/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef ME #define ME #endif //ME extern int nummodels; extern dmodel_t *dmodels; //[MAX_MAP_MODELS]; extern int visdatasize; extern byte *dvisdata; //[MAX_MAP_VISIBILITY]; extern dvis_t *dvis; extern int lightdatasize; extern byte *dlightdata; //[MAX_MAP_LIGHTING]; extern int entdatasize; extern char *dentdata; //[MAX_MAP_ENTSTRING]; extern int numleafs; extern dleaf_t *dleafs; //[MAX_MAP_LEAFS]; extern int numplanes; extern dplane_t *dplanes; //[MAX_MAP_PLANES]; extern int numvertexes; extern dvertex_t *dvertexes; //[MAX_MAP_VERTS]; extern int numnodes; extern dnode_t *dnodes; //[MAX_MAP_NODES]; extern int numtexinfo; extern texinfo_t texinfo[MAX_MAP_TEXINFO]; extern int numfaces; extern dface_t *dfaces; //[MAX_MAP_FACES]; extern int numedges; extern dedge_t *dedges; //[MAX_MAP_EDGES]; extern int numleaffaces; extern unsigned short *dleaffaces; //[MAX_MAP_LEAFFACES]; extern int numleafbrushes; extern unsigned short *dleafbrushes; //[MAX_MAP_LEAFBRUSHES]; extern int numsurfedges; extern int *dsurfedges; //[MAX_MAP_SURFEDGES]; extern int numareas; extern darea_t *dareas; //[MAX_MAP_AREAS]; extern int numareaportals; extern dareaportal_t *dareaportals; //[MAX_MAP_AREAPORTALS]; extern int numbrushes; extern dbrush_t *dbrushes; //[MAX_MAP_BRUSHES]; extern int numbrushsides; extern dbrushside_t *dbrushsides; //[MAX_MAP_BRUSHSIDES]; extern byte dpop[256]; extern char brushsidetextured[MAX_MAP_BRUSHSIDES]; void Q2_AllocMaxBSP( void ); void Q2_FreeMaxBSP( void ); void Q2_DecompressVis( byte *in, byte *decompressed ); int Q2_CompressVis( byte *vis, byte *dest ); void Q2_LoadBSPFile( char *filename, int offset, int length ); void Q2_LoadBSPFileTexinfo( char *filename ); // just for qdata void Q2_WriteBSPFile( char *filename ); void Q2_PrintBSPFileSizes( void ); void Q2_ParseEntities( void ); void Q2_UnparseEntities( void );