/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see .
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*****************************************************************************
* name: be_interface.c
*
* desc: bot library interface
*
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "l_memory.h"
#include "l_log.h"
#include "l_libvar.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"
#include "be_interface.h"
#include "../game/be_ea.h"
#include "be_ai_weight.h"
#include "../game/be_ai_goal.h"
#include "../game/be_ai_move.h"
#include "../game/be_ai_weap.h"
#include "../game/be_ai_chat.h"
#include "../game/be_ai_char.h"
#include "../game/be_ai_gen.h"
//library globals in a structure
botlib_globals_t botlibglobals;
botlib_export_t be_botlib_export;
botlib_import_t botimport;
//
int bot_developer;
//qtrue if the library is setup
int botlibsetup = qfalse;
//===========================================================================
//
// several functions used by the exported functions
//
//===========================================================================
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
// Ridah, faster Win32 code
#ifdef _WIN32
#undef MAX_PATH // this is an ugly hack, to temporarily ignore the current definition, since it's also defined in windows.h
#include
#undef MAX_PATH
#define MAX_PATH MAX_QPATH
#endif
int Sys_MilliSeconds( void ) {
// Ridah, faster Win32 code
#ifdef _WIN32
int sys_curtime;
static qboolean initialized = qfalse;
static int sys_timeBase;
if ( !initialized ) {
sys_timeBase = timeGetTime();
initialized = qtrue;
}
sys_curtime = timeGetTime() - sys_timeBase;
return sys_curtime;
#else
return clock() * 1000 / CLOCKS_PER_SEC;
#endif
} //end of the function Sys_MilliSeconds
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean ValidClientNumber( int num, char *str ) {
if ( num < 0 || num > botlibglobals.maxclients ) {
//weird: the disabled stuff results in a crash
botimport.Print( PRT_ERROR, "%s: invalid client number %d, [0, %d]\n",
str, num, botlibglobals.maxclients );
return qfalse;
} //end if
return qtrue;
} //end of the function BotValidateClientNumber
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean ValidEntityNumber( int num, char *str ) {
if ( num < 0 || num > botlibglobals.maxentities ) {
botimport.Print( PRT_ERROR, "%s: invalid entity number %d, [0, %d]\n",
str, num, botlibglobals.maxentities );
return qfalse;
} //end if
return qtrue;
} //end of the function BotValidateClientNumber
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean BotLibSetup( char *str ) {
// return qtrue;
if ( !botlibglobals.botlibsetup ) {
botimport.Print( PRT_ERROR, "%s: bot library used before being setup\n", str );
return qfalse;
} //end if
return qtrue;
} //end of the function BotLibSetup
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibSetup( void ) {
int errnum;
bot_developer = LibVarGetValue( "bot_developer" );
//initialize byte swapping (litte endian etc.)
Swap_Init();
Log_Open( "botlib.log" );
//
botimport.Print( PRT_MESSAGE, "------- BotLib Initialization -------\n" );
//
botlibglobals.maxclients = (int) LibVarValue( "maxclients", "128" );
botlibglobals.maxentities = (int) LibVarValue( "maxentities", "2048" );
errnum = AAS_Setup(); //be_aas_main.c
if ( errnum != BLERR_NOERROR ) {
return errnum;
}
errnum = EA_Setup(); //be_ea.c
if ( errnum != BLERR_NOERROR ) {
return errnum;
}
// errnum = BotSetupWeaponAI(); //be_ai_weap.c
// if (errnum != BLERR_NOERROR)return errnum;
// errnum = BotSetupGoalAI(); //be_ai_goal.c
// if (errnum != BLERR_NOERROR) return errnum;
// errnum = BotSetupChatAI(); //be_ai_chat.c
// if (errnum != BLERR_NOERROR) return errnum;
errnum = BotSetupMoveAI(); //be_ai_move.c
if ( errnum != BLERR_NOERROR ) {
return errnum;
}
botlibsetup = qtrue;
botlibglobals.botlibsetup = qtrue;
return BLERR_NOERROR;
} //end of the function Export_BotLibSetup
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibShutdown( void ) {
static int recursive = 0;
if ( !BotLibSetup( "BotLibShutdown" ) ) {
return BLERR_LIBRARYNOTSETUP;
}
//
if ( recursive ) {
return BLERR_NOERROR;
}
recursive = 1;
// shutdown all AI subsystems
BotShutdownChatAI(); //be_ai_chat.c
BotShutdownMoveAI(); //be_ai_move.c
BotShutdownGoalAI(); //be_ai_goal.c
BotShutdownWeaponAI(); //be_ai_weap.c
BotShutdownWeights(); //be_ai_weight.c
BotShutdownCharacters(); //be_ai_char.c
// shutdown AAS
AAS_Shutdown();
// shutdown bot elemantary actions
EA_Shutdown();
// free all libvars
LibVarDeAllocAll();
// remove all global defines from the pre compiler
PC_RemoveAllGlobalDefines();
// shut down library log file
Log_Shutdown();
//
botlibsetup = qfalse;
botlibglobals.botlibsetup = qfalse;
recursive = 0;
// print any files still open
PC_CheckOpenSourceHandles();
//
#ifdef _DEBUG
Log_AlwaysOpen( "memory.log" );
PrintMemoryLabels();
Log_Shutdown();
#endif
return BLERR_NOERROR;
} //end of the function Export_BotLibShutdown
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibVarSet( char *var_name, char *value ) {
LibVarSet( var_name, value );
return BLERR_NOERROR;
} //end of the function Export_BotLibVarSet
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibVarGet( char *var_name, char *value, int size ) {
char *varvalue;
varvalue = LibVarGetString( var_name );
strncpy( value, varvalue, size - 1 );
value[size - 1] = '\0';
return BLERR_NOERROR;
} //end of the function Export_BotLibVarGet
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibStartFrame( float time ) {
if ( !BotLibSetup( "BotStartFrame" ) ) {
return BLERR_LIBRARYNOTSETUP;
}
return AAS_StartFrame( time );
} //end of the function Export_BotLibStartFrame
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibLoadMap( const char *mapname ) {
#ifdef DEBUG
int starttime = Sys_MilliSeconds();
#endif
int errnum;
if ( !BotLibSetup( "BotLoadMap" ) ) {
return BLERR_LIBRARYNOTSETUP;
}
//
botimport.Print( PRT_MESSAGE, "------------ Map Loading ------------\n" );
//startup AAS for the current map, model and sound index
errnum = AAS_LoadMap( mapname );
if ( errnum != BLERR_NOERROR ) {
return errnum;
}
//initialize the items in the level
BotInitLevelItems(); //be_ai_goal.h
BotSetBrushModelTypes(); //be_ai_move.h
//
botimport.Print( PRT_MESSAGE, "-------------------------------------\n" );
#ifdef DEBUG
botimport.Print( PRT_MESSAGE, "map loaded in %d msec\n", Sys_MilliSeconds() - starttime );
#endif
//
return BLERR_NOERROR;
} //end of the function Export_BotLibLoadMap
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibUpdateEntity( int ent, bot_entitystate_t *state ) {
if ( !BotLibSetup( "BotUpdateEntity" ) ) {
return BLERR_LIBRARYNOTSETUP;
}
if ( !ValidEntityNumber( ent, "BotUpdateEntity" ) ) {
return BLERR_INVALIDENTITYNUMBER;
}
return AAS_UpdateEntity( ent, state );
} //end of the function Export_BotLibUpdateEntity
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_TestMovementPrediction( int entnum, vec3_t origin, vec3_t dir );
void ElevatorBottomCenter( aas_reachability_t *reach, vec3_t bottomcenter );
int BotGetReachabilityToGoal( vec3_t origin, int areanum, int entnum,
int lastgoalareanum, int lastareanum,
int *avoidreach, float *avoidreachtimes, int *avoidreachtries,
bot_goal_t *goal, int travelflags, int movetravelflags );
int AAS_PointLight( vec3_t origin, int *red, int *green, int *blue );
int AAS_TraceAreas( vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas );
int AAS_Reachability_WeaponJump( int area1num, int area2num );
int BotFuzzyPointReachabilityArea( vec3_t origin );
float BotGapDistance( vec3_t origin, vec3_t hordir, int entnum );
int AAS_NearestHideArea( int srcnum, vec3_t origin, int areanum, int enemynum, vec3_t enemyorigin, int enemyareanum, int travelflags );
int AAS_FindAttackSpotWithinRange( int srcnum, int rangenum, int enemynum, float rangedist, int travelflags, float *outpos );
qboolean AAS_GetRouteFirstVisPos( vec3_t srcpos, vec3_t destpos, int travelflags, vec3_t retpos );
void AAS_SetAASBlockingEntity( vec3_t absmin, vec3_t absmax, qboolean blocking );
int BotExportTest( int parm0, char *parm1, vec3_t parm2, vec3_t parm3 ) {
// return AAS_PointLight(parm2, NULL, NULL, NULL);
#ifdef DEBUG
static int area = -1;
static int line[2];
int newarea, i, highlightarea, bot_testhidepos, hideposarea, bot_testroutevispos;
// int reachnum;
vec3_t eye, forward, right, end, origin;
// vec3_t bottomcenter;
// aas_trace_t trace;
// aas_face_t *face;
// aas_entity_t *ent;
// bsp_trace_t bsptrace;
// aas_reachability_t reach;
// bot_goal_t goal;
// clock_t start_time, end_time;
vec3_t mins = {-16, -16, -24};
vec3_t maxs = {16, 16, 32};
// int areas[10], numareas;
//return 0;
if ( !( *aasworld ).loaded ) {
return 0;
}
AAS_SetCurrentWorld( 0 );
for ( i = 0; i < 2; i++ ) if ( !line[i] ) {
line[i] = botimport.DebugLineCreate();
}
// AAS_ClearShownDebugLines();
bot_testhidepos = LibVarGetValue( "bot_testhidepos" );
if ( bot_testhidepos ) {
VectorCopy( parm2, origin );
newarea = BotFuzzyPointReachabilityArea( origin );
if ( parm0 & 1 ) {
botlibglobals.goalareanum = newarea;
VectorCopy( origin, botlibglobals.goalorigin );
botimport.Print( PRT_MESSAGE, "new enemy position %2.1f %2.1f %2.1f area %d\n",
origin[0], origin[1], origin[2], newarea );
} //end if
AAS_ClearShownPolygons();
AAS_ClearShownDebugLines();
hideposarea = AAS_NearestHideArea( -1, origin, AAS_PointAreaNum( origin ), 0,
botlibglobals.goalorigin, botlibglobals.goalareanum, TFL_DEFAULT );
if ( bot_testhidepos > 1 ) {
if ( hideposarea ) {
botimport.Print( PRT_MESSAGE, "hidepos (%i) %2.1f %2.1f %2.1f\n",
hideposarea,
( *aasworld ).areawaypoints[hideposarea][0],
( *aasworld ).areawaypoints[hideposarea][1],
( *aasworld ).areawaypoints[hideposarea][2] );
} else {
botimport.Print( PRT_MESSAGE, "no hidepos found\n" );
}
}
//area we are currently in
AAS_ShowAreaPolygons( newarea, 1, qtrue );
//enemy position
AAS_ShowAreaPolygons( botlibglobals.goalareanum, 2, qtrue );
//area we should go hide
AAS_ShowAreaPolygons( hideposarea, 4, qtrue );
return 0;
}
bot_testroutevispos = LibVarGetValue( "bot_testroutevispos" );
if ( bot_testroutevispos ) {
VectorCopy( parm2, origin );
newarea = BotFuzzyPointReachabilityArea( origin );
if ( parm0 & 1 ) {
botlibglobals.goalareanum = newarea;
VectorCopy( origin, botlibglobals.goalorigin );
botimport.Print( PRT_MESSAGE, "new enemy position %2.1f %2.1f %2.1f area %d\n",
origin[0], origin[1], origin[2], newarea );
} //end if
AAS_ClearShownPolygons();
AAS_ClearShownDebugLines();
AAS_GetRouteFirstVisPos( botlibglobals.goalorigin, origin, TFL_DEFAULT, eye );
//area we are currently in
AAS_ShowAreaPolygons( newarea, 1, qtrue );
//enemy position
AAS_ShowAreaPolygons( botlibglobals.goalareanum, 2, qtrue );
//area that is visible in path from enemy pos
hideposarea = BotFuzzyPointReachabilityArea( eye );
AAS_ShowAreaPolygons( hideposarea, 4, qtrue );
return 0;
}
//if (AAS_AgainstLadder(parm2)) botimport.Print(PRT_MESSAGE, "against ladder\n");
//BotOnGround(parm2, PRESENCE_NORMAL, 1, &newarea, &newarea);
//botimport.Print(PRT_MESSAGE, "%f %f %f\n", parm2[0], parm2[1], parm2[2]);
//*
highlightarea = LibVarGetValue( "bot_highlightarea" );
if ( highlightarea > 0 ) {
newarea = highlightarea;
} //end if
else
{
VectorCopy( parm2, origin );
origin[2] += 0.5;
//newarea = AAS_PointAreaNum(origin);
newarea = BotFuzzyPointReachabilityArea( origin );
} //end else
botimport.Print( PRT_MESSAGE, "\rtravel time to goal (%d) = %d ", botlibglobals.goalareanum,
AAS_AreaTravelTimeToGoalArea( newarea, origin, botlibglobals.goalareanum, TFL_DEFAULT ) );
//newarea = BotReachabilityArea(origin, qtrue);
if ( newarea != area ) {
botimport.Print( PRT_MESSAGE, "origin = %f, %f, %f\n", origin[0], origin[1], origin[2] );
area = newarea;
botimport.Print( PRT_MESSAGE, "new area %d, cluster %d, presence type %d\n",
area, AAS_AreaCluster( area ), AAS_PointPresenceType( origin ) );
if ( ( *aasworld ).areasettings[area].areaflags & AREA_LIQUID ) {
botimport.Print( PRT_MESSAGE, "liquid area\n" );
} //end if
botimport.Print( PRT_MESSAGE, "area contents: " );
if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_WATER ) {
botimport.Print( PRT_MESSAGE, "water " );
} //end if
if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_LAVA ) {
botimport.Print( PRT_MESSAGE, "lava " );
} //end if
if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_SLIME ) {
// botimport.Print(PRT_MESSAGE, "slime ");
botimport.Print( PRT_MESSAGE, "slag " );
} //end if
if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_JUMPPAD ) {
botimport.Print( PRT_MESSAGE, "jump pad " );
} //end if
if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_CLUSTERPORTAL ) {
botimport.Print( PRT_MESSAGE, "cluster portal " );
} //end if
if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_DONOTENTER ) {
botimport.Print( PRT_MESSAGE, "do not enter " );
} //end if
if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_DONOTENTER_LARGE ) {
botimport.Print( PRT_MESSAGE, "do not enter large " );
} //end if
if ( !( *aasworld ).areasettings[area].contents ) {
botimport.Print( PRT_MESSAGE, "empty " );
} //end if
if ( ( *aasworld ).areasettings[area].areaflags & AREA_DISABLED ) {
botimport.Print( PRT_MESSAGE, "DISABLED" );
} //end if
botimport.Print( PRT_MESSAGE, "\n" );
botimport.Print( PRT_MESSAGE, "travel time to goal (%d) = %d\n", botlibglobals.goalareanum,
AAS_AreaTravelTimeToGoalArea( newarea, origin, botlibglobals.goalareanum, TFL_DEFAULT | TFL_ROCKETJUMP ) );
/*
VectorCopy(origin, end);
end[2] += 5;
numareas = AAS_TraceAreas(origin, end, areas, NULL, 10);
AAS_TraceClientBBox(origin, end, PRESENCE_CROUCH, -1);
botimport.Print(PRT_MESSAGE, "num areas = %d, area = %d\n", numareas, areas[0]);
*/
/*
botlibglobals.goalareanum = newarea;
VectorCopy(parm2, botlibglobals.goalorigin);
botimport.Print(PRT_MESSAGE, "new goal %2.1f %2.1f %2.1f area %d\n",
origin[0], origin[1], origin[2], newarea);
*/
} //end if
//*
if ( parm0 & 1 ) {
botlibglobals.goalareanum = newarea;
VectorCopy( parm2, botlibglobals.goalorigin );
botimport.Print( PRT_MESSAGE, "new goal %2.1f %2.1f %2.1f area %d\n",
origin[0], origin[1], origin[2], newarea );
} //end if*/
// if (parm0 & BUTTON_USE)
// {
// botlibglobals.runai = !botlibglobals.runai;
// if (botlibglobals.runai) botimport.Print(PRT_MESSAGE, "started AI\n");
// else botimport.Print(PRT_MESSAGE, "stopped AI\n");
//* /
/*
goal.areanum = botlibglobals.goalareanum;
reachnum = BotGetReachabilityToGoal(parm2, newarea, 1,
ms.avoidreach, ms.avoidreachtimes,
&goal, TFL_DEFAULT);
if (!reachnum)
{
botimport.Print(PRT_MESSAGE, "goal not reachable\n");
} //end if
else
{
AAS_ReachabilityFromNum(reachnum, &reach);
AAS_ClearShownDebugLines();
AAS_ShowArea(area, qtrue);
AAS_ShowArea(reach.areanum, qtrue);
AAS_DrawCross(reach.start, 6, LINECOLOR_BLUE);
AAS_DrawCross(reach.end, 6, LINECOLOR_RED);
//
if (reach.traveltype == TRAVEL_ELEVATOR)
{
ElevatorBottomCenter(&reach, bottomcenter);
AAS_DrawCross(bottomcenter, 10, LINECOLOR_GREEN);
} //end if
} //end else*/
// botimport.Print(PRT_MESSAGE, "travel time to goal = %d\n",
// AAS_AreaTravelTimeToGoalArea(area, origin, botlibglobals.goalareanum, TFL_DEFAULT));
// botimport.Print(PRT_MESSAGE, "test rj from 703 to 716\n");
// AAS_Reachability_WeaponJump(703, 716);
// } //end if*/
/* face = AAS_AreaGroundFace(newarea, parm2);
if (face)
{
AAS_ShowFace(face - (*aasworld).faces);
} //end if*/
/*
AAS_ClearShownDebugLines();
AAS_ShowArea(newarea, parm0 & BUTTON_USE);
AAS_ShowReachableAreas(area);
*/
AAS_ClearShownPolygons();
AAS_ClearShownDebugLines();
AAS_ShowAreaPolygons( newarea, 1, parm0 & 4 );
if ( parm0 & 2 ) {
AAS_ShowReachableAreas( area );
} else
{
static int lastgoalareanum, lastareanum;
static int avoidreach[MAX_AVOIDREACH];
static float avoidreachtimes[MAX_AVOIDREACH];
static int avoidreachtries[MAX_AVOIDREACH];
int reachnum;
bot_goal_t goal;
aas_reachability_t reach;
goal.areanum = botlibglobals.goalareanum;
VectorCopy( botlibglobals.goalorigin, goal.origin );
reachnum = BotGetReachabilityToGoal( origin, newarea, -1,
lastgoalareanum, lastareanum,
avoidreach, avoidreachtimes, avoidreachtries,
&goal, TFL_DEFAULT | TFL_FUNCBOB, TFL_DEFAULT | TFL_FUNCBOB );
AAS_ReachabilityFromNum( reachnum, &reach );
AAS_ShowReachability( &reach );
} //end else
VectorClear( forward );
//BotGapDistance(origin, forward, 0);
/*
if (parm0 & BUTTON_USE)
{
botimport.Print(PRT_MESSAGE, "test rj from 703 to 716\n");
AAS_Reachability_WeaponJump(703, 716);
} //end if*/
AngleVectors( parm3, forward, right, NULL );
//get the eye 16 units to the right of the origin
VectorMA( parm2, 8, right, eye );
//get the eye 24 units up
eye[2] += 24;
//get the end point for the line to be traced
VectorMA( eye, 800, forward, end );
// AAS_TestMovementPrediction(1, parm2, forward);
/* //trace the line to find the hit point
trace = AAS_TraceClientBBox(eye, end, PRESENCE_NORMAL, 1);
if (!line[0]) line[0] = botimport.DebugLineCreate();
botimport.DebugLineShow(line[0], eye, trace.endpos, LINECOLOR_BLUE);
//
AAS_ClearShownDebugLines();
if (trace.ent)
{
ent = &(*aasworld).entities[trace.ent];
AAS_ShowBoundingBox(ent->origin, ent->mins, ent->maxs);
} //end if*/
/*
start_time = clock();
for (i = 0; i < 2000; i++)
{
AAS_Trace2(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
// AAS_TraceClientBBox(eye, end, PRESENCE_NORMAL, 1);
} //end for
end_time = clock();
botimport.Print(PRT_MESSAGE, "me %lu clocks, %lu CLOCKS_PER_SEC\n", end_time - start_time, CLOCKS_PER_SEC);
start_time = clock();
for (i = 0; i < 2000; i++)
{
AAS_Trace(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
} //end for
end_time = clock();
botimport.Print(PRT_MESSAGE, "id %lu clocks, %lu CLOCKS_PER_SEC\n", end_time - start_time, CLOCKS_PER_SEC);
*/
/*
AAS_ClearShownDebugLines();
//bsptrace = AAS_Trace(eye, NULL, NULL, end, 1, MASK_PLAYERSOLID);
bsptrace = AAS_Trace(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
if (!line[0]) line[0] = botimport.DebugLineCreate();
botimport.DebugLineShow(line[0], eye, bsptrace.endpos, LINECOLOR_YELLOW);
if (bsptrace.fraction < 1.0)
{
face = AAS_TraceEndFace(&trace);
if (face)
{
AAS_ShowFace(face - (*aasworld).faces);
} //end if
AAS_DrawPlaneCross(bsptrace.endpos,
bsptrace.plane.normal,
bsptrace.plane.dist + bsptrace.exp_dist,
bsptrace.plane.type, LINECOLOR_GREEN);
if (trace.ent)
{
ent = &(*aasworld).entities[trace.ent];
AAS_ShowBoundingBox(ent->origin, ent->mins, ent->maxs);
} //end if
} //end if*/
/*/
//bsptrace = AAS_Trace2(eye, NULL, NULL, end, 1, MASK_PLAYERSOLID);
bsptrace = AAS_Trace2(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
botimport.DebugLineShow(line[1], eye, bsptrace.endpos, LINECOLOR_BLUE);
if (bsptrace.fraction < 1.0)
{
AAS_DrawPlaneCross(bsptrace.endpos,
bsptrace.plane.normal,
bsptrace.plane.dist,// + bsptrace.exp_dist,
bsptrace.plane.type, LINECOLOR_RED);
if (bsptrace.ent)
{
ent = &(*aasworld).entities[bsptrace.ent];
AAS_ShowBoundingBox(ent->origin, ent->mins, ent->maxs);
} //end if
} //end if
*/
#endif
return 0;
} //end of the function BotExportTest
/*
============
Init_AAS_Export
============
*/
static void Init_AAS_Export( aas_export_t *aas ) {
//--------------------------------------------
// be_aas_entity.c
//--------------------------------------------
aas->AAS_EntityInfo = AAS_EntityInfo;
//--------------------------------------------
// be_aas_main.c
//--------------------------------------------
aas->AAS_Initialized = AAS_Initialized;
aas->AAS_PresenceTypeBoundingBox = AAS_PresenceTypeBoundingBox;
aas->AAS_Time = AAS_Time;
//--------------------------------------------
// be_aas_sample.c
//--------------------------------------------
aas->AAS_PointAreaNum = AAS_PointAreaNum;
aas->AAS_TraceAreas = AAS_TraceAreas;
//--------------------------------------------
// be_aas_bspq3.c
//--------------------------------------------
aas->AAS_PointContents = AAS_PointContents;
aas->AAS_NextBSPEntity = AAS_NextBSPEntity;
aas->AAS_ValueForBSPEpairKey = AAS_ValueForBSPEpairKey;
aas->AAS_VectorForBSPEpairKey = AAS_VectorForBSPEpairKey;
aas->AAS_FloatForBSPEpairKey = AAS_FloatForBSPEpairKey;
aas->AAS_IntForBSPEpairKey = AAS_IntForBSPEpairKey;
//--------------------------------------------
// be_aas_reach.c
//--------------------------------------------
aas->AAS_AreaReachability = AAS_AreaReachability;
//--------------------------------------------
// be_aas_route.c
//--------------------------------------------
aas->AAS_AreaTravelTimeToGoalArea = AAS_AreaTravelTimeToGoalArea;
//--------------------------------------------
// be_aas_move.c
//--------------------------------------------
aas->AAS_Swimming = AAS_Swimming;
aas->AAS_PredictClientMovement = AAS_PredictClientMovement;
// Ridah, route-tables
//--------------------------------------------
// be_aas_routetable.c
//--------------------------------------------
aas->AAS_RT_ShowRoute = AAS_RT_ShowRoute;
aas->AAS_RT_GetHidePos = AAS_RT_GetHidePos;
aas->AAS_FindAttackSpotWithinRange = AAS_FindAttackSpotWithinRange;
aas->AAS_GetRouteFirstVisPos = AAS_GetRouteFirstVisPos;
aas->AAS_SetAASBlockingEntity = AAS_SetAASBlockingEntity;
// done.
// Ridah, multiple AAS files
aas->AAS_SetCurrentWorld = AAS_SetCurrentWorld;
// done.
}
/*
============
Init_EA_Export
============
*/
static void Init_EA_Export( ea_export_t *ea ) {
//ClientCommand elementary actions
ea->EA_Say = EA_Say;
ea->EA_SayTeam = EA_SayTeam;
ea->EA_UseItem = EA_UseItem;
ea->EA_DropItem = EA_DropItem;
ea->EA_UseInv = EA_UseInv;
ea->EA_DropInv = EA_DropInv;
ea->EA_Gesture = EA_Gesture;
ea->EA_Command = EA_Command;
ea->EA_SelectWeapon = EA_SelectWeapon;
ea->EA_Talk = EA_Talk;
ea->EA_Attack = EA_Attack;
ea->EA_Reload = EA_Reload;
ea->EA_Use = EA_Use;
ea->EA_Respawn = EA_Respawn;
ea->EA_Jump = EA_Jump;
ea->EA_DelayedJump = EA_DelayedJump;
ea->EA_Crouch = EA_Crouch;
ea->EA_MoveUp = EA_MoveUp;
ea->EA_MoveDown = EA_MoveDown;
ea->EA_MoveForward = EA_MoveForward;
ea->EA_MoveBack = EA_MoveBack;
ea->EA_MoveLeft = EA_MoveLeft;
ea->EA_MoveRight = EA_MoveRight;
ea->EA_Move = EA_Move;
ea->EA_View = EA_View;
ea->EA_GetInput = EA_GetInput;
ea->EA_EndRegular = EA_EndRegular;
ea->EA_ResetInput = EA_ResetInput;
}
/*
============
Init_AI_Export
============
*/
static void Init_AI_Export( ai_export_t *ai ) {
//-----------------------------------
// be_ai_char.h
//-----------------------------------
ai->BotLoadCharacter = BotLoadCharacter;
ai->BotFreeCharacter = BotFreeCharacter;
ai->Characteristic_Float = Characteristic_Float;
ai->Characteristic_BFloat = Characteristic_BFloat;
ai->Characteristic_Integer = Characteristic_Integer;
ai->Characteristic_BInteger = Characteristic_BInteger;
ai->Characteristic_String = Characteristic_String;
//-----------------------------------
// be_ai_chat.h
//-----------------------------------
ai->BotAllocChatState = BotAllocChatState;
ai->BotFreeChatState = BotFreeChatState;
ai->BotQueueConsoleMessage = BotQueueConsoleMessage;
ai->BotRemoveConsoleMessage = BotRemoveConsoleMessage;
ai->BotNextConsoleMessage = BotNextConsoleMessage;
ai->BotNumConsoleMessages = BotNumConsoleMessages;
ai->BotInitialChat = BotInitialChat;
ai->BotNumInitialChats = BotNumInitialChats;
ai->BotReplyChat = BotReplyChat;
ai->BotChatLength = BotChatLength;
ai->BotEnterChat = BotEnterChat;
ai->BotGetChatMessage = BotGetChatMessage;
ai->StringContains = StringContains;
ai->BotFindMatch = BotFindMatch;
ai->BotMatchVariable = BotMatchVariable;
ai->UnifyWhiteSpaces = UnifyWhiteSpaces;
ai->BotReplaceSynonyms = BotReplaceSynonyms;
ai->BotLoadChatFile = BotLoadChatFile;
ai->BotSetChatGender = BotSetChatGender;
ai->BotSetChatName = BotSetChatName;
//-----------------------------------
// be_ai_goal.h
//-----------------------------------
ai->BotResetGoalState = BotResetGoalState;
ai->BotResetAvoidGoals = BotResetAvoidGoals;
ai->BotRemoveFromAvoidGoals = BotRemoveFromAvoidGoals;
ai->BotPushGoal = BotPushGoal;
ai->BotPopGoal = BotPopGoal;
ai->BotEmptyGoalStack = BotEmptyGoalStack;
ai->BotDumpAvoidGoals = BotDumpAvoidGoals;
ai->BotDumpGoalStack = BotDumpGoalStack;
ai->BotGoalName = BotGoalName;
ai->BotGetTopGoal = BotGetTopGoal;
ai->BotGetSecondGoal = BotGetSecondGoal;
ai->BotChooseLTGItem = BotChooseLTGItem;
ai->BotChooseNBGItem = BotChooseNBGItem;
ai->BotTouchingGoal = BotTouchingGoal;
ai->BotItemGoalInVisButNotVisible = BotItemGoalInVisButNotVisible;
ai->BotGetLevelItemGoal = BotGetLevelItemGoal;
ai->BotGetNextCampSpotGoal = BotGetNextCampSpotGoal;
ai->BotGetMapLocationGoal = BotGetMapLocationGoal;
ai->BotAvoidGoalTime = BotAvoidGoalTime;
ai->BotInitLevelItems = BotInitLevelItems;
ai->BotUpdateEntityItems = BotUpdateEntityItems;
ai->BotLoadItemWeights = BotLoadItemWeights;
ai->BotFreeItemWeights = BotFreeItemWeights;
ai->BotInterbreedGoalFuzzyLogic = BotInterbreedGoalFuzzyLogic;
ai->BotSaveGoalFuzzyLogic = BotSaveGoalFuzzyLogic;
ai->BotMutateGoalFuzzyLogic = BotMutateGoalFuzzyLogic;
ai->BotAllocGoalState = BotAllocGoalState;
ai->BotFreeGoalState = BotFreeGoalState;
//-----------------------------------
// be_ai_move.h
//-----------------------------------
ai->BotResetMoveState = BotResetMoveState;
ai->BotMoveToGoal = BotMoveToGoal;
ai->BotMoveInDirection = BotMoveInDirection;
ai->BotResetAvoidReach = BotResetAvoidReach;
ai->BotResetLastAvoidReach = BotResetLastAvoidReach;
ai->BotReachabilityArea = BotReachabilityArea;
ai->BotMovementViewTarget = BotMovementViewTarget;
ai->BotPredictVisiblePosition = BotPredictVisiblePosition;
ai->BotAllocMoveState = BotAllocMoveState;
ai->BotFreeMoveState = BotFreeMoveState;
ai->BotInitMoveState = BotInitMoveState;
// Ridah
ai->BotInitAvoidReach = BotInitAvoidReach;
// done.
//-----------------------------------
// be_ai_weap.h
//-----------------------------------
ai->BotChooseBestFightWeapon = BotChooseBestFightWeapon;
ai->BotGetWeaponInfo = BotGetWeaponInfo;
ai->BotLoadWeaponWeights = BotLoadWeaponWeights;
ai->BotAllocWeaponState = BotAllocWeaponState;
ai->BotFreeWeaponState = BotFreeWeaponState;
ai->BotResetWeaponState = BotResetWeaponState;
//-----------------------------------
// be_ai_gen.h
//-----------------------------------
ai->GeneticParentsAndChildSelection = GeneticParentsAndChildSelection;
}
/*
============
GetBotLibAPI
============
*/
botlib_export_t *GetBotLibAPI( int apiVersion, botlib_import_t *import ) {
botimport = *import;
memset( &be_botlib_export, 0, sizeof( be_botlib_export ) );
if ( apiVersion != BOTLIB_API_VERSION ) {
botimport.Print( PRT_ERROR, "Mismatched BOTLIB_API_VERSION: expected %i, got %i\n", BOTLIB_API_VERSION, apiVersion );
return NULL;
}
Init_AAS_Export( &be_botlib_export.aas );
Init_EA_Export( &be_botlib_export.ea );
Init_AI_Export( &be_botlib_export.ai );
be_botlib_export.BotLibSetup = Export_BotLibSetup;
be_botlib_export.BotLibShutdown = Export_BotLibShutdown;
be_botlib_export.BotLibVarSet = Export_BotLibVarSet;
be_botlib_export.BotLibVarGet = Export_BotLibVarGet;
be_botlib_export.PC_AddGlobalDefine = PC_AddGlobalDefine;
be_botlib_export.PC_LoadSourceHandle = PC_LoadSourceHandle;
be_botlib_export.PC_FreeSourceHandle = PC_FreeSourceHandle;
be_botlib_export.PC_ReadTokenHandle = PC_ReadTokenHandle;
be_botlib_export.PC_SourceFileAndLine = PC_SourceFileAndLine;
be_botlib_export.BotLibStartFrame = Export_BotLibStartFrame;
be_botlib_export.BotLibLoadMap = Export_BotLibLoadMap;
be_botlib_export.BotLibUpdateEntity = Export_BotLibUpdateEntity;
be_botlib_export.Test = BotExportTest;
return &be_botlib_export;
}