/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "l_cmd.h" #include "l_math.h" #include "l_mem.h" #include "l_log.h" #include "l_poly.h" #include "../botlib/l_script.h" #include "l_qfiles.h" #include "l_bsp_q3.h" #include "l_bsp_ent.h" //#include "qfiles.h" #include "q2files.h" void Q3_ParseEntities( void ); void Q3_PrintBSPFileSizes( void ); void GetLeafNums( void ); //============================================================================= #define WCONVEX_EPSILON 0.5 int q3_nummodels; q3_dmodel_t *q3_dmodels; //[MAX_MAP_MODELS]; int q3_numShaders; q3_dshader_t *q3_dshaders; //[Q3_MAX_MAP_SHADERS]; int q3_entdatasize; char *q3_dentdata; //[Q3_MAX_MAP_ENTSTRING]; int q3_numleafs; q3_dleaf_t *q3_dleafs; //[Q3_MAX_MAP_LEAFS]; int q3_numplanes; q3_dplane_t *q3_dplanes; //[Q3_MAX_MAP_PLANES]; int q3_numnodes; q3_dnode_t *q3_dnodes; //[Q3_MAX_MAP_NODES]; int q3_numleafsurfaces; int *q3_dleafsurfaces; //[Q3_MAX_MAP_LEAFFACES]; int q3_numleafbrushes; int *q3_dleafbrushes; //[Q3_MAX_MAP_LEAFBRUSHES]; int q3_numbrushes; q3_dbrush_t *q3_dbrushes; //[Q3_MAX_MAP_BRUSHES]; int q3_numbrushsides; q3_dbrushside_t *q3_dbrushsides; //[Q3_MAX_MAP_BRUSHSIDES]; int q3_numLightBytes; byte *q3_lightBytes; //[Q3_MAX_MAP_LIGHTING]; int q3_numGridPoints; byte *q3_gridData; //[Q3_MAX_MAP_LIGHTGRID]; int q3_numVisBytes; byte *q3_visBytes; //[Q3_MAX_MAP_VISIBILITY]; int q3_numDrawVerts; q3_drawVert_t *q3_drawVerts; //[Q3_MAX_MAP_DRAW_VERTS]; int q3_numDrawIndexes; int *q3_drawIndexes; //[Q3_MAX_MAP_DRAW_INDEXES]; int q3_numDrawSurfaces; q3_dsurface_t *q3_drawSurfaces; //[Q3_MAX_MAP_DRAW_SURFS]; int q3_numFogs; q3_dfog_t *q3_dfogs; //[Q3_MAX_MAP_FOGS]; char q3_dbrushsidetextured[Q3_MAX_MAP_BRUSHSIDES]; extern qboolean forcesidesvisible; //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q3_FreeMaxBSP( void ) { if ( q3_dmodels ) { FreeMemory( q3_dmodels ); } q3_dmodels = NULL; q3_nummodels = 0; if ( q3_dshaders ) { FreeMemory( q3_dshaders ); } q3_dshaders = NULL; q3_numShaders = 0; if ( q3_dentdata ) { FreeMemory( q3_dentdata ); } q3_dentdata = NULL; q3_entdatasize = 0; if ( q3_dleafs ) { FreeMemory( q3_dleafs ); } q3_dleafs = NULL; q3_numleafs = 0; if ( q3_dplanes ) { FreeMemory( q3_dplanes ); } q3_dplanes = NULL; q3_numplanes = 0; if ( q3_dnodes ) { FreeMemory( q3_dnodes ); } q3_dnodes = NULL; q3_numnodes = 0; if ( q3_dleafsurfaces ) { FreeMemory( q3_dleafsurfaces ); } q3_dleafsurfaces = NULL; q3_numleafsurfaces = 0; if ( q3_dleafbrushes ) { FreeMemory( q3_dleafbrushes ); } q3_dleafbrushes = NULL; q3_numleafbrushes = 0; if ( q3_dbrushes ) { FreeMemory( q3_dbrushes ); } q3_dbrushes = NULL; q3_numbrushes = 0; if ( q3_dbrushsides ) { FreeMemory( q3_dbrushsides ); } q3_dbrushsides = NULL; q3_numbrushsides = 0; if ( q3_lightBytes ) { FreeMemory( q3_lightBytes ); } q3_lightBytes = NULL; q3_numLightBytes = 0; if ( q3_gridData ) { FreeMemory( q3_gridData ); } q3_gridData = NULL; q3_numGridPoints = 0; if ( q3_visBytes ) { FreeMemory( q3_visBytes ); } q3_visBytes = NULL; q3_numVisBytes = 0; if ( q3_drawVerts ) { FreeMemory( q3_drawVerts ); } q3_drawVerts = NULL; q3_numDrawVerts = 0; if ( q3_drawIndexes ) { FreeMemory( q3_drawIndexes ); } q3_drawIndexes = NULL; q3_numDrawIndexes = 0; if ( q3_drawSurfaces ) { FreeMemory( q3_drawSurfaces ); } q3_drawSurfaces = NULL; q3_numDrawSurfaces = 0; if ( q3_dfogs ) { FreeMemory( q3_dfogs ); } q3_dfogs = NULL; q3_numFogs = 0; } //end of the function Q3_FreeMaxBSP //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q3_PlaneFromPoints( vec3_t p0, vec3_t p1, vec3_t p2, vec3_t normal, float *dist ) { vec3_t t1, t2; VectorSubtract( p0, p1, t1 ); VectorSubtract( p2, p1, t2 ); CrossProduct( t1, t2, normal ); VectorNormalize( normal ); *dist = DotProduct( p0, normal ); } //end of the function PlaneFromPoints //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q3_SurfacePlane( q3_dsurface_t *surface, vec3_t normal, float *dist ) { int i; float *p0, *p1, *p2; vec3_t t1, t2; p0 = q3_drawVerts[surface->firstVert].xyz; for ( i = 1; i < surface->numVerts - 1; i++ ) { p1 = q3_drawVerts[surface->firstVert + ( ( i ) % surface->numVerts )].xyz; p2 = q3_drawVerts[surface->firstVert + ( ( i + 1 ) % surface->numVerts )].xyz; VectorSubtract( p0, p1, t1 ); VectorSubtract( p2, p1, t2 ); CrossProduct( t1, t2, normal ); VectorNormalize( normal ); if ( VectorLength( normal ) ) { break; } } //end for*/ /* float dot; for (i = 0; i < surface->numVerts; i++) { p0 = q3_drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz; p1 = q3_drawVerts[surface->firstVert + ((i+1) % surface->numVerts)].xyz; p2 = q3_drawVerts[surface->firstVert + ((i+2) % surface->numVerts)].xyz; VectorSubtract(p0, p1, t1); VectorSubtract(p2, p1, t2); VectorNormalize(t1); VectorNormalize(t2); dot = DotProduct(t1, t2); if (dot > -0.9 && dot < 0.9 && VectorLength(t1) > 0.1 && VectorLength(t2) > 0.1) break; } //end for CrossProduct(t1, t2, normal); VectorNormalize(normal); */ if ( VectorLength( normal ) < 0.9 ) { printf( "surface %d bogus normal vector %f %f %f\n", surface - q3_drawSurfaces, normal[0], normal[1], normal[2] ); printf( "t1 = %f %f %f, t2 = %f %f %f\n", t1[0], t1[1], t1[2], t2[0], t2[1], t2[2] ); for ( i = 0; i < surface->numVerts; i++ ) { p1 = q3_drawVerts[surface->firstVert + ( ( i ) % surface->numVerts )].xyz; Log_Print( "p%d = %f %f %f\n", i, p1[0], p1[1], p1[2] ); } //end for } //end if *dist = DotProduct( p0, normal ); } //end of the function Q3_SurfacePlane //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== q3_dplane_t *q3_surfaceplanes; void Q3_CreatePlanarSurfacePlanes( void ) { int i; q3_dsurface_t *surface; Log_Print( "creating planar surface planes...\n" ); q3_surfaceplanes = (q3_dplane_t *) GetClearedMemory( q3_numDrawSurfaces * sizeof( q3_dplane_t ) ); for ( i = 0; i < q3_numDrawSurfaces; i++ ) { surface = &q3_drawSurfaces[i]; if ( surface->surfaceType != MST_PLANAR ) { continue; } Q3_SurfacePlane( surface, q3_surfaceplanes[i].normal, &q3_surfaceplanes[i].dist ); //Log_Print("normal = %f %f %f, dist = %f\n", q3_surfaceplanes[i].normal[0], // q3_surfaceplanes[i].normal[1], // q3_surfaceplanes[i].normal[2], q3_surfaceplanes[i].dist); } //end for } //end of the function Q3_CreatePlanarSurfacePlanes //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== /* void Q3_SurfacePlane(q3_dsurface_t *surface, vec3_t normal, float *dist) { //take the plane information from the lightmap vector //VectorCopy(surface->lightmapVecs[2], normal); //calculate plane dist with first surface vertex // *dist = DotProduct(q3_drawVerts[surface->firstVert].xyz, normal); Q3_PlaneFromPoints(q3_drawVerts[surface->firstVert].xyz, q3_drawVerts[surface->firstVert+1].xyz, q3_drawVerts[surface->firstVert+2].xyz, normal, dist); } //end of the function Q3_SurfacePlane*/ //=========================================================================== // returns the amount the face and the winding overlap // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== float Q3_FaceOnWinding( q3_dsurface_t *surface, winding_t *winding ) { int i; float dist, area; q3_dplane_t plane; vec_t *v1, *v2; vec3_t normal, edgevec; winding_t *w; //copy the winding before chopping w = CopyWinding( winding ); //retrieve the surface plane Q3_SurfacePlane( surface, plane.normal, &plane.dist ); //chop the winding with the surface edge planes for ( i = 0; i < surface->numVerts && w; i++ ) { v1 = q3_drawVerts[surface->firstVert + ( ( i ) % surface->numVerts )].xyz; v2 = q3_drawVerts[surface->firstVert + ( ( i + 1 ) % surface->numVerts )].xyz; //create a plane through the edge from v1 to v2, orthogonal to the //surface plane and with the normal vector pointing inward VectorSubtract( v2, v1, edgevec ); CrossProduct( edgevec, plane.normal, normal ); VectorNormalize( normal ); dist = DotProduct( normal, v1 ); // ChopWindingInPlace( &w, normal, dist, -0.1 ); //CLIP_EPSILON } //end for if ( w ) { area = WindingArea( w ); FreeWinding( w ); return area; } //end if return 0; } //end of the function Q3_FaceOnWinding //=========================================================================== // creates a winding for the given brush side on the given brush // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== winding_t *Q3_BrushSideWinding( q3_dbrush_t *brush, q3_dbrushside_t *baseside ) { int i; q3_dplane_t *baseplane, *plane; winding_t *w; q3_dbrushside_t *side; //create a winding for the brush side with the given planenumber baseplane = &q3_dplanes[baseside->planeNum]; w = BaseWindingForPlane( baseplane->normal, baseplane->dist ); for ( i = 0; i < brush->numSides && w; i++ ) { side = &q3_dbrushsides[brush->firstSide + i]; //don't chop with the base plane if ( side->planeNum == baseside->planeNum ) { continue; } //also don't use planes that are almost equal plane = &q3_dplanes[side->planeNum]; if ( DotProduct( baseplane->normal, plane->normal ) > 0.999 && fabs( baseplane->dist - plane->dist ) < 0.01 ) { continue; } // plane = &q3_dplanes[side->planeNum ^ 1]; ChopWindingInPlace( &w, plane->normal, plane->dist, -0.1 ); //CLIP_EPSILON); } //end for return w; } //end of the function Q3_BrushSideWinding //=========================================================================== // fix screwed brush texture references // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean WindingIsTiny( winding_t *w ); void Q3_FindVisibleBrushSides( void ) { int i, j, k, we, numtextured, numsides; float dot; q3_dplane_t *plane; q3_dbrushside_t *brushside; q3_dbrush_t *brush; q3_dsurface_t *surface; winding_t *w; memset( q3_dbrushsidetextured, false, Q3_MAX_MAP_BRUSHSIDES ); // numsides = 0; //create planes for the planar surfaces Q3_CreatePlanarSurfacePlanes(); Log_Print( "searching visible brush sides...\n" ); Log_Print( "%6d brush sides", numsides ); //go over all the brushes for ( i = 0; i < q3_numbrushes; i++ ) { brush = &q3_dbrushes[i]; // if one of the brush sides uses the terrain shader mark all sides as visible for ( j = 0; j < brush->numSides; j++ ) { brushside = &q3_dbrushsides[brush->firstSide + j]; // NOTE: using "terrain" just like in q3map/terrain.c if ( strstr( q3_dshaders[brushside->shaderNum].shader, "terrain" ) ) { for ( j = 0; j < brush->numSides; j++ ) { q3_dbrushsidetextured[brush->firstSide + j] = true; } break; } } if ( j < brush->numSides ) { continue; } //go over all the sides of the brush for ( j = 0; j < brush->numSides; j++ ) { qprintf( "\r%6d", numsides++ ); brushside = &q3_dbrushsides[brush->firstSide + j]; // w = Q3_BrushSideWinding( brush, brushside ); if ( !w ) { q3_dbrushsidetextured[brush->firstSide + j] = true; continue; } //end if else { //RemoveEqualPoints(w, 0.2); if ( WindingIsTiny( w ) ) { FreeWinding( w ); q3_dbrushsidetextured[brush->firstSide + j] = true; continue; } //end if else { we = WindingError( w ); if ( we == WE_NOTENOUGHPOINTS || we == WE_SMALLAREA || we == WE_POINTBOGUSRANGE // || we == WE_NONCONVEX ) { FreeWinding( w ); q3_dbrushsidetextured[brush->firstSide + j] = true; continue; } //end if } //end else } //end else if ( WindingArea( w ) < 20 ) { q3_dbrushsidetextured[brush->firstSide + j] = true; continue; } //end if //find a face for texturing this brush for ( k = 0; k < q3_numDrawSurfaces; k++ ) { surface = &q3_drawSurfaces[k]; if ( surface->surfaceType != MST_PLANAR ) { continue; } // //Q3_SurfacePlane(surface, plane.normal, &plane.dist); plane = &q3_surfaceplanes[k]; //the surface plane and the brush side plane should be pretty much the same if ( fabs( fabs( plane->dist ) - fabs( q3_dplanes[brushside->planeNum].dist ) ) > 5 ) { continue; } dot = DotProduct( plane->normal, q3_dplanes[brushside->planeNum].normal ); if ( dot > -0.9 && dot < 0.9 ) { continue; } //if the face is partly or totally on the brush side if ( Q3_FaceOnWinding( surface, w ) ) { q3_dbrushsidetextured[brush->firstSide + j] = true; //Log_Write("Q3_FaceOnWinding"); break; } //end if } //end for FreeWinding( w ); } //end for } //end for qprintf( "\r%6d brush sides\n", numsides ); numtextured = 0; for ( i = 0; i < q3_numbrushsides; i++ ) { if ( forcesidesvisible ) { q3_dbrushsidetextured[i] = true; } if ( q3_dbrushsidetextured[i] ) { numtextured++; } } //end for Log_Print( "%d brush sides textured out of %d\n", numtextured, q3_numbrushsides ); } //end of the function Q3_FindVisibleBrushSides /* ============= Q3_SwapBlock If all values are 32 bits, this can be used to swap everything ============= */ void Q3_SwapBlock( int *block, int sizeOfBlock ) { int i; sizeOfBlock >>= 2; for ( i = 0 ; i < sizeOfBlock ; i++ ) { block[i] = LittleLong( block[i] ); } } //end of the function Q3_SwapBlock /* ============= Q3_SwapBSPFile Byte swaps all data in a bsp file. ============= */ void Q3_SwapBSPFile( void ) { int i; // models Q3_SwapBlock( (int *)q3_dmodels, q3_nummodels * sizeof( q3_dmodels[0] ) ); // shaders (don't swap the name) for ( i = 0 ; i < q3_numShaders ; i++ ) { q3_dshaders[i].contentFlags = LittleLong( q3_dshaders[i].contentFlags ); q3_dshaders[i].surfaceFlags = LittleLong( q3_dshaders[i].surfaceFlags ); // // RF, only keep content flags that are consistent with q3map q3_dshaders[i].contentFlags &= ( CONTENTS_SOLID | CONTENTS_WINDOW | CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER | CONTENTS_MIST | CONTENTS_AREAPORTAL | CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP | CONTENTS_ORIGIN | CONTENTS_DETAIL ); } // planes Q3_SwapBlock( (int *)q3_dplanes, q3_numplanes * sizeof( q3_dplanes[0] ) ); // nodes Q3_SwapBlock( (int *)q3_dnodes, q3_numnodes * sizeof( q3_dnodes[0] ) ); // leafs Q3_SwapBlock( (int *)q3_dleafs, q3_numleafs * sizeof( q3_dleafs[0] ) ); // leaffaces Q3_SwapBlock( (int *)q3_dleafsurfaces, q3_numleafsurfaces * sizeof( q3_dleafsurfaces[0] ) ); // leafbrushes Q3_SwapBlock( (int *)q3_dleafbrushes, q3_numleafbrushes * sizeof( q3_dleafbrushes[0] ) ); // brushes Q3_SwapBlock( (int *)q3_dbrushes, q3_numbrushes * sizeof( q3_dbrushes[0] ) ); // brushsides Q3_SwapBlock( (int *)q3_dbrushsides, q3_numbrushsides * sizeof( q3_dbrushsides[0] ) ); // vis ( (int *)&q3_visBytes )[0] = LittleLong( ( (int *)&q3_visBytes )[0] ); ( (int *)&q3_visBytes )[1] = LittleLong( ( (int *)&q3_visBytes )[1] ); // drawverts (don't swap colors ) for ( i = 0 ; i < q3_numDrawVerts ; i++ ) { q3_drawVerts[i].lightmap[0] = LittleFloat( q3_drawVerts[i].lightmap[0] ); q3_drawVerts[i].lightmap[1] = LittleFloat( q3_drawVerts[i].lightmap[1] ); q3_drawVerts[i].st[0] = LittleFloat( q3_drawVerts[i].st[0] ); q3_drawVerts[i].st[1] = LittleFloat( q3_drawVerts[i].st[1] ); q3_drawVerts[i].xyz[0] = LittleFloat( q3_drawVerts[i].xyz[0] ); q3_drawVerts[i].xyz[1] = LittleFloat( q3_drawVerts[i].xyz[1] ); q3_drawVerts[i].xyz[2] = LittleFloat( q3_drawVerts[i].xyz[2] ); q3_drawVerts[i].normal[0] = LittleFloat( q3_drawVerts[i].normal[0] ); q3_drawVerts[i].normal[1] = LittleFloat( q3_drawVerts[i].normal[1] ); q3_drawVerts[i].normal[2] = LittleFloat( q3_drawVerts[i].normal[2] ); } // drawindexes Q3_SwapBlock( (int *)q3_drawIndexes, q3_numDrawIndexes * sizeof( q3_drawIndexes[0] ) ); // drawsurfs Q3_SwapBlock( (int *)q3_drawSurfaces, q3_numDrawSurfaces * sizeof( q3_drawSurfaces[0] ) ); // fogs for ( i = 0 ; i < q3_numFogs ; i++ ) { q3_dfogs[i].brushNum = LittleLong( q3_dfogs[i].brushNum ); } } /* ============= Q3_CopyLump ============= */ int Q3_CopyLump( q3_dheader_t *header, int lump, void **dest, int size ) { int length, ofs; length = header->lumps[lump].filelen; ofs = header->lumps[lump].fileofs; if ( length % size ) { Error( "Q3_LoadBSPFile: odd lump size" ); } *dest = GetMemory( length ); memcpy( *dest, (byte *)header + ofs, length ); return length / size; } /* ============= Q3_LoadBSPFile ============= */ void Q3_LoadBSPFile( struct quakefile_s *qf ) { q3_dheader_t *header; // load the file header //LoadFile(filename, (void **)&header, offset, length); // LoadQuakeFile( qf, (void **)&header ); // swap the header Q3_SwapBlock( (int *)header, sizeof( *header ) ); if ( header->ident != Q3_BSP_IDENT ) { Error( "%s is not a IBSP file", qf->filename ); } if ( header->version != Q3_BSP_VERSION ) { Error( "%s is version %i, not %i", qf->filename, header->version, Q3_BSP_VERSION ); } q3_numShaders = Q3_CopyLump( header, Q3_LUMP_SHADERS, (void *) &q3_dshaders, sizeof( q3_dshader_t ) ); q3_nummodels = Q3_CopyLump( header, Q3_LUMP_MODELS, (void *) &q3_dmodels, sizeof( q3_dmodel_t ) ); q3_numplanes = Q3_CopyLump( header, Q3_LUMP_PLANES, (void *) &q3_dplanes, sizeof( q3_dplane_t ) ); q3_numleafs = Q3_CopyLump( header, Q3_LUMP_LEAFS, (void *) &q3_dleafs, sizeof( q3_dleaf_t ) ); q3_numnodes = Q3_CopyLump( header, Q3_LUMP_NODES, (void *) &q3_dnodes, sizeof( q3_dnode_t ) ); q3_numleafsurfaces = Q3_CopyLump( header, Q3_LUMP_LEAFSURFACES, (void *) &q3_dleafsurfaces, sizeof( q3_dleafsurfaces[0] ) ); q3_numleafbrushes = Q3_CopyLump( header, Q3_LUMP_LEAFBRUSHES, (void *) &q3_dleafbrushes, sizeof( q3_dleafbrushes[0] ) ); q3_numbrushes = Q3_CopyLump( header, Q3_LUMP_BRUSHES, (void *) &q3_dbrushes, sizeof( q3_dbrush_t ) ); q3_numbrushsides = Q3_CopyLump( header, Q3_LUMP_BRUSHSIDES, (void *) &q3_dbrushsides, sizeof( q3_dbrushside_t ) ); q3_numDrawVerts = Q3_CopyLump( header, Q3_LUMP_DRAWVERTS, (void *) &q3_drawVerts, sizeof( q3_drawVert_t ) ); q3_numDrawSurfaces = Q3_CopyLump( header, Q3_LUMP_SURFACES, (void *) &q3_drawSurfaces, sizeof( q3_dsurface_t ) ); q3_numFogs = Q3_CopyLump( header, Q3_LUMP_FOGS, (void *) &q3_dfogs, sizeof( q3_dfog_t ) ); q3_numDrawIndexes = Q3_CopyLump( header, Q3_LUMP_DRAWINDEXES, (void *) &q3_drawIndexes, sizeof( q3_drawIndexes[0] ) ); q3_numVisBytes = Q3_CopyLump( header, Q3_LUMP_VISIBILITY, (void *) &q3_visBytes, 1 ); q3_numLightBytes = Q3_CopyLump( header, Q3_LUMP_LIGHTMAPS, (void *) &q3_lightBytes, 1 ); q3_entdatasize = Q3_CopyLump( header, Q3_LUMP_ENTITIES, (void *) &q3_dentdata, 1 ); q3_numGridPoints = Q3_CopyLump( header, Q3_LUMP_LIGHTGRID, (void *) &q3_gridData, 8 ); FreeMemory( header ); // everything has been copied out // swap everything Q3_SwapBSPFile(); Q3_FindVisibleBrushSides(); //Q3_PrintBSPFileSizes(); } //============================================================================ /* ============= Q3_AddLump ============= */ void Q3_AddLump( FILE *bspfile, q3_dheader_t *header, int lumpnum, void *data, int len ) { q3_lump_t *lump; lump = &header->lumps[lumpnum]; lump->fileofs = LittleLong( ftell( bspfile ) ); lump->filelen = LittleLong( len ); SafeWrite( bspfile, data, ( len + 3 ) & ~3 ); } /* ============= Q3_WriteBSPFile Swaps the bsp file in place, so it should not be referenced again ============= */ void Q3_WriteBSPFile( char *filename ) { q3_dheader_t outheader, *header; FILE *bspfile; header = &outheader; memset( header, 0, sizeof( q3_dheader_t ) ); Q3_SwapBSPFile(); header->ident = LittleLong( Q3_BSP_IDENT ); header->version = LittleLong( Q3_BSP_VERSION ); bspfile = SafeOpenWrite( filename ); SafeWrite( bspfile, header, sizeof( q3_dheader_t ) ); // overwritten later Q3_AddLump( bspfile, header, Q3_LUMP_SHADERS, q3_dshaders, q3_numShaders * sizeof( q3_dshader_t ) ); Q3_AddLump( bspfile, header, Q3_LUMP_PLANES, q3_dplanes, q3_numplanes * sizeof( q3_dplane_t ) ); Q3_AddLump( bspfile, header, Q3_LUMP_LEAFS, q3_dleafs, q3_numleafs * sizeof( q3_dleaf_t ) ); Q3_AddLump( bspfile, header, Q3_LUMP_NODES, q3_dnodes, q3_numnodes * sizeof( q3_dnode_t ) ); Q3_AddLump( bspfile, header, Q3_LUMP_BRUSHES, q3_dbrushes, q3_numbrushes * sizeof( q3_dbrush_t ) ); Q3_AddLump( bspfile, header, Q3_LUMP_BRUSHSIDES, q3_dbrushsides, q3_numbrushsides * sizeof( q3_dbrushside_t ) ); Q3_AddLump( bspfile, header, Q3_LUMP_LEAFSURFACES, q3_dleafsurfaces, q3_numleafsurfaces * sizeof( q3_dleafsurfaces[0] ) ); Q3_AddLump( bspfile, header, Q3_LUMP_LEAFBRUSHES, q3_dleafbrushes, q3_numleafbrushes * sizeof( q3_dleafbrushes[0] ) ); Q3_AddLump( bspfile, header, Q3_LUMP_MODELS, q3_dmodels, q3_nummodels * sizeof( q3_dmodel_t ) ); Q3_AddLump( bspfile, header, Q3_LUMP_DRAWVERTS, q3_drawVerts, q3_numDrawVerts * sizeof( q3_drawVert_t ) ); Q3_AddLump( bspfile, header, Q3_LUMP_SURFACES, q3_drawSurfaces, q3_numDrawSurfaces * sizeof( q3_dsurface_t ) ); Q3_AddLump( bspfile, header, Q3_LUMP_VISIBILITY, q3_visBytes, q3_numVisBytes ); Q3_AddLump( bspfile, header, Q3_LUMP_LIGHTMAPS, q3_lightBytes, q3_numLightBytes ); Q3_AddLump( bspfile, header, Q3_LUMP_LIGHTGRID, q3_gridData, 8 * q3_numGridPoints ); Q3_AddLump( bspfile, header, Q3_LUMP_ENTITIES, q3_dentdata, q3_entdatasize ); Q3_AddLump( bspfile, header, Q3_LUMP_FOGS, q3_dfogs, q3_numFogs * sizeof( q3_dfog_t ) ); Q3_AddLump( bspfile, header, Q3_LUMP_DRAWINDEXES, q3_drawIndexes, q3_numDrawIndexes * sizeof( q3_drawIndexes[0] ) ); fseek( bspfile, 0, SEEK_SET ); SafeWrite( bspfile, header, sizeof( q3_dheader_t ) ); fclose( bspfile ); } //============================================================================ /* ============= Q3_PrintBSPFileSizes Dumps info about current file ============= */ void Q3_PrintBSPFileSizes( void ) { if ( !num_entities ) { Q3_ParseEntities(); } Log_Print( "%6i models %7i\n" ,q3_nummodels, (int)( q3_nummodels * sizeof( q3_dmodel_t ) ) ); Log_Print( "%6i shaders %7i\n" ,q3_numShaders, (int)( q3_numShaders * sizeof( q3_dshader_t ) ) ); Log_Print( "%6i brushes %7i\n" ,q3_numbrushes, (int)( q3_numbrushes * sizeof( q3_dbrush_t ) ) ); Log_Print( "%6i brushsides %7i\n" ,q3_numbrushsides, (int)( q3_numbrushsides * sizeof( q3_dbrushside_t ) ) ); Log_Print( "%6i fogs %7i\n" ,q3_numFogs, (int)( q3_numFogs * sizeof( q3_dfog_t ) ) ); Log_Print( "%6i planes %7i\n" ,q3_numplanes, (int)( q3_numplanes * sizeof( q3_dplane_t ) ) ); Log_Print( "%6i entdata %7i\n", num_entities, q3_entdatasize ); Log_Print( "\n" ); Log_Print( "%6i nodes %7i\n" ,q3_numnodes, (int)( q3_numnodes * sizeof( q3_dnode_t ) ) ); Log_Print( "%6i leafs %7i\n" ,q3_numleafs, (int)( q3_numleafs * sizeof( q3_dleaf_t ) ) ); Log_Print( "%6i leafsurfaces %7i\n" ,q3_numleafsurfaces, (int)( q3_numleafsurfaces * sizeof( q3_dleafsurfaces[0] ) ) ); Log_Print( "%6i leafbrushes %7i\n" ,q3_numleafbrushes, (int)( q3_numleafbrushes * sizeof( q3_dleafbrushes[0] ) ) ); Log_Print( "%6i drawverts %7i\n" ,q3_numDrawVerts, (int)( q3_numDrawVerts * sizeof( q3_drawVerts[0] ) ) ); Log_Print( "%6i drawindexes %7i\n" ,q3_numDrawIndexes, (int)( q3_numDrawIndexes * sizeof( q3_drawIndexes[0] ) ) ); Log_Print( "%6i drawsurfaces %7i\n" ,q3_numDrawSurfaces, (int)( q3_numDrawSurfaces * sizeof( q3_drawSurfaces[0] ) ) ); Log_Print( "%6i lightmaps %7i\n" ,q3_numLightBytes / ( LIGHTMAP_WIDTH * LIGHTMAP_HEIGHT * 3 ), q3_numLightBytes ); Log_Print( " visibility %7i\n" , q3_numVisBytes ); } /* ================ Q3_ParseEntities Parses the q3_dentdata string into entities ================ */ void Q3_ParseEntities( void ) { script_t *script; num_entities = 0; script = LoadScriptMemory( q3_dentdata, q3_entdatasize, "*Quake3 bsp file" ); SetScriptFlags( script, SCFL_NOSTRINGWHITESPACES | SCFL_NOSTRINGESCAPECHARS ); while ( ParseEntity( script ) ) { } //end while FreeScript( script ); } //end of the function Q3_ParseEntities /* ================ Q3_UnparseEntities Generates the q3_dentdata string from all the entities ================ */ void Q3_UnparseEntities( void ) { char *buf, *end; epair_t *ep; char line[2048]; int i; buf = q3_dentdata; end = buf; *end = 0; for ( i = 0 ; i < num_entities ; i++ ) { ep = entities[i].epairs; if ( !ep ) { continue; // ent got removed } strcat( end,"{\n" ); end += 2; for ( ep = entities[i].epairs ; ep ; ep = ep->next ) { sprintf( line, "\"%s\" \"%s\"\n", ep->key, ep->value ); strcat( end, line ); end += strlen( line ); } strcat( end,"}\n" ); end += 2; if ( end > buf + Q3_MAX_MAP_ENTSTRING ) { Error( "Entity text too long" ); } } q3_entdatasize = end - buf + 1; } //end of the function Q3_UnparseEntities