/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ // this is only used for visualization tools in cm_ debug functions typedef struct { int numpoints; vec3_t p[4]; // variable sized } winding_t; #define MAX_POINTS_ON_WINDING 64 #define SIDE_FRONT 0 #define SIDE_BACK 1 #define SIDE_ON 2 #define SIDE_CROSS 3 #define CLIP_EPSILON 0.1f //#define MAX_MAP_BOUNDS 65535 #define MAX_MAP_BOUNDS ( 128*1024 ) // (SA) (9/19/01) new map dimensions (from Q3TA) // you can define on_epsilon in the makefile as tighter #ifndef ON_EPSILON #define ON_EPSILON 0.1f #endif winding_t *AllocWinding( int points ); vec_t WindingArea( winding_t *w ); void WindingCenter( winding_t *w, vec3_t center ); void ClipWindingEpsilon( winding_t *in, vec3_t normal, vec_t dist, vec_t epsilon, winding_t **front, winding_t **back ); winding_t *ChopWinding( winding_t *in, vec3_t normal, vec_t dist ); winding_t *CopyWinding( winding_t *w ); winding_t *ReverseWinding( winding_t *w ); winding_t *BaseWindingForPlane( vec3_t normal, vec_t dist ); void CheckWinding( winding_t *w ); void WindingPlane( winding_t *w, vec3_t normal, vec_t *dist ); void RemoveColinearPoints( winding_t *w ); int WindingOnPlaneSide( winding_t *w, vec3_t normal, vec_t dist ); void FreeWinding( winding_t *w ); void WindingBounds( winding_t *w, vec3_t mins, vec3_t maxs ); void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ); void ChopWindingInPlace( winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon ); // frees the original if clipped void pw( winding_t *w );