/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "cm_local.h" /* ================== CM_PointLeafnum_r ================== */ int CM_PointLeafnum_r( const vec3_t p, int num ) { float d; cNode_t *node; cplane_t *plane; while ( num >= 0 ) { node = cm.nodes + num; plane = node->plane; if ( plane->type < 3 ) { d = p[plane->type] - plane->dist; } else { d = DotProduct( plane->normal, p ) - plane->dist; } if ( d < 0 ) { num = node->children[1]; } else { num = node->children[0]; } } c_pointcontents++; // optimize counter return -1 - num; } int CM_PointLeafnum( const vec3_t p ) { if ( !cm.numNodes ) { // map not loaded return 0; } return CM_PointLeafnum_r( p, 0 ); } /* ====================================================================== LEAF LISTING ====================================================================== */ void CM_StoreLeafs( leafList_t *ll, int nodenum ) { int leafNum; leafNum = -1 - nodenum; // store the lastLeaf even if the list is overflowed if ( cm.leafs[ leafNum ].cluster != -1 ) { ll->lastLeaf = leafNum; } if ( ll->count >= ll->maxcount ) { ll->overflowed = qtrue; return; } ll->list[ ll->count++ ] = leafNum; } void CM_StoreBrushes( leafList_t *ll, int nodenum ) { int i, k; int leafnum; int brushnum; cLeaf_t *leaf; cbrush_t *b; leafnum = -1 - nodenum; leaf = &cm.leafs[leafnum]; for ( k = 0 ; k < leaf->numLeafBrushes ; k++ ) { brushnum = cm.leafbrushes[leaf->firstLeafBrush + k]; b = &cm.brushes[brushnum]; if ( b->checkcount == cm.checkcount ) { continue; // already checked this brush in another leaf } b->checkcount = cm.checkcount; for ( i = 0 ; i < 3 ; i++ ) { if ( b->bounds[0][i] >= ll->bounds[1][i] || b->bounds[1][i] <= ll->bounds[0][i] ) { break; } } if ( i != 3 ) { continue; } if ( ll->count >= ll->maxcount ) { ll->overflowed = qtrue; return; } ( (cbrush_t **)ll->list )[ ll->count++ ] = b; } #if 0 // store patches? for ( k = 0 ; k < leaf->numLeafSurfaces ; k++ ) { patch = cm.surfaces[ cm.leafsurfaces[ leaf->firstleafsurface + k ] ]; if ( !patch ) { continue; } } #endif } /* ============= CM_BoxLeafnums Fills in a list of all the leafs touched ============= */ void CM_BoxLeafnums_r( leafList_t *ll, int nodenum ) { cplane_t *plane; cNode_t *node; int s; while ( 1 ) { if ( nodenum < 0 ) { ll->storeLeafs( ll, nodenum ); return; } node = &cm.nodes[nodenum]; plane = node->plane; s = BoxOnPlaneSide( ll->bounds[0], ll->bounds[1], plane ); if ( s == 1 ) { nodenum = node->children[0]; } else if ( s == 2 ) { nodenum = node->children[1]; } else { // go down both CM_BoxLeafnums_r( ll, node->children[0] ); nodenum = node->children[1]; } } } /* ================== CM_BoxLeafnums ================== */ int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *list, int listsize, int *lastLeaf ) { leafList_t ll; cm.checkcount++; VectorCopy( mins, ll.bounds[0] ); VectorCopy( maxs, ll.bounds[1] ); ll.count = 0; ll.maxcount = listsize; ll.list = list; ll.storeLeafs = CM_StoreLeafs; ll.lastLeaf = 0; ll.overflowed = qfalse; CM_BoxLeafnums_r( &ll, 0 ); *lastLeaf = ll.lastLeaf; return ll.count; } /* ================== CM_BoxBrushes ================== */ int CM_BoxBrushes( const vec3_t mins, const vec3_t maxs, cbrush_t **list, int listsize ) { leafList_t ll; cm.checkcount++; VectorCopy( mins, ll.bounds[0] ); VectorCopy( maxs, ll.bounds[1] ); ll.count = 0; ll.maxcount = listsize; ll.list = (void *)list; ll.storeLeafs = CM_StoreBrushes; ll.lastLeaf = 0; ll.overflowed = qfalse; CM_BoxLeafnums_r( &ll, 0 ); return ll.count; } //==================================================================== /* ================== CM_PointContents ================== */ int CM_PointContents( const vec3_t p, clipHandle_t model ) { int leafnum; int i, k; int brushnum; cLeaf_t *leaf; cbrush_t *b; int contents; float d; cmodel_t *clipm; if ( !cm.numNodes ) { // map not loaded return 0; } if ( model ) { clipm = CM_ClipHandleToModel( model ); leaf = &clipm->leaf; } else { leafnum = CM_PointLeafnum_r( p, 0 ); leaf = &cm.leafs[leafnum]; } contents = 0; for ( k = 0 ; k < leaf->numLeafBrushes ; k++ ) { brushnum = cm.leafbrushes[leaf->firstLeafBrush + k]; b = &cm.brushes[brushnum]; // see if the point is in the brush for ( i = 0 ; i < b->numsides ; i++ ) { d = DotProduct( p, b->sides[i].plane->normal ); // FIXME test for Cash // if ( d >= b->sides[i].plane->dist ) { if ( d > b->sides[i].plane->dist ) { break; } } if ( i == b->numsides ) { contents |= b->contents; } } return contents; } /* ================== CM_TransformedPointContents Handles offseting and rotation of the end points for moving and rotating entities ================== */ int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles ) { vec3_t p_l; vec3_t temp; vec3_t forward, right, up; // subtract origin offset VectorSubtract( p, origin, p_l ); // rotate start and end into the models frame of reference if ( model != BOX_MODEL_HANDLE && ( angles[0] || angles[1] || angles[2] ) ) { AngleVectors( angles, forward, right, up ); VectorCopy( p_l, temp ); p_l[0] = DotProduct( temp, forward ); p_l[1] = -DotProduct( temp, right ); p_l[2] = DotProduct( temp, up ); } return CM_PointContents( p_l, model ); } /* =============================================================================== PVS =============================================================================== */ byte *CM_ClusterPVS( int cluster ) { if ( cluster < 0 || cluster >= cm.numClusters || !cm.vised ) { return cm.visibility; } return cm.visibility + cluster * cm.clusterBytes; } /* =============================================================================== AREAPORTALS =============================================================================== */ void CM_FloodArea_r( int areaNum, int floodnum ) { int i; cArea_t *area; int *con; area = &cm.areas[ areaNum ]; if ( area->floodvalid == cm.floodvalid ) { if ( area->floodnum == floodnum ) { return; } Com_Error( ERR_DROP, "FloodArea_r: reflooded" ); } area->floodnum = floodnum; area->floodvalid = cm.floodvalid; con = cm.areaPortals + areaNum * cm.numAreas; for ( i = 0 ; i < cm.numAreas ; i++ ) { if ( con[i] > 0 ) { CM_FloodArea_r( i, floodnum ); } } } /* ==================== CM_FloodAreaConnections ==================== */ void CM_FloodAreaConnections( void ) { int i; cArea_t *area; int floodnum; // all current floods are now invalid cm.floodvalid++; floodnum = 0; area = cm.areas; // Ridah, optimization for ( i = 0 ; i < cm.numAreas ; i++, area++ ) { if ( area->floodvalid == cm.floodvalid ) { continue; // already flooded into } floodnum++; CM_FloodArea_r( i, floodnum ); } } /* ==================== CM_AdjustAreaPortalState ==================== */ void CM_AdjustAreaPortalState( int area1, int area2, qboolean open ) { if ( area1 < 0 || area2 < 0 ) { return; } if ( area1 >= cm.numAreas || area2 >= cm.numAreas ) { Com_Error( ERR_DROP, "CM_ChangeAreaPortalState: bad area number" ); } if ( open ) { cm.areaPortals[ area1 * cm.numAreas + area2 ]++; cm.areaPortals[ area2 * cm.numAreas + area1 ]++; } else if ( cm.areaPortals[ area2 * cm.numAreas + area1 ] ) { // Ridah, fixes loadgame issue cm.areaPortals[ area1 * cm.numAreas + area2 ]--; cm.areaPortals[ area2 * cm.numAreas + area1 ]--; if ( cm.areaPortals[ area2 * cm.numAreas + area1 ] < 0 ) { Com_Error( ERR_DROP, "CM_AdjustAreaPortalState: negative reference count" ); } } CM_FloodAreaConnections(); } /* ==================== CM_AreasConnected ==================== */ qboolean CM_AreasConnected( int area1, int area2 ) { #ifndef BSPC if ( cm_noAreas->integer ) { return qtrue; } #endif if ( area1 < 0 || area2 < 0 ) { return qfalse; } if ( area1 >= cm.numAreas || area2 >= cm.numAreas ) { Com_Error( ERR_DROP, "area >= cm.numAreas" ); } if ( cm.areas[area1].floodnum == cm.areas[area2].floodnum ) { return qtrue; } return qfalse; } /* ================= CM_WriteAreaBits Writes a bit vector of all the areas that are in the same flood as the area parameter Returns the number of bytes needed to hold all the bits. The bits are OR'd in, so you can CM_WriteAreaBits from multiple viewpoints and get the union of all visible areas. This is used to cull non-visible entities from snapshots ================= */ int CM_WriteAreaBits( byte *buffer, int area ) { int i; int floodnum; int bytes; bytes = ( cm.numAreas + 7 ) >> 3; #ifndef BSPC if ( cm_noAreas->integer || area == -1 ) #else if ( area == -1 ) #endif { // for debugging, send everything Com_Memset( buffer, 255, bytes ); } else { floodnum = cm.areas[area].floodnum; for ( i = 0 ; i < cm.numAreas ; i++ ) { if ( cm.areas[i].floodnum == floodnum || area == -1 ) { buffer[i >> 3] |= 1 << ( i & 7 ); } } } return bytes; }