/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef _WIN32 # error You should not be including this file on this platform #endif #ifndef __GLW_WIN_H__ #define __GLW_WIN_H__ typedef struct { WNDPROC wndproc; HDC hDC; // handle to device context HGLRC hGLRC; // handle to GL rendering context HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library qboolean allowdisplaydepthchange; qboolean pixelFormatSet; int desktopBitsPixel; int desktopWidth, desktopHeight; qboolean cdsFullscreen; FILE *log_fp; } glwstate_t; extern glwstate_t glw_state; #endif