/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ extern int numthreads; void ThreadSetDefault( void ); int GetThreadWork( void ); void RunThreadsOnIndividual( int workcnt, qboolean showpacifier, void ( *func )( int ) ); void RunThreadsOn( int workcnt, qboolean showpacifier, void ( *func )( int ) ); //mutex void ThreadSetupLock( void ); void ThreadShutdownLock( void ); void ThreadLock( void ); void ThreadUnlock( void ); //semaphore void ThreadSetupSemaphore( void ); void ThreadShutdownSemaphore( void ); void ThreadSemaphoreWait( void ); void ThreadSemaphoreIncrease( int count ); //add/remove threads void AddThread( void ( *func )( int ) ); void RemoveThread( int threadid ); void WaitForAllThreadsFinished( void ); int GetNumThreads( void );