/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see .
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// win_local.h: Win32-specific Quake3 header file
#if defined ( _MSC_VER ) && ( _MSC_VER >= 1200 )
#pragma warning(disable : 4201)
#pragma warning( push )
#endif
#include
#if defined ( _MSC_VER ) && ( _MSC_VER >= 1200 )
#pragma warning( pop )
#endif
#ifdef DOOMSOUND ///// (SA) DOOMSOUND
#include "../mssdk/include/dinput.h"
#include "../mssdk/include/dsound.h"
#else
#include
#include
#endif ///// (SA) DOOMSOUND
#include
#include
#ifdef DOOMSOUND ///// (SA)DOOMSOUND
#ifdef __cplusplus
extern "C" {
#endif
#endif ///// (SA) DOOMSOUND
void IN_MouseEvent( int mstate );
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
void Sys_CreateConsole( void );
void Sys_DestroyConsole( void );
char *Sys_ConsoleInput( void );
qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message );
// Input subsystem
void IN_Init( void );
void IN_Shutdown( void );
void IN_JoystickCommands( void );
void IN_Move( usercmd_t *cmd );
// add additional non keyboard / non mouse movement on top of the keyboard move cmd
void IN_DeactivateWin32Mouse( void );
void IN_Activate( qboolean active );
void IN_Frame( void );
// window procedure
LONG WINAPI MainWndProc(
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam );
void Conbuf_AppendText( const char *msg );
void SNDDMA_Activate( void );
int SNDDMA_InitDS();
typedef struct
{
HINSTANCE reflib_library; // Handle to refresh DLL
qboolean reflib_active;
HWND hWnd;
HINSTANCE hInstance;
qboolean activeApp;
qboolean isMinimized;
OSVERSIONINFO osversion;
// when we get a windows message, we store the time off so keyboard processing
// can know the exact time of an event
unsigned sysMsgTime;
} WinVars_t;
extern WinVars_t g_wv;
#ifdef DOOMSOUND ///// (SA) DOOMSOUND
#ifdef __cplusplus
}
#endif
#endif ///// (SA) DOOMSOUND