/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /***************************************************************************** * name: be_aas_sample.h * * desc: AAS * * *****************************************************************************/ #ifdef AASINTERN void AAS_InitAASLinkHeap( void ); void AAS_InitAASLinkedEntities( void ); void AAS_FreeAASLinkHeap( void ); void AAS_FreeAASLinkedEntities( void ); aas_face_t *AAS_AreaGroundFace( int areanum, vec3_t point ); aas_face_t *AAS_TraceEndFace( aas_trace_t *trace ); aas_plane_t *AAS_PlaneFromNum( int planenum ); aas_link_t *AAS_AASLinkEntity( vec3_t absmins, vec3_t absmaxs, int entnum ); aas_link_t *AAS_LinkEntityClientBBox( vec3_t absmins, vec3_t absmaxs, int entnum, int presencetype ); qboolean AAS_PointInsideFace( int facenum, vec3_t point, float epsilon ); qboolean AAS_InsideFace( aas_face_t *face, vec3_t pnormal, vec3_t point, float epsilon ); void AAS_UnlinkFromAreas( aas_link_t *areas ); #endif //AASINTERN //returns the mins and maxs of the bounding box for the given presence type void AAS_PresenceTypeBoundingBox( int presencetype, vec3_t mins, vec3_t maxs ); //returns the cluster the area is in (negative portal number if the area is a portal) int AAS_AreaCluster( int areanum ); //returns the presence type(s) of the area int AAS_AreaPresenceType( int areanum ); //returns the presence type(s) at the given point int AAS_PointPresenceType( vec3_t point ); //returns the result of the trace of a client bbox aas_trace_t AAS_TraceClientBBox( vec3_t start, vec3_t end, int presencetype, int passent ); //stores the areas the trace went through and returns the number of passed areas int AAS_TraceAreas( vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas ); //returns the area the point is in int AAS_PointAreaNum( vec3_t point ); //returns the plane the given face is in void AAS_FacePlane( int facenum, vec3_t normal, float *dist ); int AAS_BBoxAreas( vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas );