/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "client.h" #include "../game/botlib.h" extern botlib_export_t *botlib_export; vm_t *uivm; extern char cl_cdkey[34]; /* ==================== GetClientState ==================== */ static void GetClientState( uiClientState_t *state ) { state->connectPacketCount = clc.connectPacketCount; state->connState = cls.state; Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) ); Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) ); Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) ); state->clientNum = cl.snap.ps.clientNum; } /* ==================== LAN_LoadCachedServers ==================== */ void LAN_LoadCachedServers() { // TTimo: stub, this is only relevant to MP, SP kills the servercache.dat (and favorites) // show_bug.cgi?id=445 /* int size; fileHandle_t fileIn; cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0; cls.numGlobalServerAddresses = 0; if (FS_SV_FOpenFileRead("servercache.dat", &fileIn)) { FS_Read(&cls.numglobalservers, sizeof(int), fileIn); FS_Read(&cls.nummplayerservers, sizeof(int), fileIn); FS_Read(&cls.numfavoriteservers, sizeof(int), fileIn); FS_Read(&size, sizeof(int), fileIn); if (size == sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers)) { FS_Read(&cls.globalServers, sizeof(cls.globalServers), fileIn); FS_Read(&cls.mplayerServers, sizeof(cls.mplayerServers), fileIn); FS_Read(&cls.favoriteServers, sizeof(cls.favoriteServers), fileIn); } else { cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0; cls.numGlobalServerAddresses = 0; } FS_FCloseFile(fileIn); } */ } /* ==================== LAN_SaveServersToCache ==================== */ void LAN_SaveServersToCache() { // TTimo: stub, this is only relevant to MP, SP kills the servercache.dat (and favorites) // show_bug.cgi?id=445 /* int size; fileHandle_t fileOut; #ifdef __MACOS__ //DAJ MacOS file typing { extern _MSL_IMP_EXP_C long _fcreator, _ftype; _ftype = 'WlfB'; _fcreator = 'WlfS'; } #endif fileOut = FS_SV_FOpenFileWrite("servercache.dat"); FS_Write(&cls.numglobalservers, sizeof(int), fileOut); FS_Write(&cls.nummplayerservers, sizeof(int), fileOut); FS_Write(&cls.numfavoriteservers, sizeof(int), fileOut); size = sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers); FS_Write(&size, sizeof(int), fileOut); FS_Write(&cls.globalServers, sizeof(cls.globalServers), fileOut); FS_Write(&cls.mplayerServers, sizeof(cls.mplayerServers), fileOut); FS_Write(&cls.favoriteServers, sizeof(cls.favoriteServers), fileOut); FS_FCloseFile(fileOut); */ } /* ==================== LAN_ResetPings ==================== */ static void LAN_ResetPings( int source ) { int count,i; serverInfo_t *servers = NULL; count = 0; switch ( source ) { case AS_LOCAL: servers = &cls.localServers[0]; count = MAX_OTHER_SERVERS; break; case AS_MPLAYER: servers = &cls.mplayerServers[0]; count = MAX_OTHER_SERVERS; break; case AS_GLOBAL: servers = &cls.globalServers[0]; count = MAX_GLOBAL_SERVERS; break; case AS_FAVORITES: servers = &cls.favoriteServers[0]; count = MAX_OTHER_SERVERS; break; } if ( servers ) { for ( i = 0; i < count; i++ ) { servers[i].ping = -1; } } } /* ==================== LAN_AddServer ==================== */ static int LAN_AddServer( int source, const char *name, const char *address ) { int max, *count, i; netadr_t adr; serverInfo_t *servers = NULL; max = MAX_OTHER_SERVERS; count = 0; switch ( source ) { case AS_LOCAL: count = &cls.numlocalservers; servers = &cls.localServers[0]; break; case AS_MPLAYER: count = &cls.nummplayerservers; servers = &cls.mplayerServers[0]; break; case AS_GLOBAL: max = MAX_GLOBAL_SERVERS; count = &cls.numglobalservers; servers = &cls.globalServers[0]; break; case AS_FAVORITES: count = &cls.numfavoriteservers; servers = &cls.favoriteServers[0]; break; } if ( servers && *count < max ) { NET_StringToAdr( address, &adr ); for ( i = 0; i < *count; i++ ) { if ( NET_CompareAdr( servers[i].adr, adr ) ) { break; } } if ( i >= *count ) { servers[*count].adr = adr; Q_strncpyz( servers[*count].hostName, name, sizeof( servers[*count].hostName ) ); servers[*count].visible = qtrue; ( *count )++; return 1; } return 0; } return -1; } /* ==================== LAN_RemoveServer ==================== */ static void LAN_RemoveServer( int source, const char *addr ) { int *count, i; serverInfo_t *servers = NULL; count = 0; switch ( source ) { case AS_LOCAL: count = &cls.numlocalservers; servers = &cls.localServers[0]; break; case AS_MPLAYER: count = &cls.nummplayerservers; servers = &cls.mplayerServers[0]; break; case AS_GLOBAL: count = &cls.numglobalservers; servers = &cls.globalServers[0]; break; case AS_FAVORITES: count = &cls.numfavoriteservers; servers = &cls.favoriteServers[0]; break; } if ( servers ) { netadr_t comp; NET_StringToAdr( addr, &comp ); for ( i = 0; i < *count; i++ ) { if ( NET_CompareAdr( comp, servers[i].adr ) ) { int j = i; while ( j < *count - 1 ) { Com_Memcpy( &servers[j], &servers[j + 1], sizeof( servers[j] ) ); j++; } ( *count )--; break; } } } } /* ==================== LAN_GetServerCount ==================== */ static int LAN_GetServerCount( int source ) { switch ( source ) { case AS_LOCAL: return cls.numlocalservers; break; case AS_MPLAYER: return cls.nummplayerservers; break; case AS_GLOBAL: return cls.numglobalservers; break; case AS_FAVORITES: return cls.numfavoriteservers; break; } return 0; } /* ==================== LAN_GetLocalServerAddressString ==================== */ static void LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) { switch ( source ) { case AS_LOCAL: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { Q_strncpyz( buf, NET_AdrToString( cls.localServers[n].adr ), buflen ); return; } break; case AS_MPLAYER: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { Q_strncpyz( buf, NET_AdrToString( cls.mplayerServers[n].adr ), buflen ); return; } break; case AS_GLOBAL: if ( n >= 0 && n < MAX_GLOBAL_SERVERS ) { Q_strncpyz( buf, NET_AdrToString( cls.globalServers[n].adr ), buflen ); return; } break; case AS_FAVORITES: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { Q_strncpyz( buf, NET_AdrToString( cls.favoriteServers[n].adr ), buflen ); return; } break; } buf[0] = '\0'; } /* ==================== LAN_GetServerInfo ==================== */ static void LAN_GetServerInfo( int source, int n, char *buf, int buflen ) { char info[MAX_STRING_CHARS]; serverInfo_t *server = NULL; info[0] = '\0'; switch ( source ) { case AS_LOCAL: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { server = &cls.localServers[n]; } break; case AS_MPLAYER: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { server = &cls.mplayerServers[n]; } break; case AS_GLOBAL: if ( n >= 0 && n < MAX_GLOBAL_SERVERS ) { server = &cls.globalServers[n]; } break; case AS_FAVORITES: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { server = &cls.favoriteServers[n]; } break; } if ( server && buf ) { buf[0] = '\0'; Info_SetValueForKey( info, "hostname", server->hostName ); Info_SetValueForKey( info, "mapname", server->mapName ); Info_SetValueForKey( info, "clients", va( "%i",server->clients ) ); Info_SetValueForKey( info, "sv_maxclients", va( "%i",server->maxClients ) ); Info_SetValueForKey( info, "ping", va( "%i",server->ping ) ); Info_SetValueForKey( info, "minping", va( "%i",server->minPing ) ); Info_SetValueForKey( info, "maxping", va( "%i",server->maxPing ) ); Info_SetValueForKey( info, "game", server->game ); Info_SetValueForKey( info, "gametype", va( "%i",server->gameType ) ); Info_SetValueForKey( info, "nettype", va( "%i",server->netType ) ); Info_SetValueForKey( info, "addr", NET_AdrToString( server->adr ) ); Info_SetValueForKey( info, "sv_allowAnonymous", va( "%i", server->allowAnonymous ) ); Q_strncpyz( buf, info, buflen ); } else { if ( buf ) { buf[0] = '\0'; } } } /* ==================== LAN_GetServerPing ==================== */ static int LAN_GetServerPing( int source, int n ) { serverInfo_t *server = NULL; switch ( source ) { case AS_LOCAL: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { server = &cls.localServers[n]; } break; case AS_MPLAYER: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { server = &cls.mplayerServers[n]; } break; case AS_GLOBAL: if ( n >= 0 && n < MAX_GLOBAL_SERVERS ) { server = &cls.globalServers[n]; } break; case AS_FAVORITES: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { server = &cls.favoriteServers[n]; } break; } if ( server ) { return server->ping; } return -1; } /* ==================== LAN_GetServerPtr ==================== */ static serverInfo_t *LAN_GetServerPtr( int source, int n ) { switch ( source ) { case AS_LOCAL: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { return &cls.localServers[n]; } break; case AS_MPLAYER: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { return &cls.mplayerServers[n]; } break; case AS_GLOBAL: if ( n >= 0 && n < MAX_GLOBAL_SERVERS ) { return &cls.globalServers[n]; } break; case AS_FAVORITES: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { return &cls.favoriteServers[n]; } break; } return NULL; } /* ==================== LAN_CompareServers ==================== */ static int LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) { int res; serverInfo_t *server1, *server2; server1 = LAN_GetServerPtr( source, s1 ); server2 = LAN_GetServerPtr( source, s2 ); if ( !server1 || !server2 ) { return 0; } res = 0; switch ( sortKey ) { case SORT_HOST: res = Q_stricmp( server1->hostName, server2->hostName ); break; case SORT_MAP: res = Q_stricmp( server1->mapName, server2->mapName ); break; case SORT_CLIENTS: if ( server1->clients < server2->clients ) { res = -1; } else if ( server1->clients > server2->clients ) { res = 1; } else { res = 0; } break; case SORT_GAME: if ( server1->gameType < server2->gameType ) { res = -1; } else if ( server1->gameType > server2->gameType ) { res = 1; } else { res = 0; } break; case SORT_PING: if ( server1->ping < server2->ping ) { res = -1; } else if ( server1->ping > server2->ping ) { res = 1; } else { res = 0; } break; } if ( sortDir ) { if ( res < 0 ) { return 1; } if ( res > 0 ) { return -1; } return 0; } return res; } /* ==================== LAN_GetPingQueueCount ==================== */ static int LAN_GetPingQueueCount( void ) { return ( CL_GetPingQueueCount() ); } /* ==================== LAN_ClearPing ==================== */ static void LAN_ClearPing( int n ) { CL_ClearPing( n ); } /* ==================== LAN_GetPing ==================== */ static void LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) { CL_GetPing( n, buf, buflen, pingtime ); } /* ==================== LAN_GetPingInfo ==================== */ static void LAN_GetPingInfo( int n, char *buf, int buflen ) { CL_GetPingInfo( n, buf, buflen ); } /* ==================== LAN_MarkServerVisible ==================== */ static void LAN_MarkServerVisible( int source, int n, qboolean visible ) { if ( n == -1 ) { int count = MAX_OTHER_SERVERS; serverInfo_t *server = NULL; switch ( source ) { case AS_LOCAL: server = &cls.localServers[0]; break; case AS_MPLAYER: server = &cls.mplayerServers[0]; break; case AS_GLOBAL: server = &cls.globalServers[0]; count = MAX_GLOBAL_SERVERS; break; case AS_FAVORITES: server = &cls.favoriteServers[0]; break; } if ( server ) { for ( n = 0; n < count; n++ ) { server[n].visible = visible; } } } else { switch ( source ) { case AS_LOCAL: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { cls.localServers[n].visible = visible; } break; case AS_MPLAYER: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { cls.mplayerServers[n].visible = visible; } break; case AS_GLOBAL: if ( n >= 0 && n < MAX_GLOBAL_SERVERS ) { cls.globalServers[n].visible = visible; } break; case AS_FAVORITES: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { cls.favoriteServers[n].visible = visible; } break; } } } /* ======================= LAN_ServerIsVisible ======================= */ static int LAN_ServerIsVisible( int source, int n ) { switch ( source ) { case AS_LOCAL: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { return cls.localServers[n].visible; } break; case AS_MPLAYER: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { return cls.mplayerServers[n].visible; } break; case AS_GLOBAL: if ( n >= 0 && n < MAX_GLOBAL_SERVERS ) { return cls.globalServers[n].visible; } break; case AS_FAVORITES: if ( n >= 0 && n < MAX_OTHER_SERVERS ) { return cls.favoriteServers[n].visible; } break; } return qfalse; } /* ======================= LAN_UpdateVisiblePings ======================= */ qboolean LAN_UpdateVisiblePings( int source ) { return CL_UpdateVisiblePings_f( source ); } /* ==================== LAN_GetServerStatus ==================== */ int LAN_GetServerStatus( char *serverAddress, char *serverStatus, int maxLen ) { return CL_ServerStatus( serverAddress, serverStatus, maxLen ); } /* ==================== CL_GetGlConfig ==================== */ static void CL_GetGlconfig( glconfig_t *config ) { *config = cls.glconfig; } /* ==================== GetClipboardData ==================== */ static void GetClipboardData( char *buf, int buflen ) { char *cbd; cbd = Sys_GetClipboardData(); if ( !cbd ) { *buf = 0; return; } Q_strncpyz( buf, cbd, buflen ); Z_Free( cbd ); } /* ==================== Key_KeynumToStringBuf ==================== */ static void Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) { Q_strncpyz( buf, Key_KeynumToString( keynum, qtrue ), buflen ); } /* ==================== Key_GetBindingBuf ==================== */ static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) { char *value; value = Key_GetBinding( keynum ); if ( value ) { Q_strncpyz( buf, value, buflen ); } else { *buf = 0; } } /* ==================== Key_GetCatcher ==================== */ int Key_GetCatcher( void ) { return cls.keyCatchers; } /* ==================== Ket_SetCatcher ==================== */ void Key_SetCatcher( int catcher ) { cls.keyCatchers = catcher; } /* ==================== CLUI_GetCDKey ==================== */ static void CLUI_GetCDKey( char *buf, int buflen ) { cvar_t *fs; fs = Cvar_Get( "fs_game", "", CVAR_INIT | CVAR_SYSTEMINFO ); if ( UI_usesUniqueCDKey() && fs && fs->string[0] != 0 ) { memcpy( buf, &cl_cdkey[16], 16 ); buf[16] = 0; } else { memcpy( buf, cl_cdkey, 16 ); buf[16] = 0; } } /* ==================== CLUI_SetCDKey ==================== */ static void CLUI_SetCDKey( char *buf ) { cvar_t *fs; fs = Cvar_Get( "fs_game", "", CVAR_INIT | CVAR_SYSTEMINFO ); if ( UI_usesUniqueCDKey() && fs && fs->string[0] != 0 ) { memcpy( &cl_cdkey[16], buf, 16 ); cl_cdkey[32] = 0; // set the flag so the fle will be written at the next opportunity cvar_modifiedFlags |= CVAR_ARCHIVE; } else { memcpy( cl_cdkey, buf, 16 ); // set the flag so the fle will be written at the next opportunity cvar_modifiedFlags |= CVAR_ARCHIVE; } } /* ==================== GetConfigString ==================== */ static int GetConfigString( int index, char *buf, int size ) { int offset; if ( index < 0 || index >= MAX_CONFIGSTRINGS ) { return qfalse; } offset = cl.gameState.stringOffsets[index]; if ( !offset ) { if ( size ) { buf[0] = 0; } return qfalse; } Q_strncpyz( buf, cl.gameState.stringData + offset, size ); return qtrue; } /* ==================== FloatAsInt ==================== */ static int FloatAsInt( float f ) { int temp; *(float *)&temp = f; return temp; } void *VM_ArgPtr( int intValue ); #define VMA( x ) VM_ArgPtr( args[x] ) #define VMF( x ) ( (float *)args )[x] /* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ int CL_UISystemCalls( int *args ) { switch ( args[0] ) { case UI_ERROR: Com_Error( ERR_DROP, "%s", VMA( 1 ) ); return 0; case UI_PRINT: Com_Printf( "%s", VMA( 1 ) ); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); return 0; case UI_CVAR_UPDATE: Cvar_Update( VMA( 1 ) ); return 0; case UI_CVAR_SET: Cvar_Set( VMA( 1 ), VMA( 2 ) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( VMA( 1 ) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: Cvar_VariableStringBuffer( VMA( 1 ), VMA( 2 ), args[3] ); return 0; case UI_CVAR_SETVALUE: Cvar_SetValue( VMA( 1 ), VMF( 2 ) ); return 0; case UI_CVAR_RESET: Cvar_Reset( VMA( 1 ) ); return 0; case UI_CVAR_CREATE: Cvar_Get( VMA( 1 ), VMA( 2 ), args[3] ); return 0; case UI_CVAR_INFOSTRINGBUFFER: Cvar_InfoStringBuffer( args[1], VMA( 2 ), args[3] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: Cmd_ArgvBuffer( args[1], VMA( 2 ), args[3] ); return 0; case UI_CMD_EXECUTETEXT: Cbuf_ExecuteText( args[1], VMA( 2 ) ); return 0; case UI_FS_FOPENFILE: return FS_FOpenFileByMode( VMA( 1 ), VMA( 2 ), args[3] ); case UI_FS_READ: FS_Read( VMA( 1 ), args[2], args[3] ); return 0; //----(SA) added case UI_FS_SEEK: FS_Seek( args[1], args[2], args[3] ); return 0; //----(SA) end case UI_FS_WRITE: FS_Write( VMA( 1 ), args[2], args[3] ); return 0; case UI_FS_FCLOSEFILE: FS_FCloseFile( args[1] ); return 0; case UI_FS_DELETEFILE: return FS_Delete( VMA( 1 ) ); case UI_FS_GETFILELIST: return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); case UI_R_REGISTERMODEL: return re.RegisterModel( VMA( 1 ) ); case UI_R_REGISTERSKIN: return re.RegisterSkin( VMA( 1 ) ); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( VMA( 1 ) ); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( VMA( 1 ) ); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[1], args[2], VMA( 3 ) ); return 0; // Ridah case UI_R_ADDPOLYSTOSCENE: re.AddPolysToScene( args[1], args[2], VMA( 3 ), args[4] ); return 0; // done. case UI_R_ADDLIGHTTOSCENE: re.AddLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6] ); return 0; case UI_R_ADDCORONATOSCENE: re.AddCoronaToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6], args[7] ); return 0; case UI_R_RENDERSCENE: re.RenderScene( VMA( 1 ) ); return 0; case UI_R_SETCOLOR: re.SetColor( VMA( 1 ) ); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9] ); return 0; case UI_R_MODELBOUNDS: re.ModelBounds( args[1], VMA( 2 ), VMA( 3 ) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); case UI_S_REGISTERSOUND: #ifdef DOOMSOUND ///// (SA) DOOMSOUND return S_RegisterSound( VMA( 1 ) ); #else return S_RegisterSound( VMA( 1 ), qfalse ); #endif ///// (SA) DOOMSOUND case UI_S_STARTLOCALSOUND: S_StartLocalSound( args[1], args[2] ); return 0; //----(SA) added case UI_S_FADESTREAMINGSOUND: S_FadeStreamingSound( VMF( 1 ), args[2], args[3] ); return 0; case UI_S_FADEALLSOUNDS: S_FadeAllSounds( VMF( 1 ), args[2] ); return 0; //----(SA) end case UI_KEY_KEYNUMTOSTRINGBUF: Key_KeynumToStringBuf( args[1], VMA( 2 ), args[3] ); return 0; case UI_KEY_GETBINDINGBUF: Key_GetBindingBuf( args[1], VMA( 2 ), args[3] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[1], VMA( 2 ) ); return 0; case UI_KEY_ISDOWN: return Key_IsDown( args[1] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[1] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: Key_SetCatcher( args[1] ); return 0; case UI_GETCLIPBOARDDATA: GetClipboardData( VMA( 1 ), args[2] ); return 0; case UI_GETCLIENTSTATE: GetClientState( VMA( 1 ) ); return 0; case UI_GETGLCONFIG: CL_GetGlconfig( VMA( 1 ) ); return 0; case UI_GETCONFIGSTRING: return GetConfigString( args[1], VMA( 2 ), args[3] ); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer( args[1], VMA( 2 ), VMA( 3 ) ); case UI_LAN_REMOVESERVER: LAN_RemoveServer( args[1], VMA( 2 ) ); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[1] ); return 0; case UI_LAN_GETPING: LAN_GetPing( args[1], VMA( 2 ), args[3], VMA( 4 ) ); return 0; case UI_LAN_GETPINGINFO: LAN_GetPingInfo( args[1], VMA( 2 ), args[3] ); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount( args[1] ); case UI_LAN_GETSERVERADDRESSSTRING: LAN_GetServerAddressString( args[1], args[2], VMA( 3 ), args[4] ); return 0; case UI_LAN_GETSERVERINFO: LAN_GetServerInfo( args[1], args[2], VMA( 3 ), args[4] ); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing( args[1], args[2] ); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[1], args[2], args[3] ); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[1], args[2] ); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings( args[1] ); case UI_LAN_RESETPINGS: LAN_ResetPings( args[1] ); return 0; case UI_LAN_SERVERSTATUS: return LAN_GetServerStatus( VMA( 1 ), VMA( 2 ), args[3] ); case UI_LAN_COMPARESERVERS: return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] ); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_GET_CDKEY: CLUI_GetCDKey( VMA( 1 ), args[2] ); return 0; case UI_SET_CDKEY: CLUI_SetCDKey( VMA( 1 ) ); return 0; case UI_R_REGISTERFONT: re.RegisterFont( VMA( 1 ), args[2], VMA( 3 ) ); return 0; case UI_MEMSET: return (int)memset( VMA( 1 ), args[2], args[3] ); case UI_MEMCPY: return (int)memcpy( VMA( 1 ), VMA( 2 ), args[3] ); case UI_STRNCPY: return (int)strncpy( VMA( 1 ), VMA( 2 ), args[3] ); case UI_SIN: return FloatAsInt( sin( VMF( 1 ) ) ); case UI_COS: return FloatAsInt( cos( VMF( 1 ) ) ); case UI_ATAN2: return FloatAsInt( atan2( VMF( 1 ), VMF( 2 ) ) ); case UI_SQRT: return FloatAsInt( sqrt( VMF( 1 ) ) ); case UI_FLOOR: return FloatAsInt( floor( VMF( 1 ) ) ); case UI_CEIL: return FloatAsInt( ceil( VMF( 1 ) ) ); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine( VMA( 1 ) ); case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle( VMA( 1 ) ); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle( args[1] ); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle( args[1], VMA( 2 ) ); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine( args[1], VMA( 2 ), VMA( 3 ) ); case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ), args[3] ); //----(SA) added fadeup time return 0; case UI_REAL_TIME: return Com_RealTime( VMA( 1 ) ); case UI_CIN_PLAYCINEMATIC: Com_DPrintf( "UI_CIN_PlayCinematic\n" ); return CIN_PlayCinematic( VMA( 1 ), args[2], args[3], args[4], args[5], args[6] ); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic( args[1] ); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic( args[1] ); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic( args[1] ); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents( args[1], args[2], args[3], args[4], args[5] ); return 0; case UI_R_REMAP_SHADER: re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); return 0; case UI_VERIFY_CDKEY: return CL_CDKeyValidate( VMA( 1 ), VMA( 2 ) ); // NERVE - SMF case UI_CL_GETLIMBOSTRING: return CL_GetLimboString( args[1], VMA( 2 ) ); // -NERVE - SMF default: Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] ); } return 0; } /* ==================== CL_ShutdownUI ==================== */ void CL_ShutdownUI( void ) { cls.keyCatchers &= ~KEYCATCH_UI; cls.uiStarted = qfalse; if ( !uivm ) { return; } VM_Call( uivm, UI_SHUTDOWN ); VM_Free( uivm ); uivm = NULL; } /* ==================== CL_InitUI ==================== */ void CL_InitUI( void ) { int v; vmInterpret_t interpret; // load the dll or bytecode if ( cl_connectedToPureServer != 0 ) { // if sv_pure is set we only allow qvms to be loaded interpret = VMI_COMPILED; } else { interpret = Cvar_VariableValue( "vm_ui" ); } //----(SA) always dll #ifdef WOLF_SP_DEMO uivm = VM_Create( "ui", CL_UISystemCalls, VMI_NATIVE ); #else uivm = VM_Create( "ui", CL_UISystemCalls, Cvar_VariableValue( "vm_ui" ) ); #endif if ( !uivm ) { Com_Error( ERR_FATAL, "VM_Create on UI failed" ); } // sanity check v = VM_Call( uivm, UI_GETAPIVERSION ); if ( v != UI_API_VERSION ) { Com_Error( ERR_FATAL, "User Interface is version %d, expected %d", v, UI_API_VERSION ); cls.uiStarted = qfalse; } // init for this gamestate // VM_Call( uivm, UI_INIT ); VM_Call( uivm, UI_INIT, ( cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE ) ); } qboolean UI_usesUniqueCDKey() { if ( uivm ) { return ( VM_Call( uivm, UI_HASUNIQUECDKEY ) == qtrue ); } else { return qfalse; } } /* ==================== UI_GameCommand See if the current console command is claimed by the ui ==================== */ qboolean UI_GameCommand( void ) { if ( !uivm ) { return qfalse; } return VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime ); }