/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ // console.c #include "client.h" int g_console_field_width = 78; #define COLNSOLE_COLOR COLOR_WHITE //COLOR_BLACK #define NUM_CON_TIMES 4 //#define CON_TEXTSIZE 32768 #define CON_TEXTSIZE 65536 // (SA) DM want's more console... typedef struct { qboolean initialized; short text[CON_TEXTSIZE]; int current; // line where next message will be printed int x; // offset in current line for next print int display; // bottom of console displays this line int linewidth; // characters across screen int totallines; // total lines in console scrollback float xadjust; // for wide aspect screens float displayFrac; // aproaches finalFrac at scr_conspeed float finalFrac; // 0.0 to 1.0 lines of console to display int vislines; // in scanlines int times[NUM_CON_TIMES]; // cls.realtime time the line was generated // for transparent notify lines vec4_t color; } console_t; extern console_t con; console_t con; cvar_t *con_debug; cvar_t *con_conspeed; cvar_t *con_notifytime; #define DEFAULT_CONSOLE_WIDTH 78 vec4_t console_color = {1.0, 1.0, 1.0, 1.0}; /* ================ Con_ToggleConsole_f ================ */ void Con_ToggleConsole_f( void ) { // closing a full screen console restarts the demo loop if ( cls.state == CA_DISCONNECTED && cls.keyCatchers == KEYCATCH_CONSOLE ) { CL_StartDemoLoop(); return; } Field_Clear( &g_consoleField ); g_consoleField.widthInChars = g_console_field_width; Con_ClearNotify(); cls.keyCatchers ^= KEYCATCH_CONSOLE; } /* ================ Con_MessageMode_f ================ */ void Con_MessageMode_f( void ) { chat_playerNum = -1; chat_team = qfalse; // chat_limbo = qfalse; // NERVE - SMF Field_Clear( &chatField ); chatField.widthInChars = 30; cls.keyCatchers ^= KEYCATCH_MESSAGE; } /* ================ Con_MessageMode2_f ================ */ void Con_MessageMode2_f( void ) { chat_playerNum = -1; chat_team = qtrue; // chat_limbo = qfalse; // NERVE - SMF Field_Clear( &chatField ); chatField.widthInChars = 25; cls.keyCatchers ^= KEYCATCH_MESSAGE; } /* ================ Con_MessageMode3_f ================ */ void Con_MessageMode3_f( void ) { chat_playerNum = VM_Call( cgvm, CG_CROSSHAIR_PLAYER ); if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) { chat_playerNum = -1; return; } chat_team = qfalse; // chat_limbo = qfalse; // NERVE - SMF Field_Clear( &chatField ); chatField.widthInChars = 30; cls.keyCatchers ^= KEYCATCH_MESSAGE; } /* ================ Con_MessageMode4_f ================ */ void Con_MessageMode4_f( void ) { chat_playerNum = VM_Call( cgvm, CG_LAST_ATTACKER ); if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) { chat_playerNum = -1; return; } chat_team = qfalse; // chat_limbo = qfalse; // NERVE - SMF Field_Clear( &chatField ); chatField.widthInChars = 30; cls.keyCatchers ^= KEYCATCH_MESSAGE; } // NERVE - SMF /* ================ Con_StartLimboMode_f ================ */ void Con_StartLimboMode_f( void ) { // chat_playerNum = -1; // chat_team = qfalse; chat_limbo = qtrue; // NERVE - SMF // Field_Clear( &chatField ); // chatField.widthInChars = 30; // cls.keyCatchers ^= KEYCATCH_MESSAGE; } /* ================ Con_StopLimboMode_f ================ */ void Con_StopLimboMode_f( void ) { // chat_playerNum = -1; // chat_team = qfalse; chat_limbo = qfalse; // NERVE - SMF // Field_Clear( &chatField ); // chatField.widthInChars = 30; // cls.keyCatchers &= ~KEYCATCH_MESSAGE; } // -NERVE - SMF /* ================ Con_Clear_f ================ */ void Con_Clear_f( void ) { int i; for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) { con.text[i] = ( ColorIndex( COLNSOLE_COLOR ) << 8 ) | ' '; } Con_Bottom(); // go to end } /* ================ Con_Dump_f Save the console contents out to a file ================ */ void Con_Dump_f( void ) { int l, x, i; short *line; fileHandle_t f; char buffer[1024]; if ( Cmd_Argc() != 2 ) { Com_Printf( "usage: condump \n" ); return; } Com_Printf( "Dumped console text to %s.\n", Cmd_Argv( 1 ) ); #ifdef __MACOS__ //DAJ MacOS file typing { extern _MSL_IMP_EXP_C long _fcreator, _ftype; _ftype = 'TEXT'; _fcreator = 'R*ch'; } #endif f = FS_FOpenFileWrite( Cmd_Argv( 1 ) ); if ( !f ) { Com_Printf( "ERROR: couldn't open.\n" ); return; } // skip empty lines for ( l = con.current - con.totallines + 1 ; l <= con.current ; l++ ) { line = con.text + ( l % con.totallines ) * con.linewidth; for ( x = 0 ; x < con.linewidth ; x++ ) if ( ( line[x] & 0xff ) != ' ' ) { break; } if ( x != con.linewidth ) { break; } } // write the remaining lines buffer[con.linewidth] = 0; for ( ; l <= con.current ; l++ ) { line = con.text + ( l % con.totallines ) * con.linewidth; for ( i = 0; i < con.linewidth; i++ ) buffer[i] = line[i] & 0xff; for ( x = con.linewidth - 1 ; x >= 0 ; x-- ) { if ( buffer[x] == ' ' ) { buffer[x] = 0; } else { break; } } strcat( buffer, "\n" ); FS_Write( buffer, strlen( buffer ), f ); } FS_FCloseFile( f ); } /* ================ Con_ClearNotify ================ */ void Con_ClearNotify( void ) { int i; for ( i = 0 ; i < NUM_CON_TIMES ; i++ ) { con.times[i] = 0; } } /* ================ Con_CheckResize If the line width has changed, reformat the buffer. ================ */ void Con_CheckResize( void ) { int i, j, width, oldwidth, oldtotallines, numlines, numchars; MAC_STATIC short tbuf[CON_TEXTSIZE]; width = ( SCREEN_WIDTH / SMALLCHAR_WIDTH ) - 2; if ( width == con.linewidth ) { return; } if ( width < 1 ) { // video hasn't been initialized yet width = DEFAULT_CONSOLE_WIDTH; con.linewidth = width; con.totallines = CON_TEXTSIZE / con.linewidth; for ( i = 0; i < CON_TEXTSIZE; i++ ) con.text[i] = ( ColorIndex( COLNSOLE_COLOR ) << 8 ) | ' '; } else { oldwidth = con.linewidth; con.linewidth = width; oldtotallines = con.totallines; con.totallines = CON_TEXTSIZE / con.linewidth; numlines = oldtotallines; if ( con.totallines < numlines ) { numlines = con.totallines; } numchars = oldwidth; if ( con.linewidth < numchars ) { numchars = con.linewidth; } memcpy( tbuf, con.text, CON_TEXTSIZE * sizeof( short ) ); for ( i = 0; i < CON_TEXTSIZE; i++ ) con.text[i] = ( ColorIndex( COLNSOLE_COLOR ) << 8 ) | ' '; for ( i = 0 ; i < numlines ; i++ ) { for ( j = 0 ; j < numchars ; j++ ) { con.text[( con.totallines - 1 - i ) * con.linewidth + j] = tbuf[( ( con.current - i + oldtotallines ) % oldtotallines ) * oldwidth + j]; } } Con_ClearNotify(); } con.current = con.totallines - 1; con.display = con.current; } /* ================ Con_Init ================ */ void Con_Init( void ) { int i; con_notifytime = Cvar_Get( "con_notifytime", "3", 0 ); con_conspeed = Cvar_Get( "scr_conspeed", "3", 0 ); con_debug = Cvar_Get( "con_debug", "0", CVAR_ARCHIVE ); //----(SA) added Field_Clear( &g_consoleField ); g_consoleField.widthInChars = g_console_field_width; for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) { Field_Clear( &historyEditLines[i] ); historyEditLines[i].widthInChars = g_console_field_width; } Cmd_AddCommand( "toggleconsole", Con_ToggleConsole_f ); Cmd_AddCommand( "messagemode", Con_MessageMode_f ); Cmd_AddCommand( "messagemode2", Con_MessageMode2_f ); Cmd_AddCommand( "messagemode3", Con_MessageMode3_f ); Cmd_AddCommand( "messagemode4", Con_MessageMode4_f ); Cmd_AddCommand( "startLimboMode", Con_StartLimboMode_f ); // NERVE - SMF Cmd_AddCommand( "stopLimboMode", Con_StopLimboMode_f ); // NERVE - SMF Cmd_AddCommand( "clear", Con_Clear_f ); Cmd_AddCommand( "condump", Con_Dump_f ); } /* =============== Con_Linefeed =============== */ void Con_Linefeed( void ) { int i; // mark time for transparent overlay if ( con.current >= 0 ) { con.times[con.current % NUM_CON_TIMES] = cls.realtime; } con.x = 0; if ( con.display == con.current ) { con.display++; } con.current++; for ( i = 0; i < con.linewidth; i++ ) con.text[( con.current % con.totallines ) * con.linewidth + i] = ( ColorIndex( COLNSOLE_COLOR ) << 8 ) | ' '; } /* ================ CL_ConsolePrint Handles cursor positioning, line wrapping, etc All console printing must go through this in order to be logged to disk If no console is visible, the text will appear at the top of the game window ================ */ void CL_ConsolePrint( char *txt ) { int y; int c, l; int color; // for some demos we don't want to ever show anything on the console if ( cl_noprint && cl_noprint->integer ) { return; } if ( !con.initialized ) { con.color[0] = con.color[1] = con.color[2] = con.color[3] = 1.0f; con.linewidth = -1; Con_CheckResize(); con.initialized = qtrue; } color = ColorIndex( COLNSOLE_COLOR ); while ( ( c = *txt ) != 0 ) { if ( Q_IsColorString( txt ) ) { color = ColorIndex( *( txt + 1 ) ); txt += 2; continue; } // count word length for ( l = 0 ; l < con.linewidth ; l++ ) { if ( txt[l] <= ' ' ) { break; } } // word wrap if ( l != con.linewidth && ( con.x + l >= con.linewidth ) ) { Con_Linefeed(); } txt++; switch ( c ) { case '\n': Con_Linefeed(); break; case '\r': con.x = 0; break; default: // display character and advance y = con.current % con.totallines; con.text[y * con.linewidth + con.x] = ( color << 8 ) | c; con.x++; if ( con.x >= con.linewidth ) { Con_Linefeed(); con.x = 0; } break; } } // mark time for transparent overlay if ( con.current >= 0 ) { con.times[con.current % NUM_CON_TIMES] = cls.realtime; } } /* ============================================================================== DRAWING ============================================================================== */ /* ================ Con_DrawInput Draw the editline after a ] prompt ================ */ void Con_DrawInput( void ) { int y; if ( cls.state != CA_DISCONNECTED && !( cls.keyCatchers & KEYCATCH_CONSOLE ) ) { return; } y = con.vislines - ( SMALLCHAR_HEIGHT * 2 ); re.SetColor( con.color ); SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' ); Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue ); } /* ================ Con_DrawNotify Draws the last few lines of output transparently over the game top ================ */ void Con_DrawNotify( void ) { int x, v; short *text; int i; int time; int skip; int currentColor; currentColor = 7; re.SetColor( g_color_table[currentColor] ); v = 0; for ( i = con.current - NUM_CON_TIMES + 1 ; i <= con.current ; i++ ) { if ( i < 0 ) { continue; } time = con.times[i % NUM_CON_TIMES]; if ( time == 0 ) { continue; } time = cls.realtime - time; if ( time > con_notifytime->value * 1000 ) { continue; } text = con.text + ( i % con.totallines ) * con.linewidth; if ( cl.snap.ps.pm_type != PM_INTERMISSION && cls.keyCatchers & ( KEYCATCH_UI | KEYCATCH_CGAME ) ) { continue; } for ( x = 0 ; x < con.linewidth ; x++ ) { if ( ( text[x] & 0xff ) == ' ' ) { continue; } if ( ( ( text[x] >> 8 ) & 7 ) != currentColor ) { currentColor = ( text[x] >> 8 ) & 7; re.SetColor( g_color_table[currentColor] ); } SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + ( x + 1 ) * SMALLCHAR_WIDTH, v, text[x] & 0xff ); } v += SMALLCHAR_HEIGHT; } re.SetColor( NULL ); if ( cls.keyCatchers & ( KEYCATCH_UI | KEYCATCH_CGAME ) ) { return; } // draw the chat line if ( cls.keyCatchers & KEYCATCH_MESSAGE ) { if ( chat_team ) { SCR_DrawBigString( 8, v, "say_team:", 1.0f ); skip = 11; } else { SCR_DrawBigString( 8, v, "say:", 1.0f ); skip = 5; } Field_BigDraw( &chatField, skip * BIGCHAR_WIDTH, v, SCREEN_WIDTH - ( skip + 1 ) * BIGCHAR_WIDTH, qtrue ); v += BIGCHAR_HEIGHT; } } /* ================ Con_DrawSolidConsole Draws the console with the solid background ================ */ void Con_DrawSolidConsole( float frac ) { int i, x, y; int rows; short *text; int row; int lines; // qhandle_t conShader; int currentColor; vec4_t color; lines = cls.glconfig.vidHeight * frac; if ( lines <= 0 ) { return; } if ( lines > cls.glconfig.vidHeight ) { lines = cls.glconfig.vidHeight; } // on wide screens, we will center the text con.xadjust = 0; SCR_AdjustFrom640( &con.xadjust, NULL, NULL, NULL ); // draw the background y = frac * SCREEN_HEIGHT - 2; if ( y < 1 ) { y = 0; } else { SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader ); if ( frac >= 0.5f ) { // only draw when the console is down all the way (for now) color[0] = color[1] = color[2] = frac * 2.0f; color[3] = 1.0f; re.SetColor( color ); // draw the logo SCR_DrawPic( 192, 70, 256, 128, cls.consoleShader2 ); re.SetColor( NULL ); } } color[0] = 0; color[1] = 0; color[2] = 0; color[3] = 0.6f; SCR_FillRect( 0, y, SCREEN_WIDTH, 2, color ); // draw the version number re.SetColor( g_color_table[ColorIndex( COLNSOLE_COLOR )] ); i = strlen( Q3_VERSION ); for ( x = 0 ; x < i ; x++ ) { SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x ) * SMALLCHAR_WIDTH, ( lines - ( SMALLCHAR_HEIGHT + SMALLCHAR_HEIGHT / 2 ) ), Q3_VERSION[x] ); } // draw the text con.vislines = lines; rows = ( lines - SMALLCHAR_WIDTH ) / SMALLCHAR_WIDTH; // rows of text to draw y = lines - ( SMALLCHAR_HEIGHT * 3 ); // draw from the bottom up if ( con.display != con.current ) { // draw arrows to show the buffer is backscrolled re.SetColor( g_color_table[ColorIndex( COLOR_WHITE )] ); for ( x = 0 ; x < con.linewidth ; x += 4 ) SCR_DrawSmallChar( con.xadjust + ( x + 1 ) * SMALLCHAR_WIDTH, y, '^' ); y -= SMALLCHAR_HEIGHT; rows--; } row = con.display; if ( con.x == 0 ) { row--; } currentColor = 7; re.SetColor( g_color_table[currentColor] ); for ( i = 0 ; i < rows ; i++, y -= SMALLCHAR_HEIGHT, row-- ) { if ( row < 0 ) { break; } if ( con.current - row >= con.totallines ) { // past scrollback wrap point continue; } text = con.text + ( row % con.totallines ) * con.linewidth; for ( x = 0 ; x < con.linewidth ; x++ ) { if ( ( text[x] & 0xff ) == ' ' ) { continue; } if ( ( ( text[x] >> 8 ) & 7 ) != currentColor ) { currentColor = ( text[x] >> 8 ) & 7; re.SetColor( g_color_table[currentColor] ); } SCR_DrawSmallChar( con.xadjust + ( x + 1 ) * SMALLCHAR_WIDTH, y, text[x] & 0xff ); } } // draw the input prompt, user text, and cursor if desired Con_DrawInput(); re.SetColor( NULL ); } /* ================== Con_DrawConsole ================== */ void Con_DrawConsole( void ) { // check for console width changes from a vid mode change Con_CheckResize(); // if disconnected, render console full screen switch ( cls.state ) { case CA_UNINITIALIZED: case CA_CONNECTING: // sending request packets to the server case CA_CHALLENGING: // sending challenge packets to the server case CA_CONNECTED: // netchan_t established, getting gamestate case CA_PRIMED: // got gamestate, waiting for first frame case CA_LOADING: // only during cgame initialization, never during main loop if ( !con_debug->integer ) { // these are all 'no console at all' when con_debug is not set return; } if ( cls.keyCatchers & KEYCATCH_UI ) { return; } Con_DrawSolidConsole( 1.0 ); return; case CA_DISCONNECTED: // not talking to a server if ( !( cls.keyCatchers & KEYCATCH_UI ) ) { Con_DrawSolidConsole( 1.0 ); return; } break; case CA_ACTIVE: // game views should be displayed if ( con.displayFrac ) { if ( con_debug->integer == 2 ) { // 2 means draw full screen console at '~' // Con_DrawSolidConsole( 1.0f ); Con_DrawSolidConsole( con.displayFrac * 2.0f ); return; } } break; case CA_CINEMATIC: // playing a cinematic or a static pic, not connected to a server default: break; } if ( con.displayFrac ) { Con_DrawSolidConsole( con.displayFrac ); } else { Con_DrawNotify(); // draw notify lines } } //================================================================ /* ================== Con_RunConsole Scroll it up or down ================== */ void Con_RunConsole( void ) { // decide on the destination height of the console if ( cls.keyCatchers & KEYCATCH_CONSOLE ) { con.finalFrac = 0.5; // half screen } else { con.finalFrac = 0; // none visible } // scroll towards the destination height if ( con.finalFrac < con.displayFrac ) { con.displayFrac -= con_conspeed->value * cls.realFrametime * 0.001; if ( con.finalFrac > con.displayFrac ) { con.displayFrac = con.finalFrac; } } else if ( con.finalFrac > con.displayFrac ) { con.displayFrac += con_conspeed->value * cls.realFrametime * 0.001; if ( con.finalFrac < con.displayFrac ) { con.displayFrac = con.finalFrac; } } } void Con_PageUp( void ) { con.display -= 2; if ( con.current - con.display >= con.totallines ) { con.display = con.current - con.totallines + 1; } } void Con_PageDown( void ) { con.display += 2; if ( con.display > con.current ) { con.display = con.current; } } void Con_Top( void ) { con.display = con.totallines; if ( con.current - con.display >= con.totallines ) { con.display = con.current - con.totallines + 1; } } void Con_Bottom( void ) { con.display = con.current; } void Con_Close( void ) { if ( !com_cl_running->integer ) { return; } Field_Clear( &g_consoleField ); Con_ClearNotify(); cls.keyCatchers &= ~KEYCATCH_CONSOLE; con.finalFrac = 0; // none visible con.displayFrac = 0; }