRY * qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values ); extern void ( APIENTRY * qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values ); extern void ( APIENTRY * qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values ); extern void ( APIENTRY * qglPixelStoref )( GLenum pname, GLfloat param ); extern void ( APIENTRY * qglPixelStorei )( GLenum pname, GLint param ); extern void ( APIENTRY * qglPixelTransferf )( GLenum pname, GLfloat param ); extern void ( APIENTRY * qglPixelTransferi )( GLenum pname, GLint param ); extern void ( APIENTRY * qglPixelZoom )( GLfloat xfactor, GLfloat yfactor ); extern void ( APIENTRY * qglPointSize )( GLfloat size ); extern void ( APIENTRY * qglPolygonMode )( GLenum face, GLenum mode ); extern void ( APIENTRY * qglPolygonOffset )( GLfloat factor, GLfloat units ); extern void ( APIENTRY * qglPolygonStipple )( const GLubyte *mask ); extern void ( APIENTRY * qglPopAttrib )( void ); extern void ( APIENTRY * qglPopClientAttrib )( void ); extern void ( APIENTRY * qglPopMatrix )( void ); extern void ( APIENTRY * qglPopName )( void ); extern void ( APIENTRY * qglPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities ); extern void ( APIENTRY * qglPushAttrib )( GLbitfield mask ); extern void ( APIENTRY * qglPushClientAttrib )( GLbitfield mask ); extern void ( APIENTRY * qglPushMatrix )( void ); extern void ( APIENTRY * qglPushName )( GLuint name ); extern void ( APIENTRY * qglRasterPos2d )( GLdouble x, GLdouble y ); extern void ( APIENTRY * qglRasterPos2dv )( const GLdouble *v ); extern void ( APIENTRY * qglRasterPos2f )( GLfloat x, GLfloat y ); extern void ( APIENTRY * qglRasterPos2fv )( const GLfloat *v ); extern void ( APIENTRY * qglRasterPos2i )( GLint x, GLint y ); extern void ( APIENTRY * qglRasterPos2iv )( const GLint *v ); extern void ( APIENTRY * qglRasterPos2s )( GLshort x, GLshort y ); extern void ( APIENTRY * qglRasterPos2sv )( const GLshort *v ); extern void ( APIENTRY * qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z ); extern void ( APIENTRY * qglRasterPos3dv )( const GLdouble *v ); extern void ( APIENTRY * qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z ); extern void ( APIENTRY * qglRasterPos3fv )( const GLfloat *v ); extern void ( APIENTRY * qglRasterPos3i )( GLint x, GLint y, GLint z ); extern void ( APIENTRY * qglRasterPos3iv )( const GLint *v ); extern void ( APIENTRY * qglRasterPos3s )( GLshort x, GLshort y, GLshort z ); extern void ( APIENTRY * qglRasterPos3sv )( const GLshort *v ); extern void ( APIENTRY * qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); extern void ( APIENTRY * qglRasterPos4dv )( const GLdouble *v ); extern void ( APIENTRY * qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); extern void ( APIENTRY * qglRasterPos4fv )( const GLfloat *v ); extern void ( APIENTRY * qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w ); extern void ( APIENTRY * qglRasterPos4iv )( const GLint *v ); extern void ( APIENTRY * qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w ); extern void ( APIENTRY * qglRasterPos4sv )( const GLshort *v ); extern void ( APIENTRY * qglReadBuffer )( GLenum mode ); extern void ( APIENTRY * qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); extern void ( APIENTRY * qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); extern void ( APIENTRY * qglRectdv )( const GLdouble *v1, const GLdouble *v2 ); extern void ( APIENTRY * qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); extern void ( APIENTRY * qglRectfv )( const GLfloat *v1, const GLfloat *v2 ); extern void ( APIENTRY * qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 ); extern void ( APIENTRY * qglRectiv )( const GLint *v1, const GLint *v2 ); extern void ( APIENTRY * qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); extern void ( APIENTRY * qglRectsv )( const GLshort *v1, const GLshort *v2 ); extern GLint ( APIENTRY * qglRenderMode )( GLenum mode ); extern void ( APIENTRY * qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); extern void ( APIENTRY * qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); extern void ( APIENTRY * qglScaled )( GLdouble x, GLdouble y, GLdouble z ); extern void ( APIENTRY * qglScalef )( GLfloat x, GLfloat y, GLfloat z ); extern void ( APIENTRY * qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height ); extern void ( APIENTRY * qglSelectBuffer )( GLsizei size, GLuint *buffer ); extern void ( APIENTRY * qglShadeModel )( GLenum mode ); extern void ( APIENTRY * qglStencilFunc )( GLenum func, GLint ref, GLuint mask ); extern void ( APIENTRY * qglStencilMask )( GLuint mask ); extern void ( APIENTRY * qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass ); extern void ( APIENTRY * qglTexCoord1d )( GLdouble s ); extern void ( APIENTRY * qglTexCoord1dv )( const GLdouble *v ); extern void ( APIENTRY * qglTexCoord1f )( GLfloat s ); extern void ( APIENTRY * qglTexCoord1fv )( const GLfloat *v ); extern void ( APIENTRY * qglTexCoord1i )( GLint s ); extern void ( APIENTRY * qglTexCoord1iv )( const GLint *v ); extern void ( APIENTRY * qglTexCoord1s )( GLshort s ); extern void ( APIENTRY * qglTexCoord1sv )( const GLshort *v ); extern void ( APIENTRY * qglTexCoord2d )( GLdouble s, GLdouble t ); extern void ( APIENTRY * qglTexCoord2dv )( const GLdouble *v ); extern void ( APIENTRY * qglTexCoord2f )( GLfloat s, GLfloat t ); extern void ( APIENTRY * qglTexCoord2fv )( const GLfloat *v ); extern void ( APIENTRY * qglTexCoord2i )( GLint s, GLint t ); extern void ( APIENTRY * qglTexCoord2iv )( const GLint *v ); extern void ( APIENTRY * qglTexCoord2s )( GLshort s, GLshort t ); extern void ( APIENTRY * qglTexCoord2sv )( const GLshort *v ); extern void ( APIENTRY * qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r ); extern void ( APIENTRY * qglTexCoord3dv )( const GLdouble *v ); extern void ( APIENTRY * qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r ); extern void ( APIENTRY * qglTexCoord3fv )( const GLfloat *v ); extern void ( APIENTRY * qglTexCoord3i )( GLint s, GLint t, GLint r ); extern void ( APIENTRY * qglTexCoord3iv )( const GLint *v ); extern void ( APIENTRY * qglTexCoord3s )( GLshort s, GLshort t, GLshort r ); extern void ( APIENTRY * qglTexCoord3sv )( const GLshort *v ); extern void ( APIENTRY * qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); extern void ( APIENTRY * qglTexCoord4dv )( const GLdouble *v ); extern void ( APIENTRY * qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); extern void ( APIENTRY * qglTexCoord4fv )( const GLfloat *v ); extern void ( APIENTRY * qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q ); extern void ( APIENTRY * qglTexCoord4iv )( const GLint *v ); extern void ( APIENTRY * qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q ); extern void ( APIENTRY * qglTexCoord4sv )( const GLshort *v ); extern void ( APIENTRY * qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); extern void ( APIENTRY * qglTexEnvf )( GLenum target, GLenum pname, GLfloat param ); extern void ( APIENTRY * qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params ); extern void ( APIENTRY * qglTexEnvi )( GLenum target, GLenum pname, GLint param ); extern void ( APIENTRY * qglTexEnviv )( GLenum target, GLenum pname, const GLint *params ); extern void ( APIENTRY * qglTexGend )( GLenum coord, GLenum pname, GLdouble param ); extern void ( APIENTRY * qglTexGendv )( GLenum coord, GLenum pname, const GLdouble *params ); extern void ( APIENTRY * qglTexGenf )( GLenum coord, GLenum pname, GLfloat param ); extern void ( APIENTRY * qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params ); extern void ( APIENTRY * qglTexGeni )( GLenum coord, GLenum pname, GLint param ); extern void ( APIENTRY * qglTexGeniv )( GLenum coord, GLenum pname, const GLint *params ); extern void ( APIENTRY * qglTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void ( APIENTRY * qglTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void ( APIENTRY * qglTexParameterf )( GLenum target, GLenum pname, GLfloat param ); extern void ( APIENTRY * qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params ); extern void ( APIENTRY * qglTexParameteri )( GLenum target, GLenum pname, GLint param ); extern void ( APIENTRY * qglTexParameteriv )( GLenum target, GLenum pname, const GLint *params ); extern void ( APIENTRY * qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); extern void ( APIENTRY * qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); extern void ( APIENTRY * qglTranslated )( GLdouble x, GLdouble y, GLdouble z ); extern void ( APIENTRY * qglTranslatef )( GLfloat x, GLfloat y, GLfloat z ); extern void ( APIENTRY * qglVertex2d )( GLdouble x, GLdouble y ); extern void ( APIENTRY * qglVertex2dv )( const GLdouble *v ); extern void ( APIENTRY * qglVertex2f )( GLfloat x, GLfloat y ); extern void ( APIENTRY * qglVertex2fv )( const GLfloat *v ); extern void ( APIENTRY * qglVertex2i )( GLint x, GLint y ); extern void ( APIENTRY * qglVertex2iv )( const GLint *v ); extern void ( APIENTRY * qglVertex2s )( GLshort x, GLshort y ); extern void ( APIENTRY * qglVertex2sv )( const GLshort *v ); extern void ( APIENTRY * qglVertex3d )( GLdouble x, GLdouble y, GLdouble z ); extern void ( APIENTRY * qglVertex3dv )( const GLdouble *v ); extern void ( APIENTRY * qglVertex3f )( GLfloat x, GLfloat y, GLfloat z ); extern void ( APIENTRY * qglVertex3fv )( const GLfloat *v ); extern void ( APIENTRY * qglVertex3i )( GLint x, GLint y, GLint z ); extern void ( APIENTRY * qglVertex3iv )( const GLint *v ); extern void ( APIENTRY * qglVertex3s )( GLshort x, GLshort y, GLshort z ); extern void ( APIENTRY * qglVertex3sv )( const GLshort *v ); extern void ( APIENTRY * qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); extern void ( APIENTRY * qglVertex4dv )( const GLdouble *v ); extern void ( APIENTRY * qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); extern void ( APIENTRY * qglVertex4fv )( const GLfloat *v ); extern void ( APIENTRY * qglVertex4i )( GLint x, GLint y, GLint z, GLint w ); extern void ( APIENTRY * qglVertex4iv )( const GLint *v ); extern void ( APIENTRY * qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w ); extern void ( APIENTRY * qglVertex4sv )( const GLshort *v ); extern void ( APIENTRY * qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); extern void ( APIENTRY * qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height ); #if defined( _WIN32 ) extern int ( WINAPI * qwglChoosePixelFormat )( HDC, CONST PIXELFORMATDESCRIPTOR * ); extern int ( WINAPI * qwglDescribePixelFormat )( HDC, int, UINT, LPPIXELFORMATDESCRIPTOR ); extern int ( WINAPI * qwglGetPixelFormat )( HDC ); extern BOOL ( WINAPI * qwglSetPixelFormat )( HDC, int, CONST PIXELFORMATDESCRIPTOR * ); extern BOOL ( WINAPI * qwglSwapBuffers )( HDC ); extern BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX )( HDC, LPVOID ); extern BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX )( HDC, LPVOID ); extern BOOL ( WINAPI * qwglCopyContext )( HGLRC, HGLRC, UINT ); extern HGLRC ( WINAPI * qwglCreateContext )( HDC ); extern HGLRC ( WINAPI * qwglCreateLayerContext )( HDC, int ); extern BOOL ( WINAPI * qwglDeleteContext )( HGLRC ); extern HGLRC ( WINAPI * qwglGetCurrentContext )( VOID ); extern HDC ( WINAPI * qwglGetCurrentDC )( VOID ); extern PROC ( WINAPI * qwglGetProcAddress )( LPCSTR ); extern BOOL ( WINAPI * qwglMakeCurrent )( HDC, HGLRC ); extern BOOL ( WINAPI * qwglShareLists )( HGLRC, HGLRC ); extern BOOL ( WINAPI * qwglUseFontBitmaps )( HDC, DWORD, DWORD, DWORD ); extern BOOL ( WINAPI * qwglUseFontOutlines )( HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT ); extern BOOL ( WINAPI * qwglDescribeLayerPlane )( HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR ); extern int ( WINAPI * qwglSetLayerPaletteEntries )( HDC, int, int, int, CONST COLORREF * ); extern int ( WINAPI * qwglGetLayerPaletteEntries )( HDC, int, int, int, COLORREF * ); extern BOOL ( WINAPI * qwglRealizeLayerPalette )( HDC, int, BOOL ); extern BOOL ( WINAPI * qwglSwapLayerBuffers )( HDC, UINT ); extern BOOL ( WINAPI * qwglSwapIntervalEXT )( int interval ); #endif // _WIN32 #if ( ( defined __linux__ ) || ( defined __FreeBSD__ ) ) // rb010123 //FX Mesa Functions // bk001129 - from cvs1.17 (mkv) #if defined ( __FX__ ) extern fxMesaContext ( *qfxMesaCreateContext )( GLuint win, GrScreenResolution_t, GrScreenRefresh_t, const GLint attribList[] ); extern fxMesaContext ( *qfxMesaCreateBestContext )( GLuint win, GLint width, GLint height, const GLint attribList[] ); extern void ( *qfxMesaDestroyContext )( fxMesaContext ctx ); extern void ( *qfxMesaMakeCurrent )( fxMesaContext ctx ); extern fxMesaContext ( *qfxMesaGetCurrentContext )( void ); extern void ( *qfxMesaSwapBuffers )( void ); #endif //GLX Functions extern XVisualInfo * ( *qglXChooseVisual )( Display * dpy, int screen, int *attribList ); extern GLXContext ( *qglXCreateContext )( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct ); extern void ( *qglXDestroyContext )( Display *dpy, GLXContext ctx ); extern Bool ( *qglXMakeCurrent )( Display *dpy, GLXDrawable drawable, GLXContext ctx ); extern void ( *qglXCopyContext )( Display *dpy, GLXContext src, GLXContext dst, GLuint mask ); extern void ( *qglXSwapBuffers )( Display *dpy, GLXDrawable drawable ); #endif // __linux__ || __FreeBSD__ // rb010123 #endif // _WIN32 && __linux__ #endif