/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ {"G_RetrieveMoveSpeedsFromClient", (byte *)G_RetrieveMoveSpeedsFromClient}, {"ClientDisconnect", (byte *)ClientDisconnect}, {"ClientSpawn", (byte *)ClientSpawn}, {"ClientBegin", (byte *)ClientBegin}, {"ClientConnect", (byte *)ClientConnect}, {"ClientUserinfoChanged", (byte *)ClientUserinfoChanged}, {"G_ParseAnimationFiles", (byte *)G_ParseAnimationFiles}, {"G_GetModelInfo", (byte *)G_GetModelInfo}, {"G_CheckForExistingModelInfo", (byte *)G_CheckForExistingModelInfo}, {"SetWolfSpawnWeapons", (byte *)SetWolfSpawnWeapons}, {"SetWolfSkin", (byte *)SetWolfSkin}, {"ForceClientSkin", (byte *)ForceClientSkin}, {"PickTeam", (byte *)PickTeam}, {"respawn", (byte *)respawn}, {"reinforce", (byte *)reinforce}, {"limbo", (byte *)limbo}, {"SetClientViewAngle", (byte *)SetClientViewAngle}, {"CopyToBodyQue", (byte *)CopyToBodyQue}, {"BodySink", (byte *)BodySink}, {"InitBodyQue", (byte *)InitBodyQue}, {"SelectSpectatorSpawnPoint", (byte *)SelectSpectatorSpawnPoint}, {"SelectInitialSpawnPoint", (byte *)SelectInitialSpawnPoint}, {"SelectSpawnPoint", (byte *)SelectSpawnPoint}, {"SelectRandomDeathmatchSpawnPoint", (byte *)SelectRandomDeathmatchSpawnPoint}, {"SelectNearestDeathmatchSpawnPoint", (byte *)SelectNearestDeathmatchSpawnPoint}, {"SpotWouldTelefrag", (byte *)SpotWouldTelefrag}, {"SP_info_player_intermission", (byte *)SP_info_player_intermission}, {"SP_info_player_start", (byte *)SP_info_player_start}, {"SP_info_player_deathmatch", (byte *)SP_info_player_deathmatch}, {"G_RadiusDamage", (byte *)G_RadiusDamage}, {"CanDamage", (byte *)CanDamage}, {"G_Damage", (byte *)G_Damage}, {"G_ArmorDamage", (byte *)G_ArmorDamage}, {"IsHeadShot", (byte *)IsHeadShot}, {"IsHeadShotWeapon", (byte *)IsHeadShotWeapon}, {"CheckArmor", (byte *)CheckArmor}, {"player_die", (byte *)player_die}, {"body_die", (byte *)body_die}, {"GibEntity", (byte *)GibEntity}, {"GibHead", (byte *)GibHead}, {"LookAtKiller", (byte *)LookAtKiller}, {"TossClientItems", (byte *)TossClientItems}, {"AddScore", (byte *)AddScore}, {"AICast_ScriptAction_CatchFire", (byte *)AICast_ScriptAction_CatchFire}, {"AICast_ScriptAction_PushAway", (byte *)AICast_ScriptAction_PushAway}, {"AICast_ScriptAction_AnimCondition", (byte *)AICast_ScriptAction_AnimCondition}, {"AICast_ScriptAction_LockPlayer", (byte *)AICast_ScriptAction_LockPlayer}, {"AICast_ScriptAction_ExplicitRouting", (byte *)AICast_ScriptAction_ExplicitRouting}, {"AICast_ScriptAction_MusicQueue", (byte *)AICast_ScriptAction_MusicQueue}, {"AICast_ScriptAction_MusicFade", (byte *)AICast_ScriptAction_MusicFade}, {"AICast_ScriptAction_MusicStop", (byte *)AICast_ScriptAction_MusicStop}, {"AICast_ScriptAction_MusicPlay", (byte *)AICast_ScriptAction_MusicPlay}, {"AICast_ScriptAction_MusicStart", (byte *)AICast_ScriptAction_MusicStart}, {"AICast_ScriptAction_Cvar", (byte *)AICast_ScriptAction_Cvar}, {"AICast_ScriptAction_NoTarget", (byte *)AICast_ScriptAction_NoTarget}, {"AICast_ScriptAction_SetHealth", (byte *)AICast_ScriptAction_SetHealth}, {"AICast_ScriptAction_AIScriptName", (byte *)AICast_ScriptAction_AIScriptName}, {"AICast_ScriptAction_EntityScriptName", (byte *)AICast_ScriptAction_EntityScriptName}, {"AICast_ScriptAction_Parachute", (byte *)AICast_ScriptAction_Parachute}, {"AICast_ScriptAction_Cigarette", (byte *)AICast_ScriptAction_Cigarette}, {"AICast_ScriptAction_StopCam", (byte *)AICast_ScriptAction_StopCam}, {"AICast_ScriptAction_StopCamBlack", (byte *)AICast_ScriptAction_StopCamBlack}, {"AICast_ScriptAction_StartCamBlack", (byte *)AICast_ScriptAction_StartCamBlack}, {"AICast_ScriptAction_StartCam", (byte *)AICast_ScriptAction_StartCam}, {"ScriptStartCam", (byte *)ScriptStartCam}, {"AICast_ScriptAction_Zoom", (byte *)AICast_ScriptAction_Zoom}, {"AICast_ScriptAction_KnockBack", (byte *)AICast_ScriptAction_KnockBack}, {"AICast_ScriptAction_StateType", (byte *)AICast_ScriptAction_StateType}, {"AICast_ScriptAction_RestoreScript", (byte *)AICast_ScriptAction_RestoreScript}, {"AICast_ScriptAction_BackupScript", (byte *)AICast_ScriptAction_BackupScript}, {"AICast_ScriptAction_Headlook", (byte *)AICast_ScriptAction_Headlook}, {"AICast_ScriptAction_LightningDamage", (byte *)AICast_ScriptAction_LightningDamage}, {"AICast_ScriptAction_DenyAction", (byte *)AICast_ScriptAction_DenyAction}, {"AICast_ScriptAction_Attrib", (byte *)AICast_ScriptAction_Attrib}, {"AICast_ScriptAction_Avoid", (byte *)AICast_ScriptAction_Avoid}, {"AICast_ScriptAction_NoAvoid", (byte *)AICast_ScriptAction_NoAvoid}, {"AICast_ScriptAction_Sight", (byte *)AICast_ScriptAction_Sight}, {"AICast_ScriptAction_NoSight", (byte *)AICast_ScriptAction_NoSight}, {"AICast_ScriptAction_FoundSecret", (byte *)AICast_ScriptAction_FoundSecret}, {"AICast_ScriptAction_ChangeLevel", (byte *)AICast_ScriptAction_ChangeLevel}, {"AICast_ScriptAction_EndGame", (byte *)AICast_ScriptAction_EndGame}, {"AICast_ScriptAction_Teleport", (byte *)AICast_ScriptAction_Teleport}, {"AICast_ScriptAction_SavePersistant", (byte *)AICast_ScriptAction_SavePersistant}, {"AICast_ScriptAction_Unmount", (byte *)AICast_ScriptAction_Unmount}, {"AICast_ScriptAction_Mount", (byte *)AICast_ScriptAction_Mount}, {"AICast_ScriptAction_ResetScript", (byte *)AICast_ScriptAction_ResetScript}, {"AICast_ScriptAction_FaceTargetAngles", (byte *)AICast_ScriptAction_FaceTargetAngles}, {"AICast_ScriptAction_Print", (byte *)AICast_ScriptAction_Print}, {"AICast_ScriptAction_NoAIDamage", (byte *)AICast_ScriptAction_NoAIDamage}, {"AICast_ScriptAction_ObjectiveMet", (byte *)AICast_ScriptAction_ObjectiveMet}, {"AICast_ScriptAction_ObjectivesNeeded", (byte *)AICast_ScriptAction_ObjectivesNeeded}, {"AICast_ScriptAction_MissionFailed", (byte *)AICast_ScriptAction_MissionFailed}, {"AICast_ScriptAction_SpawnCast", (byte *)AICast_ScriptAction_SpawnCast}, {"AICast_ScriptAction_Accum", (byte *)AICast_ScriptAction_Accum}, {"AICast_ScriptAction_GodMode", (byte *)AICast_ScriptAction_GodMode}, {"AICast_ScriptAction_FireAtTarget", (byte *)AICast_ScriptAction_FireAtTarget}, {"AICast_ScriptAction_SaveGame", (byte *)AICast_ScriptAction_SaveGame}, {"AICast_ScriptAction_AlertEntity", (byte *)AICast_ScriptAction_AlertEntity}, {"AICast_ScriptAction_Movetype", (byte *)AICast_ScriptAction_Movetype}, {"AICast_ScriptAction_GiveInventory", (byte *)AICast_ScriptAction_GiveInventory}, {"AICast_ScriptAction_TakeWeapon", (byte *)AICast_ScriptAction_TakeWeapon}, {"AICast_ScriptAction_GiveWeapon", (byte *)AICast_ScriptAction_GiveWeapon}, {"AICast_ScriptAction_GiveArmor", (byte *)AICast_ScriptAction_GiveArmor}, {"AICast_ScriptAction_SetArmor", (byte *)AICast_ScriptAction_SetArmor}, {"AICast_ScriptAction_SelectWeapon", (byte *)AICast_ScriptAction_SelectWeapon}, {"AICast_ScriptAction_SuggestWeapon", (byte *)AICast_ScriptAction_SuggestWeapon}, {"AICast_ScriptAction_SetClip", (byte *)AICast_ScriptAction_SetClip}, {"AICast_ScriptAction_SetAmmo", (byte *)AICast_ScriptAction_SetAmmo}, {"AICast_ScriptAction_ClearAnim", (byte *)AICast_ScriptAction_ClearAnim}, {"AICast_ScriptAction_PlayAnim", (byte *)AICast_ScriptAction_PlayAnim}, {"AICast_ScriptAction_Attack", (byte *)AICast_ScriptAction_Attack}, {"AICast_ScriptAction_NoAttack", (byte *)AICast_ScriptAction_NoAttack}, {"AICast_ScriptAction_PlaySound", (byte *)AICast_ScriptAction_PlaySound}, {"AICast_ScriptAction_FollowCast", (byte *)AICast_ScriptAction_FollowCast}, {"AICast_ScriptAction_Trigger", (byte *)AICast_ScriptAction_Trigger}, {"AICast_ScriptAction_Wait", (byte *)AICast_ScriptAction_Wait}, {"AICast_ScriptAction_AbortIfLoadgame", (byte *)AICast_ScriptAction_AbortIfLoadgame}, {"AICast_ScriptAction_CrouchToCast", (byte *)AICast_ScriptAction_CrouchToCast}, {"AICast_ScriptAction_WalkToCast", (byte *)AICast_ScriptAction_WalkToCast}, {"AICast_ScriptAction_GotoCast", (byte *)AICast_ScriptAction_GotoCast}, {"AICast_ScriptAction_CrouchToMarker", (byte *)AICast_ScriptAction_CrouchToMarker}, {"AICast_ScriptAction_WalkToMarker", (byte *)AICast_ScriptAction_WalkToMarker}, {"AICast_ScriptAction_GotoMarker", (byte *)AICast_ScriptAction_GotoMarker}, {"AICast_NoAttackIfNotHurtSinceLastScriptAction", (byte *)AICast_NoAttackIfNotHurtSinceLastScriptAction}, {"SP_team_WOLF_checkpoint", (byte *)SP_team_WOLF_checkpoint}, {"checkpoint_spawntouch", (byte *)checkpoint_spawntouch}, {"checkpoint_touch", (byte *)checkpoint_touch}, {"checkpoint_think", (byte *)checkpoint_think}, {"checkpoint_use", (byte *)checkpoint_use}, {"SP_team_WOLF_objective", (byte *)SP_team_WOLF_objective}, {"SP_team_CTF_bluespawn", (byte *)SP_team_CTF_bluespawn}, {"SP_team_CTF_redspawn", (byte *)SP_team_CTF_redspawn}, {"SP_team_CTF_blueplayer", (byte *)SP_team_CTF_blueplayer}, {"SP_team_CTF_redplayer", (byte *)SP_team_CTF_redplayer}, {"CheckTeamStatus", (byte *)CheckTeamStatus}, {"TeamplayInfoMessage", (byte *)TeamplayInfoMessage}, {"SelectCTFSpawnPoint", (byte *)SelectCTFSpawnPoint}, {"SelectRandomTeamSpawnPoint", (byte *)SelectRandomTeamSpawnPoint}, {"FindFarthestObjectiveIndex", (byte *)FindFarthestObjectiveIndex}, {"Team_GetLocationMsg", (byte *)Team_GetLocationMsg}, {"Team_GetLocation", (byte *)Team_GetLocation}, {"Pickup_Team", (byte *)Pickup_Team}, {"Team_TouchEnemyFlag", (byte *)Team_TouchEnemyFlag}, {"Team_TouchOurFlag", (byte *)Team_TouchOurFlag}, {"Team_DroppedFlagThink", (byte *)Team_DroppedFlagThink}, {"Team_FreeEntity", (byte *)Team_FreeEntity}, {"Team_ReturnFlag", (byte *)Team_ReturnFlag}, {"Team_ReturnFlagSound", (byte *)Team_ReturnFlagSound}, {"Team_ResetFlags", (byte *)Team_ResetFlags}, {"Team_ResetFlag", (byte *)Team_ResetFlag}, {"Team_CheckHurtCarrier", (byte *)Team_CheckHurtCarrier}, {"Team_FragBonuses", (byte *)Team_FragBonuses}, {"OnSameTeam", (byte *)OnSameTeam}, {"PrintMsg", (byte *)PrintMsg}, {"TeamColorString", (byte *)TeamColorString}, {"OtherTeamName", (byte *)OtherTeamName}, {"TeamName", (byte *)TeamName}, {"OtherTeam", (byte *)OtherTeam}, {"Team_InitGame", (byte *)Team_InitGame}, {"SP_target_rumble", (byte *)SP_target_rumble}, {"target_rumble_use", (byte *)target_rumble_use}, {"target_rumble_think", (byte *)target_rumble_think}, {"SP_target_script_trigger", (byte *)SP_target_script_trigger}, {"target_script_trigger_use", (byte *)target_script_trigger_use}, {"SP_target_smoke", (byte *)SP_target_smoke}, {"smoke_init", (byte *)smoke_init}, {"smoke_toggle", (byte *)smoke_toggle}, {"smoke_think", (byte *)smoke_think}, {"SP_target_alarm", (byte *)SP_target_alarm}, {"Use_Target_Alarm", (byte *)Use_Target_Alarm}, {"SP_target_lock", (byte *)SP_target_lock}, {"Use_Target_Lock", (byte *)Use_Target_Lock}, {"SP_target_autosave", (byte *)SP_target_autosave}, {"SP_target_counter", (byte *)SP_target_counter}, {"SP_target_fog", (byte *)SP_target_fog}, {"Use_target_fog", (byte *)Use_target_fog}, {"Use_Target_Counter", (byte *)Use_Target_Counter}, {"Use_Target_Autosave", (byte *)Use_Target_Autosave}, {"SP_target_location", (byte *)SP_target_location}, {"target_location_linkup", (byte *)target_location_linkup}, {"SP_target_position", (byte *)SP_target_position}, {"SP_target_kill", (byte *)SP_target_kill}, {"target_kill_use", (byte *)target_kill_use}, {"SP_target_relay", (byte *)SP_target_relay}, {"relay_AIScript_AlertEntity", (byte *)relay_AIScript_AlertEntity}, {"target_relay_use", (byte *)target_relay_use}, {"SP_target_teleporter", (byte *)SP_target_teleporter}, {"target_teleporter_use", (byte *)target_teleporter_use}, {"SP_target_laser", (byte *)SP_target_laser}, {"target_laser_start", (byte *)target_laser_start}, {"target_laser_use", (byte *)target_laser_use}, {"target_laser_off", (byte *)target_laser_off}, {"target_laser_on", (byte *)target_laser_on}, {"target_laser_think", (byte *)target_laser_think}, {"SP_target_speaker", (byte *)SP_target_speaker}, {"target_speaker_multiple", (byte *)target_speaker_multiple}, {"Use_Target_Speaker", (byte *)Use_Target_Speaker}, {"SP_target_print", (byte *)SP_target_print}, {"Use_Target_Print", (byte *)Use_Target_Print}, {"SP_target_score", (byte *)SP_target_score}, {"Use_Target_Score", (byte *)Use_Target_Score}, {"SP_target_delay", (byte *)SP_target_delay}, {"Use_Target_Delay", (byte *)Use_Target_Delay}, {"Think_Target_Delay", (byte *)Think_Target_Delay}, {"SP_target_remove_powerups", (byte *)SP_target_remove_powerups}, {"Use_target_remove_powerups", (byte *)Use_target_remove_powerups}, {"SP_target_give", (byte *)SP_target_give}, {"Use_Target_Give", (byte *)Use_Target_Give}, {"PM_AdjustAimSpreadScale", (byte *)PM_AdjustAimSpreadScale}, {"PM_CoolWeapons", (byte *)PM_CoolWeapons}, {"PM_WeaponClipEmpty", (byte *)PM_WeaponClipEmpty}, {"PM_WeaponAmmoAvailable", (byte *)PM_WeaponAmmoAvailable}, {"PM_WeaponUseAmmo", (byte *)PM_WeaponUseAmmo}, {"PM_CheckForReload", (byte *)PM_CheckForReload}, {"PM_AddFallEvent", (byte *)PM_AddFallEvent}, {"PM_ClipVelocity", (byte *)PM_ClipVelocity}, {"PM_AddTouchEnt", (byte *)PM_AddTouchEnt}, {"PM_AddEvent", (byte *)PM_AddEvent}, {"Com_GetFlamethrowerRange", (byte *)Com_GetFlamethrowerRange}, {"BG_AnimGetFootstepGap", (byte *)BG_AnimGetFootstepGap}, {"BG_AnimUpdatePlayerStateConditions", (byte *)BG_AnimUpdatePlayerStateConditions}, {"BG_GetAnimationForIndex", (byte *)BG_GetAnimationForIndex}, {"BG_GetAnimScriptEvent", (byte *)BG_GetAnimScriptEvent}, {"BG_GetAnimScriptAnimation", (byte *)BG_GetAnimScriptAnimation}, {"BG_GetConditionValue", (byte *)BG_GetConditionValue}, {"BG_UpdateConditionValueStrings", (byte *)BG_UpdateConditionValueStrings}, {"BG_UpdateConditionValue", (byte *)BG_UpdateConditionValue}, {"BG_GetAnimString", (byte *)BG_GetAnimString}, {"BG_ValidAnimScript", (byte *)BG_ValidAnimScript}, {"BG_AnimScriptEvent", (byte *)BG_AnimScriptEvent}, {"BG_AnimScriptStateChange", (byte *)BG_AnimScriptStateChange}, {"BG_AnimScriptCannedAnimation", (byte *)BG_AnimScriptCannedAnimation}, {"BG_AnimScriptAnimation", (byte *)BG_AnimScriptAnimation}, {"BG_ExecuteCommand", (byte *)BG_ExecuteCommand}, {"BG_PlayAnimName", (byte *)BG_PlayAnimName}, {"BG_PlayAnim", (byte *)BG_PlayAnim}, {"BG_FirstValidItem", (byte *)BG_FirstValidItem}, {"BG_EvaluateConditions", (byte *)BG_EvaluateConditions}, {"BG_AnimParseAnimScript", (byte *)BG_AnimParseAnimScript}, {"BG_ParseCommands", (byte *)BG_ParseCommands}, {"BG_ParseConditions", (byte *)BG_ParseConditions}, {"BG_ParseConditionBits", (byte *)BG_ParseConditionBits}, {"BG_AnimParseAnimConfig", (byte *)BG_AnimParseAnimConfig}, {"BG_InitWeaponStrings", (byte *)BG_InitWeaponStrings}, {"BG_CopyStringIntoBuffer", (byte *)BG_CopyStringIntoBuffer}, {"BG_IndexForString", (byte *)BG_IndexForString}, {"BG_AnimationForString", (byte *)BG_AnimationForString}, {"BG_AnimationIndexForString", (byte *)BG_AnimationIndexForString}, {"BG_ModelInfoForModelname", (byte *)BG_ModelInfoForModelname}, {"BG_ModelInfoForClient", (byte *)BG_ModelInfoForClient}, {"BG_AnimParseError", (byte *)BG_AnimParseError}, {"G_ScriptAction_SetHealth", (byte *)G_ScriptAction_SetHealth}, {"G_ScriptAction_RestoreScript", (byte *)G_ScriptAction_RestoreScript}, {"G_ScriptAction_BackupScript", (byte *)G_ScriptAction_BackupScript}, {"G_ScriptAction_SetRoundTimelimit", (byte *)G_ScriptAction_SetRoundTimelimit}, {"G_ScriptAction_EndRound", (byte *)G_ScriptAction_EndRound}, {"G_ScriptAction_Announce", (byte *)G_ScriptAction_Announce}, {"G_ScriptAction_SetObjectiveStatus", (byte *)G_ScriptAction_SetObjectiveStatus}, {"G_ScriptAction_SetWinner", (byte *)G_ScriptAction_SetWinner}, {"G_ScriptAction_ObjectiveAlliedDesc", (byte *)G_ScriptAction_ObjectiveAlliedDesc}, {"G_ScriptAction_ObjectiveAxisDesc", (byte *)G_ScriptAction_ObjectiveAxisDesc}, {"G_ScriptAction_NumberofObjectives", (byte *)G_ScriptAction_NumberofObjectives}, {"G_ScriptAction_AlliedRespawntime", (byte *)G_ScriptAction_AlliedRespawntime}, {"G_ScriptAction_AxisRespawntime", (byte *)G_ScriptAction_AxisRespawntime}, {"G_ScriptAction_MapDescription", (byte *)G_ScriptAction_MapDescription}, {"G_ScriptAction_AIScriptName", (byte *)G_ScriptAction_AIScriptName}, {"G_ScriptAction_EntityScriptName", (byte *)G_ScriptAction_EntityScriptName}, {"G_ScriptAction_StartCam", (byte *)G_ScriptAction_StartCam}, {"G_ScriptAction_StopSound", (byte *)G_ScriptAction_StopSound}, {"G_ScriptAction_Halt", (byte *)G_ScriptAction_Halt}, {"G_ScriptAction_TagConnect", (byte *)G_ScriptAction_TagConnect}, {"G_ScriptAction_ResetScript", (byte *)G_ScriptAction_ResetScript}, {"G_ScriptAction_FaceAngles", (byte *)G_ScriptAction_FaceAngles}, {"G_ScriptAction_Print", (byte *)G_ScriptAction_Print}, {"G_ScriptAction_MissionSuccess", (byte *)G_ScriptAction_MissionSuccess}, {"G_ScriptAction_MissionFailed", (byte *)G_ScriptAction_MissionFailed}, {"G_ScriptAction_Accum", (byte *)G_ScriptAction_Accum}, {"G_ScriptAction_AlertEntity", (byte *)G_ScriptAction_AlertEntity}, {"G_ScriptAction_PlayAnim", (byte *)G_ScriptAction_PlayAnim}, {"G_ScriptAction_MusicQueue", (byte *)G_ScriptAction_MusicQueue}, {"G_ScriptAction_MusicFade", (byte *)G_ScriptAction_MusicFade}, {"G_ScriptAction_MusicStop", (byte *)G_ScriptAction_MusicStop}, {"G_ScriptAction_MusicPlay", (byte *)G_ScriptAction_MusicPlay}, {"G_ScriptAction_MusicStart", (byte *)G_ScriptAction_MusicStart}, {"G_ScriptAction_PlaySound", (byte *)G_ScriptAction_PlaySound}, {"G_ScriptAction_Trigger", (byte *)G_ScriptAction_Trigger}, {"G_ScriptAction_Wait", (byte *)G_ScriptAction_Wait}, {"G_ScriptAction_GotoMarker", (byte *)G_ScriptAction_GotoMarker}, {"Info_SetValueForKey_Big", (byte *)Info_SetValueForKey_Big}, {"Info_SetValueForKey", (byte *)Info_SetValueForKey}, {"Info_Validate", (byte *)Info_Validate}, {"Info_RemoveKey_Big", (byte *)Info_RemoveKey_Big}, {"Info_RemoveKey", (byte *)Info_RemoveKey}, {"Info_NextPair", (byte *)Info_NextPair}, {"Info_ValueForKey", (byte *)Info_ValueForKey}, {"tv", (byte *)tv}, {"va", (byte *)va}, {"Q_strcasecmp", (byte *)Q_strcasecmp}, {"Q_strncasecmp", (byte *)Q_strncasecmp}, {"Com_sprintf", (byte *)Com_sprintf}, {"Q_CleanStr", (byte *)Q_CleanStr}, {"Q_PrintStrlen", (byte *)Q_PrintStrlen}, {"Q_strcat", (byte *)Q_strcat}, {"Q_strupr", (byte *)Q_strupr}, {"Q_strlwr", (byte *)Q_strlwr}, {"Q_stricmp", (byte *)Q_stricmp}, {"Q_strncmp", (byte *)Q_strncmp}, {"Q_stricmpn", (byte *)Q_stricmpn}, {"Q_strncpyz", (byte *)Q_strncpyz}, {"Q_strrchr", (byte *)Q_strrchr}, {"Q_isforfilename", (byte *)Q_isforfilename}, {"Q_isalphanumeric", (byte *)Q_isalphanumeric}, {"Q_isnumeric", (byte *)Q_isnumeric}, {"Q_isalpha", (byte *)Q_isalpha}, {"Q_isupper", (byte *)Q_isupper}, {"Q_islower", (byte *)Q_islower}, {"Q_isprint", (byte *)Q_isprint}, {"Parse3DMatrix", (byte *)Parse3DMatrix}, {"Parse2DMatrix", (byte *)Parse2DMatrix}, {"Parse1DMatrix", (byte *)Parse1DMatrix}, {"SkipRestOfLine", (byte *)SkipRestOfLine}, {"SkipBracedSection", (byte *)SkipBracedSection}, {"COM_MatchToken", (byte *)COM_MatchToken}, {"COM_ParseExt", (byte *)COM_ParseExt}, {"COM_Compress", (byte *)COM_Compress}, {"SkipWhitespace", (byte *)SkipWhitespace}, {"COM_ParseWarning", (byte *)COM_ParseWarning}, {"COM_ParseError", (byte *)COM_ParseError}, {"COM_Parse", (byte *)COM_Parse}, {"COM_GetCurrentParseLine", (byte *)COM_GetCurrentParseLine}, {"COM_SetCurrentParseLine", (byte *)COM_SetCurrentParseLine}, {"COM_RestoreParseSession", (byte *)COM_RestoreParseSession}, {"COM_BeginParseSession", (byte *)COM_BeginParseSession}, {"Swap_Init", (byte *)Swap_Init}, {"FloatNoSwap", (byte *)FloatNoSwap}, {"FloatSwap", (byte *)FloatSwap}, {"Long64NoSwap", (byte *)Long64NoSwap}, {"Long64Swap", (byte *)Long64Swap}, {"LongNoSwap", (byte *)LongNoSwap}, {"LongSwap", (byte *)LongSwap}, {"ShortNoSwap", (byte *)ShortNoSwap}, {"ShortSwap", (byte *)ShortSwap}, {"LittleFloat", (byte *)LittleFloat}, {"BigFloat", (byte *)BigFloat}, {"LittleLong64", (byte *)LittleLong64}, {"BigLong64", (byte *)BigLong64}, {"LittleLong", (byte *)LittleLong}, {"BigLong", (byte *)BigLong}, {"LittleShort", (byte *)LittleShort}, {"BigShort", (byte *)BigShort}, {"COM_BitClear", (byte *)COM_BitClear}, {"COM_BitSet", (byte *)COM_BitSet}, {"COM_BitCheck", (byte *)COM_BitCheck}, {"COM_DefaultExtension", (byte *)COM_DefaultExtension}, {"COM_StripFilename", (byte *)COM_StripFilename}, {"COM_StripExtension", (byte *)COM_StripExtension}, {"COM_SkipPath", (byte *)COM_SkipPath}, {"Com_Clamp", (byte *)Com_Clamp}, {"G_GetBotInfoByName", (byte *)G_GetBotInfoByName}, {"G_GetBotInfoByNumber", (byte *)G_GetBotInfoByNumber}, {"Svcmd_AddBot_f", (byte *)Svcmd_AddBot_f}, {"G_BotConnect", (byte *)G_BotConnect}, {"G_QueueBotBegin", (byte *)G_QueueBotBegin}, {"G_CheckBotSpawn", (byte *)G_CheckBotSpawn}, {"G_CheckMinimumPlayers", (byte *)G_CheckMinimumPlayers}, {"G_CountBotPlayers", (byte *)G_CountBotPlayers}, {"G_CountHumanPlayers", (byte *)G_CountHumanPlayers}, {"G_RemoveRandomBot", (byte *)G_RemoveRandomBot}, {"G_AddRandomBot", (byte *)G_AddRandomBot}, {"G_GetArenaInfoByMap", (byte *)G_GetArenaInfoByMap}, {"G_WriteSessionData", (byte *)G_WriteSessionData}, {"G_InitWorldSession", (byte *)G_InitWorldSession}, {"G_InitSessionData", (byte *)G_InitSessionData}, {"G_ReadSessionData", (byte *)G_ReadSessionData}, {"G_WriteClientSessionData", (byte *)G_WriteClientSessionData}, {"AIFunc_DefaultStart", (byte *)AIFunc_DefaultStart}, {"AIFunc_BattleStart", (byte *)AIFunc_BattleStart}, {"AIFunc_Battle", (byte *)AIFunc_Battle}, {"AIFunc_GrenadeKickStart", (byte *)AIFunc_GrenadeKickStart}, {"AIFunc_GrenadeKick", (byte *)AIFunc_GrenadeKick}, {"AIFunc_InspectBodyStart", (byte *)AIFunc_InspectBodyStart}, {"AIFunc_InspectBody", (byte *)AIFunc_InspectBody}, {"AIFunc_BattleMG42Start", (byte *)AIFunc_BattleMG42Start}, {"AIFunc_BattleMG42", (byte *)AIFunc_BattleMG42}, {"AIFunc_GrenadeFlushStart", (byte *)AIFunc_GrenadeFlushStart}, {"AIFunc_GrenadeFlush", (byte *)AIFunc_GrenadeFlush}, {"AIFunc_BattleTakeCoverStart", (byte *)AIFunc_BattleTakeCoverStart}, {"AIFunc_BattleTakeCover", (byte *)AIFunc_BattleTakeCover}, {"AIFunc_AvoidDangerStart", (byte *)AIFunc_AvoidDangerStart}, {"AIFunc_AvoidDanger", (byte *)AIFunc_AvoidDanger}, {"AIFunc_BattleChaseStart", (byte *)AIFunc_BattleChaseStart}, {"AIFunc_BattleChase", (byte *)AIFunc_BattleChase}, {"AIFunc_BattleAmbushStart", (byte *)AIFunc_BattleAmbushStart}, {"AIFunc_BattleAmbush", (byte *)AIFunc_BattleAmbush}, {"AIFunc_BattleHuntStart", (byte *)AIFunc_BattleHuntStart}, {"AIFunc_BattleHunt", (byte *)AIFunc_BattleHunt}, {"AIFunc_FlipMoveStart", (byte *)AIFunc_FlipMoveStart}, {"AIFunc_FlipMove", (byte *)AIFunc_FlipMove}, {"AIFunc_BattleDiveStart", (byte *)AIFunc_BattleDiveStart}, {"AIFunc_BattleRollStart", (byte *)AIFunc_BattleRollStart}, {"AIFunc_BattleRoll", (byte *)AIFunc_BattleRoll}, {"AIFunc_DoorMarkerStart", (byte *)AIFunc_DoorMarkerStart}, {"AIFunc_DoorMarker", (byte *)AIFunc_DoorMarker}, {"AIFunc_ChaseGoalStart", (byte *)AIFunc_ChaseGoalStart}, {"AIFunc_ChaseGoal", (byte *)AIFunc_ChaseGoal}, {"AIFunc_ChaseGoalIdleStart", (byte *)AIFunc_ChaseGoalIdleStart}, {"AIFunc_ChaseGoalIdle", (byte *)AIFunc_ChaseGoalIdle}, {"AIFunc_InspectAudibleEventStart", (byte *)AIFunc_InspectAudibleEventStart}, {"AIFunc_InspectAudibleEvent", (byte *)AIFunc_InspectAudibleEvent}, {"AIFunc_InspectBulletImpactStart", (byte *)AIFunc_InspectBulletImpactStart}, {"AIFunc_InspectBulletImpact", (byte *)AIFunc_InspectBulletImpact}, {"AIFunc_InspectFriendlyStart", (byte *)AIFunc_InspectFriendlyStart}, {"AIFunc_InspectFriendly", (byte *)AIFunc_InspectFriendly}, {"AIFunc_IdleStart", (byte *)AIFunc_IdleStart}, {"AIFunc_Idle", (byte *)AIFunc_Idle}, {"AICast_SpecialFunc", (byte *)AICast_SpecialFunc}, {"AICast_SpeedScaleForDistance", (byte *)AICast_SpeedScaleForDistance}, {"AICast_MoveToPos", (byte *)AICast_MoveToPos}, {"AICast_GetRandomViewAngle", (byte *)AICast_GetRandomViewAngle}, {"AIFunc_Restore", (byte *)AIFunc_Restore}, {"fire_mortar", (byte *)fire_mortar}, {"visible", (byte *)visible}, {"fire_lead", (byte *)fire_lead}, {"fire_flamebarrel", (byte *)fire_flamebarrel}, {"fire_crowbar", (byte *)fire_crowbar}, {"fire_zombiespirit", (byte *)fire_zombiespirit}, {"fire_zombiespit", (byte *)fire_zombiespit}, {"fire_rocket", (byte *)fire_rocket}, {"fire_grenade", (byte *)fire_grenade}, {"G_RunCrowbar", (byte *)G_RunCrowbar}, {"G_RunSpit", (byte *)G_RunSpit}, {"G_PredictMissile", (byte *)G_PredictMissile}, {"G_PredictBounceMissile", (byte *)G_PredictBounceMissile}, {"G_RunMissile", (byte *)G_RunMissile}, {"G_ExplodeMissilePoisonGas", (byte *)G_ExplodeMissilePoisonGas}, {"G_MissileDie", (byte *)G_MissileDie}, {"G_ExplodeMissile", (byte *)G_ExplodeMissile}, {"M_think", (byte *)M_think}, {"Concussive_fx", (byte *)Concussive_fx}, {"Concussive_think", (byte *)Concussive_think}, {"G_MissileImpact", (byte *)G_MissileImpact}, {"G_BounceMissile", (byte *)G_BounceMissile}, {"DebugLine", (byte *)DebugLine}, {"G_ProcessTagConnect", (byte *)G_ProcessTagConnect}, {"infront", (byte *)infront}, {"G_SetAngle", (byte *)G_SetAngle}, {"G_SetOrigin", (byte *)G_SetOrigin}, {"G_AnimScriptSound", (byte *)G_AnimScriptSound}, {"G_Sound", (byte *)G_Sound}, {"G_AddEvent", (byte *)G_AddEvent}, {"G_AddPredictableEvent", (byte *)G_AddPredictableEvent}, {"G_KillBox", (byte *)G_KillBox}, {"G_TempEntity", (byte *)G_TempEntity}, {"G_FreeEntity", (byte *)G_FreeEntity}, {"G_EntitiesFree", (byte *)G_EntitiesFree}, {"G_Spawn", (byte *)G_Spawn}, {"G_InitGentity", (byte *)G_InitGentity}, {"G_SetMovedir", (byte *)G_SetMovedir}, {"vtosf", (byte *)vtosf}, {"vtos", (byte *)vtos}, {"G_UseTargets", (byte *)G_UseTargets}, {"G_PickTarget", (byte *)G_PickTarget}, {"G_Find", (byte *)G_Find}, {"G_TeamCommand", (byte *)G_TeamCommand}, {"G_SoundIndex", (byte *)G_SoundIndex}, {"G_ModelIndex", (byte *)G_ModelIndex}, {"G_FindConfigstringIndex", (byte *)G_FindConfigstringIndex}, {"BuildShaderStateConfig", (byte *)BuildShaderStateConfig}, {"AddRemap", (byte *)AddRemap}, {"SP_ai_trigger", (byte *)SP_ai_trigger}, {"ai_trigger_use", (byte *)ai_trigger_use}, {"ai_trigger_activate", (byte *)ai_trigger_activate}, {"AICast_Touch_Trigger", (byte *)AICast_Touch_Trigger}, {"AICast_trigger_trigger", (byte *)AICast_trigger_trigger}, {"AICast_trigger_wait", (byte *)AICast_trigger_wait}, {"SP_ai_effect", (byte *)SP_ai_effect}, {"ai_effect_think", (byte *)ai_effect_think}, {"SP_ai_marker", (byte *)SP_ai_marker}, {"SP_trigger_objective_info", (byte *)SP_trigger_objective_info}, {"Touch_objective_info", (byte *)Touch_objective_info}, {"SP_trigger_flagonly", (byte *)SP_trigger_flagonly}, {"Touch_flagonly", (byte *)Touch_flagonly}, {"SP_gas", (byte *)SP_gas}, {"gas_think", (byte *)gas_think}, {"gas_touch", (byte *)gas_touch}, {"SP_trigger_aidoor", (byte *)SP_trigger_aidoor}, {"trigger_aidoor_stayopen", (byte *)trigger_aidoor_stayopen}, {"SP_trigger_deathCheck", (byte *)SP_trigger_deathCheck}, {"SP_trigger_once", (byte *)SP_trigger_once}, {"SP_func_timer", (byte *)SP_func_timer}, {"func_timer_use", (byte *)func_timer_use}, {"func_timer_think", (byte *)func_timer_think}, {"SP_trigger_hurt", (byte *)SP_trigger_hurt}, {"hurt_use", (byte *)hurt_use}, {"hurt_think", (byte *)hurt_think}, {"hurt_touch", (byte *)hurt_touch}, {"SP_trigger_teleport", (byte *)SP_trigger_teleport}, {"trigger_teleporter_touch", (byte *)trigger_teleporter_touch}, {"SP_target_push", (byte *)SP_target_push}, {"Use_target_push", (byte *)Use_target_push}, {"SP_trigger_push", (byte *)SP_trigger_push}, {"trigger_push_use", (byte *)trigger_push_use}, {"AimAtTarget", (byte *)AimAtTarget}, {"trigger_push_touch", (byte *)trigger_push_touch}, {"SP_trigger_always", (byte *)SP_trigger_always}, {"trigger_always_think", (byte *)trigger_always_think}, {"SP_trigger_multiple", (byte *)SP_trigger_multiple}, {"Enable_Trigger_Touch", (byte *)Enable_Trigger_Touch}, {"Touch_Multi", (byte *)Touch_Multi}, {"Use_Multi", (byte *)Use_Multi}, {"multi_trigger", (byte *)multi_trigger}, {"multi_wait", (byte *)multi_wait}, {"InitTrigger", (byte *)InitTrigger}, {"AICast_AudibleEvent", (byte *)AICast_AudibleEvent}, {"AICast_ProcessBullet", (byte *)AICast_ProcessBullet}, {"AICast_AllowFlameDamage", (byte *)AICast_AllowFlameDamage}, {"AICast_HasFiredWeapon", (byte *)AICast_HasFiredWeapon}, {"AICast_CheckDangerousEntity", (byte *)AICast_CheckDangerousEntity}, {"AICast_SafeMissileFire", (byte *)AICast_SafeMissileFire}, {"AICast_WantToRetreat", (byte *)AICast_WantToRetreat}, {"AICast_GetAccuracy", (byte *)AICast_GetAccuracy}, {"AICast_StopAndAttack", (byte *)AICast_StopAndAttack}, {"AICast_GetWeaponSoundRange", (byte *)AICast_GetWeaponSoundRange}, {"AICast_RecordWeaponFire", (byte *)AICast_RecordWeaponFire}, {"AICast_AIDamageOK", (byte *)AICast_AIDamageOK}, {"AICast_GetTakeCoverPos", (byte *)AICast_GetTakeCoverPos}, {"AICast_ProcessAttack", (byte *)AICast_ProcessAttack}, {"AICast_RandomTriggerRelease", (byte *)AICast_RandomTriggerRelease}, {"AICast_CanMoveWhileFiringWeapon", (byte *)AICast_CanMoveWhileFiringWeapon}, {"AICast_AimAtEnemy", (byte *)AICast_AimAtEnemy}, {"AICast_WeaponSway", (byte *)AICast_WeaponSway}, {"AICast_CombatMove", (byte *)AICast_CombatMove}, {"AICast_WantsToTakeCover", (byte *)AICast_WantsToTakeCover}, {"AICast_WantsToChase", (byte *)AICast_WantsToChase}, {"AICast_Aggression", (byte *)AICast_Aggression}, {"AICast_ChooseWeapon", (byte *)AICast_ChooseWeapon}, {"AICast_WeaponUsable", (byte *)AICast_WeaponUsable}, {"AICast_GotEnoughAmmoForWeapon", (byte *)AICast_GotEnoughAmmoForWeapon}, {"AICast_WeaponWantScale", (byte *)AICast_WeaponWantScale}, {"AICast_UpdateBattleInventory", (byte *)AICast_UpdateBattleInventory}, {"AICast_CheckAttack", (byte *)AICast_CheckAttack}, {"AICast_CheckAttackAtPos", (byte *)AICast_CheckAttackAtPos}, {"AICast_CheckAttack_real", (byte *)AICast_CheckAttack_real}, {"AICast_WeaponRange", (byte *)AICast_WeaponRange}, {"AICast_SameTeam", (byte *)AICast_SameTeam}, {"AICast_QueryEnemy", (byte *)AICast_QueryEnemy}, {"AICast_HostileEnemy", (byte *)AICast_HostileEnemy}, {"AICast_EntityVisible", (byte *)AICast_EntityVisible}, {"AICast_ScanForEnemies", (byte *)AICast_ScanForEnemies}, {"AICast_StateChange", (byte *)AICast_StateChange}, {"FireWeapon", (byte *)FireWeapon}, {"CalcMuzzlePoints", (byte *)CalcMuzzlePoints}, {"CalcMuzzlePointForActivate", (byte *)CalcMuzzlePointForActivate}, {"CalcMuzzlePoint", (byte *)CalcMuzzlePoint}, {"LogAccuracyHit", (byte *)LogAccuracyHit}, {"AddLean", (byte *)AddLean}, {"Weapon_LightningFire", (byte *)Weapon_LightningFire}, {"Weapon_RocketLauncher_Fire", (byte *)Weapon_RocketLauncher_Fire}, {"weapon_venom_fire", (byte *)weapon_venom_fire}, {"VenomPattern", (byte *)VenomPattern}, {"VenomPellet", (byte *)VenomPellet}, {"weapon_zombiespirit", (byte *)weapon_zombiespirit}, {"weapon_zombiespit", (byte *)weapon_zombiespit}, {"weapon_grenadelauncher_fire", (byte *)weapon_grenadelauncher_fire}, {"weapon_crowbar_throw", (byte *)weapon_crowbar_throw}, {"Bullet_Fire_Extended", (byte *)Bullet_Fire_Extended}, {"Bullet_Fire", (byte *)Bullet_Fire}, {"Bullet_Endpos", (byte *)Bullet_Endpos}, {"SniperSoundEFX", (byte *)SniperSoundEFX}, {"EmitterCheck", (byte *)EmitterCheck}, {"RubbleFlagCheck", (byte *)RubbleFlagCheck}, {"Tesla_Fire", (byte *)Tesla_Fire}, {"Cross_Fire", (byte *)Cross_Fire}, {"G_GetWeaponSpread", (byte *)G_GetWeaponSpread}, {"G_GetWeaponDamage", (byte *)G_GetWeaponDamage}, {"SnapVectorTowards", (byte *)SnapVectorTowards}, {"CheckMeleeAttack", (byte *)CheckMeleeAttack}, {"Weapon_Gauntlet", (byte *)Weapon_Gauntlet}, {"Weapon_Class_Special", (byte *)Weapon_Class_Special}, {"weapon_callAirStrike", (byte *)weapon_callAirStrike}, {"Weapon_Engineer", (byte *)Weapon_Engineer}, {"Weapon_Medic", (byte *)Weapon_Medic}, {"Weapon_Knife", (byte *)Weapon_Knife}, {"AICast_ScriptRun", (byte *)AICast_ScriptRun}, {"AICast_ForceScriptEvent", (byte *)AICast_ForceScriptEvent}, {"AICast_ScriptEvent", (byte *)AICast_ScriptEvent}, {"AICast_ScriptChange", (byte *)AICast_ScriptChange}, {"AICast_ScriptParse", (byte *)AICast_ScriptParse}, {"AICast_ScriptLoad", (byte *)AICast_ScriptLoad}, {"AICast_ActionForString", (byte *)AICast_ActionForString}, {"AICast_EventForString", (byte *)AICast_EventForString}, {"AICast_EventMatch_IntInRange", (byte *)AICast_EventMatch_IntInRange}, {"AICast_EventMatch_StringEqual", (byte *)AICast_EventMatch_StringEqual}, {"AIFunc_Heinrich_SpawnSpiritsStart", (byte *)AIFunc_Heinrich_SpawnSpiritsStart}, {"AIFunc_Heinrich_RaiseDeadStart", (byte *)AIFunc_Heinrich_RaiseDeadStart}, {"AIFunc_Heinrich_RaiseDead", (byte *)AIFunc_Heinrich_RaiseDead}, {"AIFunc_Heinrich_MeleeStart", (byte *)AIFunc_Heinrich_MeleeStart}, {"AIFunc_Heinrich_Earthquake", (byte *)AIFunc_Heinrich_Earthquake}, {"AIFunc_Heinrich_SwordSideSlashStart", (byte *)AIFunc_Heinrich_SwordSideSlashStart}, {"AIFunc_Heinrich_SwordSideSlash", (byte *)AIFunc_Heinrich_SwordSideSlash}, {"AIFunc_Heinrich_SwordKnockbackStart", (byte *)AIFunc_Heinrich_SwordKnockbackStart}, {"AIFunc_Heinrich_SwordKnockback", (byte *)AIFunc_Heinrich_SwordKnockback}, {"AIFunc_Heinrich_SwordLungeStart", (byte *)AIFunc_Heinrich_SwordLungeStart}, {"AIFunc_Heinrich_SwordLunge", (byte *)AIFunc_Heinrich_SwordLunge}, {"AICast_Heinrich_Taunt", (byte *)AICast_Heinrich_Taunt}, {"AICast_Heinrich_SoundPrecache", (byte *)AICast_Heinrich_SoundPrecache}, {"AIFunc_FlameZombie_PortalStart", (byte *)AIFunc_FlameZombie_PortalStart}, {"AIFunc_FlameZombie_Portal", (byte *)AIFunc_FlameZombie_Portal}, {"AIFunc_Helga_MeleeStart", (byte *)AIFunc_Helga_MeleeStart}, {"AIFunc_Helga_Melee", (byte *)AIFunc_Helga_Melee}, {"AIFunc_Helga_SpiritAttack_Start", (byte *)AIFunc_Helga_SpiritAttack_Start}, {"AIFunc_Helga_SpiritAttack", (byte *)AIFunc_Helga_SpiritAttack}, {"AICast_DBG_Cmd_f", (byte *)AICast_DBG_Cmd_f}, {"AICast_DBG_Spawn_f", (byte *)AICast_DBG_Spawn_f}, {"AICast_DBG_RouteTable_f", (byte *)AICast_DBG_RouteTable_f}, {"AICast_DebugFrame", (byte *)AICast_DebugFrame}, {"AICast_DBG_ListAIFuncs", (byte *)AICast_DBG_ListAIFuncs}, {"AICast_DBG_AddAIFunc", (byte *)AICast_DBG_AddAIFunc}, {"AICast_DBG_InitAIFuncs", (byte *)AICast_DBG_InitAIFuncs}, {"AICast_SightUpdate", (byte *)AICast_SightUpdate}, {"AICast_UpdateNonVisibility", (byte *)AICast_UpdateNonVisibility}, {"AICast_UpdateVisibility", (byte *)AICast_UpdateVisibility}, {"AICast_CheckVisibility", (byte *)AICast_CheckVisibility}, {"AICast_VisibleFromPos", (byte *)AICast_VisibleFromPos}, {"AICast_InFieldOfVision", (byte *)AICast_InFieldOfVision}, {"SP_script_multiplayer", (byte *)SP_script_multiplayer}, {"SP_script_camera", (byte *)SP_script_camera}, {"SP_script_model_med", (byte *)SP_script_model_med}, {"script_model_med_use", (byte *)script_model_med_use}, {"script_model_med_spawn", (byte *)script_model_med_spawn}, {"SP_script_mover", (byte *)SP_script_mover}, {"script_mover_blocked", (byte *)script_mover_blocked}, {"script_mover_use", (byte *)script_mover_use}, {"script_mover_spawn", (byte *)script_mover_spawn}, {"script_mover_pain", (byte *)script_mover_pain}, {"script_mover_die", (byte *)script_mover_die}, {"script_linkentity", (byte *)script_linkentity}, {"G_Script_ScriptRun", (byte *)G_Script_ScriptRun}, {"G_Script_ScriptEvent", (byte *)G_Script_ScriptEvent}, {"G_Script_ScriptChange", (byte *)G_Script_ScriptChange}, {"G_Script_ScriptParse", (byte *)G_Script_ScriptParse}, {"G_Script_ScriptLoad", (byte *)G_Script_ScriptLoad}, {"G_Script_ActionForString", (byte *)G_Script_ActionForString}, {"G_Script_EventForString", (byte *)G_Script_EventForString}, {"G_Script_EventMatch_IntInRange", (byte *)G_Script_EventMatch_IntInRange}, {"G_Script_EventMatch_StringEqual", (byte *)G_Script_EventMatch_StringEqual}, {"SP_props_flamethrower", (byte *)SP_props_flamethrower}, {"props_flamethrower_init", (byte *)props_flamethrower_init}, {"props_flamethrower_use", (byte *)props_flamethrower_use}, {"props_flamethrower_think", (byte *)props_flamethrower_think}, {"SP_props_footlocker", (byte *)SP_props_footlocker}, {"props_locker_death", (byte *)props_locker_death}, {"props_locker_mass", (byte *)props_locker_mass}, {"props_locker_spawn_item", (byte *)props_locker_spawn_item}, {"init_locker", (byte *)init_locker}, {"props_locker_pain", (byte *)props_locker_pain}, {"props_locker_use", (byte *)props_locker_use}, {"props_locker_endrattle", (byte *)props_locker_endrattle}, {"Spawn_Junk", (byte *)Spawn_Junk}, {"SP_props_statueBRUSH", (byte *)SP_props_statueBRUSH}, {"SP_props_statue", (byte *)SP_props_statue}, {"props_statue_touch", (byte *)props_statue_touch}, {"props_statue_death", (byte *)props_statue_death}, {"props_statue_animate", (byte *)props_statue_animate}, {"props_statue_blocked", (byte *)props_statue_blocked}, {"SP_skyportal", (byte *)SP_skyportal}, {"SP_props_decor_Scale", (byte *)SP_props_decor_Scale}, {"SP_props_decorBRUSH", (byte *)SP_props_decorBRUSH}, {"SP_props_decoration", (byte *)SP_props_decoration}, {"props_touch", (byte *)props_touch}, {"Use_props_decoration", (byte *)Use_props_decoration}, {"props_decoration_death", (byte *)props_decoration_death}, {"props_decoration_animate", (byte *)props_decoration_animate}, {"SP_props_ExploPart", (byte *)SP_props_ExploPart}, {"props_ExploPartInit", (byte *)props_ExploPartInit}, {"props_ExploPartUse", (byte *)props_ExploPartUse}, {"SP_propsFireColumn", (byte *)SP_propsFireColumn}, {"propsFireColumnInit", (byte *)propsFireColumnInit}, {"propsFireColumnUse", (byte *)propsFireColumnUse}, {"SP_props_snowGenerator", (byte *)SP_props_snowGenerator}, {"props_snowGenerator_use", (byte *)props_snowGenerator_use}, {"props_snowGenerator_think", (byte *)props_snowGenerator_think}, {"SP_props_castlebed", (byte *)SP_props_castlebed}, {"props_castlebed_die", (byte *)props_castlebed_die}, {"props_castlebed_animate", (byte *)props_castlebed_animate}, {"props_castlebed_touch", (byte *)props_castlebed_touch}, {"SP_Props_58x112tablew", (byte *)SP_Props_58x112tablew}, {"props_58x112tablew_die", (byte *)props_58x112tablew_die}, {"props_58x112tablew_think", (byte *)props_58x112tablew_think}, {"SP_Props_Flipping_Table", (byte *)SP_Props_Flipping_Table}, {"props_flippy_blocked", (byte *)props_flippy_blocked}, {"props_flippy_table_die", (byte *)props_flippy_table_die}, {"flippy_table_animate", (byte *)flippy_table_animate}, {"flippy_table_use", (byte *)flippy_table_use}, {"SP_Props_Crate32x64", (byte *)SP_Props_Crate32x64}, {"props_crate32x64_die", (byte *)props_crate32x64_die}, {"props_crate32x64_think", (byte *)props_crate32x64_think}, {"SP_crate_32", (byte *)SP_crate_32}, {"SP_crate_64", (byte *)SP_crate_64}, {"crate_die", (byte *)crate_die}, {"crate_animate", (byte *)crate_animate}, {"touch_crate_64", (byte *)touch_crate_64}, {"SP_Props_Flamebarrel", (byte *)SP_Props_Flamebarrel}, {"Props_Barrel_Think", (byte *)Props_Barrel_Think}, {"Props_OilSlickSlippery", (byte *)Props_OilSlickSlippery}, {"Props_Barrel_Die", (byte *)Props_Barrel_Die}, {"OilSlick_remove", (byte *)OilSlick_remove}, {"OilSlick_remove_think", (byte *)OilSlick_remove_think}, {"Props_Barrel_Pain", (byte *)Props_Barrel_Pain}, {"SP_OilParticles", (byte *)SP_OilParticles}, {"validOilSlickSpawnPoint", (byte *)validOilSlickSpawnPoint}, {"Delayed_Leak_Think", (byte *)Delayed_Leak_Think}, {"OilParticles_think", (byte *)OilParticles_think}, {"SP_OilSlick", (byte *)SP_OilSlick}, {"smoker_think", (byte *)smoker_think}, {"barrel_smoke", (byte *)barrel_smoke}, {"Props_Barrel_Animate", (byte *)Props_Barrel_Animate}, {"Props_Barrel_Touch", (byte *)Props_Barrel_Touch}, {"SP_Props_Desklamp", (byte *)SP_Props_Desklamp}, {"SP_props_shard_generator", (byte *)SP_props_shard_generator}, {"Use_Props_Shard_Generator", (byte *)Use_Props_Shard_Generator}, {"SP_Props_DamageInflictor", (byte *)SP_Props_DamageInflictor}, {"Use_DamageInflictor", (byte *)Use_DamageInflictor}, {"SP_Props_ChairHiback", (byte *)SP_Props_ChairHiback}, {"SP_Props_ChairSide", (byte *)SP_Props_ChairSide}, {"SP_Props_ChairChatArm", (byte *)SP_Props_ChairChatArm}, {"SP_Props_ChairChat", (byte *)SP_Props_ChairChat}, {"SP_Props_GenericChair", (byte *)SP_Props_GenericChair}, {"SP_Props_Chair", (byte *)SP_Props_Chair}, {"Props_Chair_Skyboxtouch", (byte *)Props_Chair_Skyboxtouch}, {"Props_Chair_Die", (byte *)Props_Chair_Die}, {"Prop_Break_Sound", (byte *)Prop_Break_Sound}, {"Spawn_Shard", (byte *)Spawn_Shard}, {"Props_Chair_Animate", (byte *)Props_Chair_Animate}, {"Props_Chair_Touch", (byte *)Props_Chair_Touch}, {"Prop_Check_Ground", (byte *)Prop_Check_Ground}, {"Prop_Touch", (byte *)Prop_Touch}, {"Props_Chair_Think", (byte *)Props_Chair_Think}, {"Props_Activated", (byte *)Props_Activated}, {"Props_TurnLightsOff", (byte *)Props_TurnLightsOff}, {"Just_Got_Thrown", (byte *)Just_Got_Thrown}, {"SP_Props_Locker_Tall", (byte *)SP_Props_Locker_Tall}, {"props_locker_tall_die", (byte *)props_locker_tall_die}, {"locker_tall_think", (byte *)locker_tall_think}, {"SP_Props_RadioSEVEN", (byte *)SP_Props_RadioSEVEN}, {"props_radio_dieSEVEN", (byte *)props_radio_dieSEVEN}, {"SP_Props_Radio", (byte *)SP_Props_Radio}, {"props_radio_die", (byte *)props_radio_die}, {"SP_Props_Bench", (byte *)SP_Props_Bench}, {"props_bench_die", (byte *)props_bench_die}, {"props_bench_think", (byte *)props_bench_think}, {"InitProp", (byte *)InitProp}, {"propExplosion", (byte *)propExplosion}, {"propExplosionLarge", (byte *)propExplosionLarge}, {"SP_Dust", (byte *)SP_Dust}, {"dust_angles_think", (byte *)dust_angles_think}, {"dust_use", (byte *)dust_use}, {"SP_SmokeDust", (byte *)SP_SmokeDust}, {"smokedust_use", (byte *)smokedust_use}, {"SP_props_gunsparks", (byte *)SP_props_gunsparks}, {"SP_props_sparks", (byte *)SP_props_sparks}, {"sparks_angles_think", (byte *)sparks_angles_think}, {"Psparks_think", (byte *)Psparks_think}, {"PGUNsparks_use", (byte *)PGUNsparks_use}, {"prop_smoke", (byte *)prop_smoke}, {"Psmoke_think", (byte *)Psmoke_think}, {"SP_props_box_64", (byte *)SP_props_box_64}, {"touch_props_box_64", (byte *)touch_props_box_64}, {"SP_props_box_48", (byte *)SP_props_box_48}, {"touch_props_box_48", (byte *)touch_props_box_48}, {"SP_props_box_32", (byte *)SP_props_box_32}, {"touch_props_box_32", (byte *)touch_props_box_32}, {"moveit", (byte *)moveit}, {"DropToFloor", (byte *)DropToFloor}, {"DropToFloorG", (byte *)DropToFloorG}, {"trap_GeneticParentsAndChildSelection", (byte *)trap_GeneticParentsAndChildSelection}, {"trap_BotResetWeaponState", (byte *)trap_BotResetWeaponState}, {"trap_BotFreeWeaponState", (byte *)trap_BotFreeWeaponState}, {"trap_BotAllocWeaponState", (byte *)trap_BotAllocWeaponState}, {"trap_BotLoadWeaponWeights", (byte *)trap_BotLoadWeaponWeights}, {"trap_BotGetWeaponInfo", (byte *)trap_BotGetWeaponInfo}, {"trap_BotChooseBestFightWeapon", (byte *)trap_BotChooseBestFightWeapon}, {"trap_BotInitAvoidReach", (byte *)trap_BotInitAvoidReach}, {"trap_BotInitMoveState", (byte *)trap_BotInitMoveState}, {"trap_BotFreeMoveState", (byte *)trap_BotFreeMoveState}, {"trap_BotAllocMoveState", (byte *)trap_BotAllocMoveState}, {"trap_BotPredictVisiblePosition", (byte *)trap_BotPredictVisiblePosition}, {"trap_BotMovementViewTarget", (byte *)trap_BotMovementViewTarget}, {"trap_BotReachabilityArea", (byte *)trap_BotReachabilityArea}, {"trap_BotResetLastAvoidReach", (byte *)trap_BotResetLastAvoidReach}, {"trap_BotResetAvoidReach", (byte *)trap_BotResetAvoidReach}, {"trap_BotMoveInDirection", (byte *)trap_BotMoveInDirection}, {"trap_BotMoveToGoal", (byte *)trap_BotMoveToGoal}, {"trap_BotResetMoveState", (byte *)trap_BotResetMoveState}, {"trap_BotFreeGoalState", (byte *)trap_BotFreeGoalState}, {"trap_BotAllocGoalState", (byte *)trap_BotAllocGoalState}, {"trap_BotMutateGoalFuzzyLogic", (byte *)trap_BotMutateGoalFuzzyLogic}, {"trap_BotSaveGoalFuzzyLogic", (byte *)trap_BotSaveGoalFuzzyLogic}, {"trap_BotInterbreedGoalFuzzyLogic", (byte *)trap_BotInterbreedGoalFuzzyLogic}, {"trap_BotFreeItemWeights", (byte *)trap_BotFreeItemWeights}, {"trap_BotLoadItemWeights", (byte *)trap_BotLoadItemWeights}, {"trap_BotUpdateEntityItems", (byte *)trap_BotUpdateEntityItems}, {"trap_BotInitLevelItems", (byte *)trap_BotInitLevelItems}, {"trap_BotAvoidGoalTime", (byte *)trap_BotAvoidGoalTime}, {"trap_BotGetMapLocationGoal", (byte *)trap_BotGetMapLocationGoal}, {"trap_BotGetNextCampSpotGoal", (byte *)trap_BotGetNextCampSpotGoal}, {"trap_BotGetLevelItemGoal", (byte *)trap_BotGetLevelItemGoal}, {"trap_BotItemGoalInVisButNotVisible", (byte *)trap_BotItemGoalInVisButNotVisible}, {"trap_BotTouchingGoal", (byte *)trap_BotTouchingGoal}, {"trap_BotChooseNBGItem", (byte *)trap_BotChooseNBGItem}, {"trap_BotChooseLTGItem", (byte *)trap_BotChooseLTGItem}, {"trap_BotGetSecondGoal", (byte *)trap_BotGetSecondGoal}, {"trap_BotGetTopGoal", (byte *)trap_BotGetTopGoal}, {"trap_BotGoalName", (byte *)trap_BotGoalName}, {"trap_BotDumpGoalStack", (byte *)trap_BotDumpGoalStack}, {"trap_BotDumpAvoidGoals", (byte *)trap_BotDumpAvoidGoals}, {"trap_BotEmptyGoalStack", (byte *)trap_BotEmptyGoalStack}, {"trap_BotPopGoal", (byte *)trap_BotPopGoal}, {"trap_BotPushGoal", (byte *)trap_BotPushGoal}, {"trap_BotRemoveFromAvoidGoals", (byte *)trap_BotRemoveFromAvoidGoals}, {"trap_BotResetAvoidGoals", (byte *)trap_BotResetAvoidGoals}, {"trap_BotResetGoalState", (byte *)trap_BotResetGoalState}, {"trap_BotSetChatName", (byte *)trap_BotSetChatName}, {"trap_BotSetChatGender", (byte *)trap_BotSetChatGender}, {"trap_BotLoadChatFile", (byte *)trap_BotLoadChatFile}, {"trap_BotReplaceSynonyms", (byte *)trap_BotReplaceSynonyms}, {"trap_UnifyWhiteSpaces", (byte *)trap_UnifyWhiteSpaces}, {"trap_BotMatchVariable", (byte *)trap_BotMatchVariable}, {"trap_BotFindMatch", (byte *)trap_BotFindMatch}, {"trap_StringContains", (byte *)trap_StringContains}, {"trap_BotGetChatMessage", (byte *)trap_BotGetChatMessage}, {"trap_BotEnterChat", (byte *)trap_BotEnterChat}, {"trap_BotChatLength", (byte *)trap_BotChatLength}, {"trap_BotReplyChat", (byte *)trap_BotReplyChat}, {"trap_BotNumInitialChats", (byte *)trap_BotNumInitialChats}, {"trap_BotInitialChat", (byte *)trap_BotInitialChat}, {"trap_BotNumConsoleMessages", (byte *)trap_BotNumConsoleMessages}, {"trap_BotNextConsoleMessage", (byte *)trap_BotNextConsoleMessage}, {"trap_BotRemoveConsoleMessage", (byte *)trap_BotRemoveConsoleMessage}, {"trap_BotQueueConsoleMessage", (byte *)trap_BotQueueConsoleMessage}, {"trap_BotFreeChatState", (byte *)trap_BotFreeChatState}, {"trap_BotAllocChatState", (byte *)trap_BotAllocChatState}, {"trap_Characteristic_String", (byte *)trap_Characteristic_String}, {"trap_Characteristic_BInteger", (byte *)trap_Characteristic_BInteger}, {"trap_Characteristic_Integer", (byte *)trap_Characteristic_Integer}, {"trap_Characteristic_BFloat", (byte *)trap_Characteristic_BFloat}, {"trap_Characteristic_Float", (byte *)trap_Characteristic_Float}, {"trap_BotFreeCharacter", (byte *)trap_BotFreeCharacter}, {"trap_BotLoadCharacter", (byte *)trap_BotLoadCharacter}, {"trap_EA_ResetInput", (byte *)trap_EA_ResetInput}, {"trap_EA_GetInput", (byte *)trap_EA_GetInput}, {"trap_EA_EndRegular", (byte *)trap_EA_EndRegular}, {"trap_EA_View", (byte *)trap_EA_View}, {"trap_EA_Move", (byte *)trap_EA_Move}, {"trap_EA_MoveRight", (byte *)trap_EA_MoveRight}, {"trap_EA_MoveLeft", (byte *)trap_EA_MoveLeft}, {"trap_EA_MoveBack", (byte *)trap_EA_MoveBack}, {"trap_EA_MoveForward", (byte *)trap_EA_MoveForward}, {"trap_EA_MoveDown", (byte *)trap_EA_MoveDown}, {"trap_EA_MoveUp", (byte *)trap_EA_MoveUp}, {"trap_EA_Crouch", (byte *)trap_EA_Crouch}, {"trap_EA_DelayedJump", (byte *)trap_EA_DelayedJump}, {"trap_EA_Jump", (byte *)trap_EA_Jump}, {"trap_EA_Respawn", (byte *)trap_EA_Respawn}, {"trap_EA_Use", (byte *)trap_EA_Use}, {"trap_EA_Reload", (byte *)trap_EA_Reload}, {"trap_EA_Attack", (byte *)trap_EA_Attack}, {"trap_EA_Talk", (byte *)trap_EA_Talk}, {"trap_EA_SelectWeapon", (byte *)trap_EA_SelectWeapon}, {"trap_EA_Command", (byte *)trap_EA_Command}, {"trap_EA_Gesture", (byte *)trap_EA_Gesture}, {"trap_EA_DropInv", (byte *)trap_EA_DropInv}, {"trap_EA_UseInv", (byte *)trap_EA_UseInv}, {"trap_EA_DropItem", (byte *)trap_EA_DropItem}, {"trap_EA_UseItem", (byte *)trap_EA_UseItem}, {"trap_EA_SayTeam", (byte *)trap_EA_SayTeam}, {"trap_EA_Say", (byte *)trap_EA_Say}, {"trap_AAS_SetAASBlockingEntity", (byte *)trap_AAS_SetAASBlockingEntity}, {"trap_AAS_GetRouteFirstVisPos", (byte *)trap_AAS_GetRouteFirstVisPos}, {"trap_AAS_FindAttackSpotWithinRange", (byte *)trap_AAS_FindAttackSpotWithinRange}, {"trap_AAS_RT_GetHidePos", (byte *)trap_AAS_RT_GetHidePos}, {"trap_AAS_RT_ShowRoute", (byte *)trap_AAS_RT_ShowRoute}, {"trap_AAS_PredictClientMovement", (byte *)trap_AAS_PredictClientMovement}, {"trap_AAS_Swimming", (byte *)trap_AAS_Swimming}, {"trap_AAS_AreaTravelTimeToGoalArea", (byte *)trap_AAS_AreaTravelTimeToGoalArea}, {"trap_AAS_AreaReachability", (byte *)trap_AAS_AreaReachability}, {"trap_AAS_IntForBSPEpairKey", (byte *)trap_AAS_IntForBSPEpairKey}, {"trap_AAS_FloatForBSPEpairKey", (byte *)trap_AAS_FloatForBSPEpairKey}, {"trap_AAS_VectorForBSPEpairKey", (byte *)trap_AAS_VectorForBSPEpairKey}, {"trap_AAS_ValueForBSPEpairKey", (byte *)trap_AAS_ValueForBSPEpairKey}, {"trap_AAS_NextBSPEntity", (byte *)trap_AAS_NextBSPEntity}, {"trap_AAS_PointContents", (byte *)trap_AAS_PointContents}, {"trap_AAS_TraceAreas", (byte *)trap_AAS_TraceAreas}, {"trap_AAS_PointAreaNum", (byte *)trap_AAS_PointAreaNum}, {"trap_AAS_SetCurrentWorld", (byte *)trap_AAS_SetCurrentWorld}, {"trap_AAS_Time", (byte *)trap_AAS_Time}, {"trap_AAS_PresenceTypeBoundingBox", (byte *)trap_AAS_PresenceTypeBoundingBox}, {"trap_AAS_Initialized", (byte *)trap_AAS_Initialized}, {"trap_AAS_EntityInfo", (byte *)trap_AAS_EntityInfo}, {"trap_BotUserCommand", (byte *)trap_BotUserCommand}, {"trap_BotGetServerCommand", (byte *)trap_BotGetServerCommand}, {"trap_BotGetSnapshotEntity", (byte *)trap_BotGetSnapshotEntity}, {"trap_BotLibTest", (byte *)trap_BotLibTest}, {"trap_BotLibUpdateEntity", (byte *)trap_BotLibUpdateEntity}, {"trap_BotLibLoadMap", (byte *)trap_BotLibLoadMap}, {"trap_BotLibStartFrame", (byte *)trap_BotLibStartFrame}, {"trap_BotLibDefine", (byte *)trap_BotLibDefine}, {"trap_BotLibVarGet", (byte *)trap_BotLibVarGet}, {"trap_BotLibVarSet", (byte *)trap_BotLibVarSet}, {"trap_BotLibShutdown", (byte *)trap_BotLibShutdown}, {"trap_BotLibSetup", (byte *)trap_BotLibSetup}, {"trap_GetTag", (byte *)trap_GetTag}, {"trap_SnapVector", (byte *)trap_SnapVector}, {"trap_RealTime", (byte *)trap_RealTime}, {"trap_DebugPolygonDelete", (byte *)trap_DebugPolygonDelete}, {"trap_DebugPolygonCreate", (byte *)trap_DebugPolygonCreate}, {"trap_GetEntityToken", (byte *)trap_GetEntityToken}, {"trap_GetUsercmd", (byte *)trap_GetUsercmd}, {"trap_BotFreeClient", (byte *)trap_BotFreeClient}, {"trap_BotAllocateClient", (byte *)trap_BotAllocateClient}, {"trap_EntityContactCapsule", (byte *)trap_EntityContactCapsule}, {"trap_EntityContact", (byte *)trap_EntityContact}, {"trap_EntitiesInBox", (byte *)trap_EntitiesInBox}, {"trap_UnlinkEntity", (byte *)trap_UnlinkEntity}, {"trap_LinkEntity", (byte *)trap_LinkEntity}, {"trap_AreasConnected", (byte *)trap_AreasConnected}, {"trap_AdjustAreaPortalState", (byte *)trap_AdjustAreaPortalState}, {"trap_InPVSIgnorePortals", (byte *)trap_InPVSIgnorePortals}, {"trap_InPVS", (byte *)trap_InPVS}, {"trap_PointContents", (byte *)trap_PointContents}, {"trap_TraceCapsule", (byte *)trap_TraceCapsule}, {"trap_Trace", (byte *)trap_Trace}, {"trap_SetBrushModel", (byte *)trap_SetBrushModel}, {"trap_GetServerinfo", (byte *)trap_GetServerinfo}, {"trap_SetUserinfo", (byte *)trap_SetUserinfo}, {"trap_GetUserinfo", (byte *)trap_GetUserinfo}, {"trap_GetConfigstring", (byte *)trap_GetConfigstring}, {"trap_SetConfigstring", (byte *)trap_SetConfigstring}, {"trap_SendServerCommand", (byte *)trap_SendServerCommand}, {"trap_DropClient", (byte *)trap_DropClient}, {"trap_LocateGameData", (byte *)trap_LocateGameData}, {"trap_Cvar_VariableStringBuffer", (byte *)trap_Cvar_VariableStringBuffer}, {"trap_Cvar_VariableIntegerValue", (byte *)trap_Cvar_VariableIntegerValue}, {"trap_Cvar_Set", (byte *)trap_Cvar_Set}, {"trap_Cvar_Update", (byte *)trap_Cvar_Update}, {"trap_Cvar_Register", (byte *)trap_Cvar_Register}, {"trap_SendConsoleCommand", (byte *)trap_SendConsoleCommand}, {"trap_FS_GetFileList", (byte *)trap_FS_GetFileList}, {"trap_FS_CopyFile", (byte *)trap_FS_CopyFile}, {"trap_FS_FCloseFile", (byte *)trap_FS_FCloseFile}, {"trap_FS_Rename", (byte *)trap_FS_Rename}, {"trap_FS_Write", (byte *)trap_FS_Write}, {"trap_FS_Read", (byte *)trap_FS_Read}, {"trap_FS_FOpenFile", (byte *)trap_FS_FOpenFile}, {"trap_Argv", (byte *)trap_Argv}, {"trap_Argc", (byte *)trap_Argc}, {"trap_Milliseconds", (byte *)trap_Milliseconds}, {"trap_Endgame", (byte *)trap_Endgame}, {"trap_Error", (byte *)trap_Error}, {"trap_Printf", (byte *)trap_Printf}, {"PASSFLOAT", (byte *)PASSFLOAT}, {"dllEntry", (byte *)dllEntry}, {"G_RunFrame", (byte *)G_RunFrame}, {"G_RunThink", (byte *)G_RunThink}, {"CheckCvars", (byte *)CheckCvars}, {"CheckReloadStatus", (byte *)CheckReloadStatus}, {"CheckVote", (byte *)CheckVote}, {"CheckTournement", (byte *)CheckTournement}, {"CheckExitRules", (byte *)CheckExitRules}, {"ScoreIsTied", (byte *)ScoreIsTied}, {"CheckIntermissionExit", (byte *)CheckIntermissionExit}, {"LogExit", (byte *)LogExit}, {"G_LogPrintf", (byte *)G_LogPrintf}, {"ExitLevel", (byte *)ExitLevel}, {"BeginIntermission", (byte *)BeginIntermission}, {"FindIntermissionPoint", (byte *)FindIntermissionPoint}, {"MoveClientToIntermission", (byte *)MoveClientToIntermission}, {"SendScoreboardMessageToAllClients", (byte *)SendScoreboardMessageToAllClients}, {"CalculateRanks", (byte *)CalculateRanks}, {"SortRanks", (byte *)SortRanks}, {"AdjustTournamentScores", (byte *)AdjustTournamentScores}, {"RemoveTournamentLoser", (byte *)RemoveTournamentLoser}, {"AddTournamentPlayer", (byte *)AddTournamentPlayer}, {"Com_Printf", (byte *)Com_Printf}, {"Com_Error", (byte *)Com_Error}, {"G_ShutdownGame", (byte *)G_ShutdownGame}, {"G_InitGame", (byte *)G_InitGame}, {"G_SendMissionStats", (byte *)G_SendMissionStats}, {"G_SpawnScriptCamera", (byte *)G_SpawnScriptCamera}, {"G_UpdateCvars", (byte *)G_UpdateCvars}, {"G_RegisterCvars", (byte *)G_RegisterCvars}, {"G_RemapTeamShaders", (byte *)G_RemapTeamShaders}, {"G_FindTeams", (byte *)G_FindTeams}, {"G_CheckForCursorHints", (byte *)G_CheckForCursorHints}, {"G_EndGame", (byte *)G_EndGame}, {"G_canStealthStab", (byte *)G_canStealthStab}, {"G_Error", (byte *)G_Error}, {"G_DPrintf", (byte *)G_DPrintf}, {"G_Printf", (byte *)G_Printf}, {"AICast_RegisterPain", (byte *)AICast_RegisterPain}, {"AICast_NumAttempts", (byte *)AICast_NumAttempts}, {"AICast_PlayTime", (byte *)AICast_PlayTime}, {"AICast_NoReload", (byte *)AICast_NoReload}, {"AICast_AgePlayTime", (byte *)AICast_AgePlayTime}, {"AICast_AdjustIdealYawForMover", (byte *)AICast_AdjustIdealYawForMover}, {"G_SetAASBlockingEntity", (byte *)G_SetAASBlockingEntity}, {"AICast_SetFlameDamage", (byte *)AICast_SetFlameDamage}, {"AICast_NoFlameDamage", (byte *)AICast_NoFlameDamage}, {"AICast_Activate", (byte *)AICast_Activate}, {"AICast_SolidsInBBox", (byte *)AICast_SolidsInBBox}, {"AICast_CheckLoadGame", (byte *)AICast_CheckLoadGame}, {"AICast_EnableRenderingThink", (byte *)AICast_EnableRenderingThink}, {"AICast_CastScriptThink", (byte *)AICast_CastScriptThink}, {"AICast_DelayedSpawnCast", (byte *)AICast_DelayedSpawnCast}, {"AIChar_AIScript_AlertEntity", (byte *)AIChar_AIScript_AlertEntity}, {"AICast_TravEntityForName", (byte *)AICast_TravEntityForName}, {"AICast_FindEntityForName", (byte *)AICast_FindEntityForName}, {"AICast_Init", (byte *)AICast_Init}, {"AICast_CreateCharacter", (byte *)AICast_CreateCharacter}, {"AICast_SetAASIndex", (byte *)AICast_SetAASIndex}, {"AICast_CheckLevelAttributes", (byte *)AICast_CheckLevelAttributes}, {"AICast_AddCastToGame", (byte *)AICast_AddCastToGame}, {"AICast_ShutdownClient", (byte *)AICast_ShutdownClient}, {"AICast_SetupClient", (byte *)AICast_SetupClient}, {"AICast_GetCastState", (byte *)AICast_GetCastState}, {"AICast_Printf", (byte *)AICast_Printf}, {"G_RunItem", (byte *)G_RunItem}, {"G_RunItemProp", (byte *)G_RunItemProp}, {"G_BounceItem", (byte *)G_BounceItem}, {"G_SpawnItem", (byte *)G_SpawnItem}, {"SaveRegisteredItems", (byte *)SaveRegisteredItems}, {"RegisterItem", (byte *)RegisterItem}, {"ClearRegisteredItems", (byte *)ClearRegisteredItems}, {"G_CheckTeamItems", (byte *)G_CheckTeamItems}, {"FinishSpawningItem", (byte *)FinishSpawningItem}, {"Use_Item", (byte *)Use_Item}, {"Drop_Item", (byte *)Drop_Item}, {"LaunchItem", (byte *)LaunchItem}, {"Touch_Item", (byte *)Touch_Item}, {"Touch_Item_Auto", (byte *)Touch_Item_Auto}, {"RespawnItem", (byte *)RespawnItem}, {"Pickup_Armor", (byte *)Pickup_Armor}, {"Pickup_Health", (byte *)Pickup_Health}, {"Pickup_Weapon", (byte *)Pickup_Weapon}, {"Pickup_Ammo", (byte *)Pickup_Ammo}, {"Add_Ammo", (byte *)Add_Ammo}, {"Fill_Clip", (byte *)Fill_Clip}, {"Pickup_Holdable", (byte *)Pickup_Holdable}, {"UseHoldableItem", (byte *)UseHoldableItem}, {"Pickup_Treasure", (byte *)Pickup_Treasure}, {"Pickup_Clipboard", (byte *)Pickup_Clipboard}, {"Pickup_Key", (byte *)Pickup_Key}, {"Pickup_Powerup", (byte *)Pickup_Powerup}, {"BG_PlayerStateToEntityStateExtraPolate", (byte *)BG_PlayerStateToEntityStateExtraPolate}, {"BG_PlayerStateToEntityState", (byte *)BG_PlayerStateToEntityState}, {"BG_AddPredictableEventToPlayerstate", (byte *)BG_AddPredictableEventToPlayerstate}, {"BG_GetMarkDir", (byte *)BG_GetMarkDir}, {"BG_EvaluateTrajectoryDelta", (byte *)BG_EvaluateTrajectoryDelta}, {"BG_EvaluateTrajectory", (byte *)BG_EvaluateTrajectory}, {"BG_CanItemBeGrabbed", (byte *)BG_CanItemBeGrabbed}, {"isClipOnly", (byte *)isClipOnly}, {"BG_PlayerTouchesItem", (byte *)BG_PlayerTouchesItem}, {"BG_FindItem2", (byte *)BG_FindItem2}, {"BG_FindItem", (byte *)BG_FindItem}, {"BG_FindItemForAmmo", (byte *)BG_FindItemForAmmo}, {"BG_FindItemForKey", (byte *)BG_FindItemForKey}, {"BG_AkimboFireSequence", (byte *)BG_AkimboFireSequence}, {"BG_FindAmmoForWeapon", (byte *)BG_FindAmmoForWeapon}, {"BG_FindClipForWeapon", (byte *)BG_FindClipForWeapon}, {"BG_FindItemForWeapon", (byte *)BG_FindItemForWeapon}, {"BG_FindItemForHoldable", (byte *)BG_FindItemForHoldable}, {"BG_FindItemForPowerup", (byte *)BG_FindItemForPowerup}, {"Svcmd_GameMem_f", (byte *)Svcmd_GameMem_f}, {"G_InitMemory", (byte *)G_InitMemory}, {"G_Alloc", (byte *)G_Alloc}, {"ClientCommand", (byte *)ClientCommand}, {"Cmd_SetSpawnPoint_f", (byte *)Cmd_SetSpawnPoint_f}, {"Cmd_EntityCount_f", (byte *)Cmd_EntityCount_f}, {"Cmd_ClientDamage_f", (byte *)Cmd_ClientDamage_f}, {"ClientDamage", (byte *)ClientDamage}, {"Cmd_WolfKick_f", (byte *)Cmd_WolfKick_f}, {"Cmd_Activate_f", (byte *)Cmd_Activate_f}, {"G_ThrowChair", (byte *)G_ThrowChair}, {"Cmd_InterruptCamera_f", (byte *)Cmd_InterruptCamera_f}, {"Cmd_SetCameraOrigin_f", (byte *)Cmd_SetCameraOrigin_f}, {"Cmd_StopCamera_f", (byte *)Cmd_StopCamera_f}, {"Cmd_StartCamera_f", (byte *)Cmd_StartCamera_f}, {"Cmd_SetViewpos_f", (byte *)Cmd_SetViewpos_f}, {"G_canPickupMelee", (byte *)G_canPickupMelee}, {"Cmd_Vote_f", (byte *)Cmd_Vote_f}, {"Cmd_CallVote_f", (byte *)Cmd_CallVote_f}, {"Cmd_Where_f", (byte *)Cmd_Where_f}, {"Cmd_GameCommand_f", (byte *)Cmd_GameCommand_f}, {"G_Say", (byte *)G_Say}, {"G_SayTo", (byte *)G_SayTo}, {"Cmd_FollowCycle_f", (byte *)Cmd_FollowCycle_f}, {"Cmd_Follow_f", (byte *)Cmd_Follow_f}, {"Cmd_Team_f", (byte *)Cmd_Team_f}, {"StopFollowing", (byte *)StopFollowing}, {"SetWolfData", (byte *)SetWolfData}, {"SetTeam", (byte *)SetTeam}, {"Cmd_Kill_f", (byte *)Cmd_Kill_f}, {"Cmd_LevelShot_f", (byte *)Cmd_LevelShot_f}, {"Cmd_Noclip_f", (byte *)Cmd_Noclip_f}, {"Cmd_Notarget_f", (byte *)Cmd_Notarget_f}, {"Cmd_Nofatigue_f", (byte *)Cmd_Nofatigue_f}, {"Cmd_God_f", (byte *)Cmd_God_f}, {"Cmd_Give_f", (byte *)Cmd_Give_f}, {"Cmd_Fogswitch_f", (byte *)Cmd_Fogswitch_f}, {"G_setfog", (byte *)G_setfog}, {"ClientNumberFromString", (byte *)ClientNumberFromString}, {"SanitizeString", (byte *)SanitizeString}, {"ConcatArgs", (byte *)ConcatArgs}, {"CheatsOk", (byte *)CheatsOk}, {"Cmd_Score_f", (byte *)Cmd_Score_f}, {"DeathmatchScoreboardMessage", (byte *)DeathmatchScoreboardMessage}, {"SP_misc_firetrails", (byte *)SP_misc_firetrails}, {"misc_firetrails_finishspawning", (byte *)misc_firetrails_finishspawning}, {"SP_misc_tagemitter", (byte *)SP_misc_tagemitter}, {"misc_tagemitter_finishspawning", (byte *)misc_tagemitter_finishspawning}, {"tagemitter_use", (byte *)tagemitter_use}, {"tagemitter_die", (byte *)tagemitter_die}, {"firetrail_use", (byte *)firetrail_use}, {"firetrail_die", (byte *)firetrail_die}, {"SP_misc_spawner", (byte *)SP_misc_spawner}, {"misc_spawner_use", (byte *)misc_spawner_use}, {"misc_spawner_think", (byte *)misc_spawner_think}, {"SP_misc_flak", (byte *)SP_misc_flak}, {"flak_spawn", (byte *)flak_spawn}, {"SP_mg42", (byte *)SP_mg42}, {"mg42_spawn", (byte *)mg42_spawn}, {"mg42_use", (byte *)mg42_use}, {"mg42_die", (byte *)mg42_die}, {"mg42_think", (byte *)mg42_think}, {"Flak_Animate", (byte *)Flak_Animate}, {"mg42_track", (byte *)mg42_track}, {"mg42_touch", (byte *)mg42_touch}, {"clamp_playerbehindgun", (byte *)clamp_playerbehindgun}, {"clamp_hweapontofirearc", (byte *)clamp_hweapontofirearc}, {"Fire_Lead", (byte *)Fire_Lead}, {"mg42_muzzleflash", (byte *)mg42_muzzleflash}, {"flakPuff", (byte *)flakPuff}, {"SP_Bubbles", (byte *)SP_Bubbles}, {"SP_Snow", (byte *)SP_Snow}, {"snow_think", (byte *)snow_think}, {"snowInPVS", (byte *)snowInPVS}, {"SP_dlight", (byte *)SP_dlight}, {"use_dlight", (byte *)use_dlight}, {"shutoff_dlight", (byte *)shutoff_dlight}, {"dlight_finish_spawning", (byte *)dlight_finish_spawning}, {"SP_corona", (byte *)SP_corona}, {"use_corona", (byte *)use_corona}, {"SP_sniper_brush", (byte *)SP_sniper_brush}, {"sniper_brush_init", (byte *)sniper_brush_init}, {"brush_activate_sniper", (byte *)brush_activate_sniper}, {"SP_shooter_sniper", (byte *)SP_shooter_sniper}, {"SP_shooter_grenade", (byte *)SP_shooter_grenade}, {"SP_shooter_tesla", (byte *)SP_shooter_tesla}, {"shooter_tesla_finish_spawning", (byte *)shooter_tesla_finish_spawning}, {"use_shooter_tesla", (byte *)use_shooter_tesla}, {"SP_shooter_zombiespit", (byte *)SP_shooter_zombiespit}, {"SP_shooter_rocket", (byte *)SP_shooter_rocket}, {"SP_shooter_mortar", (byte *)SP_shooter_mortar}, {"InitShooter", (byte *)InitShooter}, {"Use_Shooter", (byte *)Use_Shooter}, {"SP_misc_portal_camera", (byte *)SP_misc_portal_camera}, {"SP_misc_portal_surface", (byte *)SP_misc_portal_surface}, {"locateCamera", (byte *)locateCamera}, {"SP_misc_light_surface", (byte *)SP_misc_light_surface}, {"SP_misc_vis_dummy_multiple", (byte *)SP_misc_vis_dummy_multiple}, {"SP_misc_vis_dummy", (byte *)SP_misc_vis_dummy}, {"locateMaster", (byte *)locateMaster}, {"SP_misc_gamemodel", (byte *)SP_misc_gamemodel}, {"SP_misc_model", (byte *)SP_misc_model}, {"SP_misc_spotlight", (byte *)SP_misc_spotlight}, {"spotlight_finish_spawning", (byte *)spotlight_finish_spawning}, {"spotlight_die", (byte *)spotlight_die}, {"use_spotlight", (byte *)use_spotlight}, {"SP_misc_grabber_trap", (byte *)SP_misc_grabber_trap}, {"grabber_wake_touch", (byte *)grabber_wake_touch}, {"grabber_use", (byte *)grabber_use}, {"grabber_wake", (byte *)grabber_wake}, {"grabber_pain", (byte *)grabber_pain}, {"grabber_close", (byte *)grabber_close}, {"grabber_attack", (byte *)grabber_attack}, {"grabber_die", (byte *)grabber_die}, {"grabber_think_hit", (byte *)grabber_think_hit}, {"grabber_think_idle", (byte *)grabber_think_idle}, {"SP_misc_teleporter_dest", (byte *)SP_misc_teleporter_dest}, {"TeleportPlayer", (byte *)TeleportPlayer}, {"SP_lightJunior", (byte *)SP_lightJunior}, {"SP_light", (byte *)SP_light}, {"SP_info_notnull_big", (byte *)SP_info_notnull_big}, {"SP_info_notnull", (byte *)SP_info_notnull}, {"SP_info_null", (byte *)SP_info_null}, {"SP_info_camp", (byte *)SP_info_camp}, {"VectorDistance", (byte *)VectorDistance}, {"AxisToAngles", (byte *)AxisToAngles}, {"vectoyaw", (byte *)vectoyaw}, {"ProjectPointOntoVector", (byte *)ProjectPointOntoVector}, {"GetPerpendicularViewVector", (byte *)GetPerpendicularViewVector}, {"PerpendicularVector", (byte *)PerpendicularVector}, {"AngleVectors", (byte *)AngleVectors}, {"MatrixMultiply", (byte *)MatrixMultiply}, {"Q_log2", (byte *)Q_log2}, {"Vector4Scale", (byte *)Vector4Scale}, {"VectorInverse", (byte *)VectorInverse}, {"DistanceSquared", (byte *)DistanceSquared}, {"Distance", (byte *)Distance}, {"VectorLengthSquared", (byte *)VectorLengthSquared}, {"VectorLength", (byte *)VectorLength}, {"CrossProduct", (byte *)CrossProduct}, {"_VectorScale", (byte *)_VectorScale}, {"_VectorCopy", (byte *)_VectorCopy}, {"_VectorAdd", (byte *)_VectorAdd}, {"_VectorSubtract", (byte *)_VectorSubtract}, {"_DotProduct", (byte *)_DotProduct}, {"_VectorMA", (byte *)_VectorMA}, {"VectorNormalize2", (byte *)VectorNormalize2}, {"VectorNormalizeFast", (byte *)VectorNormalizeFast}, {"VectorNormalize", (byte *)VectorNormalize}, {"VectorCompare", (byte *)VectorCompare}, {"AddPointToBounds", (byte *)AddPointToBounds}, {"ClearBounds", (byte *)ClearBounds}, {"RadiusFromBounds", (byte *)RadiusFromBounds}, {"BoxOnPlaneSide", (byte *)BoxOnPlaneSide}, {"SetPlaneSignbits", (byte *)SetPlaneSignbits}, {"AngleDelta", (byte *)AngleDelta}, {"AngleNormalize180", (byte *)AngleNormalize180}, {"AngleNormalize360", (byte *)AngleNormalize360}, {"AngleMod", (byte *)AngleMod}, {"AnglesSubtract", (byte *)AnglesSubtract}, {"AngleSubtract", (byte *)AngleSubtract}, {"LerpAngle", (byte *)LerpAngle}, {"Q_fabs", (byte *)Q_fabs}, {"Q_rsqrt", (byte *)Q_rsqrt}, {"VectorRotate", (byte *)VectorRotate}, {"MakeNormalVectors", (byte *)MakeNormalVectors}, {"ProjectPointOnPlane", (byte *)ProjectPointOnPlane}, {"AxisCopy", (byte *)AxisCopy}, {"AxisClear", (byte *)AxisClear}, {"AnglesToAxis", (byte *)AnglesToAxis}, {"vectoangles", (byte *)vectoangles}, {"RotateAroundDirection", (byte *)RotateAroundDirection}, {"RotatePointAroundVector", (byte *)RotatePointAroundVector}, {"PlaneFromPoints", (byte *)PlaneFromPoints}, {"NormalizeColor", (byte *)NormalizeColor}, {"ColorBytes4", (byte *)ColorBytes4}, {"ColorBytes3", (byte *)ColorBytes3}, {"ByteToDir", (byte *)ByteToDir}, {"DirToByte", (byte *)DirToByte}, {"ClampShort", (byte *)ClampShort}, {"ClampChar", (byte *)ClampChar}, {"Q_crandom", (byte *)Q_crandom}, {"Q_random", (byte *)Q_random}, {"Q_rand", (byte *)Q_rand}, {"G_SpawnEntitiesFromString", (byte *)G_SpawnEntitiesFromString}, {"SP_worldspawn", (byte *)SP_worldspawn}, {"G_ParseSpawnVars", (byte *)G_ParseSpawnVars}, {"G_AddSpawnVarToken", (byte *)G_AddSpawnVarToken}, {"G_SpawnGEntityFromSpawnVars", (byte *)G_SpawnGEntityFromSpawnVars}, {"G_ParseField", (byte *)G_ParseField}, {"G_NewString", (byte *)G_NewString}, {"G_CallSpawn", (byte *)G_CallSpawn}, {"G_SpawnVector", (byte *)G_SpawnVector}, {"G_SpawnInt", (byte *)G_SpawnInt}, {"G_SpawnFloat", (byte *)G_SpawnFloat}, {"G_SpawnString", (byte *)G_SpawnString}, {"AICast_IdleReload", (byte *)AICast_IdleReload}, {"AICast_DeadClipWalls", (byte *)AICast_DeadClipWalls}, {"AICast_QueryThink", (byte *)AICast_QueryThink}, {"AICast_RequestCrouchAttack", (byte *)AICast_RequestCrouchAttack}, {"AICast_EvaluatePmove", (byte *)AICast_EvaluatePmove}, {"AICast_Blocked", (byte *)AICast_Blocked}, {"AICast_GetAvoid", (byte *)AICast_GetAvoid}, {"AICast_PredictMovement", (byte *)AICast_PredictMovement}, {"AICast_StartServerFrame", (byte *)AICast_StartServerFrame}, {"AICast_StartFrame", (byte *)AICast_StartFrame}, {"AICast_Think", (byte *)AICast_Think}, {"AICast_UpdateInput", (byte *)AICast_UpdateInput}, {"AICast_InputToUserCommand", (byte *)AICast_InputToUserCommand}, {"AICast_ChangeViewAngles", (byte *)AICast_ChangeViewAngles}, {"AICast_ProcessAIFunctions", (byte *)AICast_ProcessAIFunctions}, {"SP_alarm_box", (byte *)SP_alarm_box}, {"alarmbox_finishspawning", (byte *)alarmbox_finishspawning}, {"alarmbox_die", (byte *)alarmbox_die}, {"alarmbox_use", (byte *)alarmbox_use}, {"alarmbox_updateparts", (byte *)alarmbox_updateparts}, {"alarmExplosion", (byte *)alarmExplosion}, {"ClientEndFrame", (byte *)ClientEndFrame}, {"SpectatorClientEndFrame", (byte *)SpectatorClientEndFrame}, {"G_RunClient", (byte *)G_RunClient}, {"ClientThink", (byte *)ClientThink}, {"ClientThink_real", (byte *)ClientThink_real}, {"SendPendingPredictableEvents", (byte *)SendPendingPredictableEvents}, {"ClientEvents", (byte *)ClientEvents}, {"ClientIntermissionThink", (byte *)ClientIntermissionThink}, {"ClientTimerActions", (byte *)ClientTimerActions}, {"ClientInactivityTimer", (byte *)ClientInactivityTimer}, {"SpectatorThink", (byte *)SpectatorThink}, {"G_TouchTriggers", (byte *)G_TouchTriggers}, {"ClientImpacts", (byte *)ClientImpacts}, {"G_SetClientSound", (byte *)G_SetClientSound}, {"P_WorldEffects", (byte *)P_WorldEffects}, {"P_DamageFeedback", (byte *)P_DamageFeedback}, {"ConsoleCommand", (byte *)ConsoleCommand}, {"Svcmd_ForceTeam_f", (byte *)Svcmd_ForceTeam_f}, {"ClientForString", (byte *)ClientForString}, {"Svcmd_EntityList_f", (byte *)Svcmd_EntityList_f}, {"Svcmd_RemoveIP_f", (byte *)Svcmd_RemoveIP_f}, {"Svcmd_AddIP_f", (byte *)Svcmd_AddIP_f}, {"G_ProcessIPBans", (byte *)G_ProcessIPBans}, {"G_FilterPacket", (byte *)G_FilterPacket}, {"G_Activate", (byte *)G_Activate}, {"func_invisible_user", (byte *)func_invisible_user}, {"use_invisible_user", (byte *)use_invisible_user}, {"SP_func_explosive", (byte *)SP_func_explosive}, {"InitExplosive", (byte *)InitExplosive}, {"func_explosive_spawn", (byte *)func_explosive_spawn}, {"func_explosive_alert", (byte *)func_explosive_alert}, {"func_explosive_use", (byte *)func_explosive_use}, {"func_explosive_touch", (byte *)func_explosive_touch}, {"func_explosive_explode", (byte *)func_explosive_explode}, {"ClearExplosive", (byte *)ClearExplosive}, {"ThrowDebris", (byte *)ThrowDebris}, {"SP_target_effect", (byte *)SP_target_effect}, {"use_target_effect", (byte *)use_target_effect}, {"SP_func_door_rotating", (byte *)SP_func_door_rotating}, {"SP_func_pendulum", (byte *)SP_func_pendulum}, {"SP_func_bobbing", (byte *)SP_func_bobbing}, {"SP_func_rotating", (byte *)SP_func_rotating}, {"Use_Func_Rotate", (byte *)Use_Func_Rotate}, {"SP_func_static", (byte *)SP_func_static}, {"SP_func_leaky", (byte *)SP_func_leaky}, {"G_BlockThink", (byte *)G_BlockThink}, {"Static_Pain", (byte *)Static_Pain}, {"Use_Static", (byte *)Use_Static}, {"SP_func_train_rotating", (byte *)SP_func_train_rotating}, {"Think_SetupTrainTargets_rotating", (byte *)Think_SetupTrainTargets_rotating}, {"Reached_Train_rotating", (byte *)Reached_Train_rotating}, {"Think_BeginMoving_rotating", (byte *)Think_BeginMoving_rotating}, {"SP_func_bats", (byte *)SP_func_bats}, {"FuncEndSpiritsThink", (byte *)FuncEndSpiritsThink}, {"FuncBatsActivate", (byte *)FuncBatsActivate}, {"BatDie", (byte *)BatDie}, {"BatMoveThink", (byte *)BatMoveThink}, {"FuncBatsReached", (byte *)FuncBatsReached}, {"SP_func_train_particles", (byte *)SP_func_train_particles}, {"Func_train_particles_reached", (byte *)Func_train_particles_reached}, {"SP_func_train", (byte *)SP_func_train}, {"SP_path_corner", (byte *)SP_path_corner}, {"Think_SetupTrainTargets", (byte *)Think_SetupTrainTargets}, {"Reached_Train", (byte *)Reached_Train}, {"Think_BeginMoving", (byte *)Think_BeginMoving}, {"SP_func_button", (byte *)SP_func_button}, {"Touch_Button", (byte *)Touch_Button}, {"SP_func_plat", (byte *)SP_func_plat}, {"SpawnPlatTrigger", (byte *)SpawnPlatTrigger}, {"Touch_PlatCenterTrigger", (byte *)Touch_PlatCenterTrigger}, {"Touch_Plat", (byte *)Touch_Plat}, {"SP_func_secret", (byte *)SP_func_secret}, {"SP_func_door", (byte *)SP_func_door}, {"G_TryDoor", (byte *)G_TryDoor}, {"DoorSetSounds", (byte *)DoorSetSounds}, {"Door_reverse_sounds", (byte *)Door_reverse_sounds}, {"finishSpawningKeyedMover", (byte *)finishSpawningKeyedMover}, {"findNonAIBrushTargeter", (byte *)findNonAIBrushTargeter}, {"Think_MatchTeam", (byte *)Think_MatchTeam}, {"Think_SpawnNewDoorTrigger", (byte *)Think_SpawnNewDoorTrigger}, {"Touch_DoorTrigger", (byte *)Touch_DoorTrigger}, {"Blocked_DoorRotate", (byte *)Blocked_DoorRotate}, {"Blocked_Door", (byte *)Blocked_Door}, {"InitMoverRotate", (byte *)InitMoverRotate}, {"InitMover", (byte *)InitMover}, {"Use_BinaryMover", (byte *)Use_BinaryMover}, {"Use_TrinaryMover", (byte *)Use_TrinaryMover}, {"Reached_TrinaryMover", (byte *)Reached_TrinaryMover}, {"IsBinaryMoverBlocked", (byte *)IsBinaryMoverBlocked}, {"Reached_BinaryMover", (byte *)Reached_BinaryMover}, {"ReturnToPos1Rotate", (byte *)ReturnToPos1Rotate}, {"GotoPos3", (byte *)GotoPos3}, {"ReturnToPos2", (byte *)ReturnToPos2}, {"ReturnToPos1", (byte *)ReturnToPos1}, {"MatchTeamReverseAngleOnSlaves", (byte *)MatchTeamReverseAngleOnSlaves}, {"MatchTeam", (byte *)MatchTeam}, {"SetMoverState", (byte *)SetMoverState}, {"G_RunMover", (byte *)G_RunMover}, {"G_MoverTeam", (byte *)G_MoverTeam}, {"G_MoverPush", (byte *)G_MoverPush}, {"G_TryPushingEntity", (byte *)G_TryPushingEntity}, {"G_RotatePoint", (byte *)G_RotatePoint}, {"G_TransposeMatrix", (byte *)G_TransposeMatrix}, {"G_CreateRotationMatrix", (byte *)G_CreateRotationMatrix}, {"G_TestEntityMoveTowardsPos", (byte *)G_TestEntityMoveTowardsPos}, {"G_TestEntityDropToFloor", (byte *)G_TestEntityDropToFloor}, {"G_TestEntityPosition", (byte *)G_TestEntityPosition}, {"G_LoadPersistant", (byte *)G_LoadPersistant}, {"G_SavePersistant", (byte *)G_SavePersistant}, {"PersReadCastState", (byte *)PersReadCastState}, {"PersWriteCastState", (byte *)PersWriteCastState}, {"PersReadEntity", (byte *)PersReadEntity}, {"PersWriteEntity", (byte *)PersWriteEntity}, {"PersReadClient", (byte *)PersReadClient}, {"PersWriteClient", (byte *)PersWriteClient}, {"G_LoadGame", (byte *)G_LoadGame}, {"G_SaveGame", (byte *)G_SaveGame}, {"G_Save_DateStr", (byte *)G_Save_DateStr}, {"G_Save_TimeStr", (byte *)G_Save_TimeStr}, {"ReadTime", (byte *)ReadTime}, {"WriteTime", (byte *)WriteTime}, {"ReadCastState", (byte *)ReadCastState}, {"WriteCastState", (byte *)WriteCastState}, {"ReadEntity", (byte *)ReadEntity}, {"WriteEntity", (byte *)WriteEntity}, {"ReadClient", (byte *)ReadClient}, {"WriteClient", (byte *)WriteClient}, {"G_Save_Decode", (byte *)G_Save_Decode}, {"G_Save_Encode", (byte *)G_Save_Encode}, {"ReadField", (byte *)ReadField}, {"WriteField2", (byte *)WriteField2}, {"WriteField1", (byte *)WriteField1}, {"G_FindFuncByName", (byte *)G_FindFuncByName}, {"G_FindFuncAtAddress", (byte *)G_FindFuncAtAddress}, {"G_SaveWrite", (byte *)G_SaveWrite}, {"G_SaveWriteError", (byte *)G_SaveWriteError}, {"PM_StepSlideMove", (byte *)PM_StepSlideMove}, {"PM_SlideMove", (byte *)PM_SlideMove}, {"SP_camera_reset_player", (byte *)SP_camera_reset_player}, {"reset_players_pos", (byte *)reset_players_pos}, {"mark_players_pos", (byte *)mark_players_pos}, {"SP_screen_fade", (byte *)SP_screen_fade}, {"screen_fade_use", (byte *)screen_fade_use}, {"SP_camera_cam", (byte *)SP_camera_cam}, {"camera_cam_firstthink", (byte *)camera_cam_firstthink}, {"camera_cam_use", (byte *)camera_cam_use}, {"camera_cam_think", (byte *)camera_cam_think}, {"Init_Camera", (byte *)Init_Camera}, {"delayOnthink", (byte *)delayOnthink}, {"SP_truck_cam", (byte *)SP_truck_cam}, {"truck_cam_think", (byte *)truck_cam_think}, {"truck_cam_touch", (byte *)truck_cam_touch}, {"SP_props_me109", (byte *)SP_props_me109}, {"InitPlaneSpeaker", (byte *)InitPlaneSpeaker}, {"PlaneUse", (byte *)PlaneUse}, {"Think_SetupAirplaneWaypoints", (byte *)Think_SetupAirplaneWaypoints}, {"props_me109_think", (byte *)props_me109_think}, {"Plane_Attack", (byte *)Plane_Attack}, {"Plane_Fire_Lead", (byte *)Plane_Fire_Lead}, {"props_me109_pain", (byte *)props_me109_pain}, {"props_me109_die", (byte *)props_me109_die}, {"ExplodePlaneSndFx", (byte *)ExplodePlaneSndFx}, {"SP_plane_waypoint", (byte *)SP_plane_waypoint}, {"plane_AIScript_AlertEntity", (byte *)plane_AIScript_AlertEntity}, {"SP_func_tramcar", (byte *)SP_func_tramcar}, {"Blocked_Tramcar", (byte *)Blocked_Tramcar}, {"TramCarUse", (byte *)TramCarUse}, {"Tramcar_die", (byte *)Tramcar_die}, {"Reached_Tramcar", (byte *)Reached_Tramcar}, {"GetNextTrack", (byte *)GetNextTrack}, {"Calc_Roll", (byte *)Calc_Roll}, {"InitTramcar", (byte *)InitTramcar}, {"AICast_RecordScriptSound", (byte *)AICast_RecordScriptSound}, {"AICast_ProcessActivate", (byte *)AICast_ProcessActivate}, {"AICast_AIDoor_Touch", (byte *)AICast_AIDoor_Touch}, {"AICast_EndChase", (byte *)AICast_EndChase}, {"AICast_Die", (byte *)AICast_Die}, {"AICast_Pain", (byte *)AICast_Pain}, {"AICast_Sight", (byte *)AICast_Sight}, {"AIFunc_WarriorZombieDefenseStart", (byte *)AIFunc_WarriorZombieDefenseStart}, {"AIFunc_WarriorZombieDefense", (byte *)AIFunc_WarriorZombieDefense}, {"AIFunc_WarriorZombieSightStart", (byte *)AIFunc_WarriorZombieSightStart}, {"AIFunc_WarriorZombieSight", (byte *)AIFunc_WarriorZombieSight}, {"AIFunc_WarriorZombieMeleeStart", (byte *)AIFunc_WarriorZombieMeleeStart}, {"AIFunc_WarriorZombieMelee", (byte *)AIFunc_WarriorZombieMelee}, {"AIFunc_RejectAttack1Start", (byte *)AIFunc_RejectAttack1Start}, {"AIFunc_RejectAttack1", (byte *)AIFunc_RejectAttack1}, {"AIFunc_BlackGuardAttack1Start", (byte *)AIFunc_BlackGuardAttack1Start}, {"AIFunc_BlackGuardAttack1", (byte *)AIFunc_BlackGuardAttack1}, {"AIFunc_StimSoldierAttack2Start", (byte *)AIFunc_StimSoldierAttack2Start}, {"AIFunc_StimSoldierAttack2", (byte *)AIFunc_StimSoldierAttack2}, {"AIFunc_StimSoldierAttack1Start", (byte *)AIFunc_StimSoldierAttack1Start}, {"AIFunc_StimSoldierAttack1", (byte *)AIFunc_StimSoldierAttack1}, {"AIFunc_LoperAttack3Start", (byte *)AIFunc_LoperAttack3Start}, {"AIFunc_LoperAttack3", (byte *)AIFunc_LoperAttack3}, {"AIFunc_LoperAttack2Start", (byte *)AIFunc_LoperAttack2Start}, {"AIFunc_LoperAttack2", (byte *)AIFunc_LoperAttack2}, {"AIFunc_LoperAttack1Start", (byte *)AIFunc_LoperAttack1Start}, {"AIFunc_LoperAttack1", (byte *)AIFunc_LoperAttack1}, {"AIFunc_ZombieMeleeStart", (byte *)AIFunc_ZombieMeleeStart}, {"AIFunc_ZombieMelee", (byte *)AIFunc_ZombieMelee}, {"AIFunc_ZombieAttack2Start", (byte *)AIFunc_ZombieAttack2Start}, {"AIFunc_ZombieAttack2", (byte *)AIFunc_ZombieAttack2}, {"AIFunc_ZombieFlameAttackStart", (byte *)AIFunc_ZombieFlameAttackStart}, {"AIFunc_ZombieFlameAttack", (byte *)AIFunc_ZombieFlameAttack}, {"SP_ai_blackguard", (byte *)SP_ai_blackguard}, {"SP_ai_protosoldier", (byte *)SP_ai_protosoldier}, {"SP_ai_supersoldier", (byte *)SP_ai_supersoldier}, {"SP_ai_stimsoldier_tesla", (byte *)SP_ai_stimsoldier_tesla}, {"SP_ai_stimsoldier_rocket", (byte *)SP_ai_stimsoldier_rocket}, {"SP_ai_stimsoldier_dual", (byte *)SP_ai_stimsoldier_dual}, {"SP_ai_frogman", (byte *)SP_ai_frogman}, {"SP_ai_eliteguard", (byte *)SP_ai_eliteguard}, {"SP_ai_civilian", (byte *)SP_ai_civilian}, {"SP_ai_partisan", (byte *)SP_ai_partisan}, {"SP_ai_boss_heinrich", (byte *)SP_ai_boss_heinrich}, {"SP_ai_boss_helga", (byte *)SP_ai_boss_helga}, {"SP_ai_loper", (byte *)SP_ai_loper}, {"SP_ai_venom", (byte *)SP_ai_venom}, {"SP_ai_warzombie", (byte *)SP_ai_warzombie}, {"SP_ai_zombie", (byte *)SP_ai_zombie}, {"SP_ai_american", (byte *)SP_ai_american}, {"SP_ai_soldier", (byte *)SP_ai_soldier}, {"AIChar_spawn", (byte *)AIChar_spawn}, {"AIChar_AttackSound", (byte *)AIChar_AttackSound}, {"AIChar_Sight", (byte *)AIChar_Sight}, {"AIChar_Pain", (byte *)AIChar_Pain}, {"AIChar_GetPainLocation", (byte *)AIChar_GetPainLocation}, {"AIChar_Death", (byte *)AIChar_Death}, {"AIChar_SetBBox", (byte *)AIChar_SetBBox}, {0, 0}