/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see .
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// console.c
#include "client.h"
int g_console_field_width = 78;
#define COLNSOLE_COLOR COLOR_WHITE //COLOR_BLACK
#define NUM_CON_TIMES 4
//#define CON_TEXTSIZE 32768
#define CON_TEXTSIZE 65536 // (SA) DM want's more console...
typedef struct {
qboolean initialized;
short text[CON_TEXTSIZE];
int current; // line where next message will be printed
int x; // offset in current line for next print
int display; // bottom of console displays this line
int linewidth; // characters across screen
int totallines; // total lines in console scrollback
float xadjust; // for wide aspect screens
float displayFrac; // aproaches finalFrac at scr_conspeed
float finalFrac; // 0.0 to 1.0 lines of console to display
int vislines; // in scanlines
int times[NUM_CON_TIMES]; // cls.realtime time the line was generated
// for transparent notify lines
vec4_t color;
} console_t;
extern console_t con;
console_t con;
cvar_t *con_debug;
cvar_t *con_conspeed;
cvar_t *con_notifytime;
#define DEFAULT_CONSOLE_WIDTH 78
vec4_t console_color = {1.0, 1.0, 1.0, 1.0};
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f( void ) {
// closing a full screen console restarts the demo loop
if ( cls.state == CA_DISCONNECTED && cls.keyCatchers == KEYCATCH_CONSOLE ) {
CL_StartDemoLoop();
return;
}
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
Con_ClearNotify();
cls.keyCatchers ^= KEYCATCH_CONSOLE;
}
/*
================
Con_MessageMode_f
================
*/
void Con_MessageMode_f( void ) {
chat_playerNum = -1;
chat_team = qfalse;
// chat_limbo = qfalse; // NERVE - SMF
Field_Clear( &chatField );
chatField.widthInChars = 30;
cls.keyCatchers ^= KEYCATCH_MESSAGE;
}
/*
================
Con_MessageMode2_f
================
*/
void Con_MessageMode2_f( void ) {
chat_playerNum = -1;
chat_team = qtrue;
// chat_limbo = qfalse; // NERVE - SMF
Field_Clear( &chatField );
chatField.widthInChars = 25;
cls.keyCatchers ^= KEYCATCH_MESSAGE;
}
/*
================
Con_MessageMode3_f
================
*/
void Con_MessageMode3_f( void ) {
chat_playerNum = VM_Call( cgvm, CG_CROSSHAIR_PLAYER );
if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
chat_playerNum = -1;
return;
}
chat_team = qfalse;
// chat_limbo = qfalse; // NERVE - SMF
Field_Clear( &chatField );
chatField.widthInChars = 30;
cls.keyCatchers ^= KEYCATCH_MESSAGE;
}
/*
================
Con_MessageMode4_f
================
*/
void Con_MessageMode4_f( void ) {
chat_playerNum = VM_Call( cgvm, CG_LAST_ATTACKER );
if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
chat_playerNum = -1;
return;
}
chat_team = qfalse;
// chat_limbo = qfalse; // NERVE - SMF
Field_Clear( &chatField );
chatField.widthInChars = 30;
cls.keyCatchers ^= KEYCATCH_MESSAGE;
}
// NERVE - SMF
/*
================
Con_StartLimboMode_f
================
*/
void Con_StartLimboMode_f( void ) {
// chat_playerNum = -1;
// chat_team = qfalse;
chat_limbo = qtrue; // NERVE - SMF
// Field_Clear( &chatField );
// chatField.widthInChars = 30;
// cls.keyCatchers ^= KEYCATCH_MESSAGE;
}
/*
================
Con_StopLimboMode_f
================
*/
void Con_StopLimboMode_f( void ) {
// chat_playerNum = -1;
// chat_team = qfalse;
chat_limbo = qfalse; // NERVE - SMF
// Field_Clear( &chatField );
// chatField.widthInChars = 30;
// cls.keyCatchers &= ~KEYCATCH_MESSAGE;
}
// -NERVE - SMF
/*
================
Con_Clear_f
================
*/
void Con_Clear_f( void ) {
int i;
for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) {
con.text[i] = ( ColorIndex( COLNSOLE_COLOR ) << 8 ) | ' ';
}
Con_Bottom(); // go to end
}
/*
================
Con_Dump_f
Save the console contents out to a file
================
*/
void Con_Dump_f( void ) {
int l, x, i;
short *line;
fileHandle_t f;
char buffer[1024];
if ( Cmd_Argc() != 2 ) {
Com_Printf( "usage: condump \n" );
return;
}
Com_Printf( "Dumped console text to %s.\n", Cmd_Argv( 1 ) );
#ifdef __MACOS__ //DAJ MacOS file typing
{
extern _MSL_IMP_EXP_C long _fcreator, _ftype;
_ftype = 'TEXT';
_fcreator = 'R*ch';
}
#endif
f = FS_FOpenFileWrite( Cmd_Argv( 1 ) );
if ( !f ) {
Com_Printf( "ERROR: couldn't open.\n" );
return;
}
// skip empty lines
for ( l = con.current - con.totallines + 1 ; l <= con.current ; l++ )
{
line = con.text + ( l % con.totallines ) * con.linewidth;
for ( x = 0 ; x < con.linewidth ; x++ )
if ( ( line[x] & 0xff ) != ' ' ) {
break;
}
if ( x != con.linewidth ) {
break;
}
}
// write the remaining lines
buffer[con.linewidth] = 0;
for ( ; l <= con.current ; l++ )
{
line = con.text + ( l % con.totallines ) * con.linewidth;
for ( i = 0; i < con.linewidth; i++ )
buffer[i] = line[i] & 0xff;
for ( x = con.linewidth - 1 ; x >= 0 ; x-- )
{
if ( buffer[x] == ' ' ) {
buffer[x] = 0;
} else {
break;
}
}
strcat( buffer, "\n" );
FS_Write( buffer, strlen( buffer ), f );
}
FS_FCloseFile( f );
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify( void ) {
int i;
for ( i = 0 ; i < NUM_CON_TIMES ; i++ ) {
con.times[i] = 0;
}
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize( void ) {
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
MAC_STATIC short tbuf[CON_TEXTSIZE];
width = ( SCREEN_WIDTH / SMALLCHAR_WIDTH ) - 2;
if ( width == con.linewidth ) {
return;
}
if ( width < 1 ) { // video hasn't been initialized yet
width = DEFAULT_CONSOLE_WIDTH;
con.linewidth = width;
con.totallines = CON_TEXTSIZE / con.linewidth;
for ( i = 0; i < CON_TEXTSIZE; i++ )
con.text[i] = ( ColorIndex( COLNSOLE_COLOR ) << 8 ) | ' ';
} else
{
oldwidth = con.linewidth;
con.linewidth = width;
oldtotallines = con.totallines;
con.totallines = CON_TEXTSIZE / con.linewidth;
numlines = oldtotallines;
if ( con.totallines < numlines ) {
numlines = con.totallines;
}
numchars = oldwidth;
if ( con.linewidth < numchars ) {
numchars = con.linewidth;
}
memcpy( tbuf, con.text, CON_TEXTSIZE * sizeof( short ) );
for ( i = 0; i < CON_TEXTSIZE; i++ )
con.text[i] = ( ColorIndex( COLNSOLE_COLOR ) << 8 ) | ' ';
for ( i = 0 ; i < numlines ; i++ )
{
for ( j = 0 ; j < numchars ; j++ )
{
con.text[( con.totallines - 1 - i ) * con.linewidth + j] =
tbuf[( ( con.current - i + oldtotallines ) %
oldtotallines ) * oldwidth + j];
}
}
Con_ClearNotify();
}
con.current = con.totallines - 1;
con.display = con.current;
}
/*
================
Con_Init
================
*/
void Con_Init( void ) {
int i;
con_notifytime = Cvar_Get( "con_notifytime", "3", 0 );
con_conspeed = Cvar_Get( "scr_conspeed", "3", 0 );
con_debug = Cvar_Get( "con_debug", "0", CVAR_ARCHIVE ); //----(SA) added
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
Field_Clear( &historyEditLines[i] );
historyEditLines[i].widthInChars = g_console_field_width;
}
Cmd_AddCommand( "toggleconsole", Con_ToggleConsole_f );
Cmd_AddCommand( "messagemode", Con_MessageMode_f );
Cmd_AddCommand( "messagemode2", Con_MessageMode2_f );
Cmd_AddCommand( "messagemode3", Con_MessageMode3_f );
Cmd_AddCommand( "messagemode4", Con_MessageMode4_f );
Cmd_AddCommand( "startLimboMode", Con_StartLimboMode_f ); // NERVE - SMF
Cmd_AddCommand( "stopLimboMode", Con_StopLimboMode_f ); // NERVE - SMF
Cmd_AddCommand( "clear", Con_Clear_f );
Cmd_AddCommand( "condump", Con_Dump_f );
}
/*
===============
Con_Linefeed
===============
*/
void Con_Linefeed( void ) {
int i;
// mark time for transparent overlay
if ( con.current >= 0 ) {
con.times[con.current % NUM_CON_TIMES] = cls.realtime;
}
con.x = 0;
if ( con.display == con.current ) {
con.display++;
}
con.current++;
for ( i = 0; i < con.linewidth; i++ )
con.text[( con.current % con.totallines ) * con.linewidth + i] = ( ColorIndex( COLNSOLE_COLOR ) << 8 ) | ' ';
}
/*
================
CL_ConsolePrint
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the text will appear at the top of the game window
================
*/
void CL_ConsolePrint( char *txt ) {
int y;
int c, l;
int color;
// for some demos we don't want to ever show anything on the console
if ( cl_noprint && cl_noprint->integer ) {
return;
}
if ( !con.initialized ) {
con.color[0] =
con.color[1] =
con.color[2] =
con.color[3] = 1.0f;
con.linewidth = -1;
Con_CheckResize();
con.initialized = qtrue;
}
color = ColorIndex( COLNSOLE_COLOR );
while ( ( c = *txt ) != 0 ) {
if ( Q_IsColorString( txt ) ) {
color = ColorIndex( *( txt + 1 ) );
txt += 2;
continue;
}
// count word length
for ( l = 0 ; l < con.linewidth ; l++ ) {
if ( txt[l] <= ' ' ) {
break;
}
}
// word wrap
if ( l != con.linewidth && ( con.x + l >= con.linewidth ) ) {
Con_Linefeed();
}
txt++;
switch ( c )
{
case '\n':
Con_Linefeed();
break;
case '\r':
con.x = 0;
break;
default: // display character and advance
y = con.current % con.totallines;
con.text[y * con.linewidth + con.x] = ( color << 8 ) | c;
con.x++;
if ( con.x >= con.linewidth ) {
Con_Linefeed();
con.x = 0;
}
break;
}
}
// mark time for transparent overlay
if ( con.current >= 0 ) {
con.times[con.current % NUM_CON_TIMES] = cls.realtime;
}
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
Draw the editline after a ] prompt
================
*/
void Con_DrawInput( void ) {
int y;
if ( cls.state != CA_DISCONNECTED && !( cls.keyCatchers & KEYCATCH_CONSOLE ) ) {
return;
}
y = con.vislines - ( SMALLCHAR_HEIGHT * 2 );
re.SetColor( con.color );
SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' );
Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y,
SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue );
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify( void ) {
int x, v;
short *text;
int i;
int time;
int skip;
int currentColor;
currentColor = 7;
re.SetColor( g_color_table[currentColor] );
v = 0;
for ( i = con.current - NUM_CON_TIMES + 1 ; i <= con.current ; i++ )
{
if ( i < 0 ) {
continue;
}
time = con.times[i % NUM_CON_TIMES];
if ( time == 0 ) {
continue;
}
time = cls.realtime - time;
if ( time > con_notifytime->value * 1000 ) {
continue;
}
text = con.text + ( i % con.totallines ) * con.linewidth;
if ( cl.snap.ps.pm_type != PM_INTERMISSION && cls.keyCatchers & ( KEYCATCH_UI | KEYCATCH_CGAME ) ) {
continue;
}
for ( x = 0 ; x < con.linewidth ; x++ ) {
if ( ( text[x] & 0xff ) == ' ' ) {
continue;
}
if ( ( ( text[x] >> 8 ) & 7 ) != currentColor ) {
currentColor = ( text[x] >> 8 ) & 7;
re.SetColor( g_color_table[currentColor] );
}
SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + ( x + 1 ) * SMALLCHAR_WIDTH, v, text[x] & 0xff );
}
v += SMALLCHAR_HEIGHT;
}
re.SetColor( NULL );
if ( cls.keyCatchers & ( KEYCATCH_UI | KEYCATCH_CGAME ) ) {
return;
}
// draw the chat line
if ( cls.keyCatchers & KEYCATCH_MESSAGE ) {
if ( chat_team ) {
SCR_DrawBigString( 8, v, "say_team:", 1.0f );
skip = 11;
} else
{
SCR_DrawBigString( 8, v, "say:", 1.0f );
skip = 5;
}
Field_BigDraw( &chatField, skip * BIGCHAR_WIDTH, v,
SCREEN_WIDTH - ( skip + 1 ) * BIGCHAR_WIDTH, qtrue );
v += BIGCHAR_HEIGHT;
}
}
/*
================
Con_DrawSolidConsole
Draws the console with the solid background
================
*/
void Con_DrawSolidConsole( float frac ) {
int i, x, y;
int rows;
short *text;
int row;
int lines;
// qhandle_t conShader;
int currentColor;
vec4_t color;
lines = cls.glconfig.vidHeight * frac;
if ( lines <= 0 ) {
return;
}
if ( lines > cls.glconfig.vidHeight ) {
lines = cls.glconfig.vidHeight;
}
// on wide screens, we will center the text
con.xadjust = 0;
SCR_AdjustFrom640( &con.xadjust, NULL, NULL, NULL );
// draw the background
y = frac * SCREEN_HEIGHT - 2;
if ( y < 1 ) {
y = 0;
} else {
SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader );
if ( frac >= 0.5f ) { // only draw when the console is down all the way (for now)
color[0] = color[1] = color[2] = frac * 2.0f;
color[3] = 1.0f;
re.SetColor( color );
// draw the logo
SCR_DrawPic( 192, 70, 256, 128, cls.consoleShader2 );
re.SetColor( NULL );
}
}
color[0] = 0;
color[1] = 0;
color[2] = 0;
color[3] = 0.6f;
SCR_FillRect( 0, y, SCREEN_WIDTH, 2, color );
// draw the version number
re.SetColor( g_color_table[ColorIndex( COLNSOLE_COLOR )] );
i = strlen( Q3_VERSION );
for ( x = 0 ; x < i ; x++ ) {
SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x ) * SMALLCHAR_WIDTH,
( lines - ( SMALLCHAR_HEIGHT + SMALLCHAR_HEIGHT / 2 ) ), Q3_VERSION[x] );
}
// draw the text
con.vislines = lines;
rows = ( lines - SMALLCHAR_WIDTH ) / SMALLCHAR_WIDTH; // rows of text to draw
y = lines - ( SMALLCHAR_HEIGHT * 3 );
// draw from the bottom up
if ( con.display != con.current ) {
// draw arrows to show the buffer is backscrolled
re.SetColor( g_color_table[ColorIndex( COLOR_WHITE )] );
for ( x = 0 ; x < con.linewidth ; x += 4 )
SCR_DrawSmallChar( con.xadjust + ( x + 1 ) * SMALLCHAR_WIDTH, y, '^' );
y -= SMALLCHAR_HEIGHT;
rows--;
}
row = con.display;
if ( con.x == 0 ) {
row--;
}
currentColor = 7;
re.SetColor( g_color_table[currentColor] );
for ( i = 0 ; i < rows ; i++, y -= SMALLCHAR_HEIGHT, row-- )
{
if ( row < 0 ) {
break;
}
if ( con.current - row >= con.totallines ) {
// past scrollback wrap point
continue;
}
text = con.text + ( row % con.totallines ) * con.linewidth;
for ( x = 0 ; x < con.linewidth ; x++ ) {
if ( ( text[x] & 0xff ) == ' ' ) {
continue;
}
if ( ( ( text[x] >> 8 ) & 7 ) != currentColor ) {
currentColor = ( text[x] >> 8 ) & 7;
re.SetColor( g_color_table[currentColor] );
}
SCR_DrawSmallChar( con.xadjust + ( x + 1 ) * SMALLCHAR_WIDTH, y, text[x] & 0xff );
}
}
// draw the input prompt, user text, and cursor if desired
Con_DrawInput();
re.SetColor( NULL );
}
/*
==================
Con_DrawConsole
==================
*/
void Con_DrawConsole( void ) {
// check for console width changes from a vid mode change
Con_CheckResize();
// if disconnected, render console full screen
switch ( cls.state ) {
case CA_UNINITIALIZED:
case CA_CONNECTING: // sending request packets to the server
case CA_CHALLENGING: // sending challenge packets to the server
case CA_CONNECTED: // netchan_t established, getting gamestate
case CA_PRIMED: // got gamestate, waiting for first frame
case CA_LOADING: // only during cgame initialization, never during main loop
if ( !con_debug->integer ) { // these are all 'no console at all' when con_debug is not set
return;
}
if ( cls.keyCatchers & KEYCATCH_UI ) {
return;
}
Con_DrawSolidConsole( 1.0 );
return;
case CA_DISCONNECTED: // not talking to a server
if ( !( cls.keyCatchers & KEYCATCH_UI ) ) {
Con_DrawSolidConsole( 1.0 );
return;
}
break;
case CA_ACTIVE: // game views should be displayed
if ( con.displayFrac ) {
if ( con_debug->integer == 2 ) { // 2 means draw full screen console at '~'
// Con_DrawSolidConsole( 1.0f );
Con_DrawSolidConsole( con.displayFrac * 2.0f );
return;
}
}
break;
case CA_CINEMATIC: // playing a cinematic or a static pic, not connected to a server
default:
break;
}
if ( con.displayFrac ) {
Con_DrawSolidConsole( con.displayFrac );
} else {
Con_DrawNotify(); // draw notify lines
}
}
//================================================================
/*
==================
Con_RunConsole
Scroll it up or down
==================
*/
void Con_RunConsole( void ) {
// decide on the destination height of the console
if ( cls.keyCatchers & KEYCATCH_CONSOLE ) {
con.finalFrac = 0.5; // half screen
} else {
con.finalFrac = 0; // none visible
}
// scroll towards the destination height
if ( con.finalFrac < con.displayFrac ) {
con.displayFrac -= con_conspeed->value * cls.realFrametime * 0.001;
if ( con.finalFrac > con.displayFrac ) {
con.displayFrac = con.finalFrac;
}
} else if ( con.finalFrac > con.displayFrac ) {
con.displayFrac += con_conspeed->value * cls.realFrametime * 0.001;
if ( con.finalFrac < con.displayFrac ) {
con.displayFrac = con.finalFrac;
}
}
}
void Con_PageUp( void ) {
con.display -= 2;
if ( con.current - con.display >= con.totallines ) {
con.display = con.current - con.totallines + 1;
}
}
void Con_PageDown( void ) {
con.display += 2;
if ( con.display > con.current ) {
con.display = con.current;
}
}
void Con_Top( void ) {
con.display = con.totallines;
if ( con.current - con.display >= con.totallines ) {
con.display = con.current - con.totallines + 1;
}
}
void Con_Bottom( void ) {
con.display = con.current;
}
void Con_Close( void ) {
if ( !com_cl_running->integer ) {
return;
}
Field_Clear( &g_consoleField );
Con_ClearNotify();
cls.keyCatchers &= ~KEYCATCH_CONSOLE;
con.finalFrac = 0; // none visible
con.displayFrac = 0;
}